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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
d3ba810c98
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
32 lines
615 B
Plaintext
32 lines
615 B
Plaintext
[pixel shader]
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uniform float4 u;
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float4 main() : sv_target
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{
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return float4(fmod(u.x, u.y), 0, 0, 0);
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}
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[test]
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uniform 0 float4 -0.5 6.5 0.0 0.0
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todo(glsl) draw quad
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probe (0, 0) rgba (-0.5, 0.0, 0.0, 0.0) 4
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uniform 0 float4 1.1 0.3 0.0 0.0
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todo(glsl) draw quad
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probe (0, 0) rgba (0.2, 0.0, 0.0, 0.0) 4
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[pixel shader]
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uniform float4 u;
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float4 main() : sv_target
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{
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return float4(fmod(u.xy, u.z), 0, 0);
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}
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[test]
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uniform 0 float4 -0.5 6.5 2.0 0.0
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todo(glsl) draw quad
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probe (0, 0) rgba (-0.5, 0.5, 0.0, 0.0) 4
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uniform 0 float4 1.1 0.3 3.0 0.0
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todo(glsl) draw quad
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probe (0, 0) rgba (1.1, 0.3, 0.0, 0.0) 4
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