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57280673e5
The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
94 lines
1.3 KiB
Plaintext
94 lines
1.3 KiB
Plaintext
% Test implicit and explicit casts on function output parameters.
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[pixel shader todo]
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uniform float4 f;
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void func(out float4 o)
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{
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o = f;
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}
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float4 main() : sv_target
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{
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int4 x;
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func(x);
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return x;
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}
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[test]
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uniform 0 float4 -1.9 -1.0 2.9 4.0
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todo draw quad
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probe all rgba (-1.0, -1.0, 2.0, 4.0)
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% As above, but cast "x" to float4 first.
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% In SM 6 a cast seems to implicitly promote the type to const,
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% so it fails to match the parameter of func().
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[pixel shader todo fail(sm>=6)]
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uniform float4 f;
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void func(out float4 o)
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{
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o = f;
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}
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float4 main() : sv_target
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{
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int4 x;
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func((float4)x);
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return x;
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}
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[test]
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uniform 0 float4 -1.9 -1.0 2.9 4.0
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todo draw quad
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probe all rgba (-1.0, -1.0, 2.0, 4.0)
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% As above, but declare "x" as float4 and cast it to int4.
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[pixel shader todo fail(sm>=6)]
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uniform float4 f;
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void func(out float4 o)
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{
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o = f;
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}
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float4 main() : sv_target
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{
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float4 x;
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func((int4)x);
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return x;
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}
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[test]
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uniform 0 float4 -1.9 -1.0 2.9 4.0
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todo draw quad
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probe all rgba (-1.0, -1.0, 2.0, 4.0)
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[require]
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shader model >= 4.0
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[pixel shader todo]
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uniform int4 i;
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void func(inout float4 a)
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{
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a += 0.1;
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}
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float4 main() : sv_target
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{
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int4 x = i;
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func(x);
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return x;
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}
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[test]
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uniform 0 int4 -2 0 1 -3000000
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todo draw quad
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probe all rgba (-1.0, 0.0, 1.0, -3000000.0)
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