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d3ba810c98
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
22 lines
332 B
Plaintext
22 lines
332 B
Plaintext
[pixel shader]
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const float4 f1;
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const uniform float4 f2;
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float4 main() : sv_target
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{
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return f1 + f2;
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}
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float4 0.1 0.2 0.3 0.4
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todo(glsl) draw quad
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probe (0, 0) rgba (1.1, 2.2, 3.3, 4.4)
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[pixel shader fail(sm<6)]
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float4 main() : sv_target
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{
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const float f;
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return 0;
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}
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