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There doesn't seem much point in separating these. Pretty much all of vkd3d (eventually) includes vkd3d_debug.h, and vkd3d_debug.h includes vkd3d_common.h because it uses VKD3D_PRINTF_FUNC. The separation also makes it inconvenient to use the debug macros in vkd3d_common.h. |
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.. | ||
list.h | ||
rbtree.h | ||
vkd3d_blob.h | ||
vkd3d_common.h | ||
vkd3d_memory.h | ||
vkd3d_shader_utils.h | ||
vkd3d_test.h | ||
vkd3d_utf8.h |