vkd3d/tests/hlsl/frac.shader_test

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[pixel shader]
uniform float4 f;
float4 main() : sv_target
{
return frac(f);
}
[test]
uniform 0 float4 -1.1 1.6 1.3 0.5
todo(glsl) draw quad
probe all rgba (0.9, 0.6, 0.3, 0.5) 2