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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
d3ba810c98
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
34 lines
496 B
Plaintext
34 lines
496 B
Plaintext
[pixel shader]
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float4 main() : sv_target
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{
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float3 x = float4(71, 72, 73, 74);
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return float4(x, 75);
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}
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[test]
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todo(glsl) draw quad
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probe (0, 0) rgba (71.0, 72.0, 73.0, 75.0)
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[pixel shader]
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struct stu
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{
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float aa;
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float2 bb;
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float cc;
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};
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float4 main() : sv_target
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{
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struct stu foo;
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foo.cc = 5;
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foo.bb = float3(2, 3, 4); // It shall not overflow to cc;
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foo.aa = 1;
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return float4(foo);
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}
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[test]
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todo(glsl) draw quad
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probe (0, 0) rgba (1.0, 2.0, 3.0, 5.0)
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