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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
d3ba810c98
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
39 lines
600 B
Plaintext
39 lines
600 B
Plaintext
[pixel shader]
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uniform float4 x;
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float4 main() : sv_target
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{
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return log2(x);
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}
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[test]
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uniform 0 float4 2.0 4.0 5.0 0.4
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todo(glsl) draw quad
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probe (0, 0) rgba (1.0, 2.0, 2.32192802, -1.32192802) 1
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[pixel shader]
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uniform float4 x;
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float4 main() : sv_target
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{
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return log10(x);
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}
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[test]
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uniform 0 float4 10.0 100.0 1.0 0.1
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todo(glsl) draw quad
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probe (0, 0) rgba (1.0, 2.0, 0.0, -1.0) 1
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[pixel shader]
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uniform float4 x;
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float4 main() : sv_target
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{
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return log(x);
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}
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[test]
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uniform 0 float4 3.0 10.0 1.0 0.1
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todo(glsl) draw quad
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probe (0, 0) rgba (1.0986123, 2.302585, 0.0, -2.302585) 2
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