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61 lines
2.0 KiB
Plaintext
61 lines
2.0 KiB
Plaintext
The Wine team is proud to announce that release 1.6 of vkd3d, the Direct3D to
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Vulkan translation library, is now available.
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This release contains improvements that are listed in the release notes below.
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The main highlights are:
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- Initial support for HLSL compute shaders.
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- More support for HLSL features and intrinsics.
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- Miscellaneous bug fixes.
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The source is available from the following location:
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https://dl.winehq.org/vkd3d/source/vkd3d-1.6.tar.xz
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The current source can also be pulled directly from the git repository:
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https://gitlab.winehq.org/wine/vkd3d.git
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Vkd3d is available thanks to the work of multiple people. See the file AUTHORS
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for the complete list.
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----------------------------------------------------------------
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What's new in vkd3d 1.6
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=======================
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*** libvkd3d-shader
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- New features for the HLSL source type:
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- Initial support for compute shaders.
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- Improved support for initialisation and assignment of compound objects
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like structures and arrays, including casts and implicit conversions.
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- Support for loads and stores of texture resource unordered-access views.
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- Support for function attributes. In particular, the required "numthreads"
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attribute for compute shader entry points is now supported.
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- Support for the asuint() intrinsic function.
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- Support for the length() intrinsic function.
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- Support for the normalize() intrinsic function.
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- Support for integer division and modulus.
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- Support for taking the absolute value of integers.
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- Support for floating-point modulus.
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- New interfaces:
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- The VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_ATOMICS descriptor info flag is
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used to indicate that atomic operations are used on unordered-access view
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descriptors.
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*** libvkd3d-common
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- vkd3d debug output is prefixed with "vkd3d:" in order to make it easier to
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distinguish from output produced by applications or other libraries.
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*** demos
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- The demos now use libvkd3d-shader to compile HLSL shaders at run-time.
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