mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
32e69fa945
Thanks to KHR_push_descriptor, we do not have to allocate descriptor sets for subsequent root descriptor parameters updates.
596 lines
18 KiB
C
596 lines
18 KiB
C
/*
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* Copyright 2016 Józef Kucia for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __VKD3D_PRIVATE_H
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#define __VKD3D_PRIVATE_H
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#define VK_NO_PROTOTYPES
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#define VK_USE_PLATFORM_XCB_KHR
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#define COBJMACROS
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#define NONAMELESSUNION
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#include "vkd3d.h"
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#include "vkd3d_memory.h"
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#include <assert.h>
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#include <inttypes.h>
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#include <pthread.h>
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#include <stdbool.h>
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#define VK_CALL(f) (vk_procs->f)
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#define VKD3D_DESCRIPTOR_MAGIC_FREE 0x00000000u
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#define VKD3D_DESCRIPTOR_MAGIC_CBV 0x00564243u
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#define VKD3D_DESCRIPTOR_MAGIC_SRV 0x00565253u
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#define VKD3D_DESCRIPTOR_MAGIC_UAV 0x00564155u
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#define VKD3D_DESCRIPTOR_MAGIC_SAMPLER 0x504d4153u
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#define VKD3D_DESCRIPTOR_MAGIC_DSV 0x00565344u
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#define VKD3D_DESCRIPTOR_MAGIC_RTV 0x00565452u
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#define VKD3D_MAX_SHADER_STAGES 5u
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struct d3d12_command_list;
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struct d3d12_device;
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#define DECLARE_VK_PFN(name) PFN_##name name;
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struct vkd3d_vk_instance_procs
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{
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#define VK_INSTANCE_PFN DECLARE_VK_PFN
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#include "vulkan_procs.h"
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};
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struct vkd3d_vk_device_procs
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{
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#define VK_INSTANCE_PFN DECLARE_VK_PFN
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#define VK_DEVICE_PFN DECLARE_VK_PFN
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#define VK_DEVICE_EXT_PFN DECLARE_VK_PFN
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#include "vulkan_procs.h"
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};
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#undef DECLARE_VK_PFN
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struct vkd3d_instance
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{
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VkInstance vk_instance;
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struct vkd3d_vk_instance_procs vk_procs;
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};
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struct vkd3d_fence_worker
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{
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pthread_t thread;
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pthread_mutex_t mutex;
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pthread_cond_t cond;
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bool should_exit;
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size_t fence_count;
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VkFence *vk_fences;
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size_t vk_fences_size;
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struct vkd3d_waiting_fence
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{
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ID3D12Fence *fence;
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UINT64 value;
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} *fences;
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size_t fences_size;
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struct d3d12_device *device;
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};
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HRESULT vkd3d_fence_worker_start(struct vkd3d_fence_worker *worker,
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struct d3d12_device *device) DECLSPEC_HIDDEN;
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HRESULT vkd3d_fence_worker_stop(struct vkd3d_fence_worker *worker) DECLSPEC_HIDDEN;
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struct vkd3d_gpu_va_allocator
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{
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D3D12_GPU_VIRTUAL_ADDRESS floor;
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struct vkd3d_gpu_va_allocation
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{
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D3D12_GPU_VIRTUAL_ADDRESS base;
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SIZE_T size;
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void *ptr;
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} *allocations;
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size_t allocations_size;
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size_t allocation_count;
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};
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D3D12_GPU_VIRTUAL_ADDRESS vkd3d_gpu_va_allocator_allocate(struct vkd3d_gpu_va_allocator *allocator,
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size_t size, void *ptr) DECLSPEC_HIDDEN;
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void vkd3d_gpu_va_allocator_cleanup(struct vkd3d_gpu_va_allocator *allocator) DECLSPEC_HIDDEN;
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void *vkd3d_gpu_va_allocator_dereference(struct vkd3d_gpu_va_allocator *allocator,
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D3D12_GPU_VIRTUAL_ADDRESS address) DECLSPEC_HIDDEN;
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void vkd3d_gpu_va_allocator_free(struct vkd3d_gpu_va_allocator *allocator,
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D3D12_GPU_VIRTUAL_ADDRESS address) DECLSPEC_HIDDEN;
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void vkd3d_gpu_va_allocator_init(struct vkd3d_gpu_va_allocator *allocator) DECLSPEC_HIDDEN;
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/* ID3D12Fence */
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struct d3d12_fence
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{
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ID3D12Fence ID3D12Fence_iface;
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LONG refcount;
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UINT64 value;
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pthread_mutex_t mutex;
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struct vkd3d_waiting_event
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{
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UINT64 value;
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HANDLE event;
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} *events;
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size_t events_size;
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size_t event_count;
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struct d3d12_device *device;
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};
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HRESULT d3d12_fence_create(struct d3d12_device *device,
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UINT64 initial_value, D3D12_FENCE_FLAGS flags, struct d3d12_fence **fence) DECLSPEC_HIDDEN;
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#define VKD3D_RESOURCE_PUBLIC_FLAGS \
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(VKD3D_RESOURCE_INITIAL_STATE_TRANSITION | VKD3D_RESOURCE_SWAPCHAIN_IMAGE)
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#define VKD3D_RESOURCE_EXTERNAL 0x00000004
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/* ID3D12Resource */
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struct d3d12_resource
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{
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ID3D12Resource ID3D12Resource_iface;
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LONG refcount;
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D3D12_RESOURCE_DESC desc;
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D3D12_GPU_VIRTUAL_ADDRESS gpu_address;
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union
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{
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VkBuffer vk_buffer;
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VkImage vk_image;
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} u;
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VkDeviceMemory vk_memory;
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unsigned int flags;
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unsigned int map_count;
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void *map_data;
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D3D12_HEAP_PROPERTIES heap_properties;
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D3D12_RESOURCE_STATES initial_state;
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struct d3d12_device *device;
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};
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static inline bool d3d12_resource_is_buffer(const struct d3d12_resource *resource)
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{
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return resource->desc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER;
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}
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HRESULT d3d12_committed_resource_create(struct d3d12_device *device,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
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const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
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const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource) DECLSPEC_HIDDEN;
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struct d3d12_resource *unsafe_impl_from_ID3D12Resource(ID3D12Resource *iface) DECLSPEC_HIDDEN;
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struct d3d12_desc
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{
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uint32_t magic;
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VkDescriptorType vk_descriptor_type;
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union
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{
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VkDescriptorBufferInfo vk_cbv_info;
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VkBufferView vk_buffer_view;
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VkImageView vk_image_view;
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VkSampler vk_sampler;
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} u;
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};
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void d3d12_desc_create_cbv(struct d3d12_desc *descriptor,
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struct d3d12_device *device, const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc) DECLSPEC_HIDDEN;
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void d3d12_desc_create_srv(struct d3d12_desc *descriptor,
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struct d3d12_device *device, struct d3d12_resource *resource,
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const D3D12_SHADER_RESOURCE_VIEW_DESC *desc) DECLSPEC_HIDDEN;
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void d3d12_desc_create_uav(struct d3d12_desc *descriptor,
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struct d3d12_device *device, struct d3d12_resource *resource,
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const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc) DECLSPEC_HIDDEN;
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void d3d12_desc_create_sampler(struct d3d12_desc *sampler,
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struct d3d12_device *device, const D3D12_SAMPLER_DESC *desc) DECLSPEC_HIDDEN;
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bool vkd3d_create_raw_buffer_uav(struct d3d12_device *device,
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D3D12_GPU_VIRTUAL_ADDRESS gpu_address, VkBufferView *vk_buffer_view) DECLSPEC_HIDDEN;
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HRESULT vkd3d_create_static_sampler(struct d3d12_device *device,
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const D3D12_STATIC_SAMPLER_DESC *desc, VkSampler *vk_sampler) DECLSPEC_HIDDEN;
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struct d3d12_rtv_desc
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{
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uint32_t magic;
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VkFormat format;
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uint64_t width;
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unsigned int height;
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VkImageView vk_view;
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struct d3d12_resource *resource;
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};
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void d3d12_rtv_desc_create_rtv(struct d3d12_rtv_desc *rtv_desc, struct d3d12_device *device,
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struct d3d12_resource *resource, const D3D12_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN;
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struct d3d12_dsv_desc
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{
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uint32_t magic;
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VkFormat format;
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uint64_t width;
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unsigned int height;
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VkImageView vk_view;
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struct d3d12_resource *resource;
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};
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void d3d12_dsv_desc_create_dsv(struct d3d12_dsv_desc *dsv_desc, struct d3d12_device *device,
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struct d3d12_resource *resource, const D3D12_DEPTH_STENCIL_VIEW_DESC *desc) DECLSPEC_HIDDEN;
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/* ID3D12DescriptorHeap */
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struct d3d12_descriptor_heap
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{
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ID3D12DescriptorHeap ID3D12DescriptorHeap_iface;
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LONG refcount;
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D3D12_DESCRIPTOR_HEAP_DESC desc;
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struct d3d12_device *device;
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BYTE descriptors[];
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};
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HRESULT d3d12_descriptor_heap_create(struct d3d12_device *device,
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const D3D12_DESCRIPTOR_HEAP_DESC *desc, struct d3d12_descriptor_heap **descriptor_heap) DECLSPEC_HIDDEN;
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/* ID3D12QueryHeap */
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struct d3d12_query_heap
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{
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ID3D12QueryHeap ID3D12QueryHeap_iface;
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LONG refcount;
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struct d3d12_device *device;
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};
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HRESULT d3d12_query_heap_create(struct d3d12_device *device,
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struct d3d12_query_heap **heap) DECLSPEC_HIDDEN;
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struct d3d12_root_descriptor_table_range
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{
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uint32_t binding;
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unsigned int descriptor_count;
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};
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struct d3d12_root_descriptor_table
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{
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unsigned int range_count;
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struct d3d12_root_descriptor_table_range *ranges;
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};
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struct d3d12_root_constant
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{
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VkShaderStageFlags stage_flags;
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uint32_t offset;
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};
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struct d3d12_root_descriptor
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{
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uint32_t binding;
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};
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struct d3d12_root_parameter
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{
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D3D12_ROOT_PARAMETER_TYPE parameter_type;
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union
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{
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struct d3d12_root_constant constant;
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struct d3d12_root_descriptor descriptor;
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struct d3d12_root_descriptor_table descriptor_table;
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} u;
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};
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/* ID3D12RootSignature */
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struct d3d12_root_signature
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{
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ID3D12RootSignature ID3D12RootSignature_iface;
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LONG refcount;
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VkPipelineLayout vk_pipeline_layout;
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VkDescriptorSetLayout vk_set_layout;
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VkDescriptorSetLayout vk_push_set_layout;
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unsigned int copy_descriptor_count;
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struct VkDescriptorPoolSize *pool_sizes;
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size_t pool_size_count;
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struct d3d12_root_parameter *parameters;
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unsigned int parameter_count;
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unsigned int descriptor_count;
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struct vkd3d_shader_resource_binding *descriptor_mapping;
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unsigned int constant_count;
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struct vkd3d_shader_push_constant *push_constants;
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unsigned int static_sampler_count;
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VkSampler *static_samplers;
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struct d3d12_device *device;
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};
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HRESULT d3d12_root_signature_create(struct d3d12_device *device,
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const D3D12_ROOT_SIGNATURE_DESC *desc, struct d3d12_root_signature **root_signature) DECLSPEC_HIDDEN;
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struct d3d12_root_signature *unsafe_impl_from_ID3D12RootSignature(ID3D12RootSignature *iface) DECLSPEC_HIDDEN;
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struct d3d12_graphics_pipeline_state
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{
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struct VkPipelineShaderStageCreateInfo stages[VKD3D_MAX_SHADER_STAGES];
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size_t stage_count;
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struct VkVertexInputAttributeDescription attributes[D3D12_VS_INPUT_REGISTER_COUNT];
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enum VkVertexInputRate input_rates[D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
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size_t attribute_count;
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struct VkAttachmentDescription attachments[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT + 1];
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struct VkAttachmentReference attachment_references[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT + 1];
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struct VkPipelineColorBlendAttachmentState blend_attachments[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT];
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size_t attachment_count, rt_idx;
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VkRenderPass render_pass;
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struct VkPipelineRasterizationStateCreateInfo rs_desc;
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struct VkPipelineMultisampleStateCreateInfo ms_desc;
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struct VkPipelineDepthStencilStateCreateInfo ds_desc;
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struct d3d12_root_signature *root_signature;
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};
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struct d3d12_compute_pipeline_state
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{
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VkPipeline vk_pipeline;
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};
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/* ID3D12PipelineState */
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struct d3d12_pipeline_state
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{
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ID3D12PipelineState ID3D12PipelineState_iface;
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LONG refcount;
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union
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{
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struct d3d12_graphics_pipeline_state graphics;
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struct d3d12_compute_pipeline_state compute;
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} u;
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VkPipelineBindPoint vk_bind_point;
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struct d3d12_device *device;
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};
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HRESULT d3d12_pipeline_state_create_compute(struct d3d12_device *device,
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const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, struct d3d12_pipeline_state **state) DECLSPEC_HIDDEN;
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HRESULT d3d12_pipeline_state_create_graphics(struct d3d12_device *device,
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const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, struct d3d12_pipeline_state **state) DECLSPEC_HIDDEN;
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struct d3d12_pipeline_state *unsafe_impl_from_ID3D12PipelineState(ID3D12PipelineState *iface) DECLSPEC_HIDDEN;
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/* ID3D12CommandAllocator */
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struct d3d12_command_allocator
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{
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ID3D12CommandAllocator ID3D12CommandAllocator_iface;
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LONG refcount;
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D3D12_COMMAND_LIST_TYPE type;
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VkCommandPool vk_command_pool;
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VkRenderPass *passes;
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size_t passes_size;
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size_t pass_count;
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VkFramebuffer *framebuffers;
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size_t framebuffers_size;
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size_t framebuffer_count;
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VkPipeline *pipelines;
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size_t pipelines_size;
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size_t pipeline_count;
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VkDescriptorPool *descriptor_pools;
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size_t descriptor_pools_size;
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size_t descriptor_pool_count;
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VkBufferView *buffer_views;
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size_t buffer_views_size;
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size_t buffer_view_count;
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VkCommandBuffer *command_buffers;
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size_t command_buffers_size;
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size_t command_buffer_count;
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struct d3d12_command_list *current_command_list;
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struct d3d12_device *device;
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};
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HRESULT d3d12_command_allocator_create(struct d3d12_device *device,
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D3D12_COMMAND_LIST_TYPE type, struct d3d12_command_allocator **allocator) DECLSPEC_HIDDEN;
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struct vkd3d_pipeline_bindings
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{
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struct d3d12_root_signature *root_signature;
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VkDescriptorSet descriptor_set;
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bool in_use;
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};
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/* ID3D12CommandList */
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struct d3d12_command_list
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{
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ID3D12GraphicsCommandList ID3D12GraphicsCommandList_iface;
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LONG refcount;
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D3D12_COMMAND_LIST_TYPE type;
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ID3D12PipelineState *pipeline_state;
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VkCommandBuffer vk_command_buffer;
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bool is_recording;
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bool is_valid;
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uint32_t strides[D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
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struct VkPipelineInputAssemblyStateCreateInfo ia_desc;
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VkImageView views[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT + 1];
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unsigned int fb_width;
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unsigned int fb_height;
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VkFramebuffer current_framebuffer;
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VkPipeline current_pipeline;
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struct vkd3d_pipeline_bindings pipeline_bindings[VK_PIPELINE_BIND_POINT_COMPUTE + 1];
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struct d3d12_pipeline_state *state;
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struct d3d12_command_allocator *allocator;
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struct d3d12_device *device;
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};
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HRESULT d3d12_command_list_create(struct d3d12_device *device,
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UINT node_mask, D3D12_COMMAND_LIST_TYPE type, ID3D12CommandAllocator *allocator_iface,
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ID3D12PipelineState *initial_pipeline_state, struct d3d12_command_list **list) DECLSPEC_HIDDEN;
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/* ID3D12CommandQueue */
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struct d3d12_command_queue
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{
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ID3D12CommandQueue ID3D12CommandQueue_iface;
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LONG refcount;
|
|
|
|
D3D12_COMMAND_QUEUE_DESC desc;
|
|
|
|
VkQueue vk_queue;
|
|
uint32_t vk_queue_family_index;
|
|
|
|
struct d3d12_device *device;
|
|
};
|
|
|
|
HRESULT d3d12_command_queue_create(struct d3d12_device *device,
|
|
const D3D12_COMMAND_QUEUE_DESC *desc, struct d3d12_command_queue **queue) DECLSPEC_HIDDEN;
|
|
|
|
/* ID3D12CommandSignature */
|
|
struct d3d12_command_signature
|
|
{
|
|
ID3D12CommandSignature ID3D12CommandSignature_iface;
|
|
LONG refcount;
|
|
|
|
struct d3d12_device *device;
|
|
};
|
|
|
|
HRESULT d3d12_command_signature_create(struct d3d12_device *device,
|
|
struct d3d12_command_signature **signature) DECLSPEC_HIDDEN;
|
|
|
|
struct vkd3d_vulkan_info
|
|
{
|
|
bool KHR_get_physical_device_properties2;
|
|
bool KHR_push_descriptor;
|
|
};
|
|
|
|
/* ID3D12Device */
|
|
struct d3d12_device
|
|
{
|
|
ID3D12Device ID3D12Device_iface;
|
|
LONG refcount;
|
|
|
|
VkDevice vk_device;
|
|
VkPhysicalDevice vk_physical_device;
|
|
struct vkd3d_vk_device_procs vk_procs;
|
|
vkd3d_signal_event_pfn signal_event;
|
|
|
|
struct vkd3d_gpu_va_allocator gpu_va_allocator;
|
|
struct vkd3d_fence_worker fence_worker;
|
|
|
|
unsigned int direct_queue_family_index;
|
|
unsigned int copy_queue_family_index;
|
|
unsigned int compute_queue_family_index;
|
|
VkPhysicalDeviceMemoryProperties memory_properties;
|
|
|
|
struct vkd3d_vulkan_info vk_info;
|
|
|
|
struct vkd3d_instance vkd3d_instance;
|
|
};
|
|
|
|
HRESULT d3d12_device_create(const struct vkd3d_device_create_info *create_info,
|
|
struct d3d12_device **device) DECLSPEC_HIDDEN;
|
|
struct d3d12_device *unsafe_impl_from_ID3D12Device(ID3D12Device *iface) DECLSPEC_HIDDEN;
|
|
|
|
/* utils */
|
|
struct vkd3d_format
|
|
{
|
|
DXGI_FORMAT dxgi_format;
|
|
VkFormat vk_format;
|
|
size_t byte_count;
|
|
size_t block_width;
|
|
size_t block_height;
|
|
size_t block_byte_count;
|
|
VkImageAspectFlags vk_aspect_mask;
|
|
};
|
|
|
|
static inline bool vkd3d_format_is_compressed(const struct vkd3d_format *format)
|
|
{
|
|
return format->block_byte_count != 1;
|
|
}
|
|
|
|
const struct vkd3d_format *vkd3d_get_format(DXGI_FORMAT dxgi_format) DECLSPEC_HIDDEN;
|
|
|
|
enum VkCompareOp vk_compare_op_from_d3d12(D3D12_COMPARISON_FUNC op) DECLSPEC_HIDDEN;
|
|
|
|
bool is_valid_feature_level(D3D_FEATURE_LEVEL feature_level) DECLSPEC_HIDDEN;
|
|
bool check_feature_level_support(D3D_FEATURE_LEVEL feature_level) DECLSPEC_HIDDEN;
|
|
|
|
bool is_valid_resource_state(D3D12_RESOURCE_STATES state) DECLSPEC_HIDDEN;
|
|
bool is_write_resource_state(D3D12_RESOURCE_STATES state) DECLSPEC_HIDDEN;
|
|
|
|
static inline bool is_cpu_accessible_heap(const struct D3D12_HEAP_PROPERTIES *properties)
|
|
{
|
|
if (properties->Type == D3D12_HEAP_TYPE_DEFAULT)
|
|
return false;
|
|
if (properties->Type == D3D12_HEAP_TYPE_CUSTOM)
|
|
{
|
|
return properties->CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE
|
|
|| properties->CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_BACK;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
HRESULT return_interface(IUnknown *iface, REFIID iface_riid,
|
|
REFIID requested_riid, void **object) DECLSPEC_HIDDEN;
|
|
|
|
const char *debug_vk_extent_3d(VkExtent3D extent) DECLSPEC_HIDDEN;
|
|
const char *debug_vk_memory_heap_flags(VkMemoryHeapFlags flags) DECLSPEC_HIDDEN;
|
|
const char *debug_vk_memory_property_flags(VkMemoryPropertyFlags flags) DECLSPEC_HIDDEN;
|
|
const char *debug_vk_queue_flags(VkQueueFlags flags) DECLSPEC_HIDDEN;
|
|
|
|
HRESULT hresult_from_vk_result(VkResult vr) DECLSPEC_HIDDEN;
|
|
|
|
HRESULT vkd3d_load_vk_instance_procs(struct vkd3d_vk_instance_procs *procs,
|
|
VkInstance instance) DECLSPEC_HIDDEN;
|
|
HRESULT vkd3d_load_vk_device_procs(struct vkd3d_vk_device_procs *procs,
|
|
const struct vkd3d_vk_instance_procs *parent_procs, VkDevice device) DECLSPEC_HIDDEN;
|
|
|
|
/* We link directly to the loader library and use the following exported functions. */
|
|
VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vkGetInstanceProcAddr(VkInstance instance,
|
|
const char *name);
|
|
VKAPI_ATTR VkResult VKAPI_CALL vkCreateInstance(const VkInstanceCreateInfo *create_info,
|
|
const VkAllocationCallbacks *allocator, VkInstance *instance);
|
|
VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceExtensionProperties(const char *layer_name,
|
|
uint32_t *property_count, VkExtensionProperties *properties);
|
|
VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceLayerProperties(uint32_t *property_count,
|
|
VkLayerProperties *properties);
|
|
VKAPI_ATTR void VKAPI_CALL vkDestroyInstance(VkInstance instance, const VkAllocationCallbacks *allocator);
|
|
VKAPI_ATTR void VKAPI_CALL vkDestroyDevice(VkDevice device, const VkAllocationCallbacks *allocator);
|
|
|
|
#endif /* __VKD3D_PRIVATE_H */
|