vkd3d/tests/shader_runner.c
2024-09-11 14:53:33 +02:00

2380 lines
77 KiB
C

/*
* Copyright 2020-2021 Zebediah Figura for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
/*
* This application contains code derived from piglit, the license for which
* follows:
*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifdef __MINGW32__
# define _HRESULT_DEFINED
typedef int HRESULT;
#else
# define WIDL_C_INLINE_WRAPPERS
#endif
#define COBJMACROS
#define CONST_VTABLE
#include "config.h"
#include <ctype.h>
#include <errno.h>
#include <stdbool.h>
#include <stdio.h>
#include <string.h>
#include "vkd3d_windows.h"
#include "vkd3d_d3dcommon.h"
#include "vkd3d_d3dcompiler.h"
#include "vkd3d_test.h"
#include "shader_runner.h"
#include "dxcompiler.h"
struct test_options test_options = {0};
#ifdef VKD3D_CROSSTEST
static const char HLSL_COMPILER[] = "d3dcompiler47.dll";
#else
static const char HLSL_COMPILER[] = "vkd3d-shader";
#endif
static const char *const model_strings[] =
{
[SHADER_MODEL_2_0] = "2.0",
[SHADER_MODEL_3_0] = "3.0",
[SHADER_MODEL_4_0] = "4.0",
[SHADER_MODEL_4_1] = "4.1",
[SHADER_MODEL_5_0] = "5.0",
[SHADER_MODEL_5_1] = "5.1",
[SHADER_MODEL_6_0] = "6.0",
};
void fatal_error(const char *format, ...)
{
va_list args;
va_start(args, format);
vfprintf(stderr, format, args);
va_end(args);
exit(1);
}
enum parse_state
{
STATE_NONE,
STATE_INPUT_LAYOUT,
STATE_PREPROC,
STATE_PREPROC_INVALID,
STATE_REQUIRE,
STATE_RESOURCE,
STATE_SAMPLER,
STATE_SHADER_COMPUTE,
STATE_SHADER_COMPUTE_TODO,
STATE_SHADER_PIXEL,
STATE_SHADER_PIXEL_TODO,
STATE_SHADER_VERTEX,
STATE_SHADER_VERTEX_TODO,
STATE_SHADER_EFFECT,
STATE_SHADER_EFFECT_TODO,
STATE_SHADER_HULL,
STATE_SHADER_HULL_TODO,
STATE_SHADER_DOMAIN,
STATE_SHADER_DOMAIN_TODO,
STATE_SHADER_GEOMETRY,
STATE_SHADER_GEOMETRY_TODO,
STATE_TEST,
};
static bool match_tag(struct shader_runner *runner, const char *tag)
{
for (size_t i = 0; i < runner->caps->tag_count; ++i)
{
if (!strcmp(tag, runner->caps->tags[i]))
return true;
}
return false;
}
static bool check_qualifier_args_conjunction(struct shader_runner *runner, const char *line, const char **const rest)
{
bool holds = true;
unsigned int i;
static const struct
{
const char *text;
enum shader_model sm_min, sm_max;
bool tag;
}
valid_args[] =
{
{"sm>=4", SHADER_MODEL_4_0, SHADER_MODEL_6_0},
{"sm>=6", SHADER_MODEL_6_0, SHADER_MODEL_6_0},
{"sm<4", SHADER_MODEL_2_0, SHADER_MODEL_4_0 - 1},
{"sm<6", SHADER_MODEL_2_0, SHADER_MODEL_6_0 - 1},
{"glsl", 0, 0, true},
{"d3d12", 0, 0, true},
};
while (*line != ')' && *line != '|')
{
bool match = false;
while (isspace(*line))
++line;
for (i = 0; i < ARRAY_SIZE(valid_args); ++i)
{
const char *option_text = valid_args[i].text;
size_t option_len = strlen(option_text);
if (strncmp(line, option_text, option_len))
continue;
match = true;
line += option_len;
if (valid_args[i].tag)
holds = match_tag(runner, option_text);
else if (runner->minimum_shader_model < valid_args[i].sm_min
|| runner->minimum_shader_model > valid_args[i].sm_max)
holds = false;
break;
}
while (isspace(*line))
++line;
if (match && *line == '&')
{
++line;
}
else if (*line != ')' && *line != '|')
{
fatal_error("Invalid qualifier argument '%s'.\n", line);
}
}
assert(*line == ')' || *line == '|');
if (rest)
*rest = line;
return holds;
}
static bool check_qualifier_args(struct shader_runner *runner, const char *line, const char **const rest)
{
bool first = true;
bool holds = false;
assert(*line == '(');
++line;
while (*line != ')')
{
if (!first && *line == '|')
++line;
first = false;
holds = check_qualifier_args_conjunction(runner, line, &line) || holds;
}
assert(*line == ')');
if (rest)
*rest = line + 1;
return holds;
}
static bool match_string_generic(struct shader_runner *runner, const char *line, const char *token,
const char **const rest, bool exclude_bracket, bool allow_qualifier_args)
{
size_t len = strlen(token);
bool holds = true;
while (isspace(*line) || (exclude_bracket && *line == ']'))
++line;
if (strncmp(line, token, len) || !(isspace(line[len]) || line[len] == '('
|| (exclude_bracket && line[len] == ']')))
return false;
line += len;
if (allow_qualifier_args && *line == '(')
holds = check_qualifier_args(runner, line, &line);
if (rest)
{
*rest = line;
while (isspace(**rest))
++*rest;
}
return holds;
}
static bool match_string_with_args(struct shader_runner *runner,
const char *line, const char *token, const char **const rest)
{
return match_string_generic(runner, line, token, rest, false, true);
}
static bool match_string(const char *line, const char *token, const char **const rest)
{
return match_string_generic(NULL, line, token, rest, false, false);
}
static bool match_directive_substring_with_args(struct shader_runner *runner,
const char *line, const char *token, const char **const rest)
{
return match_string_generic(runner, line, token, rest, true, true);
}
static bool match_directive_substring(const char *line, const char *token, const char **const rest)
{
return match_string_generic(NULL, line, token, rest, true, false);
}
static const char *close_parentheses(const char *line)
{
while (isspace(*line))
++line;
if (*line != ')')
fatal_error("Malformed probe arguments '%s'.\n", line);
return line;
}
static DXGI_FORMAT parse_format(const char *line, enum texture_data_type *data_type, unsigned int *texel_size,
bool *is_shadow, const char **rest)
{
static const struct
{
const char *string;
enum texture_data_type data_type;
unsigned int texel_size;
DXGI_FORMAT format;
bool is_shadow;
}
formats[] =
{
{"r32g32b32a32-float", TEXTURE_DATA_FLOAT, 16, DXGI_FORMAT_R32G32B32A32_FLOAT},
{"r32g32b32a32-sint", TEXTURE_DATA_SINT, 16, DXGI_FORMAT_R32G32B32A32_SINT},
{"r32g32b32a32-uint", TEXTURE_DATA_UINT, 16, DXGI_FORMAT_R32G32B32A32_UINT},
{"r32g32-float", TEXTURE_DATA_FLOAT, 8, DXGI_FORMAT_R32G32_FLOAT},
{"r32g32-sint", TEXTURE_DATA_SINT, 8, DXGI_FORMAT_R32G32_SINT},
{"r32g32-uint", TEXTURE_DATA_UINT, 8, DXGI_FORMAT_R32G32_UINT},
{"r32-float-shadow", TEXTURE_DATA_FLOAT, 4, DXGI_FORMAT_R32_FLOAT, true},
{"r32-float", TEXTURE_DATA_FLOAT, 4, DXGI_FORMAT_R32_FLOAT},
{"r32-sint", TEXTURE_DATA_SINT, 4, DXGI_FORMAT_R32_SINT},
{"r32-uint", TEXTURE_DATA_UINT, 4, DXGI_FORMAT_R32_UINT},
{"r32-typeless", TEXTURE_DATA_UINT, 4, DXGI_FORMAT_R32_TYPELESS},
{"unknown", TEXTURE_DATA_UINT, 0, DXGI_FORMAT_UNKNOWN},
};
unsigned int i;
for (i = 0; i < ARRAY_SIZE(formats); ++i)
{
if (match_string(line, formats[i].string, rest))
{
if (data_type)
*data_type = formats[i].data_type;
if (texel_size)
*texel_size = formats[i].texel_size;
if (is_shadow)
*is_shadow = formats[i].is_shadow;
return formats[i].format;
}
}
fatal_error("Unknown format '%s'.\n", line);
}
static void parse_require_directive(struct shader_runner *runner, const char *line)
{
bool less_than = false;
unsigned int i;
if (match_string(line, "shader model >=", &line)
|| (less_than = match_string(line, "shader model <", &line)))
{
for (i = 0; i < ARRAY_SIZE(model_strings); ++i)
{
if (match_string(line, model_strings[i], &line))
{
if (less_than)
{
if (!i)
fatal_error("Shader model < '%s' is invalid.\n", line);
runner->maximum_shader_model = min(runner->maximum_shader_model, i - 1);
}
else
{
runner->minimum_shader_model = max(runner->minimum_shader_model, i);
}
return;
}
}
fatal_error("Unknown shader model '%s'.\n", line);
}
else if (match_string(line, "options:", &line))
{
static const struct option
{
unsigned int option;
const char *name;
}
options[] =
{
{ 0, "none" },
{ D3DCOMPILE_PACK_MATRIX_ROW_MAJOR, "row-major" },
{ D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR, "column-major" },
{ D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY, "backcompat" },
{ D3DCOMPILE_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES, "unbounded-descriptor-arrays" },
};
runner->compile_options = 0;
for (i = 0; i < ARRAY_SIZE(options); ++i)
{
if (match_string(line, options[i].name, &line))
runner->compile_options |= options[i].option;
}
}
else if (match_string(line, "format", &line))
{
DXGI_FORMAT format = parse_format(line, NULL, NULL, NULL, &line);
while (line[0] != '\0')
{
if (match_string(line, "uav-load", &line))
runner->require_format_caps[format] |= FORMAT_CAP_UAV_LOAD;
else
fatal_error("Unknown format cap '%s'.\n", line);
}
}
else if (match_string(line, "float64", &line))
{
runner->require_float64 = true;
}
else if (match_string(line, "int64", &line))
{
runner->require_int64 = true;
}
else if (match_string(line, "rov", &line))
{
runner->require_rov = true;
}
else if (match_string(line, "wave ops", &line))
{
runner->require_wave_ops = true;
}
else if (match_string(line, "depth-bounds", &line))
{
runner->require_depth_bounds = true;
}
else
{
fatal_error("Unknown require directive '%s'.\n", line);
}
}
static D3D12_COMPARISON_FUNC parse_comparison_func(const char *line, const char **rest)
{
static const struct
{
const char *string;
D3D12_COMPARISON_FUNC func;
}
funcs[] =
{
{"less equal", D3D12_COMPARISON_FUNC_LESS_EQUAL},
{"not equal", D3D12_COMPARISON_FUNC_NOT_EQUAL},
{"greater equal", D3D12_COMPARISON_FUNC_GREATER_EQUAL},
{"never", D3D12_COMPARISON_FUNC_NEVER},
{"less", D3D12_COMPARISON_FUNC_LESS},
{"equal", D3D12_COMPARISON_FUNC_EQUAL},
{"greater", D3D12_COMPARISON_FUNC_GREATER},
{"always", D3D12_COMPARISON_FUNC_ALWAYS},
};
unsigned int i;
for (i = 0; i < ARRAY_SIZE(funcs); ++i)
{
if (match_string(line, funcs[i].string, rest))
return funcs[i].func;
}
fatal_error("Unknown comparison func '%s'.\n", line);
}
static D3D12_TEXTURE_ADDRESS_MODE parse_sampler_address_mode(const char *line, const char **rest)
{
if (match_string(line, "border", rest))
return D3D12_TEXTURE_ADDRESS_MODE_BORDER;
if (match_string(line, "clamp", rest))
return D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
if (match_string(line, "mirror_once", rest))
return D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE;
if (match_string(line, "mirror", rest))
return D3D12_TEXTURE_ADDRESS_MODE_MIRROR;
if (match_string(line, "wrap", rest))
return D3D12_TEXTURE_ADDRESS_MODE_WRAP;
fatal_error("Unknown sampler address mode '%s'.\n", line);
}
static void parse_sampler_directive(struct sampler *sampler, const char *line)
{
if (match_string(line, "address", &line))
{
sampler->u_address = parse_sampler_address_mode(line, &line);
sampler->v_address = parse_sampler_address_mode(line, &line);
sampler->w_address = parse_sampler_address_mode(line, &line);
}
else if (match_string(line, "filter", &line))
{
static const struct
{
const char *string;
D3D12_FILTER filter;
}
filters[] =
{
{"point point point", D3D12_FILTER_MIN_MAG_MIP_POINT},
{"point point linear", D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR},
{"point linear point", D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT},
{"point linear linear", D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR},
{"linear point point", D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT},
{"linear point linear", D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR},
{"linear linear point", D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT},
{"linear linear linear", D3D12_FILTER_MIN_MAG_MIP_LINEAR},
};
unsigned int i;
for (i = 0; i < ARRAY_SIZE(filters); ++i)
{
if (match_string(line, filters[i].string, &line))
{
sampler->filter = filters[i].filter;
if (sampler->func)
sampler->filter |= D3D12_FILTER_REDUCTION_TYPE_COMPARISON << D3D12_FILTER_REDUCTION_TYPE_SHIFT;
return;
}
}
fatal_error("Unknown sampler filter '%s'.\n", line);
}
else if (match_string(line, "comparison", &line))
{
sampler->filter |= D3D12_FILTER_REDUCTION_TYPE_COMPARISON << D3D12_FILTER_REDUCTION_TYPE_SHIFT;
sampler->func = parse_comparison_func(line, &line);
return;
}
else
{
fatal_error("Unknown sampler directive '%s'.\n", line);
}
}
static void parse_resource_directive(struct resource_params *resource, const char *line)
{
if (match_string(line, "format", &line))
{
resource->desc.format = parse_format(line, &resource->data_type,
&resource->desc.texel_size, &resource->is_shadow, &line);
assert_that(!resource->explicit_format, "Resource format already specified.\n");
resource->explicit_format = true;
}
else if (match_string(line, "stride", &line))
{
if (sscanf(line, "%u", &resource->stride) < 1)
fatal_error("Malformed texture stride '%s'.\n", line);
resource->desc.texel_size = resource->stride;
resource->desc.format = DXGI_FORMAT_UNKNOWN;
assert_that(!resource->explicit_format, "Resource format already specified.\n");
resource->explicit_format = true;
}
else if (match_string(line, "size", &line))
{
if (sscanf(line, "( buffer , %u ) ", &resource->desc.width) == 1)
{
resource->desc.dimension = RESOURCE_DIMENSION_BUFFER;
resource->desc.height = 1;
}
else if (sscanf(line, "( raw_buffer , %u ) ", &resource->desc.width) == 1)
{
resource->desc.dimension = RESOURCE_DIMENSION_BUFFER;
resource->desc.height = 1;
resource->is_raw = true;
}
else if (sscanf(line, "( counter_buffer , %u ) ", &resource->desc.width) == 1)
{
resource->desc.dimension = RESOURCE_DIMENSION_BUFFER;
resource->desc.height = 1;
resource->is_uav_counter = true;
resource->stride = sizeof(uint32_t);
resource->desc.texel_size = resource->stride;
resource->desc.format = DXGI_FORMAT_UNKNOWN;
assert_that(!resource->explicit_format, "Resource format already specified.\n");
resource->explicit_format = true;
}
else if (sscanf(line, "( 2d , %u , %u ) ", &resource->desc.width, &resource->desc.height) == 2)
{
resource->desc.dimension = RESOURCE_DIMENSION_2D;
}
else if (sscanf(line, "( 2dms , %u , %u , %u ) ",
&resource->desc.sample_count, &resource->desc.width, &resource->desc.height) == 3)
{
resource->desc.dimension = RESOURCE_DIMENSION_2D;
}
else
{
fatal_error("Malformed resource size '%s'.\n", line);
}
}
else if (match_string(line, "levels", &line))
{
char *rest;
resource->desc.level_count = strtoul(line, &rest, 10);
if (rest == line)
fatal_error("Malformed texture directive '%s'.\n", line);
}
else
{
union
{
float f;
int32_t i;
uint32_t u;
} u;
char *rest;
u.u = 0;
for (;;)
{
switch (resource->data_type)
{
case TEXTURE_DATA_FLOAT:
u.f = strtof(line, &rest);
break;
case TEXTURE_DATA_SINT:
u.i = strtol(line, &rest, 0);
break;
case TEXTURE_DATA_UINT:
u.u = strtoul(line, &rest, 0);
break;
}
if (rest == line)
break;
vkd3d_array_reserve((void **)&resource->data, &resource->data_capacity, resource->data_size + sizeof(u), 1);
memcpy(resource->data + resource->data_size, &u, sizeof(u));
resource->data_size += sizeof(u);
line = rest;
}
}
}
static void parse_input_layout_directive(struct shader_runner *runner, const char *line)
{
struct input_element *element;
const char *rest;
vkd3d_array_reserve((void **)&runner->input_elements, &runner->input_element_capacity,
runner->input_element_count + 1, sizeof(*runner->input_elements));
element = &runner->input_elements[runner->input_element_count++];
element->slot = strtoul(line, (char **)&rest, 10);
if (rest == line)
fatal_error("Malformed input layout directive '%s'.\n", line);
line = rest;
element->format = parse_format(line, NULL, &element->texel_size, NULL, &line);
if (!(rest = strpbrk(line, " \n")))
rest = line + strlen(line);
element->name = malloc(rest - line + 1);
memcpy(element->name, line, rest - line);
element->name[rest - line] = 0;
line = rest;
element->index = strtoul(line, (char **)&rest, 10);
if (rest == line)
element->index = 0;
}
void init_resource(struct resource *resource, const struct resource_params *params)
{
resource->desc = params->desc;
}
struct resource *shader_runner_get_resource(struct shader_runner *runner, enum resource_type type, unsigned int slot)
{
struct resource *resource;
size_t i;
for (i = 0; i < runner->resource_count; ++i)
{
resource = runner->resources[i];
if (resource->desc.type == type && resource->desc.slot == slot)
return resource;
}
return NULL;
}
static void set_resource(struct shader_runner *runner, const struct resource_params *params)
{
struct resource *resource;
size_t i;
if (!(resource = runner->ops->create_resource(runner, params)))
{
if (!bitmap_is_set(runner->failed_resources[params->desc.type], params->desc.slot))
{
++runner->failed_resource_count;
bitmap_set(runner->failed_resources[params->desc.type], params->desc.slot);
}
return;
}
if (bitmap_is_set(runner->failed_resources[params->desc.type], params->desc.slot))
{
assert(runner->failed_resource_count);
--runner->failed_resource_count;
bitmap_clear(runner->failed_resources[params->desc.type], params->desc.slot);
}
for (i = 0; i < runner->resource_count; ++i)
{
if (runner->resources[i]->desc.slot == resource->desc.slot
&& runner->resources[i]->desc.type == resource->desc.type)
{
runner->ops->destroy_resource(runner, runner->resources[i]);
runner->resources[i] = resource;
return;
}
}
if (runner->resource_count == MAX_RESOURCES)
fatal_error("Too many resources declared.\n");
runner->resources[runner->resource_count++] = resource;
}
static void set_default_target(struct shader_runner *runner)
{
struct resource_params params = {0};
if (shader_runner_get_resource(runner, RESOURCE_TYPE_RENDER_TARGET, 0)
|| shader_runner_get_resource(runner, RESOURCE_TYPE_DEPTH_STENCIL, 0))
return;
params.desc.slot = 0;
params.desc.type = RESOURCE_TYPE_RENDER_TARGET;
params.desc.dimension = RESOURCE_DIMENSION_2D;
params.desc.format = DXGI_FORMAT_R32G32B32A32_FLOAT;
params.data_type = TEXTURE_DATA_FLOAT;
params.desc.texel_size = 16;
params.desc.width = RENDER_TARGET_WIDTH;
params.desc.height = RENDER_TARGET_HEIGHT;
params.desc.level_count = 1;
set_resource(runner, &params);
}
static void set_uniforms(struct shader_runner *runner, size_t offset, size_t count, const void *uniforms)
{
size_t initial_count = runner->uniform_count;
runner->uniform_count = align(max(runner->uniform_count, offset + count), 4);
vkd3d_array_reserve((void **)&runner->uniforms, &runner->uniform_capacity,
runner->uniform_count, sizeof(*runner->uniforms));
memset(runner->uniforms + initial_count, 127,
(runner->uniform_count - initial_count) * sizeof(*runner->uniforms));
memcpy(runner->uniforms + offset, uniforms, count * sizeof(*runner->uniforms));
}
static void read_int(const char **line, int *i, bool is_uniform)
{
char *rest;
long val;
errno = 0;
val = strtol(*line, &rest, 0);
if (errno != 0 || (is_uniform && *rest != '\0' && !isspace((unsigned char)*rest)))
fatal_error("Malformed int constant '%s'.\n", *line);
*i = val;
if (*i != val)
fatal_error("Out of range int constant '%.*s'.\n", (int)(rest - *line), *line);
*line = rest + (!is_uniform && *rest == ',');
}
static void read_uint(const char **line, unsigned int *u, bool is_uniform)
{
char *rest;
unsigned long val;
errno = 0;
val = strtoul(*line, &rest, 0);
if (errno != 0 || (is_uniform && *rest != '\0' && !isspace((unsigned char)*rest)))
fatal_error("Malformed uint constant '%s'.\n", *line);
*u = val;
if (*u != val)
fatal_error("Out of range uint constant '%.*s'.\n", (int)(rest - *line), *line);
*line = rest + (!is_uniform && *rest == ',');
}
static void read_int4(const char **line, struct ivec4 *v, bool is_uniform)
{
read_int(line, &v->x, is_uniform);
read_int(line, &v->y, is_uniform);
read_int(line, &v->z, is_uniform);
read_int(line, &v->w, is_uniform);
}
static void read_uint4(const char **line, struct uvec4 *v, bool is_uniform)
{
read_uint(line, &v->x, is_uniform);
read_uint(line, &v->y, is_uniform);
read_uint(line, &v->z, is_uniform);
read_uint(line, &v->w, is_uniform);
}
static void read_int64(const char **line, int64_t *i, bool is_uniform)
{
char *rest;
int64_t val;
errno = 0;
val = strtoll(*line, &rest, 0);
if (errno != 0 || (is_uniform && *rest != '\0' && !isspace((unsigned char)*rest)))
fatal_error("Malformed int64 constant '%s'.\n", *line);
*i = val;
*line = rest + (!is_uniform && *rest == ',');
}
static void read_uint64(const char **line, uint64_t *u, bool is_uniform)
{
char *rest;
uint64_t val;
errno = 0;
val = strtoull(*line, &rest, 0);
if (errno != 0 || (is_uniform && *rest != '\0' && !isspace((unsigned char)*rest)))
fatal_error("Malformed uint64 constant '%s'.\n", *line);
*u = val;
*line = rest + (!is_uniform && *rest == ',');
}
static void read_int64_t2(const char **line, struct i64vec2 *v)
{
read_int64(line, &v->x, true);
read_int64(line, &v->y, true);
}
static void read_uint64_t2(const char **line, struct u64vec2 *v)
{
read_uint64(line, &v->x, true);
read_uint64(line, &v->y, true);
}
static void parse_test_directive(struct shader_runner *runner, const char *line)
{
bool skip_directive = false;
const char *line_ini;
bool match = true;
char *rest;
int ret;
runner->is_todo = false;
while (match)
{
match = false;
if (match_string_with_args(runner, line, "todo", &line))
{
runner->is_todo = true;
match = true;
}
line_ini = line;
if (match_string_with_args(runner, line, "if", &line))
{
match = true;
}
else if (line != line_ini)
{
/* Matched "if" but for other shader models. */
skip_directive = true;
match = true;
}
}
if (skip_directive)
{
const char *new_line;
if ((new_line = strchr(line, '\n')))
line = new_line + 1;
else
line += strlen(line);
return;
}
if (match_string(line, "dispatch", &line))
{
unsigned int x, y, z;
ret = sscanf(line, "%u %u %u", &x, &y, &z);
if (ret < 3)
fatal_error("Malformed dispatch arguments '%s'.\n", line);
runner->last_render_failed = !runner->ops->dispatch(runner, x, y, z);
}
else if (match_string(line, "clear rtv", &line))
{
struct resource *resource;
unsigned int slot;
struct vec4 v;
if (sscanf(line, "%u %f %f %f %f", &slot, &v.x, &v.y, &v.z, &v.w) < 5)
fatal_error("Malformed rtv clear arguments '%s'.\n", line);
set_default_target(runner);
if (!(resource = shader_runner_get_resource(runner, RESOURCE_TYPE_RENDER_TARGET, slot)))
fatal_error("Resource not found.\n");
runner->ops->clear(runner, resource, &v);
}
else if (match_string(line, "clear dsv", &line))
{
struct resource *resource;
struct vec4 v = {0};
if (!sscanf(line, "%f", &v.x))
fatal_error("Malformed dsv clear arguments '%s'.\n", line);
if (!(resource = shader_runner_get_resource(runner, RESOURCE_TYPE_DEPTH_STENCIL, 0)))
fatal_error("Resource not found.\n");
runner->ops->clear(runner, resource, &v);
}
else if (match_string(line, "depth-bounds", &line))
{
if (sscanf(line, "%f %f", &runner->depth_min, &runner->depth_max) != 2)
fatal_error("Malformed depth-bounds arguments '%s'.\n", line);
if (!runner->caps->depth_bounds)
fatal_error("depth-bounds set but runner does not support depth bounds testing.");
runner->depth_bounds = true;
}
else if (match_string(line, "depth", &line))
{
runner->depth_func = parse_comparison_func(line, &line);
}
else if (match_string(line, "draw quad", &line))
{
struct resource_params params;
struct input_element *element;
unsigned int i;
/* For simplicity, draw a large triangle instead. */
static const struct vec2 quad[] =
{
{-2.0f, -2.0f},
{-2.0f, 4.0f},
{ 4.0f, -2.0f},
};
static const char vs_source[] =
"float4 main(float4 pos : position) : sv_position\n"
"{\n"
" return pos;\n"
"}";
if (!runner->hs_source != !runner->ds_source)
fatal_error("Have a domain or hull shader but not both.\n");
set_default_target(runner);
for (i = 0; i < runner->input_element_count; ++i)
free(runner->input_elements[i].name);
vkd3d_array_reserve((void **)&runner->input_elements, &runner->input_element_capacity,
1, sizeof(*runner->input_elements));
element = &runner->input_elements[0];
element->name = strdup("position");
element->slot = 0;
element->format = DXGI_FORMAT_R32G32_FLOAT;
element->texel_size = sizeof(*quad);
element->index = 0;
runner->input_element_count = 1;
memset(&params, 0, sizeof(params));
params.desc.slot = 0;
params.desc.type = RESOURCE_TYPE_VERTEX_BUFFER;
params.desc.dimension = RESOURCE_DIMENSION_BUFFER;
params.desc.width = sizeof(quad);
params.data = malloc(sizeof(quad));
memcpy(params.data, quad, sizeof(quad));
params.data_size = sizeof(quad);
set_resource(runner, &params);
free(params.data);
if (!runner->vs_source)
runner->vs_source = strdup(vs_source);
runner->sample_count = 1;
for (i = 0; i < runner->resource_count; ++i)
{
if (runner->resources[i]->desc.type == RESOURCE_TYPE_RENDER_TARGET
|| runner->resources[i]->desc.type == RESOURCE_TYPE_DEPTH_STENCIL)
runner->sample_count = max(runner->sample_count, runner->resources[i]->desc.sample_count);
}
runner->last_render_failed = !runner->ops->draw(runner, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST, 3, 1);
}
else if (match_string(line, "draw", &line))
{
unsigned int vertex_count, instance_count;
D3D_PRIMITIVE_TOPOLOGY topology;
if (!runner->hs_source != !runner->ds_source)
fatal_error("Have a domain or hull shader but not both.\n");
set_default_target(runner);
if (match_string(line, "triangle list", &line))
topology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
else if (match_string(line, "triangle strip", &line))
topology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
else if (match_string(line, "point list", &line))
topology = D3D_PRIMITIVE_TOPOLOGY_POINTLIST;
else if (match_string(line, "1 control point patch list", &line))
topology = D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST;
else if (match_string(line, "2 control point patch list", &line))
topology = D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST;
else if (match_string(line, "3 control point patch list", &line))
topology = D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST;
else if (match_string(line, "4 control point patch list", &line))
topology = D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST;
else
fatal_error("Unknown primitive topology '%s'.\n", line);
vertex_count = strtoul(line, &rest, 10);
if (line == rest)
fatal_error("Malformed vertex count '%s'.\n", line);
instance_count = strtoul(line = rest, &rest, 10);
if (line == rest)
instance_count = 1;
runner->sample_count = 1;
for (unsigned int i = 0; i < runner->resource_count; ++i)
{
if (runner->resources[i]->desc.type == RESOURCE_TYPE_RENDER_TARGET
|| runner->resources[i]->desc.type == RESOURCE_TYPE_DEPTH_STENCIL)
runner->sample_count = max(runner->sample_count, runner->resources[i]->desc.sample_count);
}
runner->last_render_failed = !runner->ops->draw(runner, topology, vertex_count, instance_count);
}
else if (match_string(line, "probe", &line))
{
unsigned int left, top, right, bottom, ulps, slot;
struct resource_readback *rb;
struct resource *resource;
bool is_signed = false;
RECT rect;
int len;
if (runner->last_render_failed)
return;
if (match_string(line, "uav", &line))
{
slot = strtoul(line, &rest, 10);
if (rest == line)
fatal_error("Malformed UAV index '%s'.\n", line);
line = rest;
resource = shader_runner_get_resource(runner, RESOURCE_TYPE_UAV, slot);
}
else if (match_string(line, "rtv", &line))
{
slot = strtoul(line, &rest, 10);
if (rest == line)
fatal_error("Malformed render target index '%s'.\n", line);
line = rest;
resource = shader_runner_get_resource(runner, RESOURCE_TYPE_RENDER_TARGET, slot);
}
else if (match_string(line, "dsv", &line))
{
resource = shader_runner_get_resource(runner, RESOURCE_TYPE_DEPTH_STENCIL, 0);
}
else
{
resource = shader_runner_get_resource(runner, RESOURCE_TYPE_RENDER_TARGET, 0);
}
rb = runner->ops->get_resource_readback(runner, resource);
if (sscanf(line, " ( %d , %d , %d , %d )%n", &left, &top, &right, &bottom, &len) == 4)
{
set_rect(&rect, left, top, right, bottom);
line += len;
}
else if (sscanf(line, " ( %u , %u )%n", &left, &top, &len) == 2)
{
set_rect(&rect, left, top, left + 1, top + 1);
line += len;
}
else if (sscanf(line, " ( %u )%n", &left, &len) == 1)
{
set_rect(&rect, left, 0, left + 1, 1);
line += len;
}
else
{
fatal_error("Malformed probe arguments '%s'.\n", line);
}
if (match_string(line, "rgbaui", &line))
{
struct uvec4 v;
if (*line != '(')
fatal_error("Malformed probe arguments '%s'.\n", line);
++line;
read_uint4(&line, &v, false);
line = close_parentheses(line);
todo_if(runner->is_todo) check_readback_data_uvec4(rb, &rect, &v);
}
else if (match_string(line, "rgbai", &line))
{
struct ivec4 v;
if (*line != '(')
fatal_error("Malformed probe arguments '%s'.\n", line);
++line;
read_int4(&line, &v, false);
line = close_parentheses(line);
todo_if(runner->is_todo) check_readback_data_ivec4(rb, &rect, &v);
}
else if (match_string(line, "rgba", &line))
{
struct vec4 v;
ret = sscanf(line, "( %f , %f , %f , %f ) %u", &v.x, &v.y, &v.z, &v.w, &ulps);
if (ret < 4)
fatal_error("Malformed probe arguments '%s'.\n", line);
if (ret < 5)
ulps = 0;
todo_if(runner->is_todo) check_readback_data_vec4(rb, &rect, &v, ulps);
}
else if (match_string(line, "rui", &line) || (is_signed = match_string(line, "ri", &line)))
{
unsigned int expect;
D3D12_BOX box;
box.left = rect.left;
box.right = rect.right;
box.top = rect.top;
box.bottom = rect.bottom;
box.front = 0;
box.back = 1;
if (*line != '(')
fatal_error("Malformed probe arguments '%s'.\n", line);
++line;
if (is_signed)
read_int(&line, (int *)&expect, false);
else
read_uint(&line, &expect, false);
line = close_parentheses(line);
todo_if(runner->is_todo) check_readback_data_uint(rb, &box, expect, 0);
}
else if (match_string(line, "rui64", &line) || (is_signed = match_string(line, "ri64", &line)))
{
uint64_t expect;
D3D12_BOX box;
box.left = rect.left;
box.right = rect.right;
box.top = rect.top;
box.bottom = rect.bottom;
box.front = 0;
box.back = 1;
if (*line != '(')
fatal_error("Malformed probe arguments '%s'.\n", line);
++line;
if (is_signed)
read_int64(&line, (int64_t *)&expect, false);
else
read_uint64(&line, &expect, false);
line = close_parentheses(line);
todo_if(runner->is_todo) check_readback_data_uint64(rb, &box, expect, 0);
}
else if (match_string(line, "rd", &line))
{
double expect;
ret = sscanf(line, "( %lf ) %u", &expect, &ulps);
if (ret < 1)
fatal_error("Malformed probe arguments '%s'.\n", line);
if (ret < 2)
ulps = 0;
todo_if(runner->is_todo) check_readback_data_double(rb, &rect, expect, ulps);
}
else if (match_string(line, "r", &line))
{
float expect;
ret = sscanf(line, "( %f ) %u", &expect, &ulps);
if (ret < 1)
fatal_error("Malformed probe arguments '%s'.\n", line);
if (ret < 2)
ulps = 0;
todo_if(runner->is_todo) check_readback_data_float(rb, &rect, expect, ulps);
}
else
{
fatal_error("Malformed probe arguments '%s'.\n", line);
}
runner->ops->release_readback(runner, rb);
}
else if (match_string(line, "uniform", &line))
{
unsigned int offset;
if (!sscanf(line, "%u", &offset))
fatal_error("Malformed uniform offset '%s'.\n", line);
line = strchr(line, ' ') + 1;
if (match_string(line, "float4", &line))
{
struct vec4 v;
if (sscanf(line, "%f %f %f %f", &v.x, &v.y, &v.z, &v.w) < 4)
fatal_error("Malformed float4 constant '%s'.\n", line);
set_uniforms(runner, offset, 4, &v);
}
else if (match_string(line, "float", &line))
{
float f;
if (sscanf(line, "%f", &f) < 1)
fatal_error("Malformed float constant '%s'.\n", line);
set_uniforms(runner, offset, 1, &f);
}
else if (match_string(line, "double2", &line))
{
struct dvec2 v;
if (sscanf(line, "%lf %lf", &v.x, &v.y) < 2)
fatal_error("Malformed double2 constant '%s'.\n", line);
set_uniforms(runner, offset, 4, &v);
}
else if (match_string(line, "int4", &line))
{
struct ivec4 v;
read_int4(&line, &v, true);
set_uniforms(runner, offset, 4, &v);
}
else if (match_string(line, "uint4", &line))
{
struct uvec4 v;
read_uint4(&line, &v, true);
set_uniforms(runner, offset, 4, &v);
}
else if (match_string(line, "int", &line))
{
int i;
read_int(&line, &i, true);
set_uniforms(runner, offset, 1, &i);
}
else if (match_string(line, "uint", &line))
{
unsigned int u;
read_uint(&line, &u, true);
set_uniforms(runner, offset, 1, &u);
}
else if (match_string(line, "int64_t2", &line))
{
struct i64vec2 v;
read_int64_t2(&line, &v);
set_uniforms(runner, offset, 4, &v);
}
else if (match_string(line, "uint64_t2", &line))
{
struct u64vec2 v;
read_uint64_t2(&line, &v);
set_uniforms(runner, offset, 4, &v);
}
else
{
fatal_error("Unknown uniform type '%s'.\n", line);
}
}
else if (match_string(line, "sample mask", &line))
{
unsigned int sample_mask;
read_uint(&line, &sample_mask, false);
runner->sample_mask = sample_mask;
}
else if (match_string(line, "alpha test", &line))
{
runner->alpha_test_func = (enum vkd3d_shader_comparison_func)parse_comparison_func(line, &line);
runner->alpha_test_ref = strtof(line, &rest);
line = rest;
}
else if (match_string(line, "shade mode", &line))
{
if (match_string(line, "flat", &line))
runner->flat_shading = true;
else
runner->flat_shading = false;
}
else
{
fatal_error("Unknown test directive '%s'.\n", line);
}
}
struct sampler *shader_runner_get_sampler(struct shader_runner *runner, unsigned int slot)
{
struct sampler *sampler;
size_t i;
for (i = 0; i < runner->sampler_count; ++i)
{
sampler = &runner->samplers[i];
if (sampler->slot == slot)
return sampler;
}
return NULL;
}
unsigned int get_vb_stride(const struct shader_runner *runner, unsigned int slot)
{
unsigned int stride = 0;
size_t i;
/* We currently don't deal with vertex formats less than 32 bits, so don't
* bother with alignment. */
for (i = 0; i < runner->input_element_count; ++i)
{
const struct input_element *element = &runner->input_elements[i];
if (element->slot == slot)
stride += element->texel_size;
}
return stride;
}
static HRESULT map_special_hrs(HRESULT hr)
{
if (hr == 0x88760b59)
{
trace("Mapping hr %#x (D3DXERR_INVALIDDATA) as %#x.\n", hr, E_FAIL);
return E_FAIL;
}
if (hr == 0x80010064)
{
trace("Mapping unidentified hr %#x as %#x.\n", hr, E_FAIL);
return E_FAIL;
}
return hr;
}
const char *shader_type_string(enum shader_type type)
{
static const char *const shader_types[] =
{
[SHADER_TYPE_CS] = "cs",
[SHADER_TYPE_PS] = "ps",
[SHADER_TYPE_VS] = "vs",
[SHADER_TYPE_HS] = "hs",
[SHADER_TYPE_DS] = "ds",
[SHADER_TYPE_GS] = "gs",
[SHADER_TYPE_FX] = "fx",
};
assert(type < ARRAY_SIZE(shader_types));
return shader_types[type];
}
/* Avoid issues with calling convention mismatch and different methods for string
* retrieval by copying all IDxcBlob objects to a new ID3D10Blob. */
static void d3d10_blob_from_dxc_blob_utf8(IDxcBlobUtf8 *blob, ID3D10Blob **blob_out)
{
ID3D10Blob *d3d_blob;
size_t size;
HRESULT hr;
size = IDxcBlobUtf8_GetStringLength(blob) + 1;
if (FAILED(hr = D3DCreateBlob(size, (ID3DBlob **)&d3d_blob)))
{
trace("Failed to create blob, hr %#x.\n", hr);
return;
}
memcpy(ID3D10Blob_GetBufferPointer(d3d_blob), IDxcBlobUtf8_GetStringPointer(blob), size);
*blob_out = d3d_blob;
}
static HRESULT d3d10_blob_from_dxc_blob(IDxcBlob *blob, ID3D10Blob **blob_out)
{
ID3D10Blob *d3d_blob;
size_t size;
HRESULT hr;
size = IDxcBlob_GetBufferSize(blob);
if (FAILED(hr = D3DCreateBlob(size, (ID3DBlob **)&d3d_blob)))
{
trace("Failed to create blob, hr %#x.\n", hr);
return hr;
}
memcpy(ID3D10Blob_GetBufferPointer(d3d_blob), IDxcBlob_GetBufferPointer(blob), size);
*blob_out = d3d_blob;
return S_OK;
}
HRESULT dxc_compiler_compile_shader(void *dxc_compiler, enum shader_type type, unsigned int compile_options,
const char *hlsl, ID3D10Blob **blob_out, ID3D10Blob **errors_out)
{
DxcBuffer src_buf = {hlsl, strlen(hlsl), 65001};
IDxcCompiler3 *compiler = dxc_compiler;
HRESULT hr, compile_hr;
IDxcBlobUtf8 *errors;
IDxcResult *result;
size_t arg_count;
IDxcBlob *blob;
static const WCHAR *const shader_profiles[] =
{
[SHADER_TYPE_CS] = L"cs_6_0",
[SHADER_TYPE_PS] = L"ps_6_0",
[SHADER_TYPE_VS] = L"vs_6_0",
[SHADER_TYPE_HS] = L"hs_6_0",
[SHADER_TYPE_DS] = L"ds_6_0",
[SHADER_TYPE_GS] = L"gs_6_0",
};
const WCHAR *args[] =
{
L"/T",
shader_profiles[type],
L"/Qstrip_reflect",
L"/Qstrip_debug",
L"/flegacy-macro-expansion",
L"/flegacy-resource-reservation",
NULL,
NULL,
NULL,
};
*blob_out = NULL;
*errors_out = NULL;
arg_count = ARRAY_SIZE(args) - 3;
if (compile_options & D3DCOMPILE_PACK_MATRIX_ROW_MAJOR)
args[arg_count++] = L"/Zpr";
if (compile_options & D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR)
args[arg_count++] = L"/Zpc";
if (compile_options & D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY)
args[arg_count++] = L"/Gec";
if (FAILED(hr = IDxcCompiler3_Compile(compiler, &src_buf, args, arg_count, NULL, &IID_IDxcResult, (void **)&result)))
{
trace("Failed to compile shader, hr %#x.\n", hr);
return hr;
}
if (IDxcResult_HasOutput(result, DXC_OUT_ERRORS)
&& SUCCEEDED(hr = IDxcResult_GetOutput(result, DXC_OUT_ERRORS, &IID_IDxcBlobUtf8, (void **)&errors, NULL)))
{
if (IDxcBlobUtf8_GetStringLength(errors))
d3d10_blob_from_dxc_blob_utf8(errors, errors_out);
IDxcBlobUtf8_Release(errors);
}
if (FAILED(hr = IDxcResult_GetStatus(result, &compile_hr)) || FAILED((hr = compile_hr)))
{
if (hr == DXC_E_LLVM_CAST_ERROR)
hr = E_FAIL;
goto result_release;
}
if (FAILED(hr = IDxcResult_GetOutput(result, DXC_OUT_OBJECT, &IID_IDxcBlob, (void **)&blob, NULL)))
goto result_release;
IDxcResult_Release(result);
hr = d3d10_blob_from_dxc_blob(blob, blob_out);
IDxcBlob_Release(blob);
return hr;
result_release:
IDxcResult_Release(result);
return hr;
}
static void compile_shader(struct shader_runner *runner, IDxcCompiler3 *dxc_compiler, const char *source, size_t len,
enum shader_type type, HRESULT expect)
{
bool use_dxcompiler = runner->minimum_shader_model >= SHADER_MODEL_6_0;
ID3D10Blob *blob = NULL, *errors = NULL;
char profile[7];
HRESULT hr;
static const char *const shader_models[] =
{
[SHADER_MODEL_2_0] = "2_0",
[SHADER_MODEL_3_0] = "3_0",
[SHADER_MODEL_4_0] = "4_0",
[SHADER_MODEL_4_1] = "4_1",
[SHADER_MODEL_5_0] = "5_0",
[SHADER_MODEL_5_1] = "5_1",
[SHADER_MODEL_6_0] = "6_0",
};
static const char *const effect_models[] =
{
[SHADER_MODEL_2_0] = "2_0",
[SHADER_MODEL_4_0] = "4_0",
[SHADER_MODEL_4_1] = "4_1",
[SHADER_MODEL_5_0] = "5_0",
};
if (use_dxcompiler)
{
assert(dxc_compiler);
hr = dxc_compiler_compile_shader(dxc_compiler, type, runner->compile_options, source, &blob, &errors);
}
else
{
if (type == SHADER_TYPE_FX)
sprintf(profile, "%s_%s", shader_type_string(type), effect_models[runner->minimum_shader_model]);
else
sprintf(profile, "%s_%s", shader_type_string(type), shader_models[runner->minimum_shader_model]);
hr = D3DCompile(source, len, NULL, NULL, NULL, "main", profile, runner->compile_options, 0, &blob, &errors);
}
hr = map_special_hrs(hr);
ok(hr == expect, "Got unexpected hr %#x.\n", hr);
if (hr == S_OK)
{
ID3D10Blob_Release(blob);
}
else
{
assert_that(!blob, "Expected no compiled shader blob.\n");
assert_that(!!errors, "Expected non-NULL error blob.\n");
}
if (errors)
{
if (vkd3d_test_state.debug_level)
trace("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors));
ID3D10Blob_Release(errors);
}
}
static enum parse_state get_parse_state_todo(enum parse_state state)
{
if (state == STATE_SHADER_COMPUTE)
return STATE_SHADER_COMPUTE_TODO;
else if (state == STATE_SHADER_PIXEL)
return STATE_SHADER_PIXEL_TODO;
else if (state == STATE_SHADER_VERTEX)
return STATE_SHADER_VERTEX_TODO;
else if (state == STATE_SHADER_HULL)
return STATE_SHADER_HULL_TODO;
else if (state == STATE_SHADER_DOMAIN)
return STATE_SHADER_DOMAIN_TODO;
else if (state == STATE_SHADER_GEOMETRY)
return STATE_SHADER_GEOMETRY_TODO;
else
return STATE_SHADER_EFFECT_TODO;
}
static enum parse_state read_shader_directive(struct shader_runner *runner, enum parse_state state, const char *line,
const char *src, HRESULT *expect_hr)
{
while (*src && *src != ']')
{
const char *src_start = src;
if (match_directive_substring_with_args(runner, src, "todo", &src))
{
/* 'todo' is not meaningful when dxcompiler is in use. */
if (runner->minimum_shader_model >= SHADER_MODEL_6_0)
continue;
state = get_parse_state_todo(state);
}
else if (match_directive_substring_with_args(runner, src, "fail", &src))
{
*expect_hr = E_FAIL;
}
else if (match_directive_substring_with_args(runner, src, "notimpl", &src))
{
*expect_hr = E_NOTIMPL;
}
if (src == src_start)
{
fatal_error("Malformed line '%s'.\n", line);
}
}
if (strcmp(src, "]\n"))
fatal_error("Malformed line '%s'.\n", line);
return state;
}
static bool check_capabilities(const struct shader_runner *runner, const struct shader_runner_caps *caps)
{
unsigned int i;
if (runner->require_float64 && !caps->float64)
return false;
if (runner->require_int64 && !caps->int64)
return false;
if (runner->require_rov && !caps->rov)
return false;
if (runner->require_wave_ops && !caps->wave_ops)
return false;
if (runner->require_depth_bounds && !caps->depth_bounds)
return false;
for (i = 0; i < ARRAY_SIZE(runner->require_format_caps); ++i)
{
if (runner->require_format_caps[i] & ~caps->format_caps[i])
return false;
}
return true;
}
static void trace_tags(const struct shader_runner_caps *caps)
{
char tags[80], *p;
size_t rem;
int rc;
p = tags;
rem = ARRAY_SIZE(tags);
rc = snprintf(p, rem, " tags:");
p += rc;
rem -= rc;
for (size_t i = 0; i < caps->tag_count; ++i)
{
rc = snprintf(p, rem, " \"%s\"%s", caps->tags[i], i == caps->tag_count - 1 ? "" : ",");
if (!(rc >= 0 && (size_t)rc < rem))
{
*p = 0;
trace("%s\n", tags);
p = tags;
rem = ARRAY_SIZE(tags);
rc = snprintf(p, rem, " ");
--i;
}
p += rc;
rem -= rc;
}
trace("%s.\n", tags);
}
static void trace_format_cap(const struct shader_runner_caps *caps, enum format_cap cap, const char *cap_name)
{
bool show_none = true;
char buffer[80], *p;
size_t rem;
int rc;
p = buffer;
rem = ARRAY_SIZE(buffer);
rc = snprintf(p, rem, "%14s:", cap_name);
p += rc;
rem -= rc;
for (unsigned int i = 0; i < ARRAY_SIZE(caps->format_caps); ++i)
{
if (caps->format_caps[i] & cap)
{
rc = snprintf(p, rem, " 0x%x", i);
if (!(rc >= 0 && (size_t)rc < rem))
{
*p = 0;
trace("%s\n", buffer);
p = buffer;
rem = ARRAY_SIZE(buffer);
rc = snprintf(p, rem, " ");
--i;
}
p += rc;
rem -= rc;
show_none = false;
}
}
if (show_none)
snprintf(p, rem, " (none)");
trace("%s.\n", buffer);
}
static void update_line_number_context(const char *testname, unsigned int line_number)
{
vkd3d_test_pop_context();
vkd3d_test_push_context("%s:%u", testname, line_number);
}
enum test_action
{
TEST_ACTION_RUN,
TEST_ACTION_SKIP_COMPILATION,
TEST_ACTION_SKIP_EXECUTION,
};
void run_shader_tests(struct shader_runner *runner, const struct shader_runner_caps *caps,
const struct shader_runner_ops *ops, void *dxc_compiler)
{
size_t shader_source_size = 0, shader_source_len = 0;
struct resource_params current_resource;
struct sampler *current_sampler = NULL;
enum parse_state state = STATE_NONE;
unsigned int i, line_number = 0, block_start_line_number = 0;
enum test_action test_action = TEST_ACTION_RUN;
char *shader_source = NULL;
HRESULT expect_hr = S_OK;
char line_buffer[256];
const char *testname;
FILE *f;
trace("Compiling SM%s-SM%s shaders with %s and executing with %s.\n",
model_strings[caps->minimum_shader_model], model_strings[caps->maximum_shader_model],
dxc_compiler ? "dxcompiler" : HLSL_COMPILER, caps->runner);
if (caps->tag_count)
trace_tags(caps);
trace(" float64: %u.\n", caps->float64);
trace(" int64: %u.\n", caps->int64);
trace(" rov: %u.\n", caps->rov);
trace(" wave-ops: %u.\n", caps->wave_ops);
trace(" depth-bounds: %u.\n", caps->depth_bounds);
trace_format_cap(caps, FORMAT_CAP_UAV_LOAD, "uav-load");
if (!test_options.filename)
fatal_error("No filename specified.\n");
if (!(f = fopen(test_options.filename, "r")))
fatal_error("Unable to open '%s' for reading: %s\n", test_options.filename, strerror(errno));
memset(runner, 0, sizeof(*runner));
runner->ops = ops;
runner->caps = caps;
runner->minimum_shader_model = caps->minimum_shader_model;
runner->maximum_shader_model = caps->maximum_shader_model;
runner->alpha_test_func = VKD3D_SHADER_COMPARISON_FUNC_ALWAYS;
runner->sample_mask = ~0u;
runner->depth_bounds = false;
runner->depth_min = 0.0f;
runner->depth_max = 1.0f;
if ((testname = strrchr(test_options.filename, '/')))
++testname;
else
testname = test_options.filename;
vkd3d_test_push_context("%s:%u", testname, line_number);
for (;;)
{
char *ret = fgets(line_buffer, sizeof(line_buffer), f);
const char *line = line_buffer;
line_number++;
if (!ret || line[0] == '[')
{
update_line_number_context(testname, block_start_line_number);
switch (state)
{
case STATE_INPUT_LAYOUT:
case STATE_NONE:
case STATE_SAMPLER:
break;
case STATE_TEST:
if (test_action == TEST_ACTION_SKIP_EXECUTION)
vkd3d_test_skip(line_number, "Missing capabilities.\n");
break;
case STATE_REQUIRE:
if (runner->maximum_shader_model < runner->minimum_shader_model)
test_action = TEST_ACTION_SKIP_COMPILATION;
else if (!check_capabilities(runner, caps))
test_action = TEST_ACTION_SKIP_EXECUTION;
break;
case STATE_RESOURCE:
if (current_resource.desc.type == RESOURCE_TYPE_VERTEX_BUFFER)
current_resource.desc.width = current_resource.data_size;
if (current_resource.desc.type == RESOURCE_TYPE_UAV)
assert_that(current_resource.explicit_format, "Format must be specified for UAV resources.\n");
/* Not every backend supports every resource type
* (specifically, D3D9 doesn't support UAVs and
* textures with data type other than float). */
if (test_action == TEST_ACTION_RUN)
set_resource(runner, &current_resource);
free(current_resource.data);
break;
case STATE_SHADER_COMPUTE:
case STATE_SHADER_COMPUTE_TODO:
if (test_action != TEST_ACTION_SKIP_COMPILATION)
{
todo_if (state == STATE_SHADER_COMPUTE_TODO)
compile_shader(runner, dxc_compiler, shader_source, shader_source_len, SHADER_TYPE_CS,
expect_hr);
}
free(runner->cs_source);
runner->cs_source = shader_source;
shader_source = NULL;
shader_source_len = 0;
shader_source_size = 0;
break;
case STATE_SHADER_PIXEL:
case STATE_SHADER_PIXEL_TODO:
if (test_action != TEST_ACTION_SKIP_COMPILATION)
{
todo_if (state == STATE_SHADER_PIXEL_TODO)
compile_shader(runner, dxc_compiler, shader_source, shader_source_len, SHADER_TYPE_PS,
expect_hr);
}
free(runner->ps_source);
runner->ps_source = shader_source;
shader_source = NULL;
shader_source_len = 0;
shader_source_size = 0;
break;
case STATE_SHADER_VERTEX:
case STATE_SHADER_VERTEX_TODO:
if (test_action != TEST_ACTION_SKIP_COMPILATION)
{
todo_if (state == STATE_SHADER_VERTEX_TODO)
compile_shader(runner, dxc_compiler, shader_source, shader_source_len, SHADER_TYPE_VS,
expect_hr);
}
free(runner->vs_source);
runner->vs_source = shader_source;
shader_source = NULL;
shader_source_len = 0;
shader_source_size = 0;
break;
case STATE_SHADER_EFFECT:
case STATE_SHADER_EFFECT_TODO:
if (test_action != TEST_ACTION_SKIP_COMPILATION)
{
todo_if (state == STATE_SHADER_EFFECT_TODO)
compile_shader(runner, dxc_compiler, shader_source, shader_source_len, SHADER_TYPE_FX,
expect_hr);
}
free(runner->fx_source);
runner->fx_source = shader_source;
shader_source = NULL;
shader_source_len = 0;
shader_source_size = 0;
break;
case STATE_SHADER_HULL:
case STATE_SHADER_HULL_TODO:
if (test_action != TEST_ACTION_SKIP_COMPILATION)
{
todo_if (state == STATE_SHADER_HULL_TODO)
compile_shader(runner, dxc_compiler, shader_source, shader_source_len, SHADER_TYPE_HS,
expect_hr);
}
free(runner->hs_source);
runner->hs_source = shader_source;
shader_source = NULL;
shader_source_len = 0;
shader_source_size = 0;
break;
case STATE_SHADER_DOMAIN:
case STATE_SHADER_DOMAIN_TODO:
if (test_action != TEST_ACTION_SKIP_COMPILATION)
{
todo_if (state == STATE_SHADER_DOMAIN_TODO)
compile_shader(runner, dxc_compiler, shader_source, shader_source_len, SHADER_TYPE_DS,
expect_hr);
}
free(runner->ds_source);
runner->ds_source = shader_source;
shader_source = NULL;
shader_source_len = 0;
shader_source_size = 0;
break;
case STATE_SHADER_GEOMETRY:
case STATE_SHADER_GEOMETRY_TODO:
if (test_action != TEST_ACTION_SKIP_COMPILATION)
{
todo_if (state == STATE_SHADER_GEOMETRY_TODO)
compile_shader(runner, dxc_compiler, shader_source, shader_source_len, SHADER_TYPE_GS,
expect_hr);
}
free(runner->gs_source);
runner->gs_source = shader_source;
shader_source = NULL;
shader_source_len = 0;
shader_source_size = 0;
break;
case STATE_PREPROC_INVALID:
{
ID3D10Blob *blob = NULL, *errors = NULL;
HRESULT hr;
if (test_action != TEST_ACTION_RUN)
break;
hr = D3DPreprocess(shader_source, strlen(shader_source), NULL, NULL, NULL, &blob, &errors);
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
ok(!blob, "Expected no compiled shader blob.\n");
ok(!!errors, "Expected non-NULL error blob.\n");
if (errors)
{
if (vkd3d_test_state.debug_level)
trace("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors));
ID3D10Blob_Release(errors);
}
shader_source_len = 0;
break;
}
case STATE_PREPROC:
{
ID3D10Blob *blob = NULL, *errors = NULL;
SIZE_T size;
HRESULT hr;
char *text;
if (test_action != TEST_ACTION_RUN)
break;
hr = D3DPreprocess(shader_source, strlen(shader_source), NULL, NULL, NULL, &blob, &errors);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
if (hr == S_OK)
{
if (errors)
{
if (vkd3d_test_state.debug_level)
trace("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors));
ID3D10Blob_Release(errors);
}
text = ID3D10Blob_GetBufferPointer(blob);
size = ID3D10Blob_GetBufferSize(blob);
ok(vkd3d_memmem(text, size, "pass", strlen("pass")),
"'pass' not found in preprocessed shader.\n");
ok(!vkd3d_memmem(text, size, "fail", strlen("fail")),
"'fail' found in preprocessed shader.\n");
ID3D10Blob_Release(blob);
}
shader_source_len = 0;
break;
}
}
if (!ret)
break;
}
if (line[0] == '[')
{
unsigned int index;
block_start_line_number = line_number;
update_line_number_context(testname, line_number);
if (match_directive_substring(line, "[compute shader", &line))
{
state = STATE_SHADER_COMPUTE;
expect_hr = S_OK;
state = read_shader_directive(runner, state, line_buffer, line, &expect_hr);
}
else if (!strcmp(line, "[require]\n"))
{
state = STATE_REQUIRE;
runner->minimum_shader_model = caps->minimum_shader_model;
runner->maximum_shader_model = caps->maximum_shader_model;
runner->require_float64 = false;
runner->require_int64 = false;
runner->require_rov = false;
runner->require_wave_ops = false;
runner->require_depth_bounds = false;
memset(runner->require_format_caps, 0, sizeof(runner->require_format_caps));
runner->compile_options = 0;
test_action = TEST_ACTION_RUN;
}
else if (match_directive_substring(line, "[pixel shader", &line))
{
state = STATE_SHADER_PIXEL;
expect_hr = S_OK;
state = read_shader_directive(runner, state, line_buffer, line, &expect_hr);
}
else if (sscanf(line, "[sampler %u]\n", &index))
{
state = STATE_SAMPLER;
if (!(current_sampler = shader_runner_get_sampler(runner, index)))
{
if (runner->sampler_count == MAX_SAMPLERS)
fatal_error("Too many samplers declared.\n");
current_sampler = &runner->samplers[runner->sampler_count++];
}
memset(current_sampler, 0, sizeof(*current_sampler));
current_sampler->slot = index;
current_sampler->filter = D3D12_FILTER_MIN_MAG_MIP_POINT;
current_sampler->u_address = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
current_sampler->v_address = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
current_sampler->w_address = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
}
else if (sscanf(line, "[rtv %u]\n", &index))
{
state = STATE_RESOURCE;
memset(&current_resource, 0, sizeof(current_resource));
current_resource.desc.slot = index;
current_resource.desc.type = RESOURCE_TYPE_RENDER_TARGET;
current_resource.desc.format = DXGI_FORMAT_R32G32B32A32_FLOAT;
current_resource.data_type = TEXTURE_DATA_FLOAT;
current_resource.desc.texel_size = 16;
current_resource.desc.level_count = 1;
}
else if (!strcmp(line, "[dsv]\n"))
{
state = STATE_RESOURCE;
memset(&current_resource, 0, sizeof(current_resource));
current_resource.desc.slot = 0;
current_resource.desc.type = RESOURCE_TYPE_DEPTH_STENCIL;
current_resource.desc.format = DXGI_FORMAT_D32_FLOAT;
current_resource.is_shadow = true;
current_resource.data_type = TEXTURE_DATA_FLOAT;
current_resource.desc.texel_size = 4;
current_resource.desc.level_count = 1;
}
else if (sscanf(line, "[srv %u]\n", &index))
{
state = STATE_RESOURCE;
memset(&current_resource, 0, sizeof(current_resource));
current_resource.desc.slot = index;
current_resource.desc.type = RESOURCE_TYPE_TEXTURE;
current_resource.desc.format = DXGI_FORMAT_R32G32B32A32_FLOAT;
current_resource.data_type = TEXTURE_DATA_FLOAT;
current_resource.desc.texel_size = 16;
current_resource.desc.level_count = 1;
}
else if (sscanf(line, "[uav %u]\n", &index))
{
state = STATE_RESOURCE;
memset(&current_resource, 0, sizeof(current_resource));
current_resource.desc.slot = index;
current_resource.desc.type = RESOURCE_TYPE_UAV;
current_resource.desc.format = DXGI_FORMAT_R32G32B32A32_FLOAT;
current_resource.data_type = TEXTURE_DATA_FLOAT;
current_resource.desc.texel_size = 16;
current_resource.desc.level_count = 1;
}
else if (sscanf(line, "[vb %u]\n", &index))
{
state = STATE_RESOURCE;
memset(&current_resource, 0, sizeof(current_resource));
current_resource.desc.slot = index;
current_resource.desc.type = RESOURCE_TYPE_VERTEX_BUFFER;
current_resource.desc.dimension = RESOURCE_DIMENSION_BUFFER;
current_resource.data_type = TEXTURE_DATA_FLOAT;
}
else if (!strcmp(line, "[test]\n"))
{
state = STATE_TEST;
}
else if (!strcmp(line, "[preproc]\n"))
{
state = STATE_PREPROC;
}
else if (!strcmp(line, "[preproc fail]\n"))
{
state = STATE_PREPROC_INVALID;
}
else if (match_directive_substring(line, "[vertex shader", &line))
{
state = STATE_SHADER_VERTEX;
expect_hr = S_OK;
state = read_shader_directive(runner, state, line_buffer, line, &expect_hr);
}
else if (match_directive_substring(line, "[effect", &line))
{
state = STATE_SHADER_EFFECT;
expect_hr = S_OK;
state = read_shader_directive(runner, state, line_buffer, line, &expect_hr);
}
else if (match_directive_substring(line, "[hull shader", &line))
{
state = STATE_SHADER_HULL;
expect_hr = S_OK;
state = read_shader_directive(runner, state, line_buffer, line, &expect_hr);
}
else if (match_directive_substring(line, "[domain shader", &line))
{
state = STATE_SHADER_DOMAIN;
expect_hr = S_OK;
state = read_shader_directive(runner, state, line_buffer, line, &expect_hr);
}
else if (match_directive_substring(line, "[geometry shader", &line))
{
state = STATE_SHADER_GEOMETRY;
expect_hr = S_OK;
state = read_shader_directive(runner, state, line_buffer, line, &expect_hr);
}
else if (!strcmp(line, "[input layout]\n"))
{
state = STATE_INPUT_LAYOUT;
for (i = 0; i < runner->input_element_count; ++i)
free(runner->input_elements[i].name);
runner->input_element_count = 0;
}
}
else if (line[0] != '%' && line[0] != '\n')
{
update_line_number_context(testname, line_number);
switch (state)
{
case STATE_NONE:
fatal_error("Malformed line '%s'.\n", line);
break;
case STATE_INPUT_LAYOUT:
parse_input_layout_directive(runner, line);
break;
case STATE_PREPROC:
case STATE_PREPROC_INVALID:
case STATE_SHADER_COMPUTE:
case STATE_SHADER_COMPUTE_TODO:
case STATE_SHADER_PIXEL:
case STATE_SHADER_PIXEL_TODO:
case STATE_SHADER_VERTEX:
case STATE_SHADER_VERTEX_TODO:
case STATE_SHADER_EFFECT:
case STATE_SHADER_EFFECT_TODO:
case STATE_SHADER_HULL:
case STATE_SHADER_HULL_TODO:
case STATE_SHADER_DOMAIN:
case STATE_SHADER_DOMAIN_TODO:
case STATE_SHADER_GEOMETRY:
case STATE_SHADER_GEOMETRY_TODO:
{
size_t len = strlen(line);
vkd3d_array_reserve((void **)&shader_source, &shader_source_size, shader_source_len + len + 1, 1);
memcpy(shader_source + shader_source_len, line, len + 1);
shader_source_len += len;
break;
}
case STATE_REQUIRE:
parse_require_directive(runner, line);
break;
case STATE_RESOURCE:
parse_resource_directive(&current_resource, line);
break;
case STATE_SAMPLER:
parse_sampler_directive(current_sampler, line);
break;
case STATE_TEST:
/* Compilation which fails with dxcompiler is not 'todo', therefore the tests are
* not 'todo' either. They cannot run, so skip them entirely. */
if (!runner->failed_resource_count && test_action == TEST_ACTION_RUN && SUCCEEDED(expect_hr))
parse_test_directive(runner, line);
break;
}
}
}
/* Pop line_number context. */
vkd3d_test_pop_context();
for (i = 0; i < runner->input_element_count; ++i)
free(runner->input_elements[i].name);
free(runner->input_elements);
free(runner->vs_source);
free(runner->ps_source);
free(runner->cs_source);
free(runner->hs_source);
free(runner->ds_source);
free(runner->gs_source);
free(runner->fx_source);
free(runner->uniforms);
for (i = 0; i < runner->resource_count; ++i)
{
if (runner->resources[i])
runner->ops->destroy_resource(runner, runner->resources[i]);
}
fclose(f);
}
#ifdef _WIN32
static void print_dll_version(const char *file_name)
{
BOOL (WINAPI *GetFileVersionInfoA)(const char *, DWORD, DWORD, void *);
BOOL (WINAPI *VerQueryValueA)(void *, char *, void **, UINT*);
DWORD (WINAPI *GetFileVersionInfoSizeA)(const char *, DWORD *);
HMODULE version_module;
DWORD size, handle;
bool done = false;
version_module = LoadLibraryA("version.dll");
if (!version_module)
goto out;
#define X(name) name = (void *)GetProcAddress(version_module, #name);
X(GetFileVersionInfoSizeA);
X(GetFileVersionInfoA);
X(VerQueryValueA);
#undef X
if (!GetFileVersionInfoSizeA || !GetFileVersionInfoA || !VerQueryValueA)
{
FreeLibrary(version_module);
goto out;
}
size = GetFileVersionInfoSizeA(file_name, &handle);
if (size)
{
char *data = malloc(size);
if (GetFileVersionInfoA(file_name, handle, size, data))
{
VS_FIXEDFILEINFO *info;
UINT len;
if (VerQueryValueA(data, "\\", (void **)&info, &len))
{
trace("%s version: %lu.%lu.%lu.%lu\n", file_name,
info->dwFileVersionMS >> 16, info->dwFileVersionMS & 0xffff,
info->dwFileVersionLS >> 16, info->dwFileVersionLS & 0xffff);
done = true;
}
}
free(data);
}
FreeLibrary(version_module);
out:
if (!done)
trace("%s version: unknown\n", file_name);
}
#endif
#if (defined(SONAME_LIBDXCOMPILER) || defined(VKD3D_CROSSTEST))
static IDxcCompiler3 *dxcompiler_create(void)
{
DxcCreateInstanceProc create_instance;
IDxcCompiler3 *compiler;
const char *skip_dxc;
HRESULT hr;
void *dll;
if ((skip_dxc = getenv("VKD3D_TEST_SKIP_DXC")) && strcmp(skip_dxc, "") != 0)
return NULL;
#ifdef VKD3D_CROSSTEST
dll = vkd3d_dlopen("dxcompiler.dll");
#else
dll = vkd3d_dlopen(SONAME_LIBDXCOMPILER);
#endif
ok(dll, "Failed to load dxcompiler library, %s.\n", vkd3d_dlerror());
if (!dll)
return NULL;
create_instance = (DxcCreateInstanceProc)vkd3d_dlsym(dll, "DxcCreateInstance");
ok(create_instance, "Failed to get DxcCreateInstance() pointer.\n");
if (!create_instance)
return NULL;
hr = create_instance(&CLSID_DxcCompiler, &IID_IDxcCompiler3, (void **)&compiler);
ok(SUCCEEDED(hr), "Failed to create instance, hr %#x.\n", hr);
if (FAILED(hr))
return NULL;
return compiler;
}
#else
static IDxcCompiler3 *dxcompiler_create(void)
{
return NULL;
}
#endif
START_TEST(shader_runner)
{
IDxcCompiler3 *dxc_compiler;
parse_args(argc, argv);
#if defined(VKD3D_CROSSTEST)
trace("Running tests from a Windows cross build\n");
run_shader_tests_d3d9();
run_shader_tests_d3d11();
dxc_compiler = dxcompiler_create();
run_shader_tests_d3d12(dxc_compiler);
if (dxc_compiler)
{
IDxcCompiler3_Release(dxc_compiler);
print_dll_version("dxcompiler.dll");
}
print_dll_version("d3dcompiler_47.dll");
print_dll_version("dxgi.dll");
print_dll_version("d3d9.dll");
print_dll_version("d3d11.dll");
print_dll_version("d3d12.dll");
print_dll_version("d3d12core.dll");
if (test_options.enable_debug_layer)
print_dll_version("d3d12sdklayers.dll");
#elif defined(_WIN32)
trace("Running tests from a Windows non-cross build\n");
run_shader_tests_d3d9();
run_shader_tests_d3d11();
dxc_compiler = dxcompiler_create();
run_shader_tests_d3d12(dxc_compiler);
if (dxc_compiler)
{
IDxcCompiler3_Release(dxc_compiler);
print_dll_version(SONAME_LIBDXCOMPILER);
}
print_dll_version("d3d9.dll");
print_dll_version("d3d11.dll");
#else
trace("Running tests from a Unix build\n");
# ifdef HAVE_OPENGL
run_shader_tests_gl();
# endif
run_shader_tests_vulkan();
dxc_compiler = dxcompiler_create();
run_shader_tests_d3d12(dxc_compiler);
if (dxc_compiler)
IDxcCompiler3_Release(dxc_compiler);
#endif
}