mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-12-15 08:03:30 -08:00
38 lines
1.0 KiB
Plaintext
38 lines
1.0 KiB
Plaintext
[input layout]
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0 r32g32-float position
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0 r32-float color 0
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0 r32-float color 1
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0 r32-float texcoord 0
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0 r32-float texcoord 1
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0 r32-float texcoord 2
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0 r32-float texcoord 3
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0 r32-float texcoord 4
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0 r32-float texcoord 5
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0 r32-float texcoord 6
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0 r32-float texcoord 7
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[vb 0]
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-1.0 -1.0 0.5 0.6 0.1 0.2 0.3 0.4 0.05 0.06 0.07 0.08
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-1.0 1.0 0.5 0.6 0.1 0.2 0.3 0.4 0.05 0.06 0.07 0.08
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1.0 -1.0 0.5 0.6 0.1 0.2 0.3 0.4 0.05 0.06 0.07 0.08
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1.0 1.0 0.5 0.6 0.1 0.2 0.3 0.4 0.05 0.06 0.07 0.08
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[vertex shader]
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void main(float4 pos : position, inout float color[2] : color,
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inout float texcoord[8] : texcoord, out float4 out_pos : sv_position)
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{
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out_pos = pos;
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}
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[pixel shader]
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float4 main(float color[2] : color, float texcoord[8] : texcoord) : sv_target
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{
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return float4(texcoord[0], texcoord[1], texcoord[2], texcoord[3])
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+ float4(texcoord[4], texcoord[5], texcoord[6], texcoord[7])
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+ float4(color[0], color[1], 0, 0);
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}
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[test]
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todo(msl & sm>=6) draw triangle strip 4
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probe (0,0) f32(.65, .86, .37, .48) 1
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