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checksum.c
vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
2021-08-11 20:58:24 +02:00
d3dbc.c
vkd3d-shader/sm4: Use the instruction array interface in compile_dxbc_tpf().
2023-01-24 18:11:14 +01:00
dxbc.c
vkd3d-shader/sm4: Use the instruction array interface in compile_dxbc_tpf().
2023-01-24 18:11:14 +01:00
glsl.c
vkd3d-shader/glsl: Use the instruction array interface in vkd3d_glsl_generator_generate().
2023-01-24 18:11:13 +01:00
hlsl_codegen.c
vkd3d-shader/hlsl: Add a hlsl_cleanup_semantic() helper.
2023-02-07 22:15:06 +01:00
hlsl_constant_ops.c
vkd3d-shader/hlsl: Add some swizzle manipulation definitions.
2023-01-24 18:10:39 +01:00
hlsl_sm1.c
vkd3d-shader/hlsl: Support dot() for SM1.
2023-02-02 20:51:12 +01:00
hlsl_sm4.c
vkd3d-shader/hlsl: Emit a hlsl_fixme() for HLSL_IR_CALL instructions.
2023-01-31 22:27:00 +01:00
hlsl.c
vkd3d-shader/hlsl: Put synthetic variables into a dummy scope.
2023-02-07 22:15:06 +01:00
hlsl.h
vkd3d-shader/hlsl: Put synthetic variables into a dummy scope.
2023-02-07 22:15:06 +01:00
hlsl.l
vkd3d-shader/hlsl: Parse UAV types.
2022-10-19 21:59:55 +02:00
hlsl.y
vkd3d-shader/hlsl: Add a hlsl_cleanup_semantic() helper.
2023-02-07 22:15:06 +01:00
libvkd3d-shader.pc.in
build: Build libvkd3d-shader as public library.
2018-11-02 11:19:00 +01:00
preproc.h
build: Make the default symbol visibility "hidden".
2021-08-09 21:43:22 +02:00
preproc.l
vkd3d-shader/preproc: Don't add additional spaces after whitespace tokens.
2022-03-31 21:24:56 +02:00
preproc.y
vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals.
2022-05-12 19:33:56 +02:00
sm4.h
vkd3d-shader/sm4: Recognise the msad opcode.
2022-03-14 18:31:08 +01:00
spirv.c
vkd3d-shader/spirv: Introduce an option to control whether point size is written.
2023-02-02 20:51:18 +01:00
trace.c
vkd3d-shader/trace: Use the instruction array interface in vkd3d_dxbc_binary_to_text().
2023-01-24 18:11:10 +01:00
vkd3d_shader_main.c
vkd3d-shader/spirv: Pass a parser pointer to spirv_compiler_generate_spirv().
2023-01-24 18:11:16 +01:00
vkd3d_shader_private.h
vkd3d-shader/spirv: Pass a parser pointer to spirv_compiler_generate_spirv().
2023-01-24 18:11:16 +01:00
vkd3d_shader.map
vkd3d-shader: Allow writing log output via a custom callback.
2022-06-07 19:38:49 +02:00