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343c7942e1
The existing code reuses the same SPIR-V variable for all descriptors mapped to the same Vulkan binding, and applies the NonReadable decoration based on the VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ only. This potentially causes the decoration to be applied twice, should two non-read descriptors be mapped to the same variable, which isn't allowed in SPIR-V, and the validator complains. |
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vkd3d | ||
vkd3d-common | ||
vkd3d-shader | ||
vkd3d-utils | ||
.gitignore |