vkd3d/libs/vkd3d/vkd3d_private.h
Józef Kucia 32e69fa945 libs/vkd3d: Use KHR_push_descriptor for root descriptors.
Thanks to KHR_push_descriptor, we do not have to allocate descriptor
sets for subsequent root descriptor parameters updates.
2017-08-11 13:58:04 +02:00

596 lines
18 KiB
C

/*
* Copyright 2016 Józef Kucia for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __VKD3D_PRIVATE_H
#define __VKD3D_PRIVATE_H
#define VK_NO_PROTOTYPES
#define VK_USE_PLATFORM_XCB_KHR
#define COBJMACROS
#define NONAMELESSUNION
#include "vkd3d.h"
#include "vkd3d_memory.h"
#include <assert.h>
#include <inttypes.h>
#include <pthread.h>
#include <stdbool.h>
#define VK_CALL(f) (vk_procs->f)
#define VKD3D_DESCRIPTOR_MAGIC_FREE 0x00000000u
#define VKD3D_DESCRIPTOR_MAGIC_CBV 0x00564243u
#define VKD3D_DESCRIPTOR_MAGIC_SRV 0x00565253u
#define VKD3D_DESCRIPTOR_MAGIC_UAV 0x00564155u
#define VKD3D_DESCRIPTOR_MAGIC_SAMPLER 0x504d4153u
#define VKD3D_DESCRIPTOR_MAGIC_DSV 0x00565344u
#define VKD3D_DESCRIPTOR_MAGIC_RTV 0x00565452u
#define VKD3D_MAX_SHADER_STAGES 5u
struct d3d12_command_list;
struct d3d12_device;
#define DECLARE_VK_PFN(name) PFN_##name name;
struct vkd3d_vk_instance_procs
{
#define VK_INSTANCE_PFN DECLARE_VK_PFN
#include "vulkan_procs.h"
};
struct vkd3d_vk_device_procs
{
#define VK_INSTANCE_PFN DECLARE_VK_PFN
#define VK_DEVICE_PFN DECLARE_VK_PFN
#define VK_DEVICE_EXT_PFN DECLARE_VK_PFN
#include "vulkan_procs.h"
};
#undef DECLARE_VK_PFN
struct vkd3d_instance
{
VkInstance vk_instance;
struct vkd3d_vk_instance_procs vk_procs;
};
struct vkd3d_fence_worker
{
pthread_t thread;
pthread_mutex_t mutex;
pthread_cond_t cond;
bool should_exit;
size_t fence_count;
VkFence *vk_fences;
size_t vk_fences_size;
struct vkd3d_waiting_fence
{
ID3D12Fence *fence;
UINT64 value;
} *fences;
size_t fences_size;
struct d3d12_device *device;
};
HRESULT vkd3d_fence_worker_start(struct vkd3d_fence_worker *worker,
struct d3d12_device *device) DECLSPEC_HIDDEN;
HRESULT vkd3d_fence_worker_stop(struct vkd3d_fence_worker *worker) DECLSPEC_HIDDEN;
struct vkd3d_gpu_va_allocator
{
D3D12_GPU_VIRTUAL_ADDRESS floor;
struct vkd3d_gpu_va_allocation
{
D3D12_GPU_VIRTUAL_ADDRESS base;
SIZE_T size;
void *ptr;
} *allocations;
size_t allocations_size;
size_t allocation_count;
};
D3D12_GPU_VIRTUAL_ADDRESS vkd3d_gpu_va_allocator_allocate(struct vkd3d_gpu_va_allocator *allocator,
size_t size, void *ptr) DECLSPEC_HIDDEN;
void vkd3d_gpu_va_allocator_cleanup(struct vkd3d_gpu_va_allocator *allocator) DECLSPEC_HIDDEN;
void *vkd3d_gpu_va_allocator_dereference(struct vkd3d_gpu_va_allocator *allocator,
D3D12_GPU_VIRTUAL_ADDRESS address) DECLSPEC_HIDDEN;
void vkd3d_gpu_va_allocator_free(struct vkd3d_gpu_va_allocator *allocator,
D3D12_GPU_VIRTUAL_ADDRESS address) DECLSPEC_HIDDEN;
void vkd3d_gpu_va_allocator_init(struct vkd3d_gpu_va_allocator *allocator) DECLSPEC_HIDDEN;
/* ID3D12Fence */
struct d3d12_fence
{
ID3D12Fence ID3D12Fence_iface;
LONG refcount;
UINT64 value;
pthread_mutex_t mutex;
struct vkd3d_waiting_event
{
UINT64 value;
HANDLE event;
} *events;
size_t events_size;
size_t event_count;
struct d3d12_device *device;
};
HRESULT d3d12_fence_create(struct d3d12_device *device,
UINT64 initial_value, D3D12_FENCE_FLAGS flags, struct d3d12_fence **fence) DECLSPEC_HIDDEN;
#define VKD3D_RESOURCE_PUBLIC_FLAGS \
(VKD3D_RESOURCE_INITIAL_STATE_TRANSITION | VKD3D_RESOURCE_SWAPCHAIN_IMAGE)
#define VKD3D_RESOURCE_EXTERNAL 0x00000004
/* ID3D12Resource */
struct d3d12_resource
{
ID3D12Resource ID3D12Resource_iface;
LONG refcount;
D3D12_RESOURCE_DESC desc;
D3D12_GPU_VIRTUAL_ADDRESS gpu_address;
union
{
VkBuffer vk_buffer;
VkImage vk_image;
} u;
VkDeviceMemory vk_memory;
unsigned int flags;
unsigned int map_count;
void *map_data;
D3D12_HEAP_PROPERTIES heap_properties;
D3D12_RESOURCE_STATES initial_state;
struct d3d12_device *device;
};
static inline bool d3d12_resource_is_buffer(const struct d3d12_resource *resource)
{
return resource->desc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER;
}
HRESULT d3d12_committed_resource_create(struct d3d12_device *device,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource) DECLSPEC_HIDDEN;
struct d3d12_resource *unsafe_impl_from_ID3D12Resource(ID3D12Resource *iface) DECLSPEC_HIDDEN;
struct d3d12_desc
{
uint32_t magic;
VkDescriptorType vk_descriptor_type;
union
{
VkDescriptorBufferInfo vk_cbv_info;
VkBufferView vk_buffer_view;
VkImageView vk_image_view;
VkSampler vk_sampler;
} u;
};
void d3d12_desc_create_cbv(struct d3d12_desc *descriptor,
struct d3d12_device *device, const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc) DECLSPEC_HIDDEN;
void d3d12_desc_create_srv(struct d3d12_desc *descriptor,
struct d3d12_device *device, struct d3d12_resource *resource,
const D3D12_SHADER_RESOURCE_VIEW_DESC *desc) DECLSPEC_HIDDEN;
void d3d12_desc_create_uav(struct d3d12_desc *descriptor,
struct d3d12_device *device, struct d3d12_resource *resource,
const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc) DECLSPEC_HIDDEN;
void d3d12_desc_create_sampler(struct d3d12_desc *sampler,
struct d3d12_device *device, const D3D12_SAMPLER_DESC *desc) DECLSPEC_HIDDEN;
bool vkd3d_create_raw_buffer_uav(struct d3d12_device *device,
D3D12_GPU_VIRTUAL_ADDRESS gpu_address, VkBufferView *vk_buffer_view) DECLSPEC_HIDDEN;
HRESULT vkd3d_create_static_sampler(struct d3d12_device *device,
const D3D12_STATIC_SAMPLER_DESC *desc, VkSampler *vk_sampler) DECLSPEC_HIDDEN;
struct d3d12_rtv_desc
{
uint32_t magic;
VkFormat format;
uint64_t width;
unsigned int height;
VkImageView vk_view;
struct d3d12_resource *resource;
};
void d3d12_rtv_desc_create_rtv(struct d3d12_rtv_desc *rtv_desc, struct d3d12_device *device,
struct d3d12_resource *resource, const D3D12_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN;
struct d3d12_dsv_desc
{
uint32_t magic;
VkFormat format;
uint64_t width;
unsigned int height;
VkImageView vk_view;
struct d3d12_resource *resource;
};
void d3d12_dsv_desc_create_dsv(struct d3d12_dsv_desc *dsv_desc, struct d3d12_device *device,
struct d3d12_resource *resource, const D3D12_DEPTH_STENCIL_VIEW_DESC *desc) DECLSPEC_HIDDEN;
/* ID3D12DescriptorHeap */
struct d3d12_descriptor_heap
{
ID3D12DescriptorHeap ID3D12DescriptorHeap_iface;
LONG refcount;
D3D12_DESCRIPTOR_HEAP_DESC desc;
struct d3d12_device *device;
BYTE descriptors[];
};
HRESULT d3d12_descriptor_heap_create(struct d3d12_device *device,
const D3D12_DESCRIPTOR_HEAP_DESC *desc, struct d3d12_descriptor_heap **descriptor_heap) DECLSPEC_HIDDEN;
/* ID3D12QueryHeap */
struct d3d12_query_heap
{
ID3D12QueryHeap ID3D12QueryHeap_iface;
LONG refcount;
struct d3d12_device *device;
};
HRESULT d3d12_query_heap_create(struct d3d12_device *device,
struct d3d12_query_heap **heap) DECLSPEC_HIDDEN;
struct d3d12_root_descriptor_table_range
{
uint32_t binding;
unsigned int descriptor_count;
};
struct d3d12_root_descriptor_table
{
unsigned int range_count;
struct d3d12_root_descriptor_table_range *ranges;
};
struct d3d12_root_constant
{
VkShaderStageFlags stage_flags;
uint32_t offset;
};
struct d3d12_root_descriptor
{
uint32_t binding;
};
struct d3d12_root_parameter
{
D3D12_ROOT_PARAMETER_TYPE parameter_type;
union
{
struct d3d12_root_constant constant;
struct d3d12_root_descriptor descriptor;
struct d3d12_root_descriptor_table descriptor_table;
} u;
};
/* ID3D12RootSignature */
struct d3d12_root_signature
{
ID3D12RootSignature ID3D12RootSignature_iface;
LONG refcount;
VkPipelineLayout vk_pipeline_layout;
VkDescriptorSetLayout vk_set_layout;
VkDescriptorSetLayout vk_push_set_layout;
unsigned int copy_descriptor_count;
struct VkDescriptorPoolSize *pool_sizes;
size_t pool_size_count;
struct d3d12_root_parameter *parameters;
unsigned int parameter_count;
unsigned int descriptor_count;
struct vkd3d_shader_resource_binding *descriptor_mapping;
unsigned int constant_count;
struct vkd3d_shader_push_constant *push_constants;
unsigned int static_sampler_count;
VkSampler *static_samplers;
struct d3d12_device *device;
};
HRESULT d3d12_root_signature_create(struct d3d12_device *device,
const D3D12_ROOT_SIGNATURE_DESC *desc, struct d3d12_root_signature **root_signature) DECLSPEC_HIDDEN;
struct d3d12_root_signature *unsafe_impl_from_ID3D12RootSignature(ID3D12RootSignature *iface) DECLSPEC_HIDDEN;
struct d3d12_graphics_pipeline_state
{
struct VkPipelineShaderStageCreateInfo stages[VKD3D_MAX_SHADER_STAGES];
size_t stage_count;
struct VkVertexInputAttributeDescription attributes[D3D12_VS_INPUT_REGISTER_COUNT];
enum VkVertexInputRate input_rates[D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
size_t attribute_count;
struct VkAttachmentDescription attachments[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT + 1];
struct VkAttachmentReference attachment_references[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT + 1];
struct VkPipelineColorBlendAttachmentState blend_attachments[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT];
size_t attachment_count, rt_idx;
VkRenderPass render_pass;
struct VkPipelineRasterizationStateCreateInfo rs_desc;
struct VkPipelineMultisampleStateCreateInfo ms_desc;
struct VkPipelineDepthStencilStateCreateInfo ds_desc;
struct d3d12_root_signature *root_signature;
};
struct d3d12_compute_pipeline_state
{
VkPipeline vk_pipeline;
};
/* ID3D12PipelineState */
struct d3d12_pipeline_state
{
ID3D12PipelineState ID3D12PipelineState_iface;
LONG refcount;
union
{
struct d3d12_graphics_pipeline_state graphics;
struct d3d12_compute_pipeline_state compute;
} u;
VkPipelineBindPoint vk_bind_point;
struct d3d12_device *device;
};
HRESULT d3d12_pipeline_state_create_compute(struct d3d12_device *device,
const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, struct d3d12_pipeline_state **state) DECLSPEC_HIDDEN;
HRESULT d3d12_pipeline_state_create_graphics(struct d3d12_device *device,
const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, struct d3d12_pipeline_state **state) DECLSPEC_HIDDEN;
struct d3d12_pipeline_state *unsafe_impl_from_ID3D12PipelineState(ID3D12PipelineState *iface) DECLSPEC_HIDDEN;
/* ID3D12CommandAllocator */
struct d3d12_command_allocator
{
ID3D12CommandAllocator ID3D12CommandAllocator_iface;
LONG refcount;
D3D12_COMMAND_LIST_TYPE type;
VkCommandPool vk_command_pool;
VkRenderPass *passes;
size_t passes_size;
size_t pass_count;
VkFramebuffer *framebuffers;
size_t framebuffers_size;
size_t framebuffer_count;
VkPipeline *pipelines;
size_t pipelines_size;
size_t pipeline_count;
VkDescriptorPool *descriptor_pools;
size_t descriptor_pools_size;
size_t descriptor_pool_count;
VkBufferView *buffer_views;
size_t buffer_views_size;
size_t buffer_view_count;
VkCommandBuffer *command_buffers;
size_t command_buffers_size;
size_t command_buffer_count;
struct d3d12_command_list *current_command_list;
struct d3d12_device *device;
};
HRESULT d3d12_command_allocator_create(struct d3d12_device *device,
D3D12_COMMAND_LIST_TYPE type, struct d3d12_command_allocator **allocator) DECLSPEC_HIDDEN;
struct vkd3d_pipeline_bindings
{
struct d3d12_root_signature *root_signature;
VkDescriptorSet descriptor_set;
bool in_use;
};
/* ID3D12CommandList */
struct d3d12_command_list
{
ID3D12GraphicsCommandList ID3D12GraphicsCommandList_iface;
LONG refcount;
D3D12_COMMAND_LIST_TYPE type;
ID3D12PipelineState *pipeline_state;
VkCommandBuffer vk_command_buffer;
bool is_recording;
bool is_valid;
uint32_t strides[D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
struct VkPipelineInputAssemblyStateCreateInfo ia_desc;
VkImageView views[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT + 1];
unsigned int fb_width;
unsigned int fb_height;
VkFramebuffer current_framebuffer;
VkPipeline current_pipeline;
struct vkd3d_pipeline_bindings pipeline_bindings[VK_PIPELINE_BIND_POINT_COMPUTE + 1];
struct d3d12_pipeline_state *state;
struct d3d12_command_allocator *allocator;
struct d3d12_device *device;
};
HRESULT d3d12_command_list_create(struct d3d12_device *device,
UINT node_mask, D3D12_COMMAND_LIST_TYPE type, ID3D12CommandAllocator *allocator_iface,
ID3D12PipelineState *initial_pipeline_state, struct d3d12_command_list **list) DECLSPEC_HIDDEN;
/* ID3D12CommandQueue */
struct d3d12_command_queue
{
ID3D12CommandQueue ID3D12CommandQueue_iface;
LONG refcount;
D3D12_COMMAND_QUEUE_DESC desc;
VkQueue vk_queue;
uint32_t vk_queue_family_index;
struct d3d12_device *device;
};
HRESULT d3d12_command_queue_create(struct d3d12_device *device,
const D3D12_COMMAND_QUEUE_DESC *desc, struct d3d12_command_queue **queue) DECLSPEC_HIDDEN;
/* ID3D12CommandSignature */
struct d3d12_command_signature
{
ID3D12CommandSignature ID3D12CommandSignature_iface;
LONG refcount;
struct d3d12_device *device;
};
HRESULT d3d12_command_signature_create(struct d3d12_device *device,
struct d3d12_command_signature **signature) DECLSPEC_HIDDEN;
struct vkd3d_vulkan_info
{
bool KHR_get_physical_device_properties2;
bool KHR_push_descriptor;
};
/* ID3D12Device */
struct d3d12_device
{
ID3D12Device ID3D12Device_iface;
LONG refcount;
VkDevice vk_device;
VkPhysicalDevice vk_physical_device;
struct vkd3d_vk_device_procs vk_procs;
vkd3d_signal_event_pfn signal_event;
struct vkd3d_gpu_va_allocator gpu_va_allocator;
struct vkd3d_fence_worker fence_worker;
unsigned int direct_queue_family_index;
unsigned int copy_queue_family_index;
unsigned int compute_queue_family_index;
VkPhysicalDeviceMemoryProperties memory_properties;
struct vkd3d_vulkan_info vk_info;
struct vkd3d_instance vkd3d_instance;
};
HRESULT d3d12_device_create(const struct vkd3d_device_create_info *create_info,
struct d3d12_device **device) DECLSPEC_HIDDEN;
struct d3d12_device *unsafe_impl_from_ID3D12Device(ID3D12Device *iface) DECLSPEC_HIDDEN;
/* utils */
struct vkd3d_format
{
DXGI_FORMAT dxgi_format;
VkFormat vk_format;
size_t byte_count;
size_t block_width;
size_t block_height;
size_t block_byte_count;
VkImageAspectFlags vk_aspect_mask;
};
static inline bool vkd3d_format_is_compressed(const struct vkd3d_format *format)
{
return format->block_byte_count != 1;
}
const struct vkd3d_format *vkd3d_get_format(DXGI_FORMAT dxgi_format) DECLSPEC_HIDDEN;
enum VkCompareOp vk_compare_op_from_d3d12(D3D12_COMPARISON_FUNC op) DECLSPEC_HIDDEN;
bool is_valid_feature_level(D3D_FEATURE_LEVEL feature_level) DECLSPEC_HIDDEN;
bool check_feature_level_support(D3D_FEATURE_LEVEL feature_level) DECLSPEC_HIDDEN;
bool is_valid_resource_state(D3D12_RESOURCE_STATES state) DECLSPEC_HIDDEN;
bool is_write_resource_state(D3D12_RESOURCE_STATES state) DECLSPEC_HIDDEN;
static inline bool is_cpu_accessible_heap(const struct D3D12_HEAP_PROPERTIES *properties)
{
if (properties->Type == D3D12_HEAP_TYPE_DEFAULT)
return false;
if (properties->Type == D3D12_HEAP_TYPE_CUSTOM)
{
return properties->CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE
|| properties->CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_BACK;
}
return true;
}
HRESULT return_interface(IUnknown *iface, REFIID iface_riid,
REFIID requested_riid, void **object) DECLSPEC_HIDDEN;
const char *debug_vk_extent_3d(VkExtent3D extent) DECLSPEC_HIDDEN;
const char *debug_vk_memory_heap_flags(VkMemoryHeapFlags flags) DECLSPEC_HIDDEN;
const char *debug_vk_memory_property_flags(VkMemoryPropertyFlags flags) DECLSPEC_HIDDEN;
const char *debug_vk_queue_flags(VkQueueFlags flags) DECLSPEC_HIDDEN;
HRESULT hresult_from_vk_result(VkResult vr) DECLSPEC_HIDDEN;
HRESULT vkd3d_load_vk_instance_procs(struct vkd3d_vk_instance_procs *procs,
VkInstance instance) DECLSPEC_HIDDEN;
HRESULT vkd3d_load_vk_device_procs(struct vkd3d_vk_device_procs *procs,
const struct vkd3d_vk_instance_procs *parent_procs, VkDevice device) DECLSPEC_HIDDEN;
/* We link directly to the loader library and use the following exported functions. */
VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vkGetInstanceProcAddr(VkInstance instance,
const char *name);
VKAPI_ATTR VkResult VKAPI_CALL vkCreateInstance(const VkInstanceCreateInfo *create_info,
const VkAllocationCallbacks *allocator, VkInstance *instance);
VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceExtensionProperties(const char *layer_name,
uint32_t *property_count, VkExtensionProperties *properties);
VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceLayerProperties(uint32_t *property_count,
VkLayerProperties *properties);
VKAPI_ATTR void VKAPI_CALL vkDestroyInstance(VkInstance instance, const VkAllocationCallbacks *allocator);
VKAPI_ATTR void VKAPI_CALL vkDestroyDevice(VkDevice device, const VkAllocationCallbacks *allocator);
#endif /* __VKD3D_PRIVATE_H */