mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
107 lines
1.7 KiB
Plaintext
107 lines
1.7 KiB
Plaintext
[pixel shader]
|
|
uniform float4 x;
|
|
uniform float4 y;
|
|
|
|
float4 main() : sv_target
|
|
{
|
|
return distance(x, y);
|
|
}
|
|
|
|
[test]
|
|
uniform 0 float4 -2.0 3.0 4.0 0.1
|
|
uniform 4 float4 2.0 -1.0 4.0 5.0
|
|
todo(glsl) draw quad
|
|
probe (0, 0) rgba (7.483983, 7.483983, 7.483983, 7.483983) 1
|
|
|
|
[pixel shader]
|
|
uniform int4 x;
|
|
uniform int4 y;
|
|
|
|
float4 main() : sv_target
|
|
{
|
|
return distance(x, y);
|
|
}
|
|
|
|
[pixel shader]
|
|
uniform float4 src0;
|
|
uniform float4 src1;
|
|
|
|
float4 main() : SV_TARGET
|
|
{
|
|
return dst(src0, src1);
|
|
}
|
|
|
|
[test]
|
|
uniform 0 float4 16 32 48 64
|
|
uniform 4 float4 1.0 0.5 0.25 0.125
|
|
todo(glsl) draw quad
|
|
probe (0, 0) rgba (1.0, 16.0, 48.0, 0.125)
|
|
|
|
[pixel shader]
|
|
float4 main() : SV_TARGET
|
|
{
|
|
return dst(int4(1, 2, 3, 4), int4(20, 40, 60, 80));
|
|
}
|
|
|
|
[test]
|
|
todo(sm>=6) draw quad
|
|
probe (0, 0) rgba (1.0, 80.0, 3.0, 80.0)
|
|
|
|
[pixel shader]
|
|
float4 main() : SV_TARGET
|
|
{
|
|
return dst(76.0, 4.0);
|
|
}
|
|
|
|
[test]
|
|
draw quad
|
|
probe (0, 0) rgba (1.0, 304.0, 76.0, 4.0)
|
|
|
|
[pixel shader fail]
|
|
float4 main() : SV_TARGET
|
|
{
|
|
float2 bad_size = 0;
|
|
dst(bad_size, bad_size);
|
|
return float4(1, 2, 3, 4);
|
|
}
|
|
|
|
[pixel shader fail]
|
|
float4 main() : SV_TARGET
|
|
{
|
|
float4x4 bad_size = 0;
|
|
dst(bad_size, bad_size);
|
|
return float4(1, 2, 3, 4);
|
|
}
|
|
|
|
[pixel shader fail]
|
|
float4 main() : SV_TARGET
|
|
{
|
|
float4x1 bad_size = 0;
|
|
dst(bad_size, bad_size);
|
|
return float4(1, 2, 3, 4);
|
|
}
|
|
|
|
[pixel shader fail]
|
|
float4 main() : SV_TARGET
|
|
{
|
|
float1x4 bad_size = 0;
|
|
dst(bad_size, bad_size);
|
|
return float4(1, 2, 3, 4);
|
|
}
|
|
|
|
[pixel shader fail]
|
|
float4 main() : SV_TARGET
|
|
{
|
|
float1x1 bad_size = 0;
|
|
dst(bad_size, bad_size);
|
|
return float4(1, 2, 3, 4);
|
|
}
|
|
|
|
[pixel shader fail]
|
|
float4 main() : SV_TARGET
|
|
{
|
|
float1 bad_size = 0;
|
|
dst(bad_size, bad_size);
|
|
return float4(1, 2, 3, 4);
|
|
}
|