vkd3d/tests/arithmetic-float-uniform.shader_test
Giovanni Mascellani c644244bcd tests: Test float operations with uniform inputs.
The point of the "uniform" variants is to avoid hiding code generation
bugs because of the constant folding optimization.
2022-10-19 21:59:18 +02:00

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[pixel shader]
uniform float2 a;
float4 main() : SV_TARGET
{
float x = a.x;
float y = a.y;
return float4(x + y, x - y, x * y, x / y);
}
[test]
uniform 0 float4 5.0 15.0 0.0 0.0
draw quad
probe all rgba (20.0, -10.0, 75.0, 0.33333333) 1
[pixel shader]
uniform float2 a;
float4 main() : SV_TARGET
{
float x = a.x;
float y = a.y;
return float4(x % y, +x, -x, y / x);
}
[test]
uniform 0 float4 5.0 15.0 0.0 0.0
draw quad
probe all rgba (5.0, 5.0, -5.0, 3.0) 1
[pixel shader]
uniform float2 a;
float4 main() : SV_TARGET
{
float x = a.x;
float y = a.y;
return float4(x % y, -x % y, x % -y, -x % -y);
}
[test]
uniform 0 float4 42.0 5.0 0.0 0.0
draw quad
probe all rgba (2.0, -2.0, 2.0, -2.0) 16
[pixel shader]
uniform float2 a;
float4 main() : SV_TARGET
{
float x = a.x;
float y = a.y;
return float4(x % y, -x % y, x % -y, -x % -y);
}
[test]
uniform 0 float4 45.0 5.0 0.0 0.0
draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)
[require]
% Infinities are not allowed in SM1
shader model >= 4.0
[pixel shader]
uniform float2 a;
float4 main() : SV_TARGET
{
float x = a.x;
float y = a.y;
return x / y;
}
[test]
uniform 0 float4 1.0 0.0 0.0 0.0
draw quad
probe all rgba (1e99, 1e99, 1e99, 1e99)