vkd3d/tests/hlsl/clip.shader_test
Elizabeth Figura d3ba810c98 tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
2024-06-13 23:55:31 +02:00

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[pixel shader]
uniform float4 x;
float4 main() : sv_target
{
clip(x);
return x;
}
[test]
uniform 0 float4 1 2 3 4
todo(glsl) draw quad
probe (0, 0) rgba (1, 2, 3, 4)
uniform 0 float4 9 8 7 6
todo(glsl) draw quad
probe (0, 0) rgba (9, 8, 7, 6)
uniform 0 float4 -1 8 7 6
todo(glsl) draw quad
probe (0, 0) rgba (9, 8, 7, 6)
uniform 0 float4 9 0 7 6
todo(glsl) draw quad
probe (0, 0) rgba (9, 0, 7, 6)
uniform 0 float4 3 -8 3 0
todo(glsl) draw quad
probe (0, 0) rgba (9, 0, 7, 6)
uniform 0 float4 3 3 3 -1
todo(glsl) draw quad
probe (0, 0) rgba (9, 0, 7, 6)