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synced 2024-11-21 16:46:41 -08:00
d3ba810c98
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
24 lines
336 B
Plaintext
24 lines
336 B
Plaintext
[pixel shader]
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struct apple
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{
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struct
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{
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float4 a;
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} m;
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float4 b;
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};
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float4 main() : sv_target
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{
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struct apple q, r, s;
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q.m.a = float4(0.1, 0.2, 0.3, 0.4);
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q.b = float4(0.5, 0.1, 0.4, 0.5);
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s = r = q;
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return s.m.a + s.b;
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}
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[test]
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todo(glsl) draw quad
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probe (0, 0) rgba (0.6, 0.3, 0.7, 0.9) 1
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