mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
57280673e5
The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
16 lines
291 B
Plaintext
16 lines
291 B
Plaintext
[pixel shader]
|
|
uniform float4 color;
|
|
|
|
float4 main() : SV_target
|
|
{
|
|
float4 ret = color;
|
|
ret.zw += float2(0.5, 0.3);
|
|
ret.yx -= float2(0.1, 0.5);
|
|
return ret;
|
|
}
|
|
|
|
[test]
|
|
uniform 0 float4 0.0303 0.08 0.07 0.0202
|
|
todo(sm>=6) draw quad
|
|
probe all rgba (-0.4697, -0.02, 0.57, 0.3202) 2
|