vkd3d/tests/hlsl/initializer-multi.shader_test
Elizabeth Figura d3ba810c98 tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
2024-06-13 23:55:31 +02:00

53 lines
855 B
Plaintext

[pixel shader]
float4 main() : sv_target
{
float a = 2.0, b = a + 1.0, c = b;
return float4(a, b, c, 0);
}
[test]
todo(glsl) draw quad
probe (0, 0) rgba (2, 3, 3, 0)
[pixel shader fail]
float4 main() : sv_target
{
float a = 2.0, b = c + 1.0, c = b;
return float4(0);
}
[pixel shader]
float4 main() : sv_target
{
struct apple {
float a;
int b;
} apple1 = {7.2, 8.1}, apple2 = apple1;
return float4(apple1.a, apple1.b, apple2.a, apple2.b);
}
[test]
todo(glsl) draw quad
probe (0, 0) rgba (7.2, 8.0, 7.2, 8.0)
[pixel shader]
float4 main() : sv_target
{
struct apple {
float a;
int b;
} apple1 = {5.2, 9.1}, apples[2] = {apple1, apple1};
return float4(apples[0].a, apples[0].b, apples[1].a, apples[1].b);
}
[test]
todo(glsl) draw quad
probe (0, 0) rgba (5.2, 9.0, 5.2, 9.0)