vkd3d/tests/arithmetic-uint.shader_test
Zebediah Figura e9ff88469e tests: Split hlsl-operations into individual test units.
Partly to make the tests easier to navigate, and partly to allow marking some
tests as SM4+.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-08 17:45:11 +01:00

26 lines
375 B
Plaintext

[pixel shader]
float4 main() : SV_TARGET
{
uint x = 5;
uint y = 15;
return float4(x + y, x - y, x * y, x / y);
}
[test]
draw quad
probe all rgba (20.0, 4294967296.0, 75.0, 0.0)
[pixel shader]
float4 main() : SV_TARGET
{
uint x = 5;
uint y = 15;
return float4(x % y, +x, -x, y / x);
}
[test]
draw quad
probe all rgba (5.0, 5.0, 4294967296.0, 3.0)