vkd3d/tests/hlsl/vector-indexing.shader_test
Conor McCarthy 57280673e5 tests/shader-runner: Test shaders with dxcompiler.
The location of dxcompiler should be set during configuration with
'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with
LD_LIBRARY_PATH, WINEPATH or PATH as applicable.

A new 'fail(sm<6)' decoration is needed on many shader declarations
because dxcompiler succeeds on many shaders which fail with fxc. The
opposite case is less common and is flagged with 'fail(sm>=6)'. A few
tests cause dxcompiler to crash or hang, so these are avoided using
[require], which now skips tests until reset instead of exiting. Also,
'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
2023-10-11 22:21:14 +02:00

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[pixel shader]
float4 main() : SV_TARGET
{
float4 color;
color[0] = 0.020;
color[1] = 0.245;
color[2] = 0.351;
color[3] = 1.0;
return color;
}
[test]
draw quad
probe all rgba (0.02, 0.245, 0.351, 1.0)
[pixel shader]
uniform float4 m;
float4 main() : SV_TARGET
{
return float4(m[0], m[1], m[1], m[2]);
}
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
todo(sm>=6) draw quad
probe all rgba (1.0, 2.0, 2.0, 3.0)
[pixel shader fail(sm<6)]
float4 main() : SV_TARGET
{
float4 vec = {0, 1, 2, 3};
int1 idx = {3};
return vec[idx];
}
[pixel shader]
float4 main() : SV_TARGET
{
float4 vec = {0, 1, 2, 3};
int2 idx = {1, 2};
return vec[idx.y];
}
[test]
draw quad
probe all rgba (2.0, 2.0, 2.0, 2.0)