vkd3d/tests/hlsl/static-initializer.shader_test
Francisco Casas 19c23ca6f2 tests/shader_runner: Replace spaces with dashes in format names.
Probably good if we want to allow specifying several formats in the same
line, separated by spaces.

While at it, rename "r32g32 int" to "r32g32-sint".
2024-08-22 16:01:37 +02:00

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[pixel shader]
float myfunc()
{
return 0.6;
}
static float a = myfunc() + 0.2;
static float b;
static const float c;
float4 main() : sv_target
{
return float4(a, b, c, 0);
}
[test]
todo(glsl) draw quad
probe (0, 0) rgba (0.8, 0.0, 0.0, 0.0)
[pixel shader fail(sm<6)]
// On SM1 this gives hr 0x88760b59.
static uint i;
float4 main() : sv_target
{
return 1 / i;
}
[pixel shader]
static struct
{
float4 x;
float4 y;
} x;
float4 main() : sv_target
{
return 0;
}
[pixel shader]
static struct
{
float4 x;
float3 y;
} x;
float4 main() : sv_target
{
return float4(1, 2, 3, 4) + x.x;
}
[test]
todo(glsl) draw quad
probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
[sampler 0]
filter linear linear linear
address clamp clamp clamp
[srv 0]
size (2d, 1, 1)
1.0 2.0 3.0 4.0
[pixel shader fail]
static Texture2D tex;
sampler sam;
float4 main() : sv_target
{
return tex.Sample(sam, int3(0, 0, 0));
}
[pixel shader]
// This is allowed in 10.0.10011.16384 but not in 9.29.952.3111
static Texture2D tex;
float4 main() : sv_target
{
return 0;
}
[pixel shader]
// This is allowed in 10.0.10011.16384 but not in 9.29.952.3111
static Texture2D tex;
sampler sam;
float4 main() : sv_target
{
if (0)
return tex.Sample(sam, int3(0, 0, 0));
else
return float4(0, 1, 2, 3);
}
[pixel shader todo]
// This is allowed in 10.0.10011.16384 but not in 9.29.952.3111
static Texture2D tex;
sampler sam;
uniform uint i;
float4 main() : sv_target
{
float4 unused = tex.Sample(sam, int3(0, 1, 2));
return 0;
}
[pixel shader fail]
static Texture2D tex1;
sampler sam;
float4 main() : sv_target
{
static Texture2D tex2 = tex1;
return tex2.Sample(sam, int3(0, 0, 0));
}
[pixel shader fail]
static Texture2D tex1;
sampler sam;
float4 main(Texture2D tex2) : sv_target
{
tex2 = tex1;
return tex2.Sample(sam, int3(0, 0, 0));
}
[pixel shader todo(sm<4)]
Texture2D real_tex;
static Texture2D tex = real_tex;
sampler sam;
float4 main() : sv_target
{
return tex.Sample(sam, int3(0, 0, 0));
}
[test]
todo(sm<4 | glsl) draw quad
probe (0, 0) rgba (1, 2, 3, 4)
[pixel shader todo(sm<4)]
Texture2D real_tex;
static Texture2D tex;
sampler sam;
float4 main() : sv_target
{
tex = real_tex;
return tex.Sample(sam, int3(0, 0, 0));
}
[test]
todo(sm<4 | glsl) draw quad
probe (0, 0) rgba (1, 2, 3, 4)
[require]
shader model >= 5.0
[uav 1]
format r32-float
size (2d, 1, 1)
0.5
[pixel shader]
// This is allowed in 10.0.10011.16384 but not in 9.29.952.3111
static RWTexture2D<float> tex;
float4 main() : sv_target
{
if (0)
{
tex[int2(0, 0)] = 2;
}
return 0;
}