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31 lines
620 B
Plaintext
31 lines
620 B
Plaintext
% Test what kinds of expressions are valid array dimensions.
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[pixel shader todo]
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float4 main() : sv_target
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{
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const int dim = 4;
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float a[2 * 2] = {0.1, 0.2, 0.3, 0.4};
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#ifdef __hlsl_dx_compiler
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/* float array dimensions are not valid. */
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float b[4] = a;
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#else
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float b[4.1] = a;
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#endif
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float c[dim] = b;
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float d[true] = {c[0]};
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float e[65536];
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return float4(d[0], c[0], c[1], c[3]);
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}
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[test]
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todo(sm<6) draw quad
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probe (0, 0) rgba (0.1, 0.1, 0.2, 0.4)
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[pixel shader fail]
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float4 fun() { return 0; };
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float a[CompileShader(ps_2_0, main())];
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float4 main() : sv_target { return 0; }
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