vkd3d/tests/hlsl-clamp.shader_test
Zebediah Figura efd9e9e990 tests: Use SM1-compatible uniform layouts in shader tests.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-08 17:45:16 +01:00

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[pixel shader]
float4 main(uniform float3 u) : sv_target
{
return float4(clamp(u.x, u.y, u.z), clamp(0.9, u.y, u.z), clamp(u.x, -0.5, u.z), clamp(0.6, -0.4, 0.3));
}
[test]
uniform 0 float4 -0.3 -0.1 0.7 0.0
draw quad
probe all rgba (-0.1, 0.7, -0.3, 0.3)