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vkd3d/tests/hlsl/clip.shader_test
Shaun Ren 58d02da892 vkd3d-shader/hlsl: Use a bool type for "new_cond" in lower_conditional_block_discard_nz().
This fixes the assertion error

    "sm4_generate_vsir_instr_expr Failed assertion: dst_type->e.numeric.type == HLSL_TYPE_BOOL"

which occurs when compiling the following HLSL shader using the ps_4_0 target profile:

    uniform float4 x;
    uniform bool b;

    float4 main() : SV_Target
    {
        if (!b)
            clip(x.x);
        else
            clip(x.y);

        return x;
    }
2025-11-10 15:51:26 +01:00

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[pixel shader]
uniform float4 x;
float4 main() : sv_target
{
clip(x);
return x;
}
[test]
uniform 0 float4 1 2 3 4
todo(glsl) draw quad
probe (0, 0) f32(1, 2, 3, 4)
uniform 0 float4 9 8 7 6
todo(glsl) draw quad
probe (0, 0) f32(9, 8, 7, 6)
uniform 0 float4 -1 8 7 6
todo(glsl) draw quad
probe (0, 0) f32(9, 8, 7, 6)
uniform 0 float4 9 0 7 6
todo(glsl) draw quad
probe (0, 0) f32(9, 0, 7, 6)
uniform 0 float4 3 -8 3 0
todo(glsl) draw quad
probe (0, 0) f32(9, 0, 7, 6)
uniform 0 float4 3 3 3 -1
todo(glsl) draw quad
probe (0, 0) f32(9, 0, 7, 6)
[pixel shader]
uniform float4 x;
uniform bool b;
float4 main() : SV_Target
{
if (!b)
clip(x.x);
else
clip(x.y);
return x;
}
[test]
uniform 0 float4 1 -2 3 4
if(sm<4) uniform 4 float 0
if(sm>=4) uniform 4 uint 0
todo(glsl) draw quad
probe (0, 0) f32(1, -2, 3, 4)
uniform 0 float4 9 -8 7 6
if(sm<4) uniform 4 float 1
if(sm>=4) uniform 4 uint 1
todo(glsl) draw quad
probe (0, 0) f32(1, -2, 3, 4)
if(sm<4) uniform 4 float 0
if(sm>=4) uniform 4 uint 0
todo(glsl) draw quad
probe (0, 0) f32(9, -8, 7, 6)