vkd3d/tests/hlsl/angle-unit.shader_test
Elizabeth Figura d3ba810c98 tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
2024-06-13 23:55:31 +02:00

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[pixel shader]
uniform float4 a;
float4 main() : sv_target
{
return radians(a);
}
[test]
uniform 0 float4 0.0 30.0 150.0 180.0
todo(glsl) draw quad
probe (0, 0) rgba (0.0, 0.52359877, 2.61799387, 3.14159265)
[pixel shader]
uniform float4 a;
float4 main() : sv_target
{
return degrees(a);
}
[test]
uniform 0 float4 0.0 0.78539816 1.57079632 2.35619449
todo(glsl) draw quad
probe (0, 0) rgba (0.0, 45.0, 90.0, 135.0)