mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
57280673e5
The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
52 lines
743 B
Plaintext
52 lines
743 B
Plaintext
[pixel shader]
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float4 main() : SV_TARGET
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{
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float4 color;
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color[0] = 0.020;
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color[1] = 0.245;
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color[2] = 0.351;
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color[3] = 1.0;
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return color;
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}
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[test]
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draw quad
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probe all rgba (0.02, 0.245, 0.351, 1.0)
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[pixel shader]
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uniform float4 m;
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float4 main() : SV_TARGET
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{
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return float4(m[0], m[1], m[1], m[2]);
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}
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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todo(sm>=6) draw quad
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probe all rgba (1.0, 2.0, 2.0, 3.0)
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[pixel shader fail(sm<6)]
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float4 main() : SV_TARGET
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{
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float4 vec = {0, 1, 2, 3};
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int1 idx = {3};
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return vec[idx];
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}
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[pixel shader]
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float4 main() : SV_TARGET
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{
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float4 vec = {0, 1, 2, 3};
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int2 idx = {1, 2};
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return vec[idx.y];
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}
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[test]
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draw quad
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probe all rgba (2.0, 2.0, 2.0, 2.0)
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