vkd3d/libs/vkd3d/resource.c
Conor McCarthy 37e76618ca vkd3d: Write Vulkan descriptors in a worker thread.
Raises framerate by 5-10% in games which write thousands of descriptors
per frame, e.g. Horizon Zero Dawn.

The worker thread is a generic device worker which can also be used for
other purposes if the need arises.
2023-12-14 21:00:28 +01:00

4892 lines
178 KiB
C

/*
* Copyright 2016 Józef Kucia for CodeWeavers
* Copyright 2019 Conor McCarthy for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "vkd3d_private.h"
#define VKD3D_NULL_BUFFER_SIZE 16
#define VKD3D_NULL_VIEW_FORMAT DXGI_FORMAT_R8G8B8A8_UNORM
LONG64 object_global_serial_id;
static inline bool is_cpu_accessible_heap(const D3D12_HEAP_PROPERTIES *properties)
{
if (properties->Type == D3D12_HEAP_TYPE_DEFAULT)
return false;
if (properties->Type == D3D12_HEAP_TYPE_CUSTOM)
{
return properties->CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE
|| properties->CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_BACK;
}
return true;
}
static HRESULT vkd3d_select_memory_type(struct d3d12_device *device, uint32_t memory_type_mask,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, unsigned int *type_index)
{
const VkPhysicalDeviceMemoryProperties *memory_info = &device->memory_properties;
VkMemoryPropertyFlags flags[3];
unsigned int i, j, count = 0;
switch (heap_properties->Type)
{
case D3D12_HEAP_TYPE_DEFAULT:
flags[count++] = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
break;
case D3D12_HEAP_TYPE_UPLOAD:
flags[count++] = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
break;
case D3D12_HEAP_TYPE_READBACK:
flags[count++] = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
| VK_MEMORY_PROPERTY_HOST_CACHED_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
flags[count++] = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
break;
case D3D12_HEAP_TYPE_CUSTOM:
if (heap_properties->MemoryPoolPreference == D3D12_MEMORY_POOL_UNKNOWN
|| (heap_properties->MemoryPoolPreference == D3D12_MEMORY_POOL_L1
&& (is_cpu_accessible_heap(heap_properties) || d3d12_device_is_uma(device, NULL))))
{
WARN("Invalid memory pool preference.\n");
return E_INVALIDARG;
}
switch (heap_properties->CPUPageProperty)
{
case D3D12_CPU_PAGE_PROPERTY_WRITE_BACK:
flags[count++] = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
| VK_MEMORY_PROPERTY_HOST_CACHED_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
/* Fall through. */
case D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE:
flags[count++] = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
/* Fall through. */
case D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE:
flags[count++] = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
break;
case D3D12_CPU_PAGE_PROPERTY_UNKNOWN:
default:
WARN("Invalid CPU page property.\n");
return E_INVALIDARG;
}
break;
default:
WARN("Invalid heap type %#x.\n", heap_properties->Type);
return E_INVALIDARG;
}
for (j = 0; j < count; ++j)
{
VkMemoryPropertyFlags preferred_flags = flags[j];
for (i = 0; i < memory_info->memoryTypeCount; ++i)
{
if (!(memory_type_mask & (1u << i)))
continue;
if ((memory_info->memoryTypes[i].propertyFlags & preferred_flags) == preferred_flags)
{
*type_index = i;
return S_OK;
}
}
}
return E_FAIL;
}
static HRESULT vkd3d_allocate_device_memory(struct d3d12_device *device,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
const VkMemoryRequirements *memory_requirements,
const VkMemoryDedicatedAllocateInfo *dedicated_allocate_info,
VkDeviceMemory *vk_memory, uint32_t *vk_memory_type)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkMemoryAllocateInfo allocate_info;
VkResult vr;
HRESULT hr;
TRACE("Memory requirements: size %#"PRIx64", alignment %#"PRIx64".\n",
memory_requirements->size, memory_requirements->alignment);
allocate_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
allocate_info.pNext = dedicated_allocate_info;
allocate_info.allocationSize = memory_requirements->size;
if (FAILED(hr = vkd3d_select_memory_type(device, memory_requirements->memoryTypeBits,
heap_properties, heap_flags, &allocate_info.memoryTypeIndex)))
{
if (hr != E_INVALIDARG)
FIXME("Failed to find suitable memory type (allowed types %#x).\n", memory_requirements->memoryTypeBits);
*vk_memory = VK_NULL_HANDLE;
return hr;
}
TRACE("Allocating memory type %u.\n", allocate_info.memoryTypeIndex);
if ((vr = VK_CALL(vkAllocateMemory(device->vk_device, &allocate_info, NULL, vk_memory))) < 0)
{
WARN("Failed to allocate device memory, vr %d.\n", vr);
*vk_memory = VK_NULL_HANDLE;
return hresult_from_vk_result(vr);
}
if (vk_memory_type)
*vk_memory_type = allocate_info.memoryTypeIndex;
return S_OK;
}
HRESULT vkd3d_allocate_buffer_memory(struct d3d12_device *device, VkBuffer vk_buffer,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
VkDeviceMemory *vk_memory, uint32_t *vk_memory_type, VkDeviceSize *vk_memory_size)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkMemoryDedicatedAllocateInfo *dedicated_allocation = NULL;
VkMemoryDedicatedRequirements dedicated_requirements;
VkMemoryDedicatedAllocateInfo dedicated_info;
VkMemoryRequirements2 memory_requirements2;
VkMemoryRequirements *memory_requirements;
VkBufferMemoryRequirementsInfo2 info;
VkResult vr;
HRESULT hr;
memory_requirements = &memory_requirements2.memoryRequirements;
if (device->vk_info.KHR_dedicated_allocation)
{
info.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2;
info.pNext = NULL;
info.buffer = vk_buffer;
dedicated_requirements.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS;
dedicated_requirements.pNext = NULL;
memory_requirements2.sType = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2;
memory_requirements2.pNext = &dedicated_requirements;
VK_CALL(vkGetBufferMemoryRequirements2KHR(device->vk_device, &info, &memory_requirements2));
if (dedicated_requirements.prefersDedicatedAllocation)
{
dedicated_allocation = &dedicated_info;
dedicated_info.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO;
dedicated_info.pNext = NULL;
dedicated_info.image = VK_NULL_HANDLE;
dedicated_info.buffer = vk_buffer;
}
}
else
{
VK_CALL(vkGetBufferMemoryRequirements(device->vk_device, vk_buffer, memory_requirements));
}
if (FAILED(hr = vkd3d_allocate_device_memory(device, heap_properties, heap_flags,
memory_requirements, dedicated_allocation, vk_memory, vk_memory_type)))
return hr;
if ((vr = VK_CALL(vkBindBufferMemory(device->vk_device, vk_buffer, *vk_memory, 0))) < 0)
{
WARN("Failed to bind memory, vr %d.\n", vr);
VK_CALL(vkFreeMemory(device->vk_device, *vk_memory, NULL));
*vk_memory = VK_NULL_HANDLE;
}
if (vk_memory_size)
*vk_memory_size = memory_requirements->size;
return hresult_from_vk_result(vr);
}
static HRESULT vkd3d_allocate_image_memory(struct d3d12_device *device, VkImage vk_image,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
VkDeviceMemory *vk_memory, uint32_t *vk_memory_type, VkDeviceSize *vk_memory_size)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkMemoryDedicatedAllocateInfo *dedicated_allocation = NULL;
VkMemoryDedicatedRequirements dedicated_requirements;
VkMemoryDedicatedAllocateInfo dedicated_info;
VkMemoryRequirements2 memory_requirements2;
VkMemoryRequirements *memory_requirements;
VkImageMemoryRequirementsInfo2 info;
VkResult vr;
HRESULT hr;
memory_requirements = &memory_requirements2.memoryRequirements;
if (device->vk_info.KHR_dedicated_allocation)
{
info.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2;
info.pNext = NULL;
info.image = vk_image;
dedicated_requirements.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS;
dedicated_requirements.pNext = NULL;
memory_requirements2.sType = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2;
memory_requirements2.pNext = &dedicated_requirements;
VK_CALL(vkGetImageMemoryRequirements2KHR(device->vk_device, &info, &memory_requirements2));
if (dedicated_requirements.prefersDedicatedAllocation)
{
dedicated_allocation = &dedicated_info;
dedicated_info.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO;
dedicated_info.pNext = NULL;
dedicated_info.image = vk_image;
dedicated_info.buffer = VK_NULL_HANDLE;
}
}
else
{
VK_CALL(vkGetImageMemoryRequirements(device->vk_device, vk_image, memory_requirements));
}
if (FAILED(hr = vkd3d_allocate_device_memory(device, heap_properties, heap_flags,
memory_requirements, dedicated_allocation, vk_memory, vk_memory_type)))
return hr;
if ((vr = VK_CALL(vkBindImageMemory(device->vk_device, vk_image, *vk_memory, 0))) < 0)
{
WARN("Failed to bind memory, vr %d.\n", vr);
VK_CALL(vkFreeMemory(device->vk_device, *vk_memory, NULL));
*vk_memory = VK_NULL_HANDLE;
return hresult_from_vk_result(vr);
}
if (vk_memory_size)
*vk_memory_size = memory_requirements->size;
return S_OK;
}
/* ID3D12Heap */
static inline struct d3d12_heap *impl_from_ID3D12Heap(ID3D12Heap *iface)
{
return CONTAINING_RECORD(iface, struct d3d12_heap, ID3D12Heap_iface);
}
static HRESULT STDMETHODCALLTYPE d3d12_heap_QueryInterface(ID3D12Heap *iface,
REFIID iid, void **object)
{
TRACE("iface %p, iid %s, object %p.\n", iface, debugstr_guid(iid), object);
if (IsEqualGUID(iid, &IID_ID3D12Heap)
|| IsEqualGUID(iid, &IID_ID3D12Pageable)
|| IsEqualGUID(iid, &IID_ID3D12DeviceChild)
|| IsEqualGUID(iid, &IID_ID3D12Object)
|| IsEqualGUID(iid, &IID_IUnknown))
{
ID3D12Heap_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d12_heap_AddRef(ID3D12Heap *iface)
{
struct d3d12_heap *heap = impl_from_ID3D12Heap(iface);
ULONG refcount = InterlockedIncrement(&heap->refcount);
TRACE("%p increasing refcount to %u.\n", heap, refcount);
assert(!heap->is_private);
return refcount;
}
static void d3d12_heap_destroy(struct d3d12_heap *heap)
{
struct d3d12_device *device = heap->device;
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
TRACE("Destroying heap %p.\n", heap);
vkd3d_private_store_destroy(&heap->private_store);
if (heap->map_ptr)
VK_CALL(vkUnmapMemory(device->vk_device, heap->vk_memory));
VK_CALL(vkFreeMemory(device->vk_device, heap->vk_memory, NULL));
vkd3d_mutex_destroy(&heap->mutex);
if (heap->is_private)
device = NULL;
vkd3d_free(heap);
if (device)
d3d12_device_release(device);
}
static ULONG STDMETHODCALLTYPE d3d12_heap_Release(ID3D12Heap *iface)
{
struct d3d12_heap *heap = impl_from_ID3D12Heap(iface);
ULONG refcount = InterlockedDecrement(&heap->refcount);
TRACE("%p decreasing refcount to %u.\n", heap, refcount);
/* A heap must not be destroyed until all contained resources are destroyed. */
if (!refcount && !heap->resource_count)
d3d12_heap_destroy(heap);
return refcount;
}
static void d3d12_heap_resource_destroyed(struct d3d12_heap *heap)
{
if (!InterlockedDecrement(&heap->resource_count) && (!heap->refcount || heap->is_private))
d3d12_heap_destroy(heap);
}
static HRESULT STDMETHODCALLTYPE d3d12_heap_GetPrivateData(ID3D12Heap *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d12_heap *heap = impl_from_ID3D12Heap(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return vkd3d_get_private_data(&heap->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d12_heap_SetPrivateData(ID3D12Heap *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d12_heap *heap = impl_from_ID3D12Heap(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return vkd3d_set_private_data(&heap->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d12_heap_SetPrivateDataInterface(ID3D12Heap *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d12_heap *heap = impl_from_ID3D12Heap(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return vkd3d_set_private_data_interface(&heap->private_store, guid, data);
}
static HRESULT STDMETHODCALLTYPE d3d12_heap_SetName(ID3D12Heap *iface, const WCHAR *name)
{
struct d3d12_heap *heap = impl_from_ID3D12Heap(iface);
TRACE("iface %p, name %s.\n", iface, debugstr_w(name, heap->device->wchar_size));
return vkd3d_set_vk_object_name(heap->device, (uint64_t)heap->vk_memory,
VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT, name);
}
static HRESULT STDMETHODCALLTYPE d3d12_heap_GetDevice(ID3D12Heap *iface, REFIID iid, void **device)
{
struct d3d12_heap *heap = impl_from_ID3D12Heap(iface);
TRACE("iface %p, iid %s, device %p.\n", iface, debugstr_guid(iid), device);
return d3d12_device_query_interface(heap->device, iid, device);
}
static D3D12_HEAP_DESC * STDMETHODCALLTYPE d3d12_heap_GetDesc(ID3D12Heap *iface,
D3D12_HEAP_DESC *desc)
{
struct d3d12_heap *heap = impl_from_ID3D12Heap(iface);
TRACE("iface %p, desc %p.\n", iface, desc);
*desc = heap->desc;
return desc;
}
static const struct ID3D12HeapVtbl d3d12_heap_vtbl =
{
/* IUnknown methods */
d3d12_heap_QueryInterface,
d3d12_heap_AddRef,
d3d12_heap_Release,
/* ID3D12Object methods */
d3d12_heap_GetPrivateData,
d3d12_heap_SetPrivateData,
d3d12_heap_SetPrivateDataInterface,
d3d12_heap_SetName,
/* ID3D12DeviceChild methods */
d3d12_heap_GetDevice,
/* ID3D12Heap methods */
d3d12_heap_GetDesc,
};
struct d3d12_heap *unsafe_impl_from_ID3D12Heap(ID3D12Heap *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d12_heap_vtbl);
return impl_from_ID3D12Heap(iface);
}
static HRESULT validate_heap_desc(const D3D12_HEAP_DESC *desc, const struct d3d12_resource *resource)
{
if (!resource && !desc->SizeInBytes)
{
WARN("Invalid size %"PRIu64".\n", desc->SizeInBytes);
return E_INVALIDARG;
}
if (desc->Alignment != D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT
&& desc->Alignment != D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT)
{
WARN("Invalid alignment %"PRIu64".\n", desc->Alignment);
return E_INVALIDARG;
}
if (!resource && desc->Flags & D3D12_HEAP_FLAG_ALLOW_DISPLAY)
{
WARN("D3D12_HEAP_FLAG_ALLOW_DISPLAY is only for committed resources.\n");
return E_INVALIDARG;
}
return S_OK;
}
static VkMemoryPropertyFlags d3d12_heap_get_memory_property_flags(const struct d3d12_heap *heap)
{
return heap->device->memory_properties.memoryTypes[heap->vk_memory_type].propertyFlags;
}
static HRESULT d3d12_heap_init(struct d3d12_heap *heap,
struct d3d12_device *device, const D3D12_HEAP_DESC *desc, const struct d3d12_resource *resource)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkMemoryRequirements memory_requirements;
VkDeviceSize vk_memory_size;
VkResult vr;
HRESULT hr;
heap->ID3D12Heap_iface.lpVtbl = &d3d12_heap_vtbl;
heap->refcount = 1;
heap->resource_count = 0;
heap->is_private = !!resource;
heap->desc = *desc;
heap->map_ptr = NULL;
heap->map_count = 0;
if (!heap->desc.Properties.CreationNodeMask)
heap->desc.Properties.CreationNodeMask = 1;
if (!heap->desc.Properties.VisibleNodeMask)
heap->desc.Properties.VisibleNodeMask = 1;
debug_ignored_node_mask(heap->desc.Properties.CreationNodeMask);
debug_ignored_node_mask(heap->desc.Properties.VisibleNodeMask);
if (!heap->desc.Alignment)
heap->desc.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
if (FAILED(hr = validate_heap_desc(&heap->desc, resource)))
return hr;
vkd3d_mutex_init(&heap->mutex);
if (FAILED(hr = vkd3d_private_store_init(&heap->private_store)))
{
vkd3d_mutex_destroy(&heap->mutex);
return hr;
}
if (resource)
{
if (d3d12_resource_is_buffer(resource))
{
hr = vkd3d_allocate_buffer_memory(device, resource->u.vk_buffer,
&heap->desc.Properties, heap->desc.Flags,
&heap->vk_memory, &heap->vk_memory_type, &vk_memory_size);
}
else
{
hr = vkd3d_allocate_image_memory(device, resource->u.vk_image,
&heap->desc.Properties, heap->desc.Flags,
&heap->vk_memory, &heap->vk_memory_type, &vk_memory_size);
}
heap->desc.SizeInBytes = vk_memory_size;
}
else
{
memory_requirements.size = heap->desc.SizeInBytes;
memory_requirements.alignment = heap->desc.Alignment;
memory_requirements.memoryTypeBits = ~(uint32_t)0;
hr = vkd3d_allocate_device_memory(device, &heap->desc.Properties,
heap->desc.Flags, &memory_requirements, NULL,
&heap->vk_memory, &heap->vk_memory_type);
}
if (FAILED(hr))
{
vkd3d_private_store_destroy(&heap->private_store);
vkd3d_mutex_destroy(&heap->mutex);
return hr;
}
heap->device = device;
if (!heap->is_private)
d3d12_device_add_ref(heap->device);
else
heap->resource_count = 1;
if (d3d12_heap_get_memory_property_flags(heap) & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
{
if ((vr = VK_CALL(vkMapMemory(device->vk_device,
heap->vk_memory, 0, VK_WHOLE_SIZE, 0, &heap->map_ptr))) < 0)
{
heap->map_ptr = NULL;
ERR("Failed to map memory, vr %d.\n", vr);
d3d12_heap_destroy(heap);
return hresult_from_vk_result(hr);
}
}
return S_OK;
}
HRESULT d3d12_heap_create(struct d3d12_device *device, const D3D12_HEAP_DESC *desc,
const struct d3d12_resource *resource, ID3D12ProtectedResourceSession *protected_session,
struct d3d12_heap **heap)
{
struct d3d12_heap *object;
HRESULT hr;
if (protected_session)
FIXME("Protected session is not supported.\n");
if (!(object = vkd3d_malloc(sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d3d12_heap_init(object, device, desc, resource)))
{
vkd3d_free(object);
return hr;
}
TRACE("Created %s %p.\n", object->is_private ? "private heap" : "heap", object);
*heap = object;
return S_OK;
}
static VkImageType vk_image_type_from_d3d12_resource_dimension(D3D12_RESOURCE_DIMENSION dimension)
{
switch (dimension)
{
case D3D12_RESOURCE_DIMENSION_TEXTURE1D:
return VK_IMAGE_TYPE_1D;
case D3D12_RESOURCE_DIMENSION_TEXTURE2D:
return VK_IMAGE_TYPE_2D;
case D3D12_RESOURCE_DIMENSION_TEXTURE3D:
return VK_IMAGE_TYPE_3D;
default:
ERR("Invalid resource dimension %#x.\n", dimension);
return VK_IMAGE_TYPE_2D;
}
}
VkSampleCountFlagBits vk_samples_from_sample_count(unsigned int sample_count)
{
switch (sample_count)
{
case 1:
return VK_SAMPLE_COUNT_1_BIT;
case 2:
return VK_SAMPLE_COUNT_2_BIT;
case 4:
return VK_SAMPLE_COUNT_4_BIT;
case 8:
return VK_SAMPLE_COUNT_8_BIT;
case 16:
return VK_SAMPLE_COUNT_16_BIT;
case 32:
return VK_SAMPLE_COUNT_32_BIT;
case 64:
return VK_SAMPLE_COUNT_64_BIT;
default:
return 0;
}
}
VkSampleCountFlagBits vk_samples_from_dxgi_sample_desc(const DXGI_SAMPLE_DESC *desc)
{
VkSampleCountFlagBits vk_samples;
if ((vk_samples = vk_samples_from_sample_count(desc->Count)))
return vk_samples;
FIXME("Unhandled sample count %u.\n", desc->Count);
return VK_SAMPLE_COUNT_1_BIT;
}
HRESULT vkd3d_create_buffer(struct d3d12_device *device,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
const D3D12_RESOURCE_DESC *desc, VkBuffer *vk_buffer)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
const bool sparse_resource = !heap_properties;
VkBufferCreateInfo buffer_info;
D3D12_HEAP_TYPE heap_type;
VkResult vr;
heap_type = heap_properties ? heap_properties->Type : D3D12_HEAP_TYPE_DEFAULT;
buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
buffer_info.pNext = NULL;
buffer_info.flags = 0;
buffer_info.size = desc->Width;
if (sparse_resource)
{
buffer_info.flags |= VK_BUFFER_CREATE_SPARSE_BINDING_BIT;
if (device->vk_info.sparse_properties.residencyNonResidentStrict)
buffer_info.flags |= VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT;
}
buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT
| VK_BUFFER_USAGE_TRANSFER_DST_BIT
| VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
| VK_BUFFER_USAGE_INDEX_BUFFER_BIT
| VK_BUFFER_USAGE_VERTEX_BUFFER_BIT
| VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
if (device->vk_info.EXT_conditional_rendering)
buffer_info.usage |= VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT;
if (heap_type == D3D12_HEAP_TYPE_DEFAULT && device->vk_info.EXT_transform_feedback)
{
buffer_info.usage |= VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT
| VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXT;
}
if (heap_type == D3D12_HEAP_TYPE_UPLOAD)
buffer_info.usage &= ~VK_BUFFER_USAGE_TRANSFER_DST_BIT;
else if (heap_type == D3D12_HEAP_TYPE_READBACK)
buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT;
if (desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS)
buffer_info.usage |= VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT;
if (!(desc->Flags & D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE))
buffer_info.usage |= VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT;
/* Buffers always have properties of D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS. */
if (desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS)
{
WARN("D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS cannot be set for buffers.\n");
return E_INVALIDARG;
}
if (device->queue_family_count > 1)
{
buffer_info.sharingMode = VK_SHARING_MODE_CONCURRENT;
buffer_info.queueFamilyIndexCount = device->queue_family_count;
buffer_info.pQueueFamilyIndices = device->queue_family_indices;
}
else
{
buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
buffer_info.queueFamilyIndexCount = 0;
buffer_info.pQueueFamilyIndices = NULL;
}
if (desc->Flags & (D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET | D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL))
FIXME("Unsupported resource flags %#x.\n", desc->Flags);
if ((vr = VK_CALL(vkCreateBuffer(device->vk_device, &buffer_info, NULL, vk_buffer))) < 0)
{
WARN("Failed to create Vulkan buffer, vr %d.\n", vr);
*vk_buffer = VK_NULL_HANDLE;
}
return hresult_from_vk_result(vr);
}
static unsigned int max_miplevel_count(const D3D12_RESOURCE_DESC *desc)
{
unsigned int size = max(desc->Width, desc->Height);
size = max(size, d3d12_resource_desc_get_depth(desc, 0));
return vkd3d_log2i(size) + 1;
}
static const struct vkd3d_format_compatibility_list *vkd3d_get_format_compatibility_list(
const struct d3d12_device *device, DXGI_FORMAT dxgi_format)
{
unsigned int i;
for (i = 0; i < device->format_compatibility_list_count; ++i)
{
if (device->format_compatibility_lists[i].typeless_format == dxgi_format)
return &device->format_compatibility_lists[i];
}
return NULL;
}
static bool vkd3d_is_linear_tiling_supported(const struct d3d12_device *device, VkImageCreateInfo *image_info)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkImageFormatProperties properties;
VkResult vr;
if ((vr = VK_CALL(vkGetPhysicalDeviceImageFormatProperties(device->vk_physical_device, image_info->format,
image_info->imageType, VK_IMAGE_TILING_LINEAR, image_info->usage, image_info->flags, &properties))) < 0)
{
if (vr != VK_ERROR_FORMAT_NOT_SUPPORTED)
WARN("Failed to get device image format properties, vr %d.\n", vr);
return false;
}
return image_info->extent.depth <= properties.maxExtent.depth
&& image_info->mipLevels <= properties.maxMipLevels
&& image_info->arrayLayers <= properties.maxArrayLayers
&& (image_info->samples & properties.sampleCounts);
}
static HRESULT vkd3d_create_image(struct d3d12_device *device,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
const D3D12_RESOURCE_DESC *desc, struct d3d12_resource *resource, VkImage *vk_image)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
const struct vkd3d_format_compatibility_list *compat_list;
const bool sparse_resource = !heap_properties;
VkImageFormatListCreateInfoKHR format_list;
const struct vkd3d_format *format;
VkImageCreateInfo image_info;
uint32_t count;
VkResult vr;
if (resource)
{
format = resource->format;
}
else if (!(format = vkd3d_format_from_d3d12_resource_desc(device, desc, 0)))
{
WARN("Invalid DXGI format %#x.\n", desc->Format);
return E_INVALIDARG;
}
image_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_info.pNext = NULL;
image_info.flags = 0;
if (desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS)
{
/* Format compatibility rules are more relaxed for UAVs. */
if (format->type != VKD3D_FORMAT_TYPE_UINT)
image_info.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
}
else if (!(desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL) && format->type == VKD3D_FORMAT_TYPE_TYPELESS)
{
image_info.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
if ((compat_list = vkd3d_get_format_compatibility_list(device, desc->Format)))
{
format_list.sType = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR;
format_list.pNext = NULL;
format_list.viewFormatCount = compat_list->format_count;
format_list.pViewFormats = compat_list->vk_formats;
image_info.pNext = &format_list;
}
}
if (desc->Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE2D
&& desc->Width == desc->Height && desc->DepthOrArraySize >= 6
&& desc->SampleDesc.Count == 1)
image_info.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
if (desc->Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D)
image_info.flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT_KHR;
if (sparse_resource)
{
image_info.flags |= VK_IMAGE_CREATE_SPARSE_BINDING_BIT;
if (device->vk_info.sparse_properties.residencyNonResidentStrict)
image_info.flags |= VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT;
}
image_info.imageType = vk_image_type_from_d3d12_resource_dimension(desc->Dimension);
image_info.format = format->vk_format;
image_info.extent.width = desc->Width;
image_info.extent.height = desc->Height;
if (desc->Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D)
{
image_info.extent.depth = desc->DepthOrArraySize;
image_info.arrayLayers = 1;
}
else
{
image_info.extent.depth = 1;
image_info.arrayLayers = desc->DepthOrArraySize;
}
image_info.mipLevels = min(desc->MipLevels, max_miplevel_count(desc));
image_info.samples = vk_samples_from_dxgi_sample_desc(&desc->SampleDesc);
if (sparse_resource)
{
if (desc->Layout != D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE)
{
WARN("D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE must be used for reserved texture.\n");
return E_INVALIDARG;
}
image_info.tiling = VK_IMAGE_TILING_OPTIMAL;
}
else if (desc->Layout == D3D12_TEXTURE_LAYOUT_UNKNOWN)
{
image_info.tiling = VK_IMAGE_TILING_OPTIMAL;
}
else if (desc->Layout == D3D12_TEXTURE_LAYOUT_ROW_MAJOR)
{
image_info.tiling = VK_IMAGE_TILING_LINEAR;
}
else
{
FIXME("Unsupported layout %#x.\n", desc->Layout);
return E_NOTIMPL;
}
image_info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
if (desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET)
image_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
if (desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL)
image_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
if (desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS)
image_info.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
if (!(desc->Flags & D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE))
image_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
if ((desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS) && device->queue_family_count > 1)
{
TRACE("Creating image with VK_SHARING_MODE_CONCURRENT.\n");
image_info.sharingMode = VK_SHARING_MODE_CONCURRENT;
image_info.queueFamilyIndexCount = device->queue_family_count;
image_info.pQueueFamilyIndices = device->queue_family_indices;
}
else
{
image_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
image_info.queueFamilyIndexCount = 0;
image_info.pQueueFamilyIndices = NULL;
}
if (heap_properties && is_cpu_accessible_heap(heap_properties))
{
image_info.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
if (vkd3d_is_linear_tiling_supported(device, &image_info))
{
/* Required for ReadFromSubresource(). */
WARN("Forcing VK_IMAGE_TILING_LINEAR for CPU readable texture.\n");
image_info.tiling = VK_IMAGE_TILING_LINEAR;
}
}
else
{
image_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
}
if (resource && image_info.tiling == VK_IMAGE_TILING_LINEAR)
resource->flags |= VKD3D_RESOURCE_LINEAR_TILING;
if (sparse_resource)
{
count = 0;
VK_CALL(vkGetPhysicalDeviceSparseImageFormatProperties(device->vk_physical_device, image_info.format,
image_info.imageType, image_info.samples, image_info.usage, image_info.tiling, &count, NULL));
if (!count)
{
FIXME("Sparse images are not supported with format %u, type %u, samples %u, usage %#x.\n",
image_info.format, image_info.imageType, image_info.samples, image_info.usage);
return E_INVALIDARG;
}
}
if ((vr = VK_CALL(vkCreateImage(device->vk_device, &image_info, NULL, vk_image))) < 0)
WARN("Failed to create Vulkan image, vr %d.\n", vr);
return hresult_from_vk_result(vr);
}
HRESULT vkd3d_get_image_allocation_info(struct d3d12_device *device,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_ALLOCATION_INFO *allocation_info)
{
static const D3D12_HEAP_PROPERTIES heap_properties = {D3D12_HEAP_TYPE_DEFAULT};
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
D3D12_RESOURCE_DESC validated_desc;
VkMemoryRequirements requirements;
VkImage vk_image;
bool tiled;
HRESULT hr;
assert(desc->Dimension != D3D12_RESOURCE_DIMENSION_BUFFER);
assert(d3d12_resource_validate_desc(desc, device) == S_OK);
if (!desc->MipLevels)
{
validated_desc = *desc;
validated_desc.MipLevels = max_miplevel_count(desc);
desc = &validated_desc;
}
tiled = desc->Layout == D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE;
/* XXX: We have to create an image to get its memory requirements. */
if (SUCCEEDED(hr = vkd3d_create_image(device, tiled ? NULL : &heap_properties, 0, desc, NULL, &vk_image)))
{
VK_CALL(vkGetImageMemoryRequirements(device->vk_device, vk_image, &requirements));
VK_CALL(vkDestroyImage(device->vk_device, vk_image, NULL));
allocation_info->SizeInBytes = requirements.size;
allocation_info->Alignment = requirements.alignment;
}
return hr;
}
static void d3d12_resource_tile_info_cleanup(struct d3d12_resource *resource)
{
vkd3d_free(resource->tiles.subresources);
}
static void d3d12_resource_destroy(struct d3d12_resource *resource, struct d3d12_device *device)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
if (resource->flags & VKD3D_RESOURCE_EXTERNAL)
return;
if (resource->gpu_address)
vkd3d_gpu_va_allocator_free(&device->gpu_va_allocator, resource->gpu_address);
if (d3d12_resource_is_buffer(resource))
VK_CALL(vkDestroyBuffer(device->vk_device, resource->u.vk_buffer, NULL));
else
VK_CALL(vkDestroyImage(device->vk_device, resource->u.vk_image, NULL));
d3d12_resource_tile_info_cleanup(resource);
if (resource->heap)
d3d12_heap_resource_destroyed(resource->heap);
}
static ULONG d3d12_resource_incref(struct d3d12_resource *resource)
{
ULONG refcount = InterlockedIncrement(&resource->internal_refcount);
TRACE("%p increasing refcount to %u.\n", resource, refcount);
return refcount;
}
static ULONG d3d12_resource_decref(struct d3d12_resource *resource)
{
ULONG refcount = InterlockedDecrement(&resource->internal_refcount);
TRACE("%p decreasing refcount to %u.\n", resource, refcount);
if (!refcount)
{
vkd3d_private_store_destroy(&resource->private_store);
d3d12_resource_destroy(resource, resource->device);
vkd3d_free(resource);
}
return refcount;
}
bool d3d12_resource_is_cpu_accessible(const struct d3d12_resource *resource)
{
return resource->heap && is_cpu_accessible_heap(&resource->heap->desc.Properties);
}
static bool d3d12_resource_validate_box(const struct d3d12_resource *resource,
unsigned int sub_resource_idx, const D3D12_BOX *box)
{
unsigned int mip_level = sub_resource_idx % resource->desc.MipLevels;
const struct vkd3d_format *vkd3d_format;
uint32_t width_mask, height_mask;
uint64_t width, height, depth;
width = d3d12_resource_desc_get_width(&resource->desc, mip_level);
height = d3d12_resource_desc_get_height(&resource->desc, mip_level);
depth = d3d12_resource_desc_get_depth(&resource->desc, mip_level);
vkd3d_format = resource->format;
assert(vkd3d_format);
width_mask = vkd3d_format->block_width - 1;
height_mask = vkd3d_format->block_height - 1;
return box->left <= width && box->right <= width
&& box->top <= height && box->bottom <= height
&& box->front <= depth && box->back <= depth
&& !(box->left & width_mask)
&& !(box->right & width_mask)
&& !(box->top & height_mask)
&& !(box->bottom & height_mask);
}
static void d3d12_resource_get_level_box(const struct d3d12_resource *resource,
unsigned int level, D3D12_BOX *box)
{
box->left = 0;
box->top = 0;
box->front = 0;
box->right = d3d12_resource_desc_get_width(&resource->desc, level);
box->bottom = d3d12_resource_desc_get_height(&resource->desc, level);
box->back = d3d12_resource_desc_get_depth(&resource->desc, level);
}
static void compute_image_subresource_size_in_tiles(const VkExtent3D *tile_extent,
const struct D3D12_RESOURCE_DESC *desc, unsigned int miplevel_idx,
struct vkd3d_tiled_region_extent *size)
{
unsigned int width, height, depth;
width = d3d12_resource_desc_get_width(desc, miplevel_idx);
height = d3d12_resource_desc_get_height(desc, miplevel_idx);
depth = d3d12_resource_desc_get_depth(desc, miplevel_idx);
size->width = (width + tile_extent->width - 1) / tile_extent->width;
size->height = (height + tile_extent->height - 1) / tile_extent->height;
size->depth = (depth + tile_extent->depth - 1) / tile_extent->depth;
}
void d3d12_resource_get_tiling(struct d3d12_device *device, const struct d3d12_resource *resource,
UINT *total_tile_count, D3D12_PACKED_MIP_INFO *packed_mip_info, D3D12_TILE_SHAPE *standard_tile_shape,
UINT *subresource_tiling_count, UINT first_subresource_tiling,
D3D12_SUBRESOURCE_TILING *subresource_tilings)
{
unsigned int i, subresource, subresource_count, miplevel_idx, count;
const struct vkd3d_subresource_tile_info *tile_info;
const VkExtent3D *tile_extent;
tile_extent = &resource->tiles.tile_extent;
if (packed_mip_info)
{
packed_mip_info->NumStandardMips = resource->tiles.standard_mip_count;
packed_mip_info->NumPackedMips = resource->desc.MipLevels - packed_mip_info->NumStandardMips;
packed_mip_info->NumTilesForPackedMips = !!resource->tiles.packed_mip_tile_count; /* non-zero dummy value */
packed_mip_info->StartTileIndexInOverallResource = packed_mip_info->NumPackedMips
? resource->tiles.subresources[resource->tiles.standard_mip_count].offset : 0;
}
if (standard_tile_shape)
{
/* D3D12 docs say tile shape is cleared to zero if there is no standard mip, but drivers don't to do this. */
standard_tile_shape->WidthInTexels = tile_extent->width;
standard_tile_shape->HeightInTexels = tile_extent->height;
standard_tile_shape->DepthInTexels = tile_extent->depth;
}
if (total_tile_count)
*total_tile_count = resource->tiles.total_count;
if (!subresource_tiling_count)
return;
subresource_count = resource->tiles.subresource_count;
count = subresource_count - min(first_subresource_tiling, subresource_count);
count = min(count, *subresource_tiling_count);
for (i = 0; i < count; ++i)
{
subresource = i + first_subresource_tiling;
miplevel_idx = subresource % resource->desc.MipLevels;
if (miplevel_idx >= resource->tiles.standard_mip_count)
{
memset(&subresource_tilings[i], 0, sizeof(subresource_tilings[i]));
subresource_tilings[i].StartTileIndexInOverallResource = D3D12_PACKED_TILE;
continue;
}
tile_info = &resource->tiles.subresources[subresource];
subresource_tilings[i].StartTileIndexInOverallResource = tile_info->offset;
subresource_tilings[i].WidthInTiles = tile_info->extent.width;
subresource_tilings[i].HeightInTiles = tile_info->extent.height;
subresource_tilings[i].DepthInTiles = tile_info->extent.depth;
}
*subresource_tiling_count = i;
}
static bool d3d12_resource_init_tiles(struct d3d12_resource *resource, struct d3d12_device *device)
{
unsigned int i, start_idx, subresource_count, tile_count, miplevel_idx;
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkSparseImageMemoryRequirements *sparse_requirements_array;
VkSparseImageMemoryRequirements sparse_requirements = {0};
struct vkd3d_subresource_tile_info *tile_info;
VkMemoryRequirements requirements;
const VkExtent3D *tile_extent;
uint32_t requirement_count;
subresource_count = d3d12_resource_desc_get_sub_resource_count(&resource->desc);
if (!(resource->tiles.subresources = vkd3d_calloc(subresource_count, sizeof(*resource->tiles.subresources))))
{
ERR("Failed to allocate subresource info array.\n");
return false;
}
if (d3d12_resource_is_buffer(resource))
{
assert(subresource_count == 1);
VK_CALL(vkGetBufferMemoryRequirements(device->vk_device, resource->u.vk_buffer, &requirements));
if (requirements.alignment > D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES)
FIXME("Vulkan device tile size is greater than the standard D3D12 tile size.\n");
tile_info = &resource->tiles.subresources[0];
tile_info->offset = 0;
tile_info->extent.width = align(resource->desc.Width, D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES)
/ D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES;
tile_info->extent.height = 1;
tile_info->extent.depth = 1;
tile_info->count = tile_info->extent.width;
resource->tiles.tile_extent.width = D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES;
resource->tiles.tile_extent.height = 1;
resource->tiles.tile_extent.depth = 1;
resource->tiles.total_count = tile_info->extent.width;
resource->tiles.subresource_count = 1;
resource->tiles.standard_mip_count = 1;
resource->tiles.packed_mip_tile_count = 0;
}
else
{
VK_CALL(vkGetImageMemoryRequirements(device->vk_device, resource->u.vk_image, &requirements));
if (requirements.alignment > D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES)
FIXME("Vulkan device tile size is greater than the standard D3D12 tile size.\n");
requirement_count = 0;
VK_CALL(vkGetImageSparseMemoryRequirements(device->vk_device, resource->u.vk_image, &requirement_count, NULL));
if (!(sparse_requirements_array = vkd3d_calloc(requirement_count, sizeof(*sparse_requirements_array))))
{
ERR("Failed to allocate sparse requirements array.\n");
return false;
}
VK_CALL(vkGetImageSparseMemoryRequirements(device->vk_device, resource->u.vk_image,
&requirement_count, sparse_requirements_array));
for (i = 0; i < requirement_count; ++i)
{
if (sparse_requirements_array[i].formatProperties.aspectMask & resource->format->vk_aspect_mask)
{
if (sparse_requirements.formatProperties.aspectMask)
{
WARN("Ignoring properties for aspect mask %#x.\n",
sparse_requirements_array[i].formatProperties.aspectMask);
}
else
{
sparse_requirements = sparse_requirements_array[i];
}
}
}
vkd3d_free(sparse_requirements_array);
if (!sparse_requirements.formatProperties.aspectMask)
{
WARN("Failed to get sparse requirements.\n");
return false;
}
resource->tiles.tile_extent = sparse_requirements.formatProperties.imageGranularity;
resource->tiles.subresource_count = subresource_count;
resource->tiles.standard_mip_count = sparse_requirements.imageMipTailSize
? sparse_requirements.imageMipTailFirstLod : resource->desc.MipLevels;
resource->tiles.packed_mip_tile_count = (resource->tiles.standard_mip_count < resource->desc.MipLevels)
? sparse_requirements.imageMipTailSize / requirements.alignment : 0;
for (i = 0, start_idx = 0; i < subresource_count; ++i)
{
miplevel_idx = i % resource->desc.MipLevels;
tile_extent = &sparse_requirements.formatProperties.imageGranularity;
tile_info = &resource->tiles.subresources[i];
compute_image_subresource_size_in_tiles(tile_extent, &resource->desc, miplevel_idx, &tile_info->extent);
tile_info->offset = start_idx;
tile_info->count = 0;
if (miplevel_idx < resource->tiles.standard_mip_count)
{
tile_count = tile_info->extent.width * tile_info->extent.height * tile_info->extent.depth;
start_idx += tile_count;
tile_info->count = tile_count;
}
else if (miplevel_idx == resource->tiles.standard_mip_count)
{
tile_info->count = 1; /* Non-zero dummy value */
start_idx += 1;
}
}
resource->tiles.total_count = start_idx;
}
return true;
}
/* ID3D12Resource */
static HRESULT STDMETHODCALLTYPE d3d12_resource_QueryInterface(ID3D12Resource1 *iface,
REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D12Resource1)
|| IsEqualGUID(riid, &IID_ID3D12Resource)
|| IsEqualGUID(riid, &IID_ID3D12Pageable)
|| IsEqualGUID(riid, &IID_ID3D12DeviceChild)
|| IsEqualGUID(riid, &IID_ID3D12Object)
|| IsEqualGUID(riid, &IID_IUnknown))
{
ID3D12Resource_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d12_resource_AddRef(ID3D12Resource1 *iface)
{
struct d3d12_resource *resource = impl_from_ID3D12Resource1(iface);
ULONG refcount = InterlockedIncrement(&resource->refcount);
TRACE("%p increasing refcount to %u.\n", resource, refcount);
if (refcount == 1)
{
struct d3d12_device *device = resource->device;
d3d12_device_add_ref(device);
d3d12_resource_incref(resource);
}
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d12_resource_Release(ID3D12Resource1 *iface)
{
struct d3d12_resource *resource = impl_from_ID3D12Resource1(iface);
ULONG refcount = InterlockedDecrement(&resource->refcount);
TRACE("%p decreasing refcount to %u.\n", resource, refcount);
if (!refcount)
{
struct d3d12_device *device = resource->device;
d3d12_resource_decref(resource);
d3d12_device_release(device);
}
return refcount;
}
static HRESULT STDMETHODCALLTYPE d3d12_resource_GetPrivateData(ID3D12Resource1 *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d12_resource *resource = impl_from_ID3D12Resource1(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return vkd3d_get_private_data(&resource->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d12_resource_SetPrivateData(ID3D12Resource1 *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d12_resource *resource = impl_from_ID3D12Resource1(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return vkd3d_set_private_data(&resource->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d12_resource_SetPrivateDataInterface(ID3D12Resource1 *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d12_resource *resource = impl_from_ID3D12Resource1(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return vkd3d_set_private_data_interface(&resource->private_store, guid, data);
}
static HRESULT STDMETHODCALLTYPE d3d12_resource_SetName(ID3D12Resource1 *iface, const WCHAR *name)
{
struct d3d12_resource *resource = impl_from_ID3D12Resource1(iface);
HRESULT hr;
TRACE("iface %p, name %s.\n", iface, debugstr_w(name, resource->device->wchar_size));
if (resource->flags & VKD3D_RESOURCE_DEDICATED_HEAP)
{
if (FAILED(hr = d3d12_heap_SetName(&resource->heap->ID3D12Heap_iface, name)))
return hr;
}
if (d3d12_resource_is_buffer(resource))
return vkd3d_set_vk_object_name(resource->device, (uint64_t)resource->u.vk_buffer,
VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT, name);
else
return vkd3d_set_vk_object_name(resource->device, (uint64_t)resource->u.vk_image,
VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT, name);
}
static HRESULT STDMETHODCALLTYPE d3d12_resource_GetDevice(ID3D12Resource1 *iface, REFIID iid, void **device)
{
struct d3d12_resource *resource = impl_from_ID3D12Resource1(iface);
TRACE("iface %p, iid %s, device %p.\n", iface, debugstr_guid(iid), device);
return d3d12_device_query_interface(resource->device, iid, device);
}
static void *d3d12_resource_get_map_ptr(struct d3d12_resource *resource)
{
assert(resource->heap->map_ptr);
return (uint8_t *)resource->heap->map_ptr + resource->heap_offset;
}
static void d3d12_resource_get_vk_range(struct d3d12_resource *resource,
uint64_t offset, uint64_t size, VkMappedMemoryRange *vk_range)
{
vk_range->sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
vk_range->pNext = NULL;
vk_range->memory = resource->heap->vk_memory;
vk_range->offset = resource->heap_offset + offset;
vk_range->size = size;
}
static void d3d12_resource_invalidate(struct d3d12_resource *resource, uint64_t offset, uint64_t size)
{
const struct vkd3d_vk_device_procs *vk_procs = &resource->device->vk_procs;
VkMappedMemoryRange vk_range;
VkResult vr;
if (d3d12_heap_get_memory_property_flags(resource->heap) & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)
return;
d3d12_resource_get_vk_range(resource, offset, size, &vk_range);
if ((vr = VK_CALL(vkInvalidateMappedMemoryRanges(resource->device->vk_device, 1, &vk_range))) < 0)
ERR("Failed to invalidate memory, vr %d.\n", vr);
}
static void d3d12_resource_flush(struct d3d12_resource *resource, uint64_t offset, uint64_t size)
{
const struct vkd3d_vk_device_procs *vk_procs = &resource->device->vk_procs;
VkMappedMemoryRange vk_range;
VkResult vr;
if (d3d12_heap_get_memory_property_flags(resource->heap) & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)
return;
d3d12_resource_get_vk_range(resource, offset, size, &vk_range);
if ((vr = VK_CALL(vkFlushMappedMemoryRanges(resource->device->vk_device, 1, &vk_range))) < 0)
ERR("Failed to flush memory, vr %d.\n", vr);
}
static HRESULT STDMETHODCALLTYPE d3d12_resource_Map(ID3D12Resource1 *iface, UINT sub_resource,
const D3D12_RANGE *read_range, void **data)
{
struct d3d12_resource *resource = impl_from_ID3D12Resource1(iface);
unsigned int sub_resource_count;
TRACE("iface %p, sub_resource %u, read_range %p, data %p.\n",
iface, sub_resource, read_range, data);
if (!d3d12_resource_is_cpu_accessible(resource))
{
WARN("Resource is not CPU accessible.\n");
return E_INVALIDARG;
}
sub_resource_count = d3d12_resource_desc_get_sub_resource_count(&resource->desc);
if (sub_resource >= sub_resource_count)
{
WARN("Sub-resource index %u is out of range (%u sub-resources).\n", sub_resource, sub_resource_count);
return E_INVALIDARG;
}
if (d3d12_resource_is_texture(resource))
{
/* Textures seem to be mappable only on UMA adapters. */
FIXME("Not implemented for textures.\n");
return E_INVALIDARG;
}
if (!resource->heap)
{
FIXME("Not implemented for this resource type.\n");
return E_NOTIMPL;
}
if (data)
{
*data = d3d12_resource_get_map_ptr(resource);
TRACE("Returning pointer %p.\n", *data);
}
if (!read_range)
d3d12_resource_invalidate(resource, 0, resource->desc.Width);
else if (read_range->End > read_range->Begin)
d3d12_resource_invalidate(resource, read_range->Begin, read_range->End - read_range->Begin);
return S_OK;
}
static void STDMETHODCALLTYPE d3d12_resource_Unmap(ID3D12Resource1 *iface, UINT sub_resource,
const D3D12_RANGE *written_range)
{
struct d3d12_resource *resource = impl_from_ID3D12Resource1(iface);
unsigned int sub_resource_count;
TRACE("iface %p, sub_resource %u, written_range %p.\n",
iface, sub_resource, written_range);
sub_resource_count = d3d12_resource_desc_get_sub_resource_count(&resource->desc);
if (sub_resource >= sub_resource_count)
{
WARN("Sub-resource index %u is out of range (%u sub-resources).\n", sub_resource, sub_resource_count);
return;
}
if (!written_range)
d3d12_resource_flush(resource, 0, resource->desc.Width);
else if (written_range->End > written_range->Begin)
d3d12_resource_flush(resource, written_range->Begin, written_range->End - written_range->Begin);
}
static D3D12_RESOURCE_DESC * STDMETHODCALLTYPE d3d12_resource_GetDesc(ID3D12Resource1 *iface,
D3D12_RESOURCE_DESC *resource_desc)
{
struct d3d12_resource *resource = impl_from_ID3D12Resource1(iface);
TRACE("iface %p, resource_desc %p.\n", iface, resource_desc);
*resource_desc = resource->desc;
return resource_desc;
}
static D3D12_GPU_VIRTUAL_ADDRESS STDMETHODCALLTYPE d3d12_resource_GetGPUVirtualAddress(ID3D12Resource1 *iface)
{
struct d3d12_resource *resource = impl_from_ID3D12Resource1(iface);
TRACE("iface %p.\n", iface);
return resource->gpu_address;
}
static HRESULT STDMETHODCALLTYPE d3d12_resource_WriteToSubresource(ID3D12Resource1 *iface,
UINT dst_sub_resource, const D3D12_BOX *dst_box, const void *src_data,
UINT src_row_pitch, UINT src_slice_pitch)
{
struct d3d12_resource *resource = impl_from_ID3D12Resource1(iface);
const struct vkd3d_vk_device_procs *vk_procs;
VkImageSubresource vk_sub_resource;
const struct vkd3d_format *format;
VkSubresourceLayout vk_layout;
uint64_t dst_offset, dst_size;
struct d3d12_device *device;
uint8_t *dst_data;
D3D12_BOX box;
TRACE("iface %p, src_data %p, src_row_pitch %u, src_slice_pitch %u, "
"dst_sub_resource %u, dst_box %s.\n",
iface, src_data, src_row_pitch, src_slice_pitch, dst_sub_resource, debug_d3d12_box(dst_box));
if (d3d12_resource_is_buffer(resource))
{
WARN("Buffers are not supported.\n");
return E_INVALIDARG;
}
device = resource->device;
vk_procs = &device->vk_procs;
format = resource->format;
if (format->vk_aspect_mask != VK_IMAGE_ASPECT_COLOR_BIT)
{
FIXME("Not supported for format %#x.\n", format->dxgi_format);
return E_NOTIMPL;
}
vk_sub_resource.arrayLayer = dst_sub_resource / resource->desc.MipLevels;
vk_sub_resource.mipLevel = dst_sub_resource % resource->desc.MipLevels;
vk_sub_resource.aspectMask = format->vk_aspect_mask;
if (!dst_box)
{
d3d12_resource_get_level_box(resource, vk_sub_resource.mipLevel, &box);
dst_box = &box;
}
else if (!d3d12_resource_validate_box(resource, dst_sub_resource, dst_box))
{
WARN("Invalid box %s.\n", debug_d3d12_box(dst_box));
return E_INVALIDARG;
}
if (d3d12_box_is_empty(dst_box))
{
WARN("Empty box %s.\n", debug_d3d12_box(dst_box));
return S_OK;
}
if (!d3d12_resource_is_cpu_accessible(resource))
{
FIXME_ONCE("Not implemented for this resource type.\n");
return E_NOTIMPL;
}
if (!(resource->flags & VKD3D_RESOURCE_LINEAR_TILING))
{
FIXME_ONCE("Not implemented for image tiling other than VK_IMAGE_TILING_LINEAR.\n");
return E_NOTIMPL;
}
VK_CALL(vkGetImageSubresourceLayout(device->vk_device, resource->u.vk_image, &vk_sub_resource, &vk_layout));
TRACE("Offset %#"PRIx64", size %#"PRIx64", row pitch %#"PRIx64", depth pitch %#"PRIx64".\n",
vk_layout.offset, vk_layout.size, vk_layout.rowPitch, vk_layout.depthPitch);
dst_data = d3d12_resource_get_map_ptr(resource);
dst_offset = vk_layout.offset + vkd3d_format_get_data_offset(format, vk_layout.rowPitch,
vk_layout.depthPitch, dst_box->left, dst_box->top, dst_box->front);
dst_size = vk_layout.offset + vkd3d_format_get_data_offset(format, vk_layout.rowPitch,
vk_layout.depthPitch, dst_box->right, dst_box->bottom - 1, dst_box->back - 1) - dst_offset;
vkd3d_format_copy_data(format, src_data, src_row_pitch, src_slice_pitch,
dst_data + dst_offset, vk_layout.rowPitch, vk_layout.depthPitch, dst_box->right - dst_box->left,
dst_box->bottom - dst_box->top, dst_box->back - dst_box->front);
d3d12_resource_flush(resource, dst_offset, dst_size);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d12_resource_ReadFromSubresource(ID3D12Resource1 *iface,
void *dst_data, UINT dst_row_pitch, UINT dst_slice_pitch,
UINT src_sub_resource, const D3D12_BOX *src_box)
{
struct d3d12_resource *resource = impl_from_ID3D12Resource1(iface);
const struct vkd3d_vk_device_procs *vk_procs;
VkImageSubresource vk_sub_resource;
const struct vkd3d_format *format;
VkSubresourceLayout vk_layout;
uint64_t src_offset, src_size;
struct d3d12_device *device;
uint8_t *src_data;
D3D12_BOX box;
TRACE("iface %p, dst_data %p, dst_row_pitch %u, dst_slice_pitch %u, "
"src_sub_resource %u, src_box %s.\n",
iface, dst_data, dst_row_pitch, dst_slice_pitch, src_sub_resource, debug_d3d12_box(src_box));
if (d3d12_resource_is_buffer(resource))
{
WARN("Buffers are not supported.\n");
return E_INVALIDARG;
}
device = resource->device;
vk_procs = &device->vk_procs;
format = resource->format;
if (format->vk_aspect_mask != VK_IMAGE_ASPECT_COLOR_BIT)
{
FIXME("Not supported for format %#x.\n", format->dxgi_format);
return E_NOTIMPL;
}
vk_sub_resource.arrayLayer = src_sub_resource / resource->desc.MipLevels;
vk_sub_resource.mipLevel = src_sub_resource % resource->desc.MipLevels;
vk_sub_resource.aspectMask = format->vk_aspect_mask;
if (!src_box)
{
d3d12_resource_get_level_box(resource, vk_sub_resource.mipLevel, &box);
src_box = &box;
}
else if (!d3d12_resource_validate_box(resource, src_sub_resource, src_box))
{
WARN("Invalid box %s.\n", debug_d3d12_box(src_box));
return E_INVALIDARG;
}
if (d3d12_box_is_empty(src_box))
{
WARN("Empty box %s.\n", debug_d3d12_box(src_box));
return S_OK;
}
if (!d3d12_resource_is_cpu_accessible(resource))
{
FIXME_ONCE("Not implemented for this resource type.\n");
return E_NOTIMPL;
}
if (!(resource->flags & VKD3D_RESOURCE_LINEAR_TILING))
{
FIXME_ONCE("Not implemented for image tiling other than VK_IMAGE_TILING_LINEAR.\n");
return E_NOTIMPL;
}
VK_CALL(vkGetImageSubresourceLayout(device->vk_device, resource->u.vk_image, &vk_sub_resource, &vk_layout));
TRACE("Offset %#"PRIx64", size %#"PRIx64", row pitch %#"PRIx64", depth pitch %#"PRIx64".\n",
vk_layout.offset, vk_layout.size, vk_layout.rowPitch, vk_layout.depthPitch);
src_data = d3d12_resource_get_map_ptr(resource);
src_offset = vk_layout.offset + vkd3d_format_get_data_offset(format, vk_layout.rowPitch,
vk_layout.depthPitch, src_box->left, src_box->top, src_box->front);
src_size = vk_layout.offset + vkd3d_format_get_data_offset(format, vk_layout.rowPitch,
vk_layout.depthPitch, src_box->right, src_box->bottom - 1, src_box->back - 1) - src_offset;
d3d12_resource_invalidate(resource, src_offset, src_size);
vkd3d_format_copy_data(format, src_data + src_offset, vk_layout.rowPitch, vk_layout.depthPitch,
dst_data, dst_row_pitch, dst_slice_pitch, src_box->right - src_box->left,
src_box->bottom - src_box->top, src_box->back - src_box->front);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d12_resource_GetHeapProperties(ID3D12Resource1 *iface,
D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS *flags)
{
struct d3d12_resource *resource = impl_from_ID3D12Resource1(iface);
struct d3d12_heap *heap;
TRACE("iface %p, heap_properties %p, flags %p.\n",
iface, heap_properties, flags);
if (resource->flags & VKD3D_RESOURCE_EXTERNAL)
{
if (heap_properties)
{
memset(heap_properties, 0, sizeof(*heap_properties));
heap_properties->Type = D3D12_HEAP_TYPE_DEFAULT;
heap_properties->CreationNodeMask = 1;
heap_properties->VisibleNodeMask = 1;
}
if (flags)
*flags = D3D12_HEAP_FLAG_NONE;
return S_OK;
}
if (!(heap = resource->heap))
{
WARN("Cannot get heap properties for reserved resources.\n");
return E_INVALIDARG;
}
if (heap_properties)
*heap_properties = heap->desc.Properties;
if (flags)
*flags = heap->desc.Flags;
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d12_resource_GetProtectedResourceSession(ID3D12Resource1 *iface,
REFIID iid, void **session)
{
FIXME("iface %p, iid %s, session %p stub!\n", iface, debugstr_guid(iid), session);
return E_NOTIMPL;
}
static const struct ID3D12Resource1Vtbl d3d12_resource_vtbl =
{
/* IUnknown methods */
d3d12_resource_QueryInterface,
d3d12_resource_AddRef,
d3d12_resource_Release,
/* ID3D12Object methods */
d3d12_resource_GetPrivateData,
d3d12_resource_SetPrivateData,
d3d12_resource_SetPrivateDataInterface,
d3d12_resource_SetName,
/* ID3D12DeviceChild methods */
d3d12_resource_GetDevice,
/* ID3D12Resource methods */
d3d12_resource_Map,
d3d12_resource_Unmap,
d3d12_resource_GetDesc,
d3d12_resource_GetGPUVirtualAddress,
d3d12_resource_WriteToSubresource,
d3d12_resource_ReadFromSubresource,
d3d12_resource_GetHeapProperties,
/* ID3D12Resource1 methods */
d3d12_resource_GetProtectedResourceSession,
};
struct d3d12_resource *unsafe_impl_from_ID3D12Resource(ID3D12Resource *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == (ID3D12ResourceVtbl *)&d3d12_resource_vtbl);
return impl_from_ID3D12Resource(iface);
}
static void d3d12_validate_resource_flags(D3D12_RESOURCE_FLAGS flags)
{
unsigned int unknown_flags = flags & ~(D3D12_RESOURCE_FLAG_NONE
| D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET
| D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL
| D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS
| D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE
| D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER
| D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS);
if (unknown_flags)
FIXME("Unknown resource flags %#x.\n", unknown_flags);
if (flags & D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER)
FIXME("Ignoring D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER.\n");
}
static bool d3d12_resource_validate_texture_format(const D3D12_RESOURCE_DESC *desc,
const struct vkd3d_format *format)
{
if (desc->Format == DXGI_FORMAT_UNKNOWN)
{
WARN("DXGI_FORMAT_UNKNOWN is invalid for textures.\n");
return false;
}
if (!vkd3d_format_is_compressed(format))
return true;
if (desc->Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE1D && format->block_height > 1)
{
WARN("1D texture with a format block height > 1.\n");
return false;
}
if (align(desc->Width, format->block_width) != desc->Width
|| align(desc->Height, format->block_height) != desc->Height)
{
WARN("Invalid size %"PRIu64"x%u for block compressed format %#x.\n",
desc->Width, desc->Height, desc->Format);
return false;
}
return true;
}
static bool d3d12_resource_validate_texture_alignment(const D3D12_RESOURCE_DESC *desc,
const struct vkd3d_format *format)
{
uint64_t estimated_size;
if (!desc->Alignment)
return true;
if (desc->Alignment != D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT
&& desc->Alignment != D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT
&& (desc->SampleDesc.Count == 1 || desc->Alignment != D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT))
{
WARN("Invalid resource alignment %#"PRIx64".\n", desc->Alignment);
return false;
}
if (desc->Alignment < D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT)
{
/* Windows uses the slice size to determine small alignment eligibility. DepthOrArraySize is ignored. */
estimated_size = desc->Width * desc->Height * format->byte_count * format->block_byte_count
/ (format->block_width * format->block_height);
if (estimated_size > D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT)
{
WARN("Invalid resource alignment %#"PRIx64" (required %#x).\n",
desc->Alignment, D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT);
return false;
}
}
/* The size check for MSAA textures with D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT is probably
* not important. The 4MB requirement is no longer universal and Vulkan has no such requirement. */
return true;
}
HRESULT d3d12_resource_validate_desc(const D3D12_RESOURCE_DESC *desc, struct d3d12_device *device)
{
const struct vkd3d_format *format;
switch (desc->Dimension)
{
case D3D12_RESOURCE_DIMENSION_BUFFER:
if (desc->MipLevels != 1)
{
WARN("Invalid miplevel count %u for buffer.\n", desc->MipLevels);
return E_INVALIDARG;
}
if (desc->Format != DXGI_FORMAT_UNKNOWN || desc->Layout != D3D12_TEXTURE_LAYOUT_ROW_MAJOR
|| desc->Height != 1 || desc->DepthOrArraySize != 1
|| desc->SampleDesc.Count != 1 || desc->SampleDesc.Quality != 0
|| (desc->Alignment != 0 && desc->Alignment != D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT))
{
WARN("Invalid parameters for a buffer resource.\n");
return E_INVALIDARG;
}
break;
case D3D12_RESOURCE_DIMENSION_TEXTURE1D:
if (desc->Height != 1)
{
WARN("1D texture with a height of %u.\n", desc->Height);
return E_INVALIDARG;
}
/* Fall through. */
case D3D12_RESOURCE_DIMENSION_TEXTURE2D:
case D3D12_RESOURCE_DIMENSION_TEXTURE3D:
if (!desc->SampleDesc.Count)
{
WARN("Invalid sample count 0.\n");
return E_INVALIDARG;
}
if (!(format = vkd3d_format_from_d3d12_resource_desc(device, desc, 0)))
{
WARN("Invalid format %#x.\n", desc->Format);
return E_INVALIDARG;
}
if (desc->Layout == D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE)
{
if (desc->Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D && !device->vk_info.sparse_residency_3d)
{
WARN("The device does not support tiled 3D images.\n");
return E_INVALIDARG;
}
if (format->plane_count > 1)
{
WARN("Invalid format %#x. D3D12 does not support multiplanar formats for tiled resources.\n",
format->dxgi_format);
return E_INVALIDARG;
}
}
if (!d3d12_resource_validate_texture_format(desc, format)
|| !d3d12_resource_validate_texture_alignment(desc, format))
return E_INVALIDARG;
break;
default:
WARN("Invalid resource dimension %#x.\n", desc->Dimension);
return E_INVALIDARG;
}
d3d12_validate_resource_flags(desc->Flags);
return S_OK;
}
static bool d3d12_resource_validate_heap_properties(const struct d3d12_resource *resource,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_RESOURCE_STATES initial_state)
{
if (heap_properties->Type == D3D12_HEAP_TYPE_UPLOAD
|| heap_properties->Type == D3D12_HEAP_TYPE_READBACK)
{
if (d3d12_resource_is_texture(resource))
{
WARN("Textures cannot be created on upload/readback heaps.\n");
return false;
}
if (resource->desc.Flags & (D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET | D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS))
{
WARN("Render target and unordered access buffers cannot be created on upload/readback heaps.\n");
return false;
}
}
if (heap_properties->Type == D3D12_HEAP_TYPE_UPLOAD && initial_state != D3D12_RESOURCE_STATE_GENERIC_READ)
{
WARN("For D3D12_HEAP_TYPE_UPLOAD the state must be D3D12_RESOURCE_STATE_GENERIC_READ.\n");
return false;
}
if (heap_properties->Type == D3D12_HEAP_TYPE_READBACK && initial_state != D3D12_RESOURCE_STATE_COPY_DEST)
{
WARN("For D3D12_HEAP_TYPE_READBACK the state must be D3D12_RESOURCE_STATE_COPY_DEST.\n");
return false;
}
return true;
}
static HRESULT d3d12_resource_init(struct d3d12_resource *resource, struct d3d12_device *device,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
const D3D12_CLEAR_VALUE *optimized_clear_value)
{
HRESULT hr;
resource->ID3D12Resource1_iface.lpVtbl = &d3d12_resource_vtbl;
resource->refcount = 1;
resource->internal_refcount = 1;
resource->desc = *desc;
if (!heap_properties && !device->vk_info.sparse_binding)
{
WARN("The device does not support tiled images.\n");
return E_INVALIDARG;
}
if (heap_properties && !d3d12_resource_validate_heap_properties(resource, heap_properties, initial_state))
return E_INVALIDARG;
if (!is_valid_resource_state(initial_state))
{
WARN("Invalid initial resource state %#x.\n", initial_state);
return E_INVALIDARG;
}
if (optimized_clear_value && d3d12_resource_is_buffer(resource))
{
WARN("Optimized clear value must be NULL for buffers.\n");
return E_INVALIDARG;
}
if (optimized_clear_value)
WARN("Ignoring optimized clear value.\n");
resource->gpu_address = 0;
resource->flags = 0;
if (FAILED(hr = d3d12_resource_validate_desc(&resource->desc, device)))
return hr;
resource->format = vkd3d_format_from_d3d12_resource_desc(device, desc, 0);
switch (desc->Dimension)
{
case D3D12_RESOURCE_DIMENSION_BUFFER:
if (FAILED(hr = vkd3d_create_buffer(device, heap_properties, heap_flags,
&resource->desc, &resource->u.vk_buffer)))
return hr;
if (!(resource->gpu_address = vkd3d_gpu_va_allocator_allocate(&device->gpu_va_allocator,
desc->Alignment ? desc->Alignment : D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT,
desc->Width, resource)))
{
ERR("Failed to allocate GPU VA.\n");
d3d12_resource_destroy(resource, device);
return E_OUTOFMEMORY;
}
break;
case D3D12_RESOURCE_DIMENSION_TEXTURE1D:
case D3D12_RESOURCE_DIMENSION_TEXTURE2D:
case D3D12_RESOURCE_DIMENSION_TEXTURE3D:
if (!resource->desc.MipLevels)
resource->desc.MipLevels = max_miplevel_count(desc);
resource->flags |= VKD3D_RESOURCE_INITIAL_STATE_TRANSITION;
if (FAILED(hr = vkd3d_create_image(device, heap_properties, heap_flags,
&resource->desc, resource, &resource->u.vk_image)))
return hr;
break;
default:
WARN("Invalid resource dimension %#x.\n", resource->desc.Dimension);
return E_INVALIDARG;
}
resource->map_count = 0;
resource->initial_state = initial_state;
resource->heap = NULL;
resource->heap_offset = 0;
memset(&resource->tiles, 0, sizeof(resource->tiles));
if (FAILED(hr = vkd3d_private_store_init(&resource->private_store)))
{
d3d12_resource_destroy(resource, device);
return hr;
}
d3d12_device_add_ref(resource->device = device);
return S_OK;
}
static HRESULT d3d12_resource_create(struct d3d12_device *device,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource)
{
struct d3d12_resource *object;
HRESULT hr;
if (!(object = vkd3d_malloc(sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d3d12_resource_init(object, device, heap_properties, heap_flags,
desc, initial_state, optimized_clear_value)))
{
vkd3d_free(object);
return hr;
}
*resource = object;
return hr;
}
static HRESULT vkd3d_allocate_resource_memory(
struct d3d12_device *device, struct d3d12_resource *resource,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags)
{
D3D12_HEAP_DESC heap_desc;
HRESULT hr;
heap_desc.SizeInBytes = 0;
heap_desc.Properties = *heap_properties;
heap_desc.Alignment = 0;
heap_desc.Flags = heap_flags;
if (SUCCEEDED(hr = d3d12_heap_create(device, &heap_desc, resource, NULL, &resource->heap)))
resource->flags |= VKD3D_RESOURCE_DEDICATED_HEAP;
return hr;
}
HRESULT d3d12_committed_resource_create(struct d3d12_device *device,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
const D3D12_CLEAR_VALUE *optimized_clear_value, ID3D12ProtectedResourceSession *protected_session,
struct d3d12_resource **resource)
{
struct d3d12_resource *object;
HRESULT hr;
if (!heap_properties)
{
WARN("Heap properties are NULL.\n");
return E_INVALIDARG;
}
if (protected_session)
FIXME("Protected session is not supported.\n");
if (FAILED(hr = d3d12_resource_create(device, heap_properties, heap_flags,
desc, initial_state, optimized_clear_value, &object)))
return hr;
if (FAILED(hr = vkd3d_allocate_resource_memory(device, object, heap_properties, heap_flags)))
{
d3d12_resource_Release(&object->ID3D12Resource1_iface);
return hr;
}
TRACE("Created committed resource %p.\n", object);
*resource = object;
return S_OK;
}
static HRESULT vkd3d_bind_heap_memory(struct d3d12_device *device,
struct d3d12_resource *resource, struct d3d12_heap *heap, uint64_t heap_offset)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkDevice vk_device = device->vk_device;
VkMemoryRequirements requirements;
VkResult vr;
if (d3d12_resource_is_buffer(resource))
{
VK_CALL(vkGetBufferMemoryRequirements(vk_device, resource->u.vk_buffer, &requirements));
}
else
{
VK_CALL(vkGetImageMemoryRequirements(vk_device, resource->u.vk_image, &requirements));
/* Padding in d3d12_device_GetResourceAllocationInfo() leaves room to align the offset. */
heap_offset = align(heap_offset, requirements.alignment);
}
if (heap_offset > heap->desc.SizeInBytes || requirements.size > heap->desc.SizeInBytes - heap_offset)
{
ERR("Heap too small for the resource (offset %"PRIu64", resource size %"PRIu64", heap size %"PRIu64".\n",
heap_offset, requirements.size, heap->desc.SizeInBytes);
return E_INVALIDARG;
}
if (heap_offset % requirements.alignment)
{
FIXME("Invalid heap offset %#"PRIx64" (alignment %#"PRIx64").\n",
heap_offset, requirements.alignment);
goto allocate_memory;
}
if (!(requirements.memoryTypeBits & (1u << heap->vk_memory_type)))
{
FIXME("Memory type %u cannot be bound to resource %p (allowed types %#x).\n",
heap->vk_memory_type, resource, requirements.memoryTypeBits);
goto allocate_memory;
}
/* Syncronisation is not required for binding, but vkMapMemory() may be called
* from another thread and it requires exclusive access. */
vkd3d_mutex_lock(&heap->mutex);
if (d3d12_resource_is_buffer(resource))
vr = VK_CALL(vkBindBufferMemory(vk_device, resource->u.vk_buffer, heap->vk_memory, heap_offset));
else
vr = VK_CALL(vkBindImageMemory(vk_device, resource->u.vk_image, heap->vk_memory, heap_offset));
vkd3d_mutex_unlock(&heap->mutex);
if (vr == VK_SUCCESS)
{
resource->heap = heap;
resource->heap_offset = heap_offset;
InterlockedIncrement(&heap->resource_count);
}
else
{
WARN("Failed to bind memory, vr %d.\n", vr);
}
return hresult_from_vk_result(vr);
allocate_memory:
FIXME("Allocating device memory.\n");
return vkd3d_allocate_resource_memory(device, resource, &heap->desc.Properties, heap->desc.Flags);
}
HRESULT d3d12_placed_resource_create(struct d3d12_device *device, struct d3d12_heap *heap, uint64_t heap_offset,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource)
{
struct d3d12_resource *object;
HRESULT hr;
if (FAILED(hr = d3d12_resource_create(device, &heap->desc.Properties, heap->desc.Flags,
desc, initial_state, optimized_clear_value, &object)))
return hr;
if (FAILED(hr = vkd3d_bind_heap_memory(device, object, heap, heap_offset)))
{
d3d12_resource_Release(&object->ID3D12Resource1_iface);
return hr;
}
TRACE("Created placed resource %p.\n", object);
*resource = object;
return S_OK;
}
HRESULT d3d12_reserved_resource_create(struct d3d12_device *device,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource)
{
struct d3d12_resource *object;
HRESULT hr;
if (FAILED(hr = d3d12_resource_create(device, NULL, 0,
desc, initial_state, optimized_clear_value, &object)))
return hr;
if (!d3d12_resource_init_tiles(object, device))
{
d3d12_resource_Release(&object->ID3D12Resource1_iface);
return E_OUTOFMEMORY;
}
TRACE("Created reserved resource %p.\n", object);
*resource = object;
return S_OK;
}
HRESULT vkd3d_create_image_resource(ID3D12Device *device,
const struct vkd3d_image_resource_create_info *create_info, ID3D12Resource **resource)
{
struct d3d12_device *d3d12_device = unsafe_impl_from_ID3D12Device5((ID3D12Device5 *)device);
struct d3d12_resource *object;
HRESULT hr;
TRACE("device %p, create_info %p, resource %p.\n", device, create_info, resource);
if (!create_info || !resource)
return E_INVALIDARG;
if (create_info->type != VKD3D_STRUCTURE_TYPE_IMAGE_RESOURCE_CREATE_INFO)
{
WARN("Invalid structure type %#x.\n", create_info->type);
return E_INVALIDARG;
}
if (create_info->next)
WARN("Unhandled next %p.\n", create_info->next);
if (!(object = vkd3d_malloc(sizeof(*object))))
return E_OUTOFMEMORY;
memset(object, 0, sizeof(*object));
object->ID3D12Resource1_iface.lpVtbl = &d3d12_resource_vtbl;
object->refcount = 1;
object->internal_refcount = 1;
object->desc = create_info->desc;
object->format = vkd3d_format_from_d3d12_resource_desc(d3d12_device, &create_info->desc, 0);
object->u.vk_image = create_info->vk_image;
object->flags = VKD3D_RESOURCE_EXTERNAL;
object->flags |= create_info->flags & VKD3D_RESOURCE_PUBLIC_FLAGS;
object->initial_state = D3D12_RESOURCE_STATE_COMMON;
if (create_info->flags & VKD3D_RESOURCE_PRESENT_STATE_TRANSITION)
object->present_state = create_info->present_state;
else
object->present_state = D3D12_RESOURCE_STATE_COMMON;
if (FAILED(hr = vkd3d_private_store_init(&object->private_store)))
{
vkd3d_free(object);
return hr;
}
d3d12_device_add_ref(object->device = d3d12_device);
TRACE("Created resource %p.\n", object);
*resource = (ID3D12Resource *)&object->ID3D12Resource1_iface;
return S_OK;
}
ULONG vkd3d_resource_incref(ID3D12Resource *resource)
{
TRACE("resource %p.\n", resource);
return d3d12_resource_incref(impl_from_ID3D12Resource(resource));
}
ULONG vkd3d_resource_decref(ID3D12Resource *resource)
{
TRACE("resource %p.\n", resource);
return d3d12_resource_decref(impl_from_ID3D12Resource(resource));
}
#define HEAD_INDEX_MASK (ARRAY_SIZE(cache->heads) - 1)
/* Objects are cached so that vkd3d_view_incref() can safely check the refcount of an
* object freed by another thread. This could be implemented as a single atomic linked
* list, but it requires handling the ABA problem, which brings issues with cross-platform
* support, compiler support, and non-universal x86-64 support for 128-bit CAS. */
static void *vkd3d_desc_object_cache_get(struct vkd3d_desc_object_cache *cache)
{
union d3d12_desc_object u;
unsigned int i;
STATIC_ASSERT(!(ARRAY_SIZE(cache->heads) & HEAD_INDEX_MASK));
i = (vkd3d_atomic_increment(&cache->next_index)) & HEAD_INDEX_MASK;
for (;;)
{
if (vkd3d_atomic_compare_exchange(&cache->heads[i].spinlock, 0, 1))
{
if ((u.object = cache->heads[i].head))
{
vkd3d_atomic_decrement(&cache->free_count);
cache->heads[i].head = u.header->next;
vkd3d_atomic_exchange(&cache->heads[i].spinlock, 0);
return u.object;
}
vkd3d_atomic_exchange(&cache->heads[i].spinlock, 0);
}
/* Keeping a free count avoids uncertainty over when this loop should terminate,
* which could result in excess allocations gradually increasing without limit. */
if (cache->free_count < ARRAY_SIZE(cache->heads))
return vkd3d_malloc(cache->size);
i = (i + 1) & HEAD_INDEX_MASK;
}
}
static void vkd3d_desc_object_cache_push(struct vkd3d_desc_object_cache *cache, void *object)
{
union d3d12_desc_object u = {object};
unsigned int i;
void *head;
/* Using the same index as above may result in a somewhat uneven distribution,
* but the main objective is to avoid costly spinlock contention. */
i = (vkd3d_atomic_increment(&cache->next_index)) & HEAD_INDEX_MASK;
for (;;)
{
if (vkd3d_atomic_compare_exchange(&cache->heads[i].spinlock, 0, 1))
break;
i = (i + 1) & HEAD_INDEX_MASK;
}
head = cache->heads[i].head;
u.header->next = head;
cache->heads[i].head = u.object;
vkd3d_atomic_exchange(&cache->heads[i].spinlock, 0);
vkd3d_atomic_increment(&cache->free_count);
}
#undef HEAD_INDEX_MASK
static struct vkd3d_cbuffer_desc *vkd3d_cbuffer_desc_create(struct d3d12_device *device)
{
struct vkd3d_cbuffer_desc *desc;
if (!(desc = vkd3d_desc_object_cache_get(&device->cbuffer_desc_cache)))
return NULL;
desc->h.magic = VKD3D_DESCRIPTOR_MAGIC_CBV;
desc->h.vk_descriptor_type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
desc->h.refcount = 1;
return desc;
}
static struct vkd3d_view *vkd3d_view_create(uint32_t magic, VkDescriptorType vk_descriptor_type,
enum vkd3d_view_type type, struct d3d12_device *device)
{
struct vkd3d_view *view;
assert(magic);
if (!(view = vkd3d_desc_object_cache_get(&device->view_desc_cache)))
{
ERR("Failed to allocate descriptor object.\n");
return NULL;
}
view->h.magic = magic;
view->h.vk_descriptor_type = vk_descriptor_type;
view->h.refcount = 1;
view->v.type = type;
view->v.vk_counter_view = VK_NULL_HANDLE;
return view;
}
static void vkd3d_view_destroy(struct vkd3d_view *view, struct d3d12_device *device)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
TRACE("Destroying view %p.\n", view);
switch (view->v.type)
{
case VKD3D_VIEW_TYPE_BUFFER:
VK_CALL(vkDestroyBufferView(device->vk_device, view->v.u.vk_buffer_view, NULL));
break;
case VKD3D_VIEW_TYPE_IMAGE:
VK_CALL(vkDestroyImageView(device->vk_device, view->v.u.vk_image_view, NULL));
break;
case VKD3D_VIEW_TYPE_SAMPLER:
VK_CALL(vkDestroySampler(device->vk_device, view->v.u.vk_sampler, NULL));
break;
default:
WARN("Unhandled view type %d.\n", view->v.type);
}
if (view->v.vk_counter_view)
VK_CALL(vkDestroyBufferView(device->vk_device, view->v.vk_counter_view, NULL));
vkd3d_desc_object_cache_push(&device->view_desc_cache, view);
}
void vkd3d_view_decref(void *view, struct d3d12_device *device)
{
union d3d12_desc_object u = {view};
if (vkd3d_atomic_decrement(&u.header->refcount))
return;
if (u.header->magic != VKD3D_DESCRIPTOR_MAGIC_CBV)
vkd3d_view_destroy(u.view, device);
else
vkd3d_desc_object_cache_push(&device->cbuffer_desc_cache, u.object);
}
static inline void d3d12_desc_replace(struct d3d12_desc *dst, void *view, struct d3d12_device *device)
{
if ((view = vkd3d_atomic_exchange_pointer(&dst->s.u.object, view)))
vkd3d_view_decref(view, device);
}
#define VKD3D_DESCRIPTOR_WRITE_BUFFER_SIZE 24
struct descriptor_writes
{
VkDescriptorBufferInfo null_vk_cbv_info;
VkBufferView null_vk_buffer_view;
VkDescriptorImageInfo vk_image_infos[VKD3D_DESCRIPTOR_WRITE_BUFFER_SIZE];
VkWriteDescriptorSet vk_descriptor_writes[VKD3D_DESCRIPTOR_WRITE_BUFFER_SIZE];
void *held_refs[VKD3D_DESCRIPTOR_WRITE_BUFFER_SIZE];
unsigned int count;
unsigned int held_ref_count;
};
static void descriptor_writes_free_object_refs(struct descriptor_writes *writes, struct d3d12_device *device)
{
unsigned int i;
for (i = 0; i < writes->held_ref_count; ++i)
vkd3d_view_decref(writes->held_refs[i], device);
writes->held_ref_count = 0;
}
static void d3d12_desc_write_vk_heap_null_descriptor(struct d3d12_descriptor_heap *descriptor_heap,
uint32_t dst_array_element, struct descriptor_writes *writes, struct d3d12_device *device)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
struct d3d12_descriptor_heap_vk_set *descriptor_set;
enum vkd3d_vk_descriptor_set_index set;
unsigned int i = writes->count;
/* Binding a shader with the wrong null descriptor type works in Windows.
* To support that here we must write one to all applicable Vulkan sets. */
for (set = VKD3D_SET_INDEX_UNIFORM_BUFFER; set <= VKD3D_SET_INDEX_STORAGE_IMAGE; ++set)
{
descriptor_set = &descriptor_heap->vk_descriptor_sets[set];
writes->vk_descriptor_writes[i].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
writes->vk_descriptor_writes[i].pNext = NULL;
writes->vk_descriptor_writes[i].dstSet = descriptor_set->vk_set;
writes->vk_descriptor_writes[i].dstBinding = 0;
writes->vk_descriptor_writes[i].dstArrayElement = dst_array_element;
writes->vk_descriptor_writes[i].descriptorCount = 1;
writes->vk_descriptor_writes[i].descriptorType = descriptor_set->vk_type;
switch (set)
{
case VKD3D_SET_INDEX_UNIFORM_BUFFER:
writes->vk_descriptor_writes[i].pImageInfo = NULL;
writes->vk_descriptor_writes[i].pBufferInfo = &writes->null_vk_cbv_info;
writes->vk_descriptor_writes[i].pTexelBufferView = NULL;
break;
case VKD3D_SET_INDEX_SAMPLED_IMAGE:
case VKD3D_SET_INDEX_STORAGE_IMAGE:
writes->vk_descriptor_writes[i].pImageInfo = &writes->vk_image_infos[i];
writes->vk_descriptor_writes[i].pBufferInfo = NULL;
writes->vk_descriptor_writes[i].pTexelBufferView = NULL;
writes->vk_image_infos[i].sampler = VK_NULL_HANDLE;
writes->vk_image_infos[i].imageView = VK_NULL_HANDLE;
writes->vk_image_infos[i].imageLayout = (set == VKD3D_SET_INDEX_STORAGE_IMAGE)
? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
break;
case VKD3D_SET_INDEX_UNIFORM_TEXEL_BUFFER:
case VKD3D_SET_INDEX_STORAGE_TEXEL_BUFFER:
writes->vk_descriptor_writes[i].pImageInfo = NULL;
writes->vk_descriptor_writes[i].pBufferInfo = NULL;
writes->vk_descriptor_writes[i].pTexelBufferView = &writes->null_vk_buffer_view;
break;
default:
assert(false);
break;
}
if (++i < ARRAY_SIZE(writes->vk_descriptor_writes) - 1)
continue;
VK_CALL(vkUpdateDescriptorSets(device->vk_device, i, writes->vk_descriptor_writes, 0, NULL));
descriptor_writes_free_object_refs(writes, device);
i = 0;
}
writes->count = i;
}
static void d3d12_desc_write_vk_heap(struct d3d12_descriptor_heap *descriptor_heap, unsigned int dst_array_element,
struct descriptor_writes *writes, void *object, struct d3d12_device *device)
{
struct d3d12_descriptor_heap_vk_set *descriptor_set;
const struct vkd3d_vk_device_procs *vk_procs;
union d3d12_desc_object u = {object};
unsigned int i = writes->count;
VkDescriptorType type;
bool is_null = false;
type = u.header->vk_descriptor_type;
descriptor_set = &descriptor_heap->vk_descriptor_sets[vkd3d_vk_descriptor_set_index_from_vk_descriptor_type(type)];
vk_procs = &device->vk_procs;
writes->vk_descriptor_writes[i].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
writes->vk_descriptor_writes[i].pNext = NULL;
writes->vk_descriptor_writes[i].dstSet = descriptor_set->vk_set;
writes->vk_descriptor_writes[i].dstBinding = 0;
writes->vk_descriptor_writes[i].dstArrayElement = dst_array_element;
writes->vk_descriptor_writes[i].descriptorCount = 1;
writes->vk_descriptor_writes[i].descriptorType = type;
switch (type)
{
case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
writes->vk_descriptor_writes[i].pImageInfo = NULL;
writes->vk_descriptor_writes[i].pBufferInfo = &u.cb_desc->vk_cbv_info;
writes->vk_descriptor_writes[i].pTexelBufferView = NULL;
is_null = !u.cb_desc->vk_cbv_info.buffer;
break;
case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE:
writes->vk_descriptor_writes[i].pImageInfo = &writes->vk_image_infos[i];
writes->vk_descriptor_writes[i].pBufferInfo = NULL;
writes->vk_descriptor_writes[i].pTexelBufferView = NULL;
writes->vk_image_infos[i].sampler = VK_NULL_HANDLE;
is_null = !(writes->vk_image_infos[i].imageView = u.view->v.u.vk_image_view);
writes->vk_image_infos[i].imageLayout = (type == VK_DESCRIPTOR_TYPE_STORAGE_IMAGE)
? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
break;
case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
writes->vk_descriptor_writes[i].pImageInfo = NULL;
writes->vk_descriptor_writes[i].pBufferInfo = NULL;
writes->vk_descriptor_writes[i].pTexelBufferView = &u.view->v.u.vk_buffer_view;
is_null = !u.view->v.u.vk_buffer_view;
break;
case VK_DESCRIPTOR_TYPE_SAMPLER:
writes->vk_descriptor_writes[i].pImageInfo = &writes->vk_image_infos[i];
writes->vk_descriptor_writes[i].pBufferInfo = NULL;
writes->vk_descriptor_writes[i].pTexelBufferView = NULL;
writes->vk_image_infos[i].sampler = u.view->v.u.vk_sampler;
writes->vk_image_infos[i].imageView = VK_NULL_HANDLE;
writes->vk_image_infos[i].imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
break;
default:
ERR("Unhandled descriptor type %#x.\n", type);
break;
}
if (is_null && device->vk_info.EXT_robustness2)
return d3d12_desc_write_vk_heap_null_descriptor(descriptor_heap, dst_array_element, writes, device);
++i;
if (u.header->magic == VKD3D_DESCRIPTOR_MAGIC_UAV && u.view->v.vk_counter_view)
{
descriptor_set = &descriptor_heap->vk_descriptor_sets[VKD3D_SET_INDEX_UAV_COUNTER];
writes->vk_descriptor_writes[i].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
writes->vk_descriptor_writes[i].pNext = NULL;
writes->vk_descriptor_writes[i].dstSet = descriptor_set->vk_set;
writes->vk_descriptor_writes[i].dstBinding = 0;
writes->vk_descriptor_writes[i].dstArrayElement = dst_array_element;
writes->vk_descriptor_writes[i].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
writes->vk_descriptor_writes[i].descriptorCount = 1;
writes->vk_descriptor_writes[i].pImageInfo = NULL;
writes->vk_descriptor_writes[i].pBufferInfo = NULL;
writes->vk_descriptor_writes[i++].pTexelBufferView = &u.view->v.vk_counter_view;
}
if (i >= ARRAY_SIZE(writes->vk_descriptor_writes) - 1)
{
VK_CALL(vkUpdateDescriptorSets(device->vk_device, i, writes->vk_descriptor_writes, 0, NULL));
descriptor_writes_free_object_refs(writes, device);
i = 0;
}
writes->count = i;
}
void d3d12_desc_flush_vk_heap_updates_locked(struct d3d12_descriptor_heap *descriptor_heap, struct d3d12_device *device)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
struct d3d12_desc *descriptors, *src;
struct descriptor_writes writes;
union d3d12_desc_object u;
unsigned int i, next;
if ((i = vkd3d_atomic_exchange(&descriptor_heap->dirty_list_head, UINT_MAX)) == UINT_MAX)
return;
writes.null_vk_cbv_info.buffer = VK_NULL_HANDLE;
writes.null_vk_cbv_info.offset = 0;
writes.null_vk_cbv_info.range = VK_WHOLE_SIZE;
writes.null_vk_buffer_view = VK_NULL_HANDLE;
writes.count = 0;
writes.held_ref_count = 0;
descriptors = (struct d3d12_desc *)descriptor_heap->descriptors;
for (; i != UINT_MAX; i = next)
{
src = &descriptors[i];
next = vkd3d_atomic_exchange(&src->next, 0);
next = (int)next >> 1;
/* A race exists here between updating src->next and getting the current object. The best
* we can do is get the object last, which may result in a harmless rewrite later. */
u.object = d3d12_desc_get_object_ref(src, device);
if (!u.object)
continue;
writes.held_refs[writes.held_ref_count++] = u.object;
d3d12_desc_write_vk_heap(descriptor_heap, i, &writes, u.object, device);
}
/* Avoid thunk calls wherever possible. */
if (writes.count)
VK_CALL(vkUpdateDescriptorSets(device->vk_device, writes.count, writes.vk_descriptor_writes, 0, NULL));
descriptor_writes_free_object_refs(&writes, device);
}
static void d3d12_desc_mark_as_modified(struct d3d12_desc *dst, struct d3d12_descriptor_heap *descriptor_heap)
{
unsigned int i, head;
i = dst->index;
head = descriptor_heap->dirty_list_head;
/* Only one thread can swap the value away from zero. */
if (!vkd3d_atomic_compare_exchange(&dst->next, 0, (head << 1) | 1))
return;
/* Now it is safe to modify 'next' to another nonzero value if necessary. */
while (!vkd3d_atomic_compare_exchange(&descriptor_heap->dirty_list_head, head, i))
{
head = descriptor_heap->dirty_list_head;
vkd3d_atomic_exchange(&dst->next, (head << 1) | 1);
}
}
static inline void descriptor_heap_write_atomic(struct d3d12_descriptor_heap *descriptor_heap, struct d3d12_desc *dst,
const struct d3d12_desc *src, struct d3d12_device *device)
{
void *object = src->s.u.object;
d3d12_desc_replace(dst, object, device);
if (descriptor_heap->use_vk_heaps && object && !dst->next)
d3d12_desc_mark_as_modified(dst, descriptor_heap);
}
void d3d12_desc_write_atomic(struct d3d12_desc *dst, const struct d3d12_desc *src,
struct d3d12_device *device)
{
descriptor_heap_write_atomic(d3d12_desc_get_descriptor_heap(dst), dst, src, device);
}
static void d3d12_desc_destroy(struct d3d12_desc *descriptor, struct d3d12_device *device)
{
d3d12_desc_replace(descriptor, NULL, device);
}
/* This is a major performance bottleneck for some games, so do not load the device
* pointer from dst_heap. In some cases device will not be used. */
void d3d12_desc_copy(struct d3d12_desc *dst, const struct d3d12_desc *src, struct d3d12_descriptor_heap *dst_heap,
struct d3d12_device *device)
{
struct d3d12_desc tmp;
assert(dst != src);
tmp.s.u.object = d3d12_desc_get_object_ref(src, device);
descriptor_heap_write_atomic(dst_heap, dst, &tmp, device);
}
static VkDeviceSize vkd3d_get_required_texel_buffer_alignment(const struct d3d12_device *device,
const struct vkd3d_format *format)
{
const VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT *properties;
const struct vkd3d_vulkan_info *vk_info = &device->vk_info;
VkDeviceSize alignment;
if (vk_info->EXT_texel_buffer_alignment)
{
properties = &vk_info->texel_buffer_alignment_properties;
alignment = max(properties->storageTexelBufferOffsetAlignmentBytes,
properties->uniformTexelBufferOffsetAlignmentBytes);
if (properties->storageTexelBufferOffsetSingleTexelAlignment
&& properties->uniformTexelBufferOffsetSingleTexelAlignment)
{
assert(!vkd3d_format_is_compressed(format));
return min(format->byte_count, alignment);
}
return alignment;
}
return vk_info->device_limits.minTexelBufferOffsetAlignment;
}
static bool vkd3d_create_vk_buffer_view(struct d3d12_device *device,
VkBuffer vk_buffer, const struct vkd3d_format *format,
VkDeviceSize offset, VkDeviceSize range, VkBufferView *vk_view)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
struct VkBufferViewCreateInfo view_desc;
VkDeviceSize alignment;
VkResult vr;
if (vkd3d_format_is_compressed(format))
{
WARN("Invalid format for buffer view %#x.\n", format->dxgi_format);
return false;
}
alignment = vkd3d_get_required_texel_buffer_alignment(device, format);
if (offset % alignment)
FIXME("Offset %#"PRIx64" violates the required alignment %#"PRIx64".\n", offset, alignment);
view_desc.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
view_desc.pNext = NULL;
view_desc.flags = 0;
view_desc.buffer = vk_buffer;
view_desc.format = format->vk_format;
view_desc.offset = offset;
view_desc.range = range;
if ((vr = VK_CALL(vkCreateBufferView(device->vk_device, &view_desc, NULL, vk_view))) < 0)
WARN("Failed to create Vulkan buffer view, vr %d.\n", vr);
return vr == VK_SUCCESS;
}
bool vkd3d_create_buffer_view(struct d3d12_device *device, uint32_t magic, VkBuffer vk_buffer,
const struct vkd3d_format *format, VkDeviceSize offset, VkDeviceSize size,
struct vkd3d_view **view)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkBufferView vk_view = VK_NULL_HANDLE;
struct vkd3d_view *object;
if (vk_buffer && !vkd3d_create_vk_buffer_view(device, vk_buffer, format, offset, size, &vk_view))
return false;
if (!(object = vkd3d_view_create(magic, magic == VKD3D_DESCRIPTOR_MAGIC_UAV
? VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER : VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER,
VKD3D_VIEW_TYPE_BUFFER, device)))
{
VK_CALL(vkDestroyBufferView(device->vk_device, vk_view, NULL));
return false;
}
object->v.u.vk_buffer_view = vk_view;
object->v.format = format;
object->v.info.buffer.offset = offset;
object->v.info.buffer.size = size;
*view = object;
return true;
}
#define VKD3D_VIEW_RAW_BUFFER 0x1
static bool vkd3d_create_buffer_view_for_resource(struct d3d12_device *device,
uint32_t magic, struct d3d12_resource *resource, DXGI_FORMAT view_format,
unsigned int offset, unsigned int size, unsigned int structure_stride,
unsigned int flags, struct vkd3d_view **view)
{
const struct vkd3d_format *format;
VkDeviceSize element_size;
if (view_format == DXGI_FORMAT_R32_TYPELESS && (flags & VKD3D_VIEW_RAW_BUFFER))
{
format = vkd3d_get_format(device, DXGI_FORMAT_R32_UINT, false);
element_size = format->byte_count;
}
else if (view_format == DXGI_FORMAT_UNKNOWN && structure_stride)
{
format = vkd3d_get_format(device, DXGI_FORMAT_R32_UINT, false);
element_size = structure_stride;
}
else if ((format = vkd3d_format_from_d3d12_resource_desc(device, &resource->desc, view_format)))
{
/* TODO: if view_format is DXGI_FORMAT_UNKNOWN, this is always 1, which
* may not match driver behaviour (return false?). */
element_size = format->byte_count;
}
else
{
WARN("Failed to find format for %#x.\n", resource->desc.Format);
return false;
}
assert(d3d12_resource_is_buffer(resource));
return vkd3d_create_buffer_view(device, magic, resource->u.vk_buffer,
format, offset * element_size, size * element_size, view);
}
static void vkd3d_set_view_swizzle_for_format(VkComponentMapping *components,
const struct vkd3d_format *format, bool allowed_swizzle)
{
components->r = VK_COMPONENT_SWIZZLE_R;
components->g = VK_COMPONENT_SWIZZLE_G;
components->b = VK_COMPONENT_SWIZZLE_B;
components->a = VK_COMPONENT_SWIZZLE_A;
if (format->vk_aspect_mask == VK_IMAGE_ASPECT_STENCIL_BIT)
{
if (allowed_swizzle)
{
components->r = VK_COMPONENT_SWIZZLE_ZERO;
components->g = VK_COMPONENT_SWIZZLE_R;
components->b = VK_COMPONENT_SWIZZLE_ZERO;
components->a = VK_COMPONENT_SWIZZLE_ZERO;
}
else
{
FIXME("Stencil swizzle is not supported for format %#x.\n",
format->dxgi_format);
}
}
if (format->dxgi_format == DXGI_FORMAT_A8_UNORM)
{
if (allowed_swizzle)
{
components->r = VK_COMPONENT_SWIZZLE_ZERO;
components->g = VK_COMPONENT_SWIZZLE_ZERO;
components->b = VK_COMPONENT_SWIZZLE_ZERO;
components->a = VK_COMPONENT_SWIZZLE_R;
}
else
{
FIXME("Alpha swizzle is not supported.\n");
}
}
if (format->dxgi_format == DXGI_FORMAT_B8G8R8X8_UNORM
|| format->dxgi_format == DXGI_FORMAT_B8G8R8X8_UNORM_SRGB)
{
if (allowed_swizzle)
{
components->r = VK_COMPONENT_SWIZZLE_R;
components->g = VK_COMPONENT_SWIZZLE_G;
components->b = VK_COMPONENT_SWIZZLE_B;
components->a = VK_COMPONENT_SWIZZLE_ONE;
}
else
{
FIXME("B8G8R8X8 swizzle is not supported.\n");
}
}
}
static VkComponentSwizzle vk_component_swizzle_from_d3d12(unsigned int component_mapping,
unsigned int component_index)
{
D3D12_SHADER_COMPONENT_MAPPING mapping
= D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(component_index, component_mapping);
switch (mapping)
{
case D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0:
return VK_COMPONENT_SWIZZLE_R;
case D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1:
return VK_COMPONENT_SWIZZLE_G;
case D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2:
return VK_COMPONENT_SWIZZLE_B;
case D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3:
return VK_COMPONENT_SWIZZLE_A;
case D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0:
return VK_COMPONENT_SWIZZLE_ZERO;
case D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1:
return VK_COMPONENT_SWIZZLE_ONE;
}
FIXME("Invalid component mapping %#x.\n", mapping);
return VK_COMPONENT_SWIZZLE_IDENTITY;
}
static void vk_component_mapping_from_d3d12(VkComponentMapping *components,
unsigned int component_mapping)
{
components->r = vk_component_swizzle_from_d3d12(component_mapping, 0);
components->g = vk_component_swizzle_from_d3d12(component_mapping, 1);
components->b = vk_component_swizzle_from_d3d12(component_mapping, 2);
components->a = vk_component_swizzle_from_d3d12(component_mapping, 3);
}
static VkComponentSwizzle swizzle_vk_component(const VkComponentMapping *components,
VkComponentSwizzle component, VkComponentSwizzle swizzle)
{
switch (swizzle)
{
case VK_COMPONENT_SWIZZLE_IDENTITY:
break;
case VK_COMPONENT_SWIZZLE_R:
component = components->r;
break;
case VK_COMPONENT_SWIZZLE_G:
component = components->g;
break;
case VK_COMPONENT_SWIZZLE_B:
component = components->b;
break;
case VK_COMPONENT_SWIZZLE_A:
component = components->a;
break;
case VK_COMPONENT_SWIZZLE_ONE:
case VK_COMPONENT_SWIZZLE_ZERO:
component = swizzle;
break;
default:
FIXME("Invalid component swizzle %#x.\n", swizzle);
break;
}
assert(component != VK_COMPONENT_SWIZZLE_IDENTITY);
return component;
}
static void vk_component_mapping_compose(VkComponentMapping *dst, const VkComponentMapping *b)
{
const VkComponentMapping a = *dst;
dst->r = swizzle_vk_component(&a, a.r, b->r);
dst->g = swizzle_vk_component(&a, a.g, b->g);
dst->b = swizzle_vk_component(&a, a.b, b->b);
dst->a = swizzle_vk_component(&a, a.a, b->a);
}
static bool init_default_texture_view_desc(struct vkd3d_texture_view_desc *desc,
struct d3d12_resource *resource, DXGI_FORMAT view_format)
{
const struct d3d12_device *device = resource->device;
if (view_format == resource->desc.Format)
{
desc->format = resource->format;
}
else if (!(desc->format = vkd3d_format_from_d3d12_resource_desc(device, &resource->desc, view_format)))
{
FIXME("Failed to find format (resource format %#x, view format %#x).\n",
resource->desc.Format, view_format);
return false;
}
desc->miplevel_idx = 0;
desc->miplevel_count = 1;
desc->layer_idx = 0;
desc->layer_count = d3d12_resource_desc_get_layer_count(&resource->desc);
desc->vk_image_aspect = desc->format->vk_aspect_mask;
switch (resource->desc.Dimension)
{
case D3D12_RESOURCE_DIMENSION_TEXTURE1D:
desc->view_type = resource->desc.DepthOrArraySize > 1
? VK_IMAGE_VIEW_TYPE_1D_ARRAY : VK_IMAGE_VIEW_TYPE_1D;
break;
case D3D12_RESOURCE_DIMENSION_TEXTURE2D:
desc->view_type = resource->desc.DepthOrArraySize > 1
? VK_IMAGE_VIEW_TYPE_2D_ARRAY : VK_IMAGE_VIEW_TYPE_2D;
break;
case D3D12_RESOURCE_DIMENSION_TEXTURE3D:
desc->view_type = VK_IMAGE_VIEW_TYPE_3D;
desc->layer_count = 1;
break;
default:
FIXME("Resource dimension %#x not implemented.\n", resource->desc.Dimension);
return false;
}
desc->components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
desc->components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
desc->components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
desc->components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
desc->allowed_swizzle = false;
desc->usage = 0;
return true;
}
static void vkd3d_texture_view_desc_normalise(struct vkd3d_texture_view_desc *desc,
const D3D12_RESOURCE_DESC *resource_desc)
{
unsigned int max_layer_count;
if (resource_desc->Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D)
{
if (desc->view_type == VK_IMAGE_VIEW_TYPE_2D_ARRAY)
max_layer_count = max(1, resource_desc->DepthOrArraySize >> desc->miplevel_idx);
else
max_layer_count = 1;
}
else
{
max_layer_count = resource_desc->DepthOrArraySize;
}
if (desc->layer_idx >= max_layer_count)
{
WARN("Layer index %u exceeds maximum available layer %u.\n", desc->layer_idx, max_layer_count - 1);
desc->layer_count = 1;
return;
}
max_layer_count -= desc->layer_idx;
if (desc->layer_count <= max_layer_count)
return;
if (desc->layer_count != UINT_MAX)
WARN("Layer count %u exceeds maximum %u.\n", desc->layer_count, max_layer_count);
desc->layer_count = max_layer_count;
}
bool vkd3d_create_texture_view(struct d3d12_device *device, uint32_t magic, VkImage vk_image,
const struct vkd3d_texture_view_desc *desc, struct vkd3d_view **view)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
const struct vkd3d_format *format = desc->format;
VkImageViewUsageCreateInfoKHR usage_desc;
struct VkImageViewCreateInfo view_desc;
VkImageView vk_view = VK_NULL_HANDLE;
struct vkd3d_view *object;
VkResult vr;
if (vk_image)
{
view_desc.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
view_desc.pNext = NULL;
view_desc.flags = 0;
view_desc.image = vk_image;
view_desc.viewType = desc->view_type;
view_desc.format = format->vk_format;
vkd3d_set_view_swizzle_for_format(&view_desc.components, format, desc->allowed_swizzle);
if (desc->allowed_swizzle)
vk_component_mapping_compose(&view_desc.components, &desc->components);
view_desc.subresourceRange.aspectMask = desc->vk_image_aspect;
view_desc.subresourceRange.baseMipLevel = desc->miplevel_idx;
view_desc.subresourceRange.levelCount = desc->miplevel_count;
view_desc.subresourceRange.baseArrayLayer = desc->layer_idx;
view_desc.subresourceRange.layerCount = desc->layer_count;
if (device->vk_info.KHR_maintenance2)
{
usage_desc.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO;
usage_desc.pNext = NULL;
usage_desc.usage = desc->usage;
view_desc.pNext = &usage_desc;
}
if ((vr = VK_CALL(vkCreateImageView(device->vk_device, &view_desc, NULL, &vk_view))) < 0)
{
WARN("Failed to create Vulkan image view, vr %d.\n", vr);
return false;
}
}
if (!(object = vkd3d_view_create(magic, magic == VKD3D_DESCRIPTOR_MAGIC_UAV ? VK_DESCRIPTOR_TYPE_STORAGE_IMAGE
: VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, VKD3D_VIEW_TYPE_IMAGE, device)))
{
VK_CALL(vkDestroyImageView(device->vk_device, vk_view, NULL));
return false;
}
object->v.u.vk_image_view = vk_view;
object->v.format = format;
object->v.info.texture.vk_view_type = desc->view_type;
object->v.info.texture.miplevel_idx = desc->miplevel_idx;
object->v.info.texture.layer_idx = desc->layer_idx;
object->v.info.texture.layer_count = desc->layer_count;
*view = object;
return true;
}
void d3d12_desc_create_cbv(struct d3d12_desc *descriptor,
struct d3d12_device *device, const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc)
{
struct VkDescriptorBufferInfo *buffer_info;
struct vkd3d_cbuffer_desc *cb_desc;
struct d3d12_resource *resource;
if (!desc)
{
WARN("Constant buffer desc is NULL.\n");
return;
}
if (!(cb_desc = vkd3d_cbuffer_desc_create(device)))
{
ERR("Failed to allocate descriptor object.\n");
return;
}
if (desc->SizeInBytes & (D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT - 1))
{
WARN("Size is not %u bytes aligned.\n", D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT);
return;
}
buffer_info = &cb_desc->vk_cbv_info;
if (desc->BufferLocation)
{
resource = vkd3d_gpu_va_allocator_dereference(&device->gpu_va_allocator, desc->BufferLocation);
buffer_info->buffer = resource->u.vk_buffer;
buffer_info->offset = desc->BufferLocation - resource->gpu_address;
buffer_info->range = min(desc->SizeInBytes, resource->desc.Width - buffer_info->offset);
}
else
{
/* NULL descriptor */
buffer_info->buffer = device->null_resources.vk_buffer;
buffer_info->offset = 0;
buffer_info->range = VK_WHOLE_SIZE;
}
descriptor->s.u.cb_desc = cb_desc;
}
static unsigned int vkd3d_view_flags_from_d3d12_buffer_srv_flags(D3D12_BUFFER_SRV_FLAGS flags)
{
if (flags == D3D12_BUFFER_SRV_FLAG_RAW)
return VKD3D_VIEW_RAW_BUFFER;
if (flags)
FIXME("Unhandled buffer SRV flags %#x.\n", flags);
return 0;
}
static void vkd3d_create_null_srv(struct d3d12_desc *descriptor,
struct d3d12_device *device, const D3D12_SHADER_RESOURCE_VIEW_DESC *desc)
{
struct vkd3d_null_resources *null_resources = &device->null_resources;
struct vkd3d_texture_view_desc vkd3d_desc;
VkImage vk_image;
if (!desc)
{
WARN("D3D12_SHADER_RESOURCE_VIEW_DESC is required for NULL view.\n");
return;
}
switch (desc->ViewDimension)
{
case D3D12_SRV_DIMENSION_BUFFER:
if (!device->vk_info.EXT_robustness2)
WARN("Creating NULL buffer SRV %#x.\n", desc->Format);
vkd3d_create_buffer_view(device, VKD3D_DESCRIPTOR_MAGIC_SRV, null_resources->vk_buffer,
vkd3d_get_format(device, DXGI_FORMAT_R32_UINT, false),
0, VKD3D_NULL_BUFFER_SIZE, &descriptor->s.u.view);
return;
case D3D12_SRV_DIMENSION_TEXTURE2D:
vk_image = null_resources->vk_2d_image;
vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D;
break;
case D3D12_SRV_DIMENSION_TEXTURE2DARRAY:
vk_image = null_resources->vk_2d_image;
vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
break;
default:
if (device->vk_info.EXT_robustness2)
{
vk_image = VK_NULL_HANDLE;
/* view_type is not used for Vulkan null descriptors, but make it valid. */
vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D;
break;
}
FIXME("Unhandled view dimension %#x.\n", desc->ViewDimension);
return;
}
if (!device->vk_info.EXT_robustness2)
WARN("Creating NULL SRV %#x.\n", desc->ViewDimension);
vkd3d_desc.format = vkd3d_get_format(device, VKD3D_NULL_VIEW_FORMAT, false);
vkd3d_desc.miplevel_idx = 0;
vkd3d_desc.miplevel_count = 1;
vkd3d_desc.layer_idx = 0;
vkd3d_desc.layer_count = 1;
vkd3d_desc.vk_image_aspect = VK_IMAGE_ASPECT_COLOR_BIT;
vkd3d_desc.components.r = VK_COMPONENT_SWIZZLE_ZERO;
vkd3d_desc.components.g = VK_COMPONENT_SWIZZLE_ZERO;
vkd3d_desc.components.b = VK_COMPONENT_SWIZZLE_ZERO;
vkd3d_desc.components.a = VK_COMPONENT_SWIZZLE_ZERO;
vkd3d_desc.allowed_swizzle = true;
vkd3d_desc.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
vkd3d_create_texture_view(device, VKD3D_DESCRIPTOR_MAGIC_SRV, vk_image, &vkd3d_desc, &descriptor->s.u.view);
}
static void vkd3d_create_buffer_srv(struct d3d12_desc *descriptor,
struct d3d12_device *device, struct d3d12_resource *resource,
const D3D12_SHADER_RESOURCE_VIEW_DESC *desc)
{
unsigned int flags;
if (!desc)
{
FIXME("Default SRV views not supported.\n");
return;
}
if (desc->ViewDimension != D3D12_SRV_DIMENSION_BUFFER)
{
WARN("Unexpected view dimension %#x.\n", desc->ViewDimension);
return;
}
flags = vkd3d_view_flags_from_d3d12_buffer_srv_flags(desc->u.Buffer.Flags);
vkd3d_create_buffer_view_for_resource(device, VKD3D_DESCRIPTOR_MAGIC_SRV, resource, desc->Format,
desc->u.Buffer.FirstElement, desc->u.Buffer.NumElements,
desc->u.Buffer.StructureByteStride, flags, &descriptor->s.u.view);
}
static VkImageAspectFlags vk_image_aspect_flags_from_d3d12_plane_slice(const struct vkd3d_format *format,
unsigned int plane_slice)
{
VkImageAspectFlags aspect_flags = format->vk_aspect_mask;
unsigned int i;
/* For all formats we currently handle, the n-th aspect bit in Vulkan, if the lowest bit set is
* n = 0, corresponds to the n-th plane in D3D12, so clear the lowest bit for each slice skipped. */
for (i = 0; i < plane_slice; i++)
aspect_flags &= aspect_flags - 1;
if (!aspect_flags)
{
WARN("Invalid plane slice %u for format %#x.\n", plane_slice, format->vk_format);
aspect_flags = format->vk_aspect_mask;
}
/* The selected slice is now the lowest bit in the aspect flags, so clear the others. */
return aspect_flags & -aspect_flags;
}
void d3d12_desc_create_srv(struct d3d12_desc *descriptor,
struct d3d12_device *device, struct d3d12_resource *resource,
const D3D12_SHADER_RESOURCE_VIEW_DESC *desc)
{
struct vkd3d_texture_view_desc vkd3d_desc;
if (!resource)
{
vkd3d_create_null_srv(descriptor, device, desc);
return;
}
if (d3d12_resource_is_buffer(resource))
{
vkd3d_create_buffer_srv(descriptor, device, resource, desc);
return;
}
if (!init_default_texture_view_desc(&vkd3d_desc, resource, desc ? desc->Format : 0))
return;
vkd3d_desc.miplevel_count = VK_REMAINING_MIP_LEVELS;
vkd3d_desc.allowed_swizzle = true;
vkd3d_desc.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
if (desc)
{
if (desc->Shader4ComponentMapping != D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING)
{
TRACE("Component mapping %s for format %#x.\n",
debug_d3d12_shader_component_mapping(desc->Shader4ComponentMapping), desc->Format);
vk_component_mapping_from_d3d12(&vkd3d_desc.components, desc->Shader4ComponentMapping);
}
switch (desc->ViewDimension)
{
case D3D12_SRV_DIMENSION_TEXTURE1D:
vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_1D;
vkd3d_desc.miplevel_idx = desc->u.Texture1D.MostDetailedMip;
vkd3d_desc.miplevel_count = desc->u.Texture1D.MipLevels;
break;
case D3D12_SRV_DIMENSION_TEXTURE2D:
vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D;
vkd3d_desc.miplevel_idx = desc->u.Texture2D.MostDetailedMip;
vkd3d_desc.miplevel_count = desc->u.Texture2D.MipLevels;
if (desc->u.Texture2D.PlaneSlice)
vkd3d_desc.vk_image_aspect = vk_image_aspect_flags_from_d3d12_plane_slice(resource->format,
desc->u.Texture2D.PlaneSlice);
if (desc->u.Texture2D.ResourceMinLODClamp)
FIXME("Unhandled min LOD clamp %.8e.\n", desc->u.Texture2D.ResourceMinLODClamp);
break;
case D3D12_SRV_DIMENSION_TEXTURE2DARRAY:
vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
vkd3d_desc.miplevel_idx = desc->u.Texture2DArray.MostDetailedMip;
vkd3d_desc.miplevel_count = desc->u.Texture2DArray.MipLevels;
vkd3d_desc.layer_idx = desc->u.Texture2DArray.FirstArraySlice;
vkd3d_desc.layer_count = desc->u.Texture2DArray.ArraySize;
if (desc->u.Texture2DArray.PlaneSlice)
vkd3d_desc.vk_image_aspect = vk_image_aspect_flags_from_d3d12_plane_slice(resource->format,
desc->u.Texture2DArray.PlaneSlice);
if (desc->u.Texture2DArray.ResourceMinLODClamp)
FIXME("Unhandled min LOD clamp %.8e.\n", desc->u.Texture2DArray.ResourceMinLODClamp);
vkd3d_texture_view_desc_normalise(&vkd3d_desc, &resource->desc);
break;
case D3D12_SRV_DIMENSION_TEXTURE2DMS:
vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D;
break;
case D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY:
vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
vkd3d_desc.layer_idx = desc->u.Texture2DMSArray.FirstArraySlice;
vkd3d_desc.layer_count = desc->u.Texture2DMSArray.ArraySize;
vkd3d_texture_view_desc_normalise(&vkd3d_desc, &resource->desc);
break;
case D3D12_SRV_DIMENSION_TEXTURE3D:
vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_3D;
vkd3d_desc.miplevel_idx = desc->u.Texture3D.MostDetailedMip;
vkd3d_desc.miplevel_count = desc->u.Texture3D.MipLevels;
if (desc->u.Texture3D.ResourceMinLODClamp)
FIXME("Unhandled min LOD clamp %.8e.\n", desc->u.Texture2D.ResourceMinLODClamp);
break;
case D3D12_SRV_DIMENSION_TEXTURECUBE:
vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_CUBE;
vkd3d_desc.miplevel_idx = desc->u.TextureCube.MostDetailedMip;
vkd3d_desc.miplevel_count = desc->u.TextureCube.MipLevels;
vkd3d_desc.layer_count = 6;
if (desc->u.TextureCube.ResourceMinLODClamp)
FIXME("Unhandled min LOD clamp %.8e.\n", desc->u.TextureCube.ResourceMinLODClamp);
break;
case D3D12_SRV_DIMENSION_TEXTURECUBEARRAY:
vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
vkd3d_desc.miplevel_idx = desc->u.TextureCubeArray.MostDetailedMip;
vkd3d_desc.miplevel_count = desc->u.TextureCubeArray.MipLevels;
vkd3d_desc.layer_idx = desc->u.TextureCubeArray.First2DArrayFace;
vkd3d_desc.layer_count = desc->u.TextureCubeArray.NumCubes;
if (vkd3d_desc.layer_count != UINT_MAX)
vkd3d_desc.layer_count *= 6;
if (desc->u.TextureCubeArray.ResourceMinLODClamp)
FIXME("Unhandled min LOD clamp %.8e.\n", desc->u.TextureCubeArray.ResourceMinLODClamp);
vkd3d_texture_view_desc_normalise(&vkd3d_desc, &resource->desc);
break;
default:
FIXME("Unhandled view dimension %#x.\n", desc->ViewDimension);
}
}
vkd3d_create_texture_view(device, VKD3D_DESCRIPTOR_MAGIC_SRV, resource->u.vk_image, &vkd3d_desc,
&descriptor->s.u.view);
}
static unsigned int vkd3d_view_flags_from_d3d12_buffer_uav_flags(D3D12_BUFFER_UAV_FLAGS flags)
{
if (flags == D3D12_BUFFER_UAV_FLAG_RAW)
return VKD3D_VIEW_RAW_BUFFER;
if (flags)
FIXME("Unhandled buffer UAV flags %#x.\n", flags);
return 0;
}
static void vkd3d_create_null_uav(struct d3d12_desc *descriptor,
struct d3d12_device *device, const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc)
{
struct vkd3d_null_resources *null_resources = &device->null_resources;
struct vkd3d_texture_view_desc vkd3d_desc;
VkImage vk_image;
if (!desc)
{
WARN("View desc is required for NULL view.\n");
return;
}
switch (desc->ViewDimension)
{
case D3D12_UAV_DIMENSION_BUFFER:
if (!device->vk_info.EXT_robustness2)
WARN("Creating NULL buffer UAV %#x.\n", desc->Format);
vkd3d_create_buffer_view(device, VKD3D_DESCRIPTOR_MAGIC_UAV, null_resources->vk_storage_buffer,
vkd3d_get_format(device, DXGI_FORMAT_R32_UINT, false),
0, VKD3D_NULL_BUFFER_SIZE, &descriptor->s.u.view);
return;
case D3D12_UAV_DIMENSION_TEXTURE2D:
vk_image = null_resources->vk_2d_storage_image;
vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D;
break;
case D3D12_UAV_DIMENSION_TEXTURE2DARRAY:
vk_image = null_resources->vk_2d_storage_image;
vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
break;
default:
if (device->vk_info.EXT_robustness2)
{
vk_image = VK_NULL_HANDLE;
/* view_type is not used for Vulkan null descriptors, but make it valid. */
vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D;
break;
}
FIXME("Unhandled view dimension %#x.\n", desc->ViewDimension);
return;
}
if (!device->vk_info.EXT_robustness2)
WARN("Creating NULL UAV %#x.\n", desc->ViewDimension);
vkd3d_desc.format = vkd3d_get_format(device, VKD3D_NULL_VIEW_FORMAT, false);
vkd3d_desc.miplevel_idx = 0;
vkd3d_desc.miplevel_count = 1;
vkd3d_desc.layer_idx = 0;
vkd3d_desc.layer_count = 1;
vkd3d_desc.components.r = VK_COMPONENT_SWIZZLE_R;
vkd3d_desc.components.g = VK_COMPONENT_SWIZZLE_G;
vkd3d_desc.components.b = VK_COMPONENT_SWIZZLE_B;
vkd3d_desc.components.a = VK_COMPONENT_SWIZZLE_A;
vkd3d_desc.allowed_swizzle = false;
vkd3d_desc.usage = VK_IMAGE_USAGE_STORAGE_BIT;
vkd3d_create_texture_view(device, VKD3D_DESCRIPTOR_MAGIC_UAV, vk_image, &vkd3d_desc, &descriptor->s.u.view);
}
static void vkd3d_create_buffer_uav(struct d3d12_desc *descriptor, struct d3d12_device *device,
struct d3d12_resource *resource, struct d3d12_resource *counter_resource,
const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc)
{
struct vkd3d_view *view;
unsigned int flags;
if (!desc)
{
FIXME("Default UAV views not supported.\n");
return;
}
if (desc->ViewDimension != D3D12_UAV_DIMENSION_BUFFER)
{
WARN("Unexpected view dimension %#x.\n", desc->ViewDimension);
return;
}
flags = vkd3d_view_flags_from_d3d12_buffer_uav_flags(desc->u.Buffer.Flags);
if (!vkd3d_create_buffer_view_for_resource(device, VKD3D_DESCRIPTOR_MAGIC_UAV, resource, desc->Format,
desc->u.Buffer.FirstElement, desc->u.Buffer.NumElements,
desc->u.Buffer.StructureByteStride, flags, &view))
return;
if (counter_resource)
{
const struct vkd3d_format *format;
assert(d3d12_resource_is_buffer(counter_resource));
assert(desc->u.Buffer.StructureByteStride);
format = vkd3d_get_format(device, DXGI_FORMAT_R32_UINT, false);
if (!vkd3d_create_vk_buffer_view(device, counter_resource->u.vk_buffer, format,
desc->u.Buffer.CounterOffsetInBytes, sizeof(uint32_t), &view->v.vk_counter_view))
{
WARN("Failed to create counter buffer view.\n");
view->v.vk_counter_view = VK_NULL_HANDLE;
vkd3d_view_decref(view, device);
return;
}
}
descriptor->s.u.view = view;
}
static void vkd3d_create_texture_uav(struct d3d12_desc *descriptor,
struct d3d12_device *device, struct d3d12_resource *resource,
const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc)
{
struct vkd3d_texture_view_desc vkd3d_desc;
if (!init_default_texture_view_desc(&vkd3d_desc, resource, desc ? desc->Format : 0))
return;
vkd3d_desc.usage = VK_IMAGE_USAGE_STORAGE_BIT;
if (vkd3d_format_is_compressed(vkd3d_desc.format))
{
WARN("UAVs cannot be created for compressed formats.\n");
return;
}
if (desc)
{
switch (desc->ViewDimension)
{
case D3D12_UAV_DIMENSION_TEXTURE1D:
vkd3d_desc.miplevel_idx = desc->u.Texture1D.MipSlice;
break;
case D3D12_UAV_DIMENSION_TEXTURE2D:
vkd3d_desc.miplevel_idx = desc->u.Texture2D.MipSlice;
if (desc->u.Texture2D.PlaneSlice)
vkd3d_desc.vk_image_aspect = vk_image_aspect_flags_from_d3d12_plane_slice(resource->format,
desc->u.Texture2D.PlaneSlice);
break;
case D3D12_UAV_DIMENSION_TEXTURE2DARRAY:
vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
vkd3d_desc.miplevel_idx = desc->u.Texture2DArray.MipSlice;
vkd3d_desc.layer_idx = desc->u.Texture2DArray.FirstArraySlice;
vkd3d_desc.layer_count = desc->u.Texture2DArray.ArraySize;
if (desc->u.Texture2DArray.PlaneSlice)
vkd3d_desc.vk_image_aspect = vk_image_aspect_flags_from_d3d12_plane_slice(resource->format,
desc->u.Texture2DArray.PlaneSlice);
vkd3d_texture_view_desc_normalise(&vkd3d_desc, &resource->desc);
break;
case D3D12_UAV_DIMENSION_TEXTURE3D:
vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_3D;
vkd3d_desc.miplevel_idx = desc->u.Texture3D.MipSlice;
if (desc->u.Texture3D.FirstWSlice || (desc->u.Texture3D.WSize != UINT_MAX
&& desc->u.Texture3D.WSize != max(1u,
resource->desc.DepthOrArraySize >> desc->u.Texture3D.MipSlice)))
FIXME("Unhandled depth view %u-%u.\n",
desc->u.Texture3D.FirstWSlice, desc->u.Texture3D.WSize);
break;
default:
FIXME("Unhandled view dimension %#x.\n", desc->ViewDimension);
}
}
vkd3d_create_texture_view(device, VKD3D_DESCRIPTOR_MAGIC_UAV, resource->u.vk_image, &vkd3d_desc,
&descriptor->s.u.view);
}
void d3d12_desc_create_uav(struct d3d12_desc *descriptor, struct d3d12_device *device,
struct d3d12_resource *resource, struct d3d12_resource *counter_resource,
const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc)
{
if (!resource)
{
if (counter_resource)
FIXME("Ignoring counter resource %p.\n", counter_resource);
vkd3d_create_null_uav(descriptor, device, desc);
return;
}
if (d3d12_resource_is_buffer(resource))
{
vkd3d_create_buffer_uav(descriptor, device, resource, counter_resource, desc);
}
else
{
if (counter_resource)
FIXME("Unexpected counter resource for texture view.\n");
vkd3d_create_texture_uav(descriptor, device, resource, desc);
}
}
bool vkd3d_create_raw_buffer_view(struct d3d12_device *device,
D3D12_GPU_VIRTUAL_ADDRESS gpu_address, D3D12_ROOT_PARAMETER_TYPE parameter_type, VkBufferView *vk_buffer_view)
{
const struct vkd3d_format *format;
struct d3d12_resource *resource;
format = vkd3d_get_format(device, DXGI_FORMAT_R32_UINT, false);
if (!gpu_address)
{
if (device->vk_info.EXT_robustness2)
{
*vk_buffer_view = VK_NULL_HANDLE;
return true;
}
WARN("Creating null buffer view.\n");
return vkd3d_create_vk_buffer_view(device, parameter_type == D3D12_ROOT_PARAMETER_TYPE_UAV
? device->null_resources.vk_storage_buffer : device->null_resources.vk_buffer,
format, 0, VK_WHOLE_SIZE, vk_buffer_view);
}
resource = vkd3d_gpu_va_allocator_dereference(&device->gpu_va_allocator, gpu_address);
assert(d3d12_resource_is_buffer(resource));
return vkd3d_create_vk_buffer_view(device, resource->u.vk_buffer, format,
gpu_address - resource->gpu_address, VK_WHOLE_SIZE, vk_buffer_view);
}
/* samplers */
static VkFilter vk_filter_from_d3d12(D3D12_FILTER_TYPE type)
{
switch (type)
{
case D3D12_FILTER_TYPE_POINT:
return VK_FILTER_NEAREST;
case D3D12_FILTER_TYPE_LINEAR:
return VK_FILTER_LINEAR;
default:
FIXME("Unhandled filter type %#x.\n", type);
return VK_FILTER_NEAREST;
}
}
static VkSamplerMipmapMode vk_mipmap_mode_from_d3d12(D3D12_FILTER_TYPE type)
{
switch (type)
{
case D3D12_FILTER_TYPE_POINT:
return VK_SAMPLER_MIPMAP_MODE_NEAREST;
case D3D12_FILTER_TYPE_LINEAR:
return VK_SAMPLER_MIPMAP_MODE_LINEAR;
default:
FIXME("Unhandled filter type %#x.\n", type);
return VK_SAMPLER_MIPMAP_MODE_NEAREST;
}
}
static VkSamplerAddressMode vk_address_mode_from_d3d12(const struct d3d12_device *device,
D3D12_TEXTURE_ADDRESS_MODE mode)
{
switch (mode)
{
case D3D12_TEXTURE_ADDRESS_MODE_WRAP:
return VK_SAMPLER_ADDRESS_MODE_REPEAT;
case D3D12_TEXTURE_ADDRESS_MODE_MIRROR:
return VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT;
case D3D12_TEXTURE_ADDRESS_MODE_CLAMP:
return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
case D3D12_TEXTURE_ADDRESS_MODE_BORDER:
return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
case D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE:
if (device->vk_info.KHR_sampler_mirror_clamp_to_edge)
return VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE;
/* Fall through */
default:
FIXME("Unhandled address mode %#x.\n", mode);
return VK_SAMPLER_ADDRESS_MODE_REPEAT;
}
}
static VkResult d3d12_create_sampler(struct d3d12_device *device, D3D12_FILTER filter,
D3D12_TEXTURE_ADDRESS_MODE address_u, D3D12_TEXTURE_ADDRESS_MODE address_v,
D3D12_TEXTURE_ADDRESS_MODE address_w, float mip_lod_bias, unsigned int max_anisotropy,
D3D12_COMPARISON_FUNC comparison_func, float min_lod, float max_lod,
VkSampler *vk_sampler)
{
const struct vkd3d_vk_device_procs *vk_procs;
struct VkSamplerCreateInfo sampler_desc;
VkResult vr;
vk_procs = &device->vk_procs;
if (D3D12_DECODE_FILTER_REDUCTION(filter) == D3D12_FILTER_REDUCTION_TYPE_MINIMUM
|| D3D12_DECODE_FILTER_REDUCTION(filter) == D3D12_FILTER_REDUCTION_TYPE_MAXIMUM)
FIXME("Min/max reduction mode not supported.\n");
sampler_desc.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
sampler_desc.pNext = NULL;
sampler_desc.flags = 0;
sampler_desc.magFilter = vk_filter_from_d3d12(D3D12_DECODE_MAG_FILTER(filter));
sampler_desc.minFilter = vk_filter_from_d3d12(D3D12_DECODE_MIN_FILTER(filter));
sampler_desc.mipmapMode = vk_mipmap_mode_from_d3d12(D3D12_DECODE_MIP_FILTER(filter));
sampler_desc.addressModeU = vk_address_mode_from_d3d12(device, address_u);
sampler_desc.addressModeV = vk_address_mode_from_d3d12(device, address_v);
sampler_desc.addressModeW = vk_address_mode_from_d3d12(device, address_w);
sampler_desc.mipLodBias = mip_lod_bias;
sampler_desc.anisotropyEnable = D3D12_DECODE_IS_ANISOTROPIC_FILTER(filter);
sampler_desc.maxAnisotropy = max_anisotropy;
sampler_desc.compareEnable = D3D12_DECODE_IS_COMPARISON_FILTER(filter);
sampler_desc.compareOp = sampler_desc.compareEnable ? vk_compare_op_from_d3d12(comparison_func) : 0;
sampler_desc.minLod = min_lod;
sampler_desc.maxLod = max_lod;
sampler_desc.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
sampler_desc.unnormalizedCoordinates = VK_FALSE;
if ((vr = VK_CALL(vkCreateSampler(device->vk_device, &sampler_desc, NULL, vk_sampler))) < 0)
WARN("Failed to create Vulkan sampler, vr %d.\n", vr);
return vr;
}
void d3d12_desc_create_sampler(struct d3d12_desc *sampler,
struct d3d12_device *device, const D3D12_SAMPLER_DESC *desc)
{
struct vkd3d_view *view;
if (!desc)
{
WARN("NULL sampler desc.\n");
return;
}
if (desc->AddressU == D3D12_TEXTURE_ADDRESS_MODE_BORDER
|| desc->AddressV == D3D12_TEXTURE_ADDRESS_MODE_BORDER
|| desc->AddressW == D3D12_TEXTURE_ADDRESS_MODE_BORDER)
FIXME("Ignoring border color {%.8e, %.8e, %.8e, %.8e}.\n",
desc->BorderColor[0], desc->BorderColor[1], desc->BorderColor[2], desc->BorderColor[3]);
if (!(view = vkd3d_view_create(VKD3D_DESCRIPTOR_MAGIC_SAMPLER, VK_DESCRIPTOR_TYPE_SAMPLER,
VKD3D_VIEW_TYPE_SAMPLER, device)))
return;
view->v.u.vk_sampler = VK_NULL_HANDLE;
view->v.format = NULL;
if (d3d12_create_sampler(device, desc->Filter, desc->AddressU,
desc->AddressV, desc->AddressW, desc->MipLODBias, desc->MaxAnisotropy,
desc->ComparisonFunc, desc->MinLOD, desc->MaxLOD, &view->v.u.vk_sampler) < 0)
{
vkd3d_view_decref(view, device);
return;
}
sampler->s.u.view = view;
}
HRESULT vkd3d_create_static_sampler(struct d3d12_device *device,
const D3D12_STATIC_SAMPLER_DESC *desc, VkSampler *vk_sampler)
{
VkResult vr;
if (desc->AddressU == D3D12_TEXTURE_ADDRESS_MODE_BORDER
|| desc->AddressV == D3D12_TEXTURE_ADDRESS_MODE_BORDER
|| desc->AddressW == D3D12_TEXTURE_ADDRESS_MODE_BORDER)
FIXME("Ignoring border %#x.\n", desc->BorderColor);
vr = d3d12_create_sampler(device, desc->Filter, desc->AddressU,
desc->AddressV, desc->AddressW, desc->MipLODBias, desc->MaxAnisotropy,
desc->ComparisonFunc, desc->MinLOD, desc->MaxLOD, vk_sampler);
return hresult_from_vk_result(vr);
}
/* RTVs */
static void d3d12_rtv_desc_destroy(struct d3d12_rtv_desc *rtv, struct d3d12_device *device)
{
if (!rtv->view)
return;
vkd3d_view_decref(rtv->view, device);
memset(rtv, 0, sizeof(*rtv));
}
void d3d12_rtv_desc_create_rtv(struct d3d12_rtv_desc *rtv_desc, struct d3d12_device *device,
struct d3d12_resource *resource, const D3D12_RENDER_TARGET_VIEW_DESC *desc)
{
struct vkd3d_texture_view_desc vkd3d_desc;
struct vkd3d_view *view;
d3d12_rtv_desc_destroy(rtv_desc, device);
if (!resource)
{
FIXME("NULL resource RTV not implemented.\n");
return;
}
if (!init_default_texture_view_desc(&vkd3d_desc, resource, desc ? desc->Format : 0))
return;
vkd3d_desc.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
if (vkd3d_desc.format->vk_aspect_mask != VK_IMAGE_ASPECT_COLOR_BIT)
{
WARN("Trying to create RTV for depth/stencil format %#x.\n", vkd3d_desc.format->dxgi_format);
return;
}
if (desc)
{
switch (desc->ViewDimension)
{
case D3D12_RTV_DIMENSION_TEXTURE2D:
vkd3d_desc.miplevel_idx = desc->u.Texture2D.MipSlice;
if (desc->u.Texture2D.PlaneSlice)
vkd3d_desc.vk_image_aspect = vk_image_aspect_flags_from_d3d12_plane_slice(resource->format,
desc->u.Texture2D.PlaneSlice);
break;
case D3D12_RTV_DIMENSION_TEXTURE2DARRAY:
vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
vkd3d_desc.miplevel_idx = desc->u.Texture2DArray.MipSlice;
vkd3d_desc.layer_idx = desc->u.Texture2DArray.FirstArraySlice;
vkd3d_desc.layer_count = desc->u.Texture2DArray.ArraySize;
if (desc->u.Texture2DArray.PlaneSlice)
vkd3d_desc.vk_image_aspect = vk_image_aspect_flags_from_d3d12_plane_slice(resource->format,
desc->u.Texture2DArray.PlaneSlice);
vkd3d_texture_view_desc_normalise(&vkd3d_desc, &resource->desc);
break;
case D3D12_RTV_DIMENSION_TEXTURE2DMS:
vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D;
break;
case D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY:
vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
vkd3d_desc.layer_idx = desc->u.Texture2DMSArray.FirstArraySlice;
vkd3d_desc.layer_count = desc->u.Texture2DMSArray.ArraySize;
vkd3d_texture_view_desc_normalise(&vkd3d_desc, &resource->desc);
break;
case D3D12_RTV_DIMENSION_TEXTURE3D:
vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
vkd3d_desc.miplevel_idx = desc->u.Texture3D.MipSlice;
vkd3d_desc.layer_idx = desc->u.Texture3D.FirstWSlice;
vkd3d_desc.layer_count = desc->u.Texture3D.WSize;
vkd3d_texture_view_desc_normalise(&vkd3d_desc, &resource->desc);
break;
default:
FIXME("Unhandled view dimension %#x.\n", desc->ViewDimension);
}
}
else if (resource->desc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D)
{
vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
vkd3d_desc.layer_idx = 0;
vkd3d_desc.layer_count = resource->desc.DepthOrArraySize;
}
assert(d3d12_resource_is_texture(resource));
if (!vkd3d_create_texture_view(device, VKD3D_DESCRIPTOR_MAGIC_RTV, resource->u.vk_image, &vkd3d_desc, &view))
return;
rtv_desc->sample_count = vk_samples_from_dxgi_sample_desc(&resource->desc.SampleDesc);
rtv_desc->format = vkd3d_desc.format;
rtv_desc->width = d3d12_resource_desc_get_width(&resource->desc, vkd3d_desc.miplevel_idx);
rtv_desc->height = d3d12_resource_desc_get_height(&resource->desc, vkd3d_desc.miplevel_idx);
rtv_desc->layer_count = vkd3d_desc.layer_count;
rtv_desc->view = view;
rtv_desc->resource = resource;
}
/* DSVs */
static void d3d12_dsv_desc_destroy(struct d3d12_dsv_desc *dsv, struct d3d12_device *device)
{
if (!dsv->view)
return;
vkd3d_view_decref(dsv->view, device);
memset(dsv, 0, sizeof(*dsv));
}
void d3d12_dsv_desc_create_dsv(struct d3d12_dsv_desc *dsv_desc, struct d3d12_device *device,
struct d3d12_resource *resource, const D3D12_DEPTH_STENCIL_VIEW_DESC *desc)
{
struct vkd3d_texture_view_desc vkd3d_desc;
struct vkd3d_view *view;
d3d12_dsv_desc_destroy(dsv_desc, device);
if (!resource)
{
FIXME("NULL resource DSV not implemented.\n");
return;
}
if (resource->desc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D)
{
WARN("Cannot create DSV for 3D texture.\n");
return;
}
if (!init_default_texture_view_desc(&vkd3d_desc, resource, desc ? desc->Format : 0))
return;
vkd3d_desc.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
if (!(vkd3d_desc.format->vk_aspect_mask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)))
{
WARN("Trying to create DSV for format %#x.\n", vkd3d_desc.format->dxgi_format);
return;
}
if (desc)
{
if (desc->Flags)
FIXME("Ignoring flags %#x.\n", desc->Flags);
switch (desc->ViewDimension)
{
case D3D12_DSV_DIMENSION_TEXTURE2D:
vkd3d_desc.miplevel_idx = desc->u.Texture2D.MipSlice;
break;
case D3D12_DSV_DIMENSION_TEXTURE2DARRAY:
vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
vkd3d_desc.miplevel_idx = desc->u.Texture2DArray.MipSlice;
vkd3d_desc.layer_idx = desc->u.Texture2DArray.FirstArraySlice;
vkd3d_desc.layer_count = desc->u.Texture2DArray.ArraySize;
vkd3d_texture_view_desc_normalise(&vkd3d_desc, &resource->desc);
break;
case D3D12_DSV_DIMENSION_TEXTURE2DMS:
vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D;
break;
case D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY:
vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
vkd3d_desc.layer_idx = desc->u.Texture2DMSArray.FirstArraySlice;
vkd3d_desc.layer_count = desc->u.Texture2DMSArray.ArraySize;
vkd3d_texture_view_desc_normalise(&vkd3d_desc, &resource->desc);
break;
default:
FIXME("Unhandled view dimension %#x.\n", desc->ViewDimension);
}
}
assert(d3d12_resource_is_texture(resource));
if (!vkd3d_create_texture_view(device, VKD3D_DESCRIPTOR_MAGIC_DSV, resource->u.vk_image, &vkd3d_desc, &view))
return;
dsv_desc->sample_count = vk_samples_from_dxgi_sample_desc(&resource->desc.SampleDesc);
dsv_desc->format = vkd3d_desc.format;
dsv_desc->width = d3d12_resource_desc_get_width(&resource->desc, vkd3d_desc.miplevel_idx);
dsv_desc->height = d3d12_resource_desc_get_height(&resource->desc, vkd3d_desc.miplevel_idx);
dsv_desc->layer_count = vkd3d_desc.layer_count;
dsv_desc->view = view;
dsv_desc->resource = resource;
}
/* ID3D12DescriptorHeap */
static inline struct d3d12_descriptor_heap *impl_from_ID3D12DescriptorHeap(ID3D12DescriptorHeap *iface)
{
return CONTAINING_RECORD(iface, struct d3d12_descriptor_heap, ID3D12DescriptorHeap_iface);
}
static HRESULT STDMETHODCALLTYPE d3d12_descriptor_heap_QueryInterface(ID3D12DescriptorHeap *iface,
REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D12DescriptorHeap)
|| IsEqualGUID(riid, &IID_ID3D12Pageable)
|| IsEqualGUID(riid, &IID_ID3D12DeviceChild)
|| IsEqualGUID(riid, &IID_ID3D12Object)
|| IsEqualGUID(riid, &IID_IUnknown))
{
ID3D12DescriptorHeap_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d12_descriptor_heap_AddRef(ID3D12DescriptorHeap *iface)
{
struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface);
ULONG refcount = InterlockedIncrement(&heap->refcount);
TRACE("%p increasing refcount to %u.\n", heap, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d12_descriptor_heap_Release(ID3D12DescriptorHeap *iface)
{
struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface);
ULONG refcount = InterlockedDecrement(&heap->refcount);
TRACE("%p decreasing refcount to %u.\n", heap, refcount);
if (!refcount)
{
const struct vkd3d_vk_device_procs *vk_procs;
struct d3d12_device *device = heap->device;
unsigned int i;
vk_procs = &device->vk_procs;
vkd3d_private_store_destroy(&heap->private_store);
switch (heap->desc.Type)
{
case D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV:
case D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER:
{
struct d3d12_desc *descriptors = (struct d3d12_desc *)heap->descriptors;
if (heap->use_vk_heaps)
d3d12_device_remove_descriptor_heap(device, heap);
for (i = 0; i < heap->desc.NumDescriptors; ++i)
{
d3d12_desc_destroy(&descriptors[i], device);
}
break;
}
case D3D12_DESCRIPTOR_HEAP_TYPE_RTV:
{
struct d3d12_rtv_desc *rtvs = (struct d3d12_rtv_desc *)heap->descriptors;
for (i = 0; i < heap->desc.NumDescriptors; ++i)
{
d3d12_rtv_desc_destroy(&rtvs[i], device);
}
break;
}
case D3D12_DESCRIPTOR_HEAP_TYPE_DSV:
{
struct d3d12_dsv_desc *dsvs = (struct d3d12_dsv_desc *)heap->descriptors;
for (i = 0; i < heap->desc.NumDescriptors; ++i)
{
d3d12_dsv_desc_destroy(&dsvs[i], device);
}
break;
}
default:
break;
}
VK_CALL(vkDestroyDescriptorPool(device->vk_device, heap->vk_descriptor_pool, NULL));
vkd3d_mutex_destroy(&heap->vk_sets_mutex);
vkd3d_free(heap);
d3d12_device_release(device);
}
return refcount;
}
static HRESULT STDMETHODCALLTYPE d3d12_descriptor_heap_GetPrivateData(ID3D12DescriptorHeap *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return vkd3d_get_private_data(&heap->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d12_descriptor_heap_SetPrivateData(ID3D12DescriptorHeap *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return vkd3d_set_private_data(&heap->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d12_descriptor_heap_SetPrivateDataInterface(ID3D12DescriptorHeap *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return vkd3d_set_private_data_interface(&heap->private_store, guid, data);
}
static HRESULT STDMETHODCALLTYPE d3d12_descriptor_heap_SetName(ID3D12DescriptorHeap *iface, const WCHAR *name)
{
struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface);
TRACE("iface %p, name %s.\n", iface, debugstr_w(name, heap->device->wchar_size));
return name ? S_OK : E_INVALIDARG;
}
static HRESULT STDMETHODCALLTYPE d3d12_descriptor_heap_GetDevice(ID3D12DescriptorHeap *iface, REFIID iid, void **device)
{
struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface);
TRACE("iface %p, iid %s, device %p.\n", iface, debugstr_guid(iid), device);
return d3d12_device_query_interface(heap->device, iid, device);
}
static D3D12_DESCRIPTOR_HEAP_DESC * STDMETHODCALLTYPE d3d12_descriptor_heap_GetDesc(ID3D12DescriptorHeap *iface,
D3D12_DESCRIPTOR_HEAP_DESC *desc)
{
struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface);
TRACE("iface %p, desc %p.\n", iface, desc);
*desc = heap->desc;
return desc;
}
static D3D12_CPU_DESCRIPTOR_HANDLE * STDMETHODCALLTYPE d3d12_descriptor_heap_GetCPUDescriptorHandleForHeapStart(
ID3D12DescriptorHeap *iface, D3D12_CPU_DESCRIPTOR_HANDLE *descriptor)
{
struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface);
TRACE("iface %p, descriptor %p.\n", iface, descriptor);
descriptor->ptr = (SIZE_T)heap->descriptors;
return descriptor;
}
static D3D12_GPU_DESCRIPTOR_HANDLE * STDMETHODCALLTYPE d3d12_descriptor_heap_GetGPUDescriptorHandleForHeapStart(
ID3D12DescriptorHeap *iface, D3D12_GPU_DESCRIPTOR_HANDLE *descriptor)
{
struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface);
TRACE("iface %p, descriptor %p.\n", iface, descriptor);
if (heap->desc.Flags & D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE)
{
descriptor->ptr = (uint64_t)(intptr_t)heap->descriptors;
}
else
{
WARN("Heap %p is not shader-visible.\n", iface);
descriptor->ptr = 0;
}
return descriptor;
}
static const struct ID3D12DescriptorHeapVtbl d3d12_descriptor_heap_vtbl =
{
/* IUnknown methods */
d3d12_descriptor_heap_QueryInterface,
d3d12_descriptor_heap_AddRef,
d3d12_descriptor_heap_Release,
/* ID3D12Object methods */
d3d12_descriptor_heap_GetPrivateData,
d3d12_descriptor_heap_SetPrivateData,
d3d12_descriptor_heap_SetPrivateDataInterface,
d3d12_descriptor_heap_SetName,
/* ID3D12DeviceChild methods */
d3d12_descriptor_heap_GetDevice,
/* ID3D12DescriptorHeap methods */
d3d12_descriptor_heap_GetDesc,
d3d12_descriptor_heap_GetCPUDescriptorHandleForHeapStart,
d3d12_descriptor_heap_GetGPUDescriptorHandleForHeapStart,
};
const enum vkd3d_vk_descriptor_set_index vk_descriptor_set_index_table[] =
{
VKD3D_SET_INDEX_SAMPLER,
VKD3D_SET_INDEX_COUNT,
VKD3D_SET_INDEX_SAMPLED_IMAGE,
VKD3D_SET_INDEX_STORAGE_IMAGE,
VKD3D_SET_INDEX_UNIFORM_TEXEL_BUFFER,
VKD3D_SET_INDEX_STORAGE_TEXEL_BUFFER,
VKD3D_SET_INDEX_UNIFORM_BUFFER,
};
static HRESULT d3d12_descriptor_heap_create_descriptor_pool(struct d3d12_descriptor_heap *descriptor_heap,
struct d3d12_device *device, const D3D12_DESCRIPTOR_HEAP_DESC *desc)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkDescriptorPoolSize pool_sizes[VKD3D_SET_INDEX_COUNT];
struct VkDescriptorPoolCreateInfo pool_desc;
VkDevice vk_device = device->vk_device;
enum vkd3d_vk_descriptor_set_index set;
VkResult vr;
for (set = 0, pool_desc.poolSizeCount = 0; set < ARRAY_SIZE(device->vk_descriptor_heap_layouts); ++set)
{
if (device->vk_descriptor_heap_layouts[set].applicable_heap_type == desc->Type)
{
pool_sizes[pool_desc.poolSizeCount].type = device->vk_descriptor_heap_layouts[set].type;
pool_sizes[pool_desc.poolSizeCount++].descriptorCount = desc->NumDescriptors;
}
}
pool_desc.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
pool_desc.pNext = NULL;
pool_desc.flags = VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT_EXT;
pool_desc.maxSets = pool_desc.poolSizeCount;
pool_desc.pPoolSizes = pool_sizes;
if ((vr = VK_CALL(vkCreateDescriptorPool(vk_device, &pool_desc, NULL, &descriptor_heap->vk_descriptor_pool))) < 0)
ERR("Failed to create descriptor pool, vr %d.\n", vr);
return hresult_from_vk_result(vr);
}
static HRESULT d3d12_descriptor_heap_create_descriptor_set(struct d3d12_descriptor_heap *descriptor_heap,
struct d3d12_device *device, unsigned int set)
{
struct d3d12_descriptor_heap_vk_set *descriptor_set = &descriptor_heap->vk_descriptor_sets[set];
uint32_t variable_binding_size = descriptor_heap->desc.NumDescriptors;
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkDescriptorSetVariableDescriptorCountAllocateInfoEXT set_size;
VkDescriptorSetAllocateInfo set_desc;
VkResult vr;
set_desc.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
set_desc.pNext = &set_size;
set_desc.descriptorPool = descriptor_heap->vk_descriptor_pool;
set_desc.descriptorSetCount = 1;
set_desc.pSetLayouts = &device->vk_descriptor_heap_layouts[set].vk_set_layout;
set_size.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO_EXT;
set_size.pNext = NULL;
set_size.descriptorSetCount = 1;
set_size.pDescriptorCounts = &variable_binding_size;
if ((vr = VK_CALL(vkAllocateDescriptorSets(device->vk_device, &set_desc, &descriptor_set->vk_set))) >= 0)
{
descriptor_set->vk_type = device->vk_descriptor_heap_layouts[set].type;
return S_OK;
}
ERR("Failed to allocate descriptor set, vr %d.\n", vr);
return hresult_from_vk_result(vr);
}
static HRESULT d3d12_descriptor_heap_vk_descriptor_sets_init(struct d3d12_descriptor_heap *descriptor_heap,
struct d3d12_device *device, const D3D12_DESCRIPTOR_HEAP_DESC *desc)
{
enum vkd3d_vk_descriptor_set_index set;
HRESULT hr;
descriptor_heap->vk_descriptor_pool = VK_NULL_HANDLE;
memset(descriptor_heap->vk_descriptor_sets, 0, sizeof(descriptor_heap->vk_descriptor_sets));
if (!descriptor_heap->use_vk_heaps || (desc->Type != D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV
&& desc->Type != D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER))
return S_OK;
if (FAILED(hr = d3d12_descriptor_heap_create_descriptor_pool(descriptor_heap, device, desc)))
return hr;
for (set = 0; set < ARRAY_SIZE(descriptor_heap->vk_descriptor_sets); ++set)
{
if (device->vk_descriptor_heap_layouts[set].applicable_heap_type == desc->Type
&& FAILED(hr = d3d12_descriptor_heap_create_descriptor_set(descriptor_heap, device, set)))
return hr;
}
return S_OK;
}
static HRESULT d3d12_descriptor_heap_init(struct d3d12_descriptor_heap *descriptor_heap,
struct d3d12_device *device, const D3D12_DESCRIPTOR_HEAP_DESC *desc)
{
HRESULT hr;
descriptor_heap->ID3D12DescriptorHeap_iface.lpVtbl = &d3d12_descriptor_heap_vtbl;
descriptor_heap->refcount = 1;
descriptor_heap->serial_id = InterlockedIncrement64(&object_global_serial_id);
descriptor_heap->desc = *desc;
if (FAILED(hr = vkd3d_private_store_init(&descriptor_heap->private_store)))
return hr;
descriptor_heap->use_vk_heaps = device->use_vk_heaps && (desc->Flags & D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE);
d3d12_descriptor_heap_vk_descriptor_sets_init(descriptor_heap, device, desc);
vkd3d_mutex_init(&descriptor_heap->vk_sets_mutex);
d3d12_device_add_ref(descriptor_heap->device = device);
return S_OK;
}
HRESULT d3d12_descriptor_heap_create(struct d3d12_device *device,
const D3D12_DESCRIPTOR_HEAP_DESC *desc, struct d3d12_descriptor_heap **descriptor_heap)
{
size_t max_descriptor_count, descriptor_size;
struct d3d12_descriptor_heap *object;
struct d3d12_desc *dst;
unsigned int i;
HRESULT hr;
if (!(descriptor_size = d3d12_device_get_descriptor_handle_increment_size(device, desc->Type)))
{
WARN("No descriptor size for descriptor type %#x.\n", desc->Type);
return E_INVALIDARG;
}
if ((desc->Flags & D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE)
&& (desc->Type == D3D12_DESCRIPTOR_HEAP_TYPE_RTV || desc->Type == D3D12_DESCRIPTOR_HEAP_TYPE_DSV))
{
WARN("RTV/DSV descriptor heaps cannot be shader visible.\n");
return E_INVALIDARG;
}
max_descriptor_count = (~(size_t)0 - sizeof(*object)) / descriptor_size;
if (desc->NumDescriptors > max_descriptor_count)
{
WARN("Invalid descriptor count %u (max %zu).\n", desc->NumDescriptors, max_descriptor_count);
return E_OUTOFMEMORY;
}
if (!(object = vkd3d_malloc(offsetof(struct d3d12_descriptor_heap,
descriptors[descriptor_size * desc->NumDescriptors]))))
return E_OUTOFMEMORY;
if (FAILED(hr = d3d12_descriptor_heap_init(object, device, desc)))
{
vkd3d_free(object);
return hr;
}
if (desc->Type == D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV || desc->Type == D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER)
{
dst = (struct d3d12_desc *)object->descriptors;
for (i = 0; i < desc->NumDescriptors; ++i)
{
memset(&dst[i].s, 0, sizeof(dst[i].s));
dst[i].index = i;
dst[i].next = 0;
}
object->dirty_list_head = UINT_MAX;
if (object->use_vk_heaps && FAILED(hr = d3d12_device_add_descriptor_heap(device, object)))
{
vkd3d_free(object);
return hr;
}
}
else
{
memset(object->descriptors, 0, descriptor_size * desc->NumDescriptors);
}
TRACE("Created descriptor heap %p.\n", object);
*descriptor_heap = object;
return S_OK;
}
/* ID3D12QueryHeap */
static inline struct d3d12_query_heap *impl_from_ID3D12QueryHeap(ID3D12QueryHeap *iface)
{
return CONTAINING_RECORD(iface, struct d3d12_query_heap, ID3D12QueryHeap_iface);
}
static HRESULT STDMETHODCALLTYPE d3d12_query_heap_QueryInterface(ID3D12QueryHeap *iface,
REFIID iid, void **out)
{
TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
if (IsEqualGUID(iid, &IID_ID3D12QueryHeap)
|| IsEqualGUID(iid, &IID_ID3D12Pageable)
|| IsEqualGUID(iid, &IID_ID3D12DeviceChild)
|| IsEqualGUID(iid, &IID_ID3D12Object)
|| IsEqualGUID(iid, &IID_IUnknown))
{
ID3D12QueryHeap_AddRef(iface);
*out = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d12_query_heap_AddRef(ID3D12QueryHeap *iface)
{
struct d3d12_query_heap *heap = impl_from_ID3D12QueryHeap(iface);
ULONG refcount = InterlockedIncrement(&heap->refcount);
TRACE("%p increasing refcount to %u.\n", heap, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d12_query_heap_Release(ID3D12QueryHeap *iface)
{
struct d3d12_query_heap *heap = impl_from_ID3D12QueryHeap(iface);
ULONG refcount = InterlockedDecrement(&heap->refcount);
TRACE("%p decreasing refcount to %u.\n", heap, refcount);
if (!refcount)
{
struct d3d12_device *device = heap->device;
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
vkd3d_private_store_destroy(&heap->private_store);
VK_CALL(vkDestroyQueryPool(device->vk_device, heap->vk_query_pool, NULL));
vkd3d_free(heap);
d3d12_device_release(device);
}
return refcount;
}
static HRESULT STDMETHODCALLTYPE d3d12_query_heap_GetPrivateData(ID3D12QueryHeap *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d12_query_heap *heap = impl_from_ID3D12QueryHeap(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return vkd3d_get_private_data(&heap->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d12_query_heap_SetPrivateData(ID3D12QueryHeap *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d12_query_heap *heap = impl_from_ID3D12QueryHeap(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return vkd3d_set_private_data(&heap->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d12_query_heap_SetPrivateDataInterface(ID3D12QueryHeap *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d12_query_heap *heap = impl_from_ID3D12QueryHeap(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return vkd3d_set_private_data_interface(&heap->private_store, guid, data);
}
static HRESULT STDMETHODCALLTYPE d3d12_query_heap_SetName(ID3D12QueryHeap *iface, const WCHAR *name)
{
struct d3d12_query_heap *heap = impl_from_ID3D12QueryHeap(iface);
TRACE("iface %p, name %s.\n", iface, debugstr_w(name, heap->device->wchar_size));
return vkd3d_set_vk_object_name(heap->device, (uint64_t)heap->vk_query_pool,
VK_DEBUG_REPORT_OBJECT_TYPE_QUERY_POOL_EXT, name);
}
static HRESULT STDMETHODCALLTYPE d3d12_query_heap_GetDevice(ID3D12QueryHeap *iface, REFIID iid, void **device)
{
struct d3d12_query_heap *heap = impl_from_ID3D12QueryHeap(iface);
TRACE("iface %p, iid %s, device %p.\n", iface, debugstr_guid(iid), device);
return d3d12_device_query_interface(heap->device, iid, device);
}
static const struct ID3D12QueryHeapVtbl d3d12_query_heap_vtbl =
{
/* IUnknown methods */
d3d12_query_heap_QueryInterface,
d3d12_query_heap_AddRef,
d3d12_query_heap_Release,
/* ID3D12Object methods */
d3d12_query_heap_GetPrivateData,
d3d12_query_heap_SetPrivateData,
d3d12_query_heap_SetPrivateDataInterface,
d3d12_query_heap_SetName,
/* ID3D12DeviceChild methods */
d3d12_query_heap_GetDevice,
};
struct d3d12_query_heap *unsafe_impl_from_ID3D12QueryHeap(ID3D12QueryHeap *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d12_query_heap_vtbl);
return impl_from_ID3D12QueryHeap(iface);
}
HRESULT d3d12_query_heap_create(struct d3d12_device *device, const D3D12_QUERY_HEAP_DESC *desc,
struct d3d12_query_heap **heap)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
struct d3d12_query_heap *object;
VkQueryPoolCreateInfo pool_info;
unsigned int element_count;
VkResult vr;
HRESULT hr;
element_count = DIV_ROUND_UP(desc->Count, sizeof(*object->availability_mask) * CHAR_BIT);
if (!(object = vkd3d_malloc(offsetof(struct d3d12_query_heap, availability_mask[element_count]))))
return E_OUTOFMEMORY;
object->ID3D12QueryHeap_iface.lpVtbl = &d3d12_query_heap_vtbl;
object->refcount = 1;
object->device = device;
memset(object->availability_mask, 0, element_count * sizeof(*object->availability_mask));
pool_info.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
pool_info.pNext = NULL;
pool_info.flags = 0;
pool_info.queryCount = desc->Count;
switch (desc->Type)
{
case D3D12_QUERY_HEAP_TYPE_OCCLUSION:
pool_info.queryType = VK_QUERY_TYPE_OCCLUSION;
pool_info.pipelineStatistics = 0;
break;
case D3D12_QUERY_HEAP_TYPE_TIMESTAMP:
pool_info.queryType = VK_QUERY_TYPE_TIMESTAMP;
pool_info.pipelineStatistics = 0;
break;
case D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS:
pool_info.queryType = VK_QUERY_TYPE_PIPELINE_STATISTICS;
pool_info.pipelineStatistics = VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT
| VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT
| VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT
| VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT
| VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT
| VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT
| VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT
| VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT
| VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT
| VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT
| VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT;
break;
case D3D12_QUERY_HEAP_TYPE_SO_STATISTICS:
if (!device->vk_info.transform_feedback_queries)
{
FIXME("Transform feedback queries are not supported by Vulkan implementation.\n");
vkd3d_free(object);
return E_NOTIMPL;
}
pool_info.queryType = VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT;
pool_info.pipelineStatistics = 0;
break;
default:
WARN("Invalid query heap type %u.\n", desc->Type);
vkd3d_free(object);
return E_INVALIDARG;
}
if (FAILED(hr = vkd3d_private_store_init(&object->private_store)))
{
vkd3d_free(object);
return hr;
}
if ((vr = VK_CALL(vkCreateQueryPool(device->vk_device, &pool_info, NULL, &object->vk_query_pool))) < 0)
{
WARN("Failed to create Vulkan query pool, vr %d.\n", vr);
vkd3d_private_store_destroy(&object->private_store);
vkd3d_free(object);
return hresult_from_vk_result(vr);
}
d3d12_device_add_ref(device);
TRACE("Created query heap %p.\n", object);
*heap = object;
return S_OK;
}
static HRESULT vkd3d_init_null_resources_data(struct vkd3d_null_resources *null_resource,
struct d3d12_device *device)
{
const bool use_sparse_resources = device->vk_info.sparse_properties.residencyNonResidentStrict;
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
static const VkClearColorValue clear_color = {{0}};
VkCommandBufferAllocateInfo command_buffer_info;
VkCommandPool vk_command_pool = VK_NULL_HANDLE;
VkCommandPoolCreateInfo command_pool_info;
VkDevice vk_device = device->vk_device;
VkCommandBufferBeginInfo begin_info;
VkCommandBuffer vk_command_buffer;
VkFence vk_fence = VK_NULL_HANDLE;
VkImageSubresourceRange range;
VkImageMemoryBarrier barrier;
VkFenceCreateInfo fence_info;
struct vkd3d_queue *queue;
VkSubmitInfo submit_info;
VkQueue vk_queue;
VkResult vr;
queue = d3d12_device_get_vkd3d_queue(device, D3D12_COMMAND_LIST_TYPE_DIRECT);
command_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
command_pool_info.pNext = NULL;
command_pool_info.flags = 0;
command_pool_info.queueFamilyIndex = queue->vk_family_index;
if ((vr = VK_CALL(vkCreateCommandPool(vk_device, &command_pool_info, NULL, &vk_command_pool))) < 0)
{
WARN("Failed to create Vulkan command pool, vr %d.\n", vr);
goto done;
}
command_buffer_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
command_buffer_info.pNext = NULL;
command_buffer_info.commandPool = vk_command_pool;
command_buffer_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
command_buffer_info.commandBufferCount = 1;
if ((vr = VK_CALL(vkAllocateCommandBuffers(vk_device, &command_buffer_info, &vk_command_buffer))) < 0)
{
WARN("Failed to allocate Vulkan command buffer, vr %d.\n", vr);
goto done;
}
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
begin_info.pNext = NULL;
begin_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
begin_info.pInheritanceInfo = NULL;
if ((vr = VK_CALL(vkBeginCommandBuffer(vk_command_buffer, &begin_info))) < 0)
{
WARN("Failed to begin command buffer, vr %d.\n", vr);
goto done;
}
/* fill buffer */
VK_CALL(vkCmdFillBuffer(vk_command_buffer, null_resource->vk_buffer, 0, VK_WHOLE_SIZE, 0x00000000));
if (use_sparse_resources)
{
/* transition 2D UAV image */
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.pNext = NULL;
barrier.srcAccessMask = 0;
barrier.dstAccessMask = 0;
barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.image = null_resource->vk_2d_storage_image;
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
barrier.subresourceRange.baseMipLevel = 0;
barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
barrier.subresourceRange.baseArrayLayer = 0;
barrier.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
VK_CALL(vkCmdPipelineBarrier(vk_command_buffer,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0,
0, NULL, 0, NULL, 1, &barrier));
}
else
{
/* fill UAV buffer */
VK_CALL(vkCmdFillBuffer(vk_command_buffer,
null_resource->vk_storage_buffer, 0, VK_WHOLE_SIZE, 0x00000000));
/* clear 2D UAV image */
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.pNext = NULL;
barrier.srcAccessMask = 0;
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.image = null_resource->vk_2d_storage_image;
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
barrier.subresourceRange.baseMipLevel = 0;
barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
barrier.subresourceRange.baseArrayLayer = 0;
barrier.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
VK_CALL(vkCmdPipelineBarrier(vk_command_buffer,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
0, NULL, 0, NULL, 1, &barrier));
range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
range.baseMipLevel = 0;
range.levelCount = 1;
range.baseArrayLayer = 0;
range.layerCount = 1;
VK_CALL(vkCmdClearColorImage(vk_command_buffer,
null_resource->vk_2d_storage_image, VK_IMAGE_LAYOUT_GENERAL, &clear_color, 1, &range));
}
/* transition 2D SRV image */
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.pNext = NULL;
barrier.srcAccessMask = 0;
barrier.dstAccessMask = 0;
barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.image = null_resource->vk_2d_image;
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
barrier.subresourceRange.baseMipLevel = 0;
barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
barrier.subresourceRange.baseArrayLayer = 0;
barrier.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
VK_CALL(vkCmdPipelineBarrier(vk_command_buffer,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0,
0, NULL, 0, NULL, 1, &barrier));
if ((vr = VK_CALL(vkEndCommandBuffer(vk_command_buffer))) < 0)
{
WARN("Failed to end command buffer, vr %d.\n", vr);
goto done;
}
fence_info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fence_info.pNext = NULL;
fence_info.flags = 0;
if ((vr = VK_CALL(vkCreateFence(device->vk_device, &fence_info, NULL, &vk_fence))) < 0)
{
WARN("Failed to create Vulkan fence, vr %d.\n", vr);
goto done;
}
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.pNext = NULL;
submit_info.waitSemaphoreCount = 0;
submit_info.pWaitSemaphores = NULL;
submit_info.pWaitDstStageMask = NULL;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &vk_command_buffer;
submit_info.signalSemaphoreCount = 0;
submit_info.pSignalSemaphores = NULL;
if (!(vk_queue = vkd3d_queue_acquire(queue)))
{
WARN("Failed to acquire queue %p.\n", queue);
goto done;
}
if ((vr = VK_CALL(vkQueueSubmit(vk_queue, 1, &submit_info, vk_fence))) < 0)
ERR("Failed to submit, vr %d.\n", vr);
vkd3d_queue_release(queue);
vr = VK_CALL(vkWaitForFences(device->vk_device, 1, &vk_fence, VK_FALSE, ~(uint64_t)0));
if (vr != VK_SUCCESS)
WARN("Failed to wait for fence, vr %d.\n", vr);
done:
VK_CALL(vkDestroyCommandPool(vk_device, vk_command_pool, NULL));
VK_CALL(vkDestroyFence(vk_device, vk_fence, NULL));
return hresult_from_vk_result(vr);
}
HRESULT vkd3d_init_null_resources(struct vkd3d_null_resources *null_resources,
struct d3d12_device *device)
{
const bool use_sparse_resources = device->vk_info.sparse_properties.residencyNonResidentStrict;
D3D12_HEAP_PROPERTIES heap_properties;
D3D12_RESOURCE_DESC resource_desc;
HRESULT hr;
TRACE("Creating resources for NULL views.\n");
memset(null_resources, 0, sizeof(*null_resources));
if (device->vk_info.EXT_robustness2)
return S_OK;
memset(&heap_properties, 0, sizeof(heap_properties));
heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
/* buffer */
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
resource_desc.Alignment = 0;
resource_desc.Width = VKD3D_NULL_BUFFER_SIZE;
resource_desc.Height = 1;
resource_desc.DepthOrArraySize = 1;
resource_desc.MipLevels = 1;
resource_desc.Format = DXGI_FORMAT_UNKNOWN;
resource_desc.SampleDesc.Count = 1;
resource_desc.SampleDesc.Quality = 0;
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
resource_desc.Flags = D3D12_RESOURCE_FLAG_NONE;
if (FAILED(hr = vkd3d_create_buffer(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
&resource_desc, &null_resources->vk_buffer)))
goto fail;
if (FAILED(hr = vkd3d_allocate_buffer_memory(device, null_resources->vk_buffer,
&heap_properties, D3D12_HEAP_FLAG_NONE, &null_resources->vk_buffer_memory, NULL, NULL)))
goto fail;
/* buffer UAV */
resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
if (FAILED(hr = vkd3d_create_buffer(device, use_sparse_resources ? NULL : &heap_properties, D3D12_HEAP_FLAG_NONE,
&resource_desc, &null_resources->vk_storage_buffer)))
goto fail;
if (!use_sparse_resources && FAILED(hr = vkd3d_allocate_buffer_memory(device, null_resources->vk_storage_buffer,
&heap_properties, D3D12_HEAP_FLAG_NONE, &null_resources->vk_storage_buffer_memory, NULL, NULL)))
goto fail;
/* 2D SRV */
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
resource_desc.Alignment = 0;
resource_desc.Width = 1;
resource_desc.Height = 1;
resource_desc.DepthOrArraySize = 1;
resource_desc.MipLevels = 1;
resource_desc.Format = VKD3D_NULL_VIEW_FORMAT;
resource_desc.SampleDesc.Count = 1;
resource_desc.SampleDesc.Quality = 0;
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
resource_desc.Flags = D3D12_RESOURCE_FLAG_NONE;
if (FAILED(hr = vkd3d_create_image(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
&resource_desc, NULL, &null_resources->vk_2d_image)))
goto fail;
if (FAILED(hr = vkd3d_allocate_image_memory(device, null_resources->vk_2d_image,
&heap_properties, D3D12_HEAP_FLAG_NONE, &null_resources->vk_2d_image_memory, NULL, NULL)))
goto fail;
/* 2D UAV */
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
resource_desc.Alignment = 0;
resource_desc.Width = 1;
resource_desc.Height = 1;
resource_desc.DepthOrArraySize = 1;
resource_desc.MipLevels = 1;
resource_desc.Format = VKD3D_NULL_VIEW_FORMAT;
resource_desc.SampleDesc.Count = 1;
resource_desc.SampleDesc.Quality = 0;
resource_desc.Layout = use_sparse_resources
? D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE : D3D12_TEXTURE_LAYOUT_UNKNOWN;
resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
if (FAILED(hr = vkd3d_create_image(device, use_sparse_resources ? NULL : &heap_properties, D3D12_HEAP_FLAG_NONE,
&resource_desc, NULL, &null_resources->vk_2d_storage_image)))
goto fail;
if (!use_sparse_resources && FAILED(hr = vkd3d_allocate_image_memory(device, null_resources->vk_2d_storage_image,
&heap_properties, D3D12_HEAP_FLAG_NONE, &null_resources->vk_2d_storage_image_memory, NULL, NULL)))
goto fail;
/* set Vulkan object names */
vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_buffer,
VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT, "NULL buffer");
vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_buffer_memory,
VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT, "NULL memory");
vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_storage_buffer,
VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT, "NULL UAV buffer");
vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_2d_image,
VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT, "NULL 2D SRV image");
vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_2d_image_memory,
VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT, "NULL 2D SRV memory");
vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_2d_storage_image,
VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT, "NULL 2D UAV image");
if (!use_sparse_resources)
{
vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_storage_buffer_memory,
VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT, "NULL UAV buffer memory");
vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_2d_storage_image_memory,
VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT, "NULL 2D UAV memory");
}
return vkd3d_init_null_resources_data(null_resources, device);
fail:
ERR("Failed to initialize NULL resources, hr %#x.\n", hr);
vkd3d_destroy_null_resources(null_resources, device);
return hr;
}
void vkd3d_destroy_null_resources(struct vkd3d_null_resources *null_resources,
struct d3d12_device *device)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VK_CALL(vkDestroyBuffer(device->vk_device, null_resources->vk_buffer, NULL));
VK_CALL(vkFreeMemory(device->vk_device, null_resources->vk_buffer_memory, NULL));
VK_CALL(vkDestroyBuffer(device->vk_device, null_resources->vk_storage_buffer, NULL));
VK_CALL(vkFreeMemory(device->vk_device, null_resources->vk_storage_buffer_memory, NULL));
VK_CALL(vkDestroyImage(device->vk_device, null_resources->vk_2d_image, NULL));
VK_CALL(vkFreeMemory(device->vk_device, null_resources->vk_2d_image_memory, NULL));
VK_CALL(vkDestroyImage(device->vk_device, null_resources->vk_2d_storage_image, NULL));
VK_CALL(vkFreeMemory(device->vk_device, null_resources->vk_2d_storage_image_memory, NULL));
memset(null_resources, 0, sizeof(*null_resources));
}