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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
d3ba810c98
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
57 lines
755 B
Plaintext
57 lines
755 B
Plaintext
[pixel shader]
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float4 main() : sv_target
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{
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float4 aaa = {1, {{{2, {3}}, 4}}};
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return aaa;
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}
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[test]
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todo(glsl) draw quad
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probe (0, 0) rgba (1, 2, 3, 4)
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[pixel shader]
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float4 main() : sv_target
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{
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float4 aaa[3] =
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{
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11, {{{12, {13}}, 14},
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21, 22}, 23, {{24,
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31, {32, 33}, 34}},
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};
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return aaa[1];
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}
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[test]
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todo(glsl) draw quad
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probe (0, 0) rgba (21, 22, 23, 24)
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[pixel shader]
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struct stu1
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{
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float4 aaa;
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float4 bbb;
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};
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struct stu2
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{
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int3 ccc;
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stu1 ddd;
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};
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float4 main() : sv_target
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{
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struct stu2 val =
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{
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11, {12, 13,
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21, {{{22}}}, 23}, {{24,
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31, 32}}, 33, 34,
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};
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return val.ddd.aaa;
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}
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[test]
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todo(glsl) draw quad
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probe (0, 0) rgba (21, 22, 23, 24)
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