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57280673e5
The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
17 lines
323 B
Plaintext
17 lines
323 B
Plaintext
[pixel shader]
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uniform float4 color;
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float4 main() : SV_target
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{
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float4 ret = color;
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ret.zwx.yzx.xz += float2(0.4, 0.2);
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ret.xzyw.wzx.xz.y.x -= 0.6;
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ret.yxwz.yxwz *= -1;
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return ret;
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}
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[test]
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uniform 0 float4 0.0303 0.08 0.07 0.0202
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todo(sm>=6) draw quad
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probe all rgba (0.5697, -0.08, -0.27, -0.4202)
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