vkd3d/include/vkd3d_d3d9types.h
Zebediah Figura 7da320e522 vkd3d-shader: Allocate semantic registers.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-10 18:09:28 +02:00

184 lines
5.6 KiB
C

/*
* Copyright 2002-2003 Jason Edmeades
* Copyright 2002-2003 Raphael Junqueira
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __VKD3D_D3D9TYPES_H
#define __VKD3D_D3D9TYPES_H
#ifndef _d3d9TYPES_H_
#ifndef MAKEFOURCC
#define MAKEFOURCC(ch0, ch1, ch2, ch3) \
((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
#endif
#define D3DSI_INSTLENGTH_SHIFT 24
#define D3DSP_REGTYPE_SHIFT 28
#define D3DSP_REGTYPE_SHIFT2 8
#define D3DSP_REGTYPE_MASK (0x7 << D3DSP_REGTYPE_SHIFT)
#define D3DSP_REGTYPE_MASK2 0x00001800
#define D3DSP_WRITEMASK_0 0x00010000
#define D3DSP_WRITEMASK_1 0x00020000
#define D3DSP_WRITEMASK_2 0x00040000
#define D3DSP_WRITEMASK_3 0x00080000
#define D3DSP_WRITEMASK_ALL 0x000f0000
#define D3DPS_VERSION(major, minor) (0xffff0000 | ((major) << 8) | (minor))
#define D3DVS_VERSION(major, minor) (0xfffe0000 | ((major) << 8) | (minor))
typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE
{
D3DSIO_NOP = 0x00,
D3DSIO_MOV = 0x01,
D3DSIO_ADD = 0x02,
D3DSIO_SUB = 0x03,
D3DSIO_MAD = 0x04,
D3DSIO_MUL = 0x05,
D3DSIO_RCP = 0x06,
D3DSIO_RSQ = 0x07,
D3DSIO_DP3 = 0x08,
D3DSIO_DP4 = 0x09,
D3DSIO_MIN = 0x0a,
D3DSIO_MAX = 0x0b,
D3DSIO_SLT = 0x0c,
D3DSIO_SGE = 0x0d,
D3DSIO_EXP = 0x0e,
D3DSIO_LOG = 0x0f,
D3DSIO_LIT = 0x10,
D3DSIO_DST = 0x11,
D3DSIO_LRP = 0x12,
D3DSIO_FRC = 0x13,
D3DSIO_M4x4 = 0x14,
D3DSIO_M4x3 = 0x15,
D3DSIO_M3x4 = 0x16,
D3DSIO_M3x3 = 0x17,
D3DSIO_M3x2 = 0x18,
D3DSIO_CALL = 0x19,
D3DSIO_CALLNZ = 0x1a,
D3DSIO_LOOP = 0x1b,
D3DSIO_RET = 0x1c,
D3DSIO_ENDLOOP = 0x1d,
D3DSIO_LABEL = 0x1e,
D3DSIO_DCL = 0x1f,
D3DSIO_POW = 0x20,
D3DSIO_CRS = 0x21,
D3DSIO_SGN = 0x22,
D3DSIO_ABS = 0x23,
D3DSIO_NRM = 0x24,
D3DSIO_SINCOS = 0x25,
D3DSIO_REP = 0x26,
D3DSIO_ENDREP = 0x27,
D3DSIO_IF = 0x28,
D3DSIO_IFC = 0x29,
D3DSIO_ELSE = 0x2a,
D3DSIO_ENDIF = 0x2b,
D3DSIO_BREAK = 0x2c,
D3DSIO_BREAKC = 0x2d,
D3DSIO_MOVA = 0x2e,
D3DSIO_DEFB = 0x2f,
D3DSIO_DEFI = 0x30,
D3DSIO_TEXCOORD = 0x40,
D3DSIO_TEXKILL = 0x41,
D3DSIO_TEX = 0x42,
D3DSIO_TEXBEM = 0x43,
D3DSIO_TEXBEML = 0x44,
D3DSIO_TEXREG2AR = 0x45,
D3DSIO_TEXREG2GB = 0x46,
D3DSIO_TEXM3x2PAD = 0x47,
D3DSIO_TEXM3x2TEX = 0x48,
D3DSIO_TEXM3x3PAD = 0x49,
D3DSIO_TEXM3x3TEX = 0x4a,
D3DSIO_TEXM3x3DIFF = 0x4b,
D3DSIO_TEXM3x3SPEC = 0x4c,
D3DSIO_TEXM3x3VSPEC = 0x4d,
D3DSIO_EXPP = 0x4e,
D3DSIO_LOGP = 0x4f,
D3DSIO_CND = 0x50,
D3DSIO_DEF = 0x51,
D3DSIO_TEXREG2RGB = 0x52,
D3DSIO_TEXDP3TEX = 0x53,
D3DSIO_TEXM3x2DEPTH = 0x54,
D3DSIO_TEXDP3 = 0x55,
D3DSIO_TEXM3x3 = 0x56,
D3DSIO_TEXDEPTH = 0x57,
D3DSIO_CMP = 0x58,
D3DSIO_BEM = 0x59,
D3DSIO_DP2ADD = 0x5a,
D3DSIO_DSX = 0x5b,
D3DSIO_DSY = 0x5c,
D3DSIO_TEXLDD = 0x5d,
D3DSIO_SETP = 0x5e,
D3DSIO_TEXLDL = 0x5f,
D3DSIO_BREAKP = 0x60,
D3DSIO_PHASE = 0xfffd,
D3DSIO_COMMENT = 0xfffe,
D3DSIO_END = 0xffff,
D3DSIO_FORCE_DWORD = 0x7fffffff,
} D3DSHADER_INSTRUCTION_OPCODE_TYPE;
typedef enum _D3DSHADER_PARAM_REGISTER_TYPE
{
D3DSPR_TEMP = 0x00,
D3DSPR_INPUT = 0x01,
D3DSPR_CONST = 0x02,
D3DSPR_ADDR = 0x03,
D3DSPR_TEXTURE = 0x03,
D3DSPR_RASTOUT = 0x04,
D3DSPR_ATTROUT = 0x05,
D3DSPR_TEXCRDOUT = 0x06,
D3DSPR_OUTPUT = 0x06,
D3DSPR_CONSTINT = 0x07,
D3DSPR_COLOROUT = 0x08,
D3DSPR_DEPTHOUT = 0x09,
D3DSPR_SAMPLER = 0x0a,
D3DSPR_CONST2 = 0x0b,
D3DSPR_CONST3 = 0x0c,
D3DSPR_CONST4 = 0x0d,
D3DSPR_CONSTBOOL = 0x0e,
D3DSPR_LOOP = 0x0f,
D3DSPR_TEMPFLOAT16 = 0x10,
D3DSPR_MISCTYPE = 0x11,
D3DSPR_LABEL = 0x12,
D3DSPR_PREDICATE = 0x13,
D3DSPR_FORCE_DWORD = 0x7fffffff,
} D3DSHADER_PARAM_REGISTER_TYPE;
typedef enum _D3DSHADER_MISCTYPE_OFFSETS
{
D3DSMO_POSITION = 0x0,
D3DSMO_FACE = 0x1,
} D3DSHADER_MISCTYPE_OFFSETS;
typedef enum _D3DVS_RASTOUT_OFFSETS
{
D3DSRO_POSITION = 0x0,
D3DSRO_FOG = 0x1,
D3DSRO_POINT_SIZE = 0x2,
D3DSRO_FORCE_DWORD = 0x7fffffff,
} D3DVS_RASTOUT_OFFSETS;
#endif /* _d3d9TYPES_H_ */
#endif /* __VKD3D_D3D9TYPES_H */