vkd3d/tests/hlsl/is-front-face.shader_test

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[require]
shader model >= 4.0
[input layout]
0 r32g32-float sv_position
[vb 0]
-2.0 -2.0
2.0 -2.0
-2.0 2.0
2.0 2.0
[vertex shader]
void main(inout float4 pos : sv_position)
{
}
[pixel shader]
float4 main(bool face : sv_isfrontface) : sv_target
{
return face ? float4(1.0f, 2.0f, 1.0f, 2.0f) : float4(0.0f, 1.0f, 0.0f, 1.0f);
}
[test]
todo(msl) draw triangle strip 4
probe (0, 0, 640, 480) rgba (0.0, 1.0, 0.0, 1.0)
[vb 0]
-2.0 -2.0
-2.0 2.0
2.0 -2.0
2.0 2.0
[test]
todo(msl) draw triangle strip 4
probe (0, 0, 640, 480) rgba (1.0, 2.0, 1.0, 2.0)