mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-09-13 09:16:14 -07:00
42f07352a0
Otherwise it trips on a few failed assertions in d3d12.c. |
||
---|---|---|
.. | ||
build-crosstest | ||
build-linux | ||
build-mac | ||
build-mingw | ||
build.yml | ||
image.docker | ||
image.yml | ||
patch_moltenvk_icd.sh | ||
README | ||
release.yml | ||
test.yml |
===================== vkd3d testing scripts ===================== These scripts are used by the GitLab CI feature to automatically run the vkd3d tests on each merge request. The CI target image-linux, in the file image.yml, builds a Docker image based on Debian bookworm with all the packages required for testing, and uploads it to the GitLab container registry. The Docker script is in the file image.docker. Most of the dependencies are installed directly from the Debian repositories, with a few exceptions: * widl is compiled from Wine sources, because installing it from the Debian repositories would carry all the rest of Wine and make the Docker image quite larger; * SPIRV-Tools are recompiled from sources, because the packages in Debian do not ship shared objects and are not multiarch-compatible; in order to make the packages multiarch-compatible, the utilities are dropped (they're not used by the CI anyway); * llvmpipe from Mesa 24.0.1 is compiled (in addition to version 22.3.6 available in Debian bookworm), because some Vulkan features required by vkd3d are not available in Mesa 22.3.6. The file build.yml contains the actual testing targets. Currently vkd3d is tested on Linux, on x86-64 and i386, each architecture with two different Vulkan drivers (both from Mesa): llvmpipe (a software implementation) and RADV (a hardware implementation backed by an AMD GPU). vkd3d is also tested on macOS, with an Intel processor, using MoltenVK as the Vulkan driver. The llvmpipe and macOS jobs are currently allowed to fail. Additionally, MinGW is used to build PE binaries for both vkd3d and its crosstests, for both 32 and 64 bit. The PE crosstests are executed on Windows 10 to check that behavior imposed by the tests corresponds to Microsoft's D3D12 implementation. The rendering backend is currently Window's WARP software implementation. The testing logs are available as CI artifacts, as well as the PE modules built by the crosstest and MinGW jobs. Some custom runner configuration is required in order to run the tests on an AMD GPU. Specifically, a runner tagged with `amd-gpu' must be available with the following features: * of course a sufficiently recent AMD GPU must be available to the host; * the host kernel must have the appropriate driver and firmware installed; * the runner must forward the DRI nodes to the guest; this can be configured by adding the line devices = ["/dev/dri"] to the relevant [runners.docker] section in the config.toml file; * the DRI render nodes must be readable and writable by GID 800, either because they belong to that group (e.g. because the group `render', which typically owns those files, has GID 800) or via a FS ACL; such stipulation is needed because in Debian group `render' is created dynamically, therefore has no predictable GID: the use of a fixed GID enables the guest system to be set up so that the user running the tests can access the render nodes. A runner on an Intel macOS system tagged with `mac' must also be available to run the macOS tests. Unfortunately a system like Docker is not available in this case to provide an isolated standard environment for running the tests. All the software required to compile and run the tests will therefore have to be installed directly on the host system. Complete instructions to setup the macOS are currently not available. Finally, a runner tagged with `win10-21h2' must be available and submit jobs to a Windows 10 virtual machine.