vkd3d/tests/hlsl/writemask-assignop-3.shader_test

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[pixel shader]
float4 main() : SV_target
{
float4 ret = float4(2, 2, 2, 2);
ret.xyzw.xyzw -= float4(0.1, 0.2, 0.3, 0.4);
return ret;
}
[test]
todo(glsl) draw quad
probe all rgba (1.9, 1.8, 1.7, 1.6)