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synced 2024-09-13 09:16:14 -07:00
d3ba810c98
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
27 lines
345 B
Plaintext
27 lines
345 B
Plaintext
[pixel shader]
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float4 main() : sv_target
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{
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float4 aa = 7;
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return aa;
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}
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[test]
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todo(glsl) draw quad
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probe (0, 0) rgba (7.0, 7.0, 7.0, 7.0)
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[pixel shader]
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float4 main() : sv_target
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{
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float4 bb;
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float3 aa = 7;
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bb.xyz = aa;
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bb.w = 8.0;
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return bb;
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}
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[test]
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todo(glsl) draw quad
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probe (0, 0) rgba (7.0, 7.0, 7.0, 8.0)
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