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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
d3ba810c98
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
103 lines
1.8 KiB
Plaintext
103 lines
1.8 KiB
Plaintext
[pixel shader todo(sm<4)]
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uniform float f;
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float4 main() : sv_target
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{
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return sign(f);
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}
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[test]
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uniform 0 float4 1.0 0.0 0.0 0.0
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todo(sm<4 | glsl) draw quad
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probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 float4 -1.0 0.0 0.0 0.0
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todo(sm<4 | glsl) draw quad
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probe (0, 0) rgba (-1.0, -1.0, -1.0, -1.0)
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uniform 0 float4 0.0 0.0 0.0 0.0
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todo(sm<4 | glsl) draw quad
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probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader todo(sm<4)]
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uniform float4 f;
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float4 main() : sv_target
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{
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return sign(f);
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}
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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todo(sm<4 | glsl) draw quad
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probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
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[pixel shader todo(sm<4)]
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uniform float2x2 f;
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float4 main() : sv_target
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{
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return sign(f);
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}
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[test]
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uniform 0 float4 1.0 2.0 0.0 0.0
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uniform 4 float4 3.0 4.0 0.0 0.0
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todo(sm<4 | glsl) draw quad
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probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
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[pixel shader todo(sm<4)]
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uniform int f;
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float4 main() : sv_target
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{
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return sign(f);
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}
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[test]
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if(sm<4) uniform 0 float4 1 0 0 0
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if(sm>=4) uniform 0 int4 1 0 0 0
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todo(sm<4 | glsl) draw quad
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probe (0, 0) rgba (1, 1, 1, 1)
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if(sm<4) uniform 0 float4 -1 0 0 0
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if(sm>=4) uniform 0 int4 -1 0 0 0
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todo(sm<4 | glsl) draw quad
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probe (0, 0) rgba (-1, -1, -1, -1)
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if(sm<4) uniform 0 float4 0 0 0 0
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if(sm>=4) uniform 0 int4 0 0 0 0
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todo(sm<4 | glsl) draw quad
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probe (0, 0) rgba (0, 0, 0, 0)
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[pixel shader todo(sm<4)]
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uniform int4 f;
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float4 main() : sv_target
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{
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return sign(f);
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}
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[test]
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if(sm<4) uniform 0 float4 1 2 3 4
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if(sm>=4) uniform 0 int4 1 2 3 4
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todo(sm<4 | glsl) draw quad
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probe (0, 0) rgba (1, 1, 1, 1)
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[pixel shader todo(sm<4)]
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uniform int2x2 f;
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float4 main() : sv_target
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{
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return sign(f);
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}
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[test]
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if(sm<4) uniform 0 float4 1 2 0 0
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if(sm<4) uniform 4 float4 3 4 0 0
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if(sm>=4) uniform 0 int4 1 2 0 0
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if(sm>=4) uniform 4 int4 3 4 0 0
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todo(sm<4 | glsl) draw quad
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probe (0, 0) rgba (1, 1, 1, 1)
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