mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
19c23ca6f2
Probably good if we want to allow specifying several formats in the same line, separated by spaces. While at it, rename "r32g32 int" to "r32g32-sint".
195 lines
2.8 KiB
Plaintext
195 lines
2.8 KiB
Plaintext
% Test allowed syntax for the "numthreads" attribute.
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[require]
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shader model >= 5.0
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[compute shader]
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[numthreads(1, 1, 1)]
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void main() {}
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[compute shader fail]
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[numthreads]
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void main() {}
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[compute shader fail]
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[numthreads(1, 1)]
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void main() {}
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[compute shader fail]
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[numthreads(1, 1, 1, 1)]
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void main() {}
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[compute shader fail]
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[numthreads(0, 1, 1)]
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void main() {}
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[compute shader fail]
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[numthreads(1, 0, 1)]
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void main() {}
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[compute shader fail]
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[numthreads(1, 1, 0)]
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void main() {}
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[compute shader fail todo]
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[numthreads(-1, 1, 1)]
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void main() {}
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[compute shader fail todo]
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[numthreads(1, -1, 1)]
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void main() {}
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[compute shader fail todo]
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[numthreads(1, 1, -1)]
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void main() {}
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[compute shader fail todo]
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[numthreads(1, -1, -1)]
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void main() {}
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[compute shader todo]
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[numthreads(uint(1), 1, 1)]
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void main() {}
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[compute shader todo]
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[numthreads(int(1), 1, 1)]
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void main() {}
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[compute shader fail]
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[numthreads(float(1), 1, 1)]
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void main() {}
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[compute shader fail]
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[numthreads(uint1(1), 1, 1)]
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void main() {}
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[compute shader todo]
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[numthreads(int(1), 1, 1)]
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void main() {}
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[compute shader todo]
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[numthreads(1 + 1, 1, 1)]
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void main() {}
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[compute shader fail]
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[numthreads("1", 1, 1)]
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void main() {}
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[compute shader todo fail(sm>=6)]
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static int x = 1;
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[numthreads(x, 1, 1)]
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void main() {}
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[compute shader fail]
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void main() {}
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[compute shader fail(sm<6)]
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[NumThreads(1, 1, 1)]
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void main() {}
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[compute shader]
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[numthreads(1, 1, 1)]
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void main();
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void main() {}
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[compute shader fail]
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void main() {}
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[numthreads(1, 1, 1)]
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void main();
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[compute shader fail(sm<6)]
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void main();
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[numthreads(1, 1, 1)]
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void main() {}
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[compute shader fail todo]
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/* Expressions with side effects are forbidden in attributes (but not if the
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* attribute is ignored). */
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static int x = 1;
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[numthreads(x++, 1, 1)]
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void main() {}
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[compute shader fail todo]
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static int x = 1;
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[numthreads(++x, 1, 1)]
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void main() {}
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[compute shader fail todo]
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static int x = 1;
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[numthreads((x = 2), 1, 1)]
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void main() {}
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[compute shader fail(sm>=6)]
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static int x = 1;
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[numthreads(++x, 1, 1)]
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void func() {}
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[bogus(++x)]
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[numthreads(1, 1, 1)]
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void main() { func(); }
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[uav 0]
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format r32-float
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size (2d, 2, 2)
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1.0 1.0
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1.0 1.0
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[compute shader]
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/* In SM < 6.0, attributes are taken from the first function, and dropped from the second. */
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RWTexture2D<float> u;
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[numthreads(2, 1, 1)]
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void main(uint2 id);
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[numthreads(1, 2, 1)]
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void main(uint2 id : sv_dispatchthreadid)
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{
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u[id] = 2.0;
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}
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[test]
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todo(glsl) dispatch 1 1 1
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probe uav 0 (0, 0) r (2.0)
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if(sm<6) probe uav 0 (0, 1) r (1.0)
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if(sm<6) probe uav 0 (1, 0) r (2.0)
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probe uav 0 (1, 1) r (1.0)
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if(sm>=6) probe uav 0 (0, 1) r (2.0)
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if(sm>=6) probe uav 0 (1, 0) r (1.0)
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