vkd3d/tests/hlsl/uav-load.shader_test

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[require]
shader model >= 5.0
[uav 0]
format r32 float
size (2d, 3, 1)
0.1 0.2 0.3
[uav 1]
format r32 float
size (2d, 1, 1)
0.5
[compute shader]
RWTexture2D<float> u, v;
[numthreads(1, 1, 1)]
void main()
{
u[uint2(1, 0)] = (u[uint2(0, 0)] += v[uint2(0, 0)]);
u[uint2(2, 0)] = u[uint2(0, 0)];
}
[test]
todo(glsl) dispatch 1 1 1
probe uav 0 (0, 0) r (0.6)
probe uav 0 (1, 0) r (0.6)
probe uav 0 (2, 0) r (0.6)
probe uav 1 (0, 0) r (0.5)