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synced 2024-11-21 16:46:41 -08:00
d3ba810c98
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
24 lines
373 B
Plaintext
24 lines
373 B
Plaintext
[pixel shader]
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uniform float4 x;
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uniform float4 y;
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float4 main() : sv_target
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{
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return distance(x, y);
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}
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[test]
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uniform 0 float4 -2.0 3.0 4.0 0.1
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uniform 4 float4 2.0 -1.0 4.0 5.0
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todo(glsl) draw quad
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probe (0, 0) rgba (7.483983, 7.483983, 7.483983, 7.483983) 1
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[pixel shader]
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uniform int4 x;
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uniform int4 y;
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float4 main() : sv_target
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{
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return distance(x, y);
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}
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