mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-09-13 09:16:14 -07:00
d3ba810c98
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
56 lines
832 B
Plaintext
56 lines
832 B
Plaintext
[pixel shader]
|
|
uniform float4 f, p;
|
|
|
|
float4 main() : sv_target
|
|
{
|
|
return step(f, p);
|
|
}
|
|
|
|
[test]
|
|
uniform 0 float4 5.0 -2.6 3.0 2.0
|
|
uniform 4 float4 1.0 -4.3 3.0 4.0
|
|
todo(glsl) draw quad
|
|
probe (0, 0) rgba (0.0, 0.0, 1.0, 1.0)
|
|
|
|
|
|
[pixel shader]
|
|
float4 main() : sv_target
|
|
{
|
|
float2x2 a = {1, 2, 3, 4};
|
|
float b = {3};
|
|
|
|
return float4(step(a, b));
|
|
}
|
|
|
|
[test]
|
|
todo(glsl) draw quad
|
|
probe (0, 0) rgba (1.0, 1.0, 1.0, 0.0)
|
|
|
|
|
|
[pixel shader fail]
|
|
float4 main() : sv_target
|
|
{
|
|
float2x2 a = {1, 2, 3, 4};
|
|
float1 b = {3};
|
|
|
|
step(a, b);
|
|
return 0;
|
|
}
|
|
|
|
|
|
[pixel shader]
|
|
float4 main() : sv_target
|
|
{
|
|
float3x2 a = {8, 0,
|
|
0, 8,
|
|
8, 8};
|
|
float2x3 b = {0, 8, 0,
|
|
8, 0, 0};
|
|
|
|
return float4(step(a, b));
|
|
}
|
|
|
|
[test]
|
|
todo(glsl) draw quad
|
|
probe (0, 0) rgba (0.0, 1.0, 1.0, 0.0)
|