mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
170bb60baa
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
430 lines
13 KiB
C
430 lines
13 KiB
C
/*
|
|
* Copyright 2017 Józef Kucia for CodeWeavers
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#ifndef __VKD3D_SHADER_H
|
|
#define __VKD3D_SHADER_H
|
|
|
|
#include <stdbool.h>
|
|
#include <stdint.h>
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif /* __cplusplus */
|
|
|
|
#define VKD3D_FORCE_32_BIT_ENUM(name) name##_FORCE_32BIT = 0x7fffffff
|
|
|
|
enum vkd3d_result
|
|
{
|
|
VKD3D_OK = 0,
|
|
VKD3D_ERROR = -1, /* unspecified failure */
|
|
VKD3D_ERROR_OUT_OF_MEMORY = -2,
|
|
VKD3D_ERROR_INVALID_ARGUMENT = -3,
|
|
VKD3D_ERROR_NOT_IMPLEMENTED = -4,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_RESULT),
|
|
};
|
|
|
|
enum vkd3d_shader_compiler_option
|
|
{
|
|
VKD3D_SHADER_STRIP_DEBUG = 0x00000001,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILER_OPTION),
|
|
};
|
|
|
|
enum vkd3d_shader_visibility
|
|
{
|
|
VKD3D_SHADER_VISIBILITY_ALL = 0,
|
|
VKD3D_SHADER_VISIBILITY_VERTEX = 1,
|
|
VKD3D_SHADER_VISIBILITY_HULL = 2,
|
|
VKD3D_SHADER_VISIBILITY_DOMAIN = 3,
|
|
VKD3D_SHADER_VISIBILITY_GEOMETRY = 4,
|
|
VKD3D_SHADER_VISIBILITY_PIXEL = 5,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_VISIBILITY),
|
|
};
|
|
|
|
struct vkd3d_shader_code
|
|
{
|
|
const void *code;
|
|
size_t size;
|
|
};
|
|
|
|
enum vkd3d_shader_descriptor_type
|
|
{
|
|
VKD3D_SHADER_DESCRIPTOR_TYPE_UNKNOWN,
|
|
VKD3D_SHADER_DESCRIPTOR_TYPE_CBV, /* cb# */
|
|
VKD3D_SHADER_DESCRIPTOR_TYPE_SRV, /* t# */
|
|
VKD3D_SHADER_DESCRIPTOR_TYPE_UAV, /* u# */
|
|
VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, /* s# */
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_TYPE),
|
|
};
|
|
|
|
struct vkd3d_shader_descriptor_binding
|
|
{
|
|
uint32_t set;
|
|
uint32_t binding;
|
|
};
|
|
|
|
struct vkd3d_shader_resource_binding
|
|
{
|
|
enum vkd3d_shader_descriptor_type type;
|
|
unsigned int register_index;
|
|
enum vkd3d_shader_visibility shader_visibility;
|
|
bool is_buffer;
|
|
|
|
struct vkd3d_shader_descriptor_binding binding;
|
|
};
|
|
|
|
struct vkd3d_shader_uav_counter_binding
|
|
{
|
|
unsigned int register_index; /* u# */
|
|
|
|
struct vkd3d_shader_descriptor_binding binding;
|
|
unsigned int offset;
|
|
};
|
|
|
|
struct vkd3d_shader_push_constant_buffer
|
|
{
|
|
unsigned int register_index;
|
|
enum vkd3d_shader_visibility shader_visibility;
|
|
|
|
unsigned int offset; /* in bytes */
|
|
unsigned int size; /* in bytes */
|
|
};
|
|
|
|
struct vkd3d_shader_interface
|
|
{
|
|
const struct vkd3d_shader_resource_binding *bindings;
|
|
unsigned int binding_count;
|
|
|
|
const struct vkd3d_shader_push_constant_buffer *push_constant_buffers;
|
|
unsigned int push_constant_buffer_count;
|
|
|
|
/* A sampler used by OpImageFetches generated for SM4 ld instructions.
|
|
*
|
|
* In Vulkan OpImageFetch must be used with a sampled image.
|
|
*/
|
|
struct vkd3d_shader_descriptor_binding dummy_sampler;
|
|
|
|
const struct vkd3d_shader_uav_counter_binding *uav_counters;
|
|
unsigned int uav_counter_count;
|
|
};
|
|
|
|
enum vkd3d_shader_target
|
|
{
|
|
VKD3D_SHADER_TARGET_NONE,
|
|
VKD3D_SHADER_TARGET_SPIRV_OPENGL_4_5,
|
|
VKD3D_SHADER_TARGET_SPIRV_VULKAN_1_0, /* default target */
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TARGET),
|
|
};
|
|
|
|
struct vkd3d_shader_compile_arguments
|
|
{
|
|
enum vkd3d_shader_target target;
|
|
unsigned int *output_swizzles;
|
|
unsigned int output_swizzle_count;
|
|
};
|
|
|
|
int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
|
|
struct vkd3d_shader_code *spirv, uint32_t compiler_options,
|
|
const struct vkd3d_shader_interface *shader_interface,
|
|
const struct vkd3d_shader_compile_arguments *compile_args);
|
|
void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *code);
|
|
|
|
enum vkd3d_filter
|
|
{
|
|
VKD3D_FILTER_MIN_MAG_MIP_POINT = 0x0,
|
|
VKD3D_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1,
|
|
VKD3D_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4,
|
|
VKD3D_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5,
|
|
VKD3D_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
|
|
VKD3D_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
|
|
VKD3D_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
|
|
VKD3D_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
|
|
VKD3D_FILTER_ANISOTROPIC = 0x55,
|
|
VKD3D_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
|
|
VKD3D_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
|
|
VKD3D_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
|
|
VKD3D_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
|
|
VKD3D_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
|
|
VKD3D_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
|
|
VKD3D_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
|
|
VKD3D_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
|
|
VKD3D_FILTER_COMPARISON_ANISOTROPIC = 0xd5,
|
|
VKD3D_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100,
|
|
VKD3D_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101,
|
|
VKD3D_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104,
|
|
VKD3D_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105,
|
|
VKD3D_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110,
|
|
VKD3D_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111,
|
|
VKD3D_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114,
|
|
VKD3D_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115,
|
|
VKD3D_FILTER_MINIMUM_ANISOTROPIC = 0x155,
|
|
VKD3D_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180,
|
|
VKD3D_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181,
|
|
VKD3D_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184,
|
|
VKD3D_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185,
|
|
VKD3D_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190,
|
|
VKD3D_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191,
|
|
VKD3D_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194,
|
|
VKD3D_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195,
|
|
VKD3D_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_FILTER),
|
|
};
|
|
|
|
enum vkd3d_texture_address_mode
|
|
{
|
|
VKD3D_TEXTURE_ADDRESS_MODE_WRAP = 1,
|
|
VKD3D_TEXTURE_ADDRESS_MODE_MIRROR = 2,
|
|
VKD3D_TEXTURE_ADDRESS_MODE_CLAMP = 3,
|
|
VKD3D_TEXTURE_ADDRESS_MODE_BORDER = 4,
|
|
VKD3D_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_TEXTURE_ADDRESS_MODE),
|
|
};
|
|
|
|
enum vkd3d_comparison_func
|
|
{
|
|
VKD3D_COMPARISON_FUNC_NEVER = 1,
|
|
VKD3D_COMPARISON_FUNC_LESS = 2,
|
|
VKD3D_COMPARISON_FUNC_EQUAL = 3,
|
|
VKD3D_COMPARISON_FUNC_LESS_EQUAL = 4,
|
|
VKD3D_COMPARISON_FUNC_GREATER = 5,
|
|
VKD3D_COMPARISON_FUNC_NOT_EQUAL = 6,
|
|
VKD3D_COMPARISON_FUNC_GREATER_EQUAL = 7,
|
|
VKD3D_COMPARISON_FUNC_ALWAYS = 8,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_COMPARISON_FUNC),
|
|
};
|
|
|
|
enum vkd3d_static_border_color
|
|
{
|
|
VKD3D_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0,
|
|
VKD3D_STATIC_BORDER_COLOR_OPAQUE_BLACK = 1,
|
|
VKD3D_STATIC_BORDER_COLOR_OPAQUE_WHITE = 2,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_STATIC_BORDER_COLOR),
|
|
};
|
|
|
|
struct vkd3d_static_sampler_desc
|
|
{
|
|
enum vkd3d_filter filter;
|
|
enum vkd3d_texture_address_mode address_u;
|
|
enum vkd3d_texture_address_mode address_v;
|
|
enum vkd3d_texture_address_mode address_w;
|
|
float mip_lod_bias;
|
|
unsigned int max_anisotropy;
|
|
enum vkd3d_comparison_func comparison_func;
|
|
enum vkd3d_static_border_color border_color;
|
|
float min_lod;
|
|
float max_lod;
|
|
unsigned int shader_register;
|
|
unsigned int register_space;
|
|
enum vkd3d_shader_visibility shader_visibility;
|
|
};
|
|
|
|
enum vkd3d_descriptor_range_type
|
|
{
|
|
VKD3D_DESCRIPTOR_RANGE_TYPE_SRV = 0,
|
|
VKD3D_DESCRIPTOR_RANGE_TYPE_UAV = 1,
|
|
VKD3D_DESCRIPTOR_RANGE_TYPE_CBV = 2,
|
|
VKD3D_DESCRIPTOR_RANGE_TYPE_SAMPLER = 3,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_DESCRIPTOR_RANGE_TYPE),
|
|
};
|
|
|
|
struct vkd3d_descriptor_range
|
|
{
|
|
enum vkd3d_descriptor_range_type range_type;
|
|
unsigned int descriptor_count;
|
|
unsigned int base_shader_register;
|
|
unsigned int register_space;
|
|
unsigned int descriptor_table_offset;
|
|
};
|
|
|
|
struct vkd3d_root_descriptor_table
|
|
{
|
|
unsigned int descriptor_range_count;
|
|
const struct vkd3d_descriptor_range *descriptor_ranges;
|
|
};
|
|
|
|
struct vkd3d_root_constants
|
|
{
|
|
unsigned int shader_register;
|
|
unsigned int register_space;
|
|
unsigned int value_count;
|
|
};
|
|
|
|
struct vkd3d_root_descriptor
|
|
{
|
|
unsigned int shader_register;
|
|
unsigned int register_space;
|
|
};
|
|
|
|
enum vkd3d_root_parameter_type
|
|
{
|
|
VKD3D_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0,
|
|
VKD3D_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = 1,
|
|
VKD3D_ROOT_PARAMETER_TYPE_CBV = 2,
|
|
VKD3D_ROOT_PARAMETER_TYPE_SRV = 3,
|
|
VKD3D_ROOT_PARAMETER_TYPE_UAV = 4,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_ROOT_PARAMETER_TYPE),
|
|
};
|
|
|
|
struct vkd3d_root_parameter
|
|
{
|
|
enum vkd3d_root_parameter_type parameter_type;
|
|
union
|
|
{
|
|
struct vkd3d_root_descriptor_table descriptor_table;
|
|
struct vkd3d_root_constants constants;
|
|
struct vkd3d_root_descriptor descriptor;
|
|
} u;
|
|
enum vkd3d_shader_visibility shader_visibility;
|
|
};
|
|
|
|
enum vkd3d_root_signature_flags
|
|
{
|
|
VKD3D_ROOT_SIGNATURE_FLAG_NONE = 0x0,
|
|
VKD3D_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x1,
|
|
VKD3D_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x2,
|
|
VKD3D_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x4,
|
|
VKD3D_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x8,
|
|
VKD3D_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10,
|
|
VKD3D_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20,
|
|
VKD3D_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_ROOT_SIGNATURE_FLAGS),
|
|
};
|
|
|
|
struct vkd3d_root_signature_desc
|
|
{
|
|
unsigned int parameter_count;
|
|
const struct vkd3d_root_parameter *parameters;
|
|
unsigned int static_sampler_count;
|
|
const struct vkd3d_static_sampler_desc *static_samplers;
|
|
enum vkd3d_root_signature_flags flags;
|
|
};
|
|
|
|
int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc,
|
|
struct vkd3d_root_signature_desc *root_signature);
|
|
void vkd3d_shader_free_root_signature(struct vkd3d_root_signature_desc *root_signature);
|
|
|
|
enum vkd3d_root_signature_version
|
|
{
|
|
VKD3D_ROOT_SIGNATURE_VERSION_1_0 = 0x1,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_ROOT_SIGNATURE_VERSION),
|
|
};
|
|
|
|
int vkd3d_shader_serialize_root_signature(const struct vkd3d_root_signature_desc *root_signature,
|
|
enum vkd3d_root_signature_version version, struct vkd3d_shader_code *dxbc);
|
|
|
|
#define VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS 8
|
|
|
|
struct vkd3d_shader_scan_info
|
|
{
|
|
unsigned int uav_read_mask : VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS;
|
|
unsigned int uav_counter_mask : VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS;
|
|
};
|
|
|
|
int vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc,
|
|
struct vkd3d_shader_scan_info *scan_info);
|
|
|
|
enum vkd3d_component_type
|
|
{
|
|
VKD3D_TYPE_VOID = 0,
|
|
VKD3D_TYPE_UINT = 1,
|
|
VKD3D_TYPE_INT = 2,
|
|
VKD3D_TYPE_FLOAT = 3,
|
|
VKD3D_TYPE_BOOL,
|
|
VKD3D_TYPE_COUNT,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_COMPONENT_TYPE),
|
|
};
|
|
|
|
enum vkd3d_sysval_semantic
|
|
{
|
|
VKD3D_SV_POSITION = 1,
|
|
VKD3D_SV_CLIP_DISTANCE = 2,
|
|
VKD3D_SV_CULL_DISTANCE = 3,
|
|
VKD3D_SV_RENDER_TARGET_ARRAY_INDEX = 4,
|
|
VKD3D_SV_VIEWPORT_ARRAY_INDEX = 5,
|
|
VKD3D_SV_VERTEX_ID = 6,
|
|
VKD3D_SV_PRIMITIVE_ID = 7,
|
|
VKD3D_SV_INSTANCE_ID = 8,
|
|
VKD3D_SV_IS_FRONT_FACE = 9,
|
|
VKD3D_SV_SAMPLE_INDEX = 10,
|
|
VKD3D_SV_TESS_FACTOR_QUADEDGE = 11,
|
|
VKD3D_SV_TESS_FACTOR_QUADINT = 12,
|
|
VKD3D_SV_TESS_FACTOR_TRIEDGE = 13,
|
|
VKD3D_SV_TESS_FACTOR_TRIINT = 14,
|
|
VKD3D_SV_TESS_FACTOR_LINEDET = 15,
|
|
VKD3D_SV_TESS_FACTOR_LINEDEN = 16,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SYSVAL_SEMANTIC),
|
|
};
|
|
|
|
struct vkd3d_shader_signature_element
|
|
{
|
|
const char *semantic_name;
|
|
unsigned int semantic_index;
|
|
unsigned int stream_index;
|
|
enum vkd3d_sysval_semantic sysval_semantic;
|
|
enum vkd3d_component_type component_type;
|
|
unsigned int register_index;
|
|
unsigned int mask;
|
|
};
|
|
|
|
struct vkd3d_shader_signature
|
|
{
|
|
struct vkd3d_shader_signature_element *elements;
|
|
unsigned int element_count;
|
|
};
|
|
|
|
int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
|
|
struct vkd3d_shader_signature *signature);
|
|
struct vkd3d_shader_signature_element *vkd3d_shader_find_signature_element(
|
|
const struct vkd3d_shader_signature *signature, const char *semantic_name,
|
|
unsigned int semantic_index, unsigned int stream_index);
|
|
void vkd3d_shader_free_shader_signature(struct vkd3d_shader_signature *signature);
|
|
|
|
/* swizzle bits fields: wwzzyyxx */
|
|
#define VKD3D_SWIZZLE_X (0u)
|
|
#define VKD3D_SWIZZLE_Y (1u)
|
|
#define VKD3D_SWIZZLE_Z (2u)
|
|
#define VKD3D_SWIZZLE_W (3u)
|
|
#define VKD3D_SWIZZLE_MASK (0x3u)
|
|
#define VKD3D_SWIZZLE_SHIFT(idx) (2u * (idx))
|
|
#define VKD3D_SWIZZLE(x, y, z, w) (((x & VKD3D_SWIZZLE_MASK) << VKD3D_SWIZZLE_SHIFT(0)) \
|
|
| ((y & VKD3D_SWIZZLE_MASK) << VKD3D_SWIZZLE_SHIFT(1)) \
|
|
| ((z & VKD3D_SWIZZLE_MASK) << VKD3D_SWIZZLE_SHIFT(2)) \
|
|
| ((w & VKD3D_SWIZZLE_MASK) << VKD3D_SWIZZLE_SHIFT(3)))
|
|
#define VKD3D_NO_SWIZZLE \
|
|
VKD3D_SWIZZLE(VKD3D_SWIZZLE_X, VKD3D_SWIZZLE_Y, VKD3D_SWIZZLE_Z, VKD3D_SWIZZLE_W)
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif /* __cplusplus */
|
|
|
|
#endif /* __VKD3D_SHADER_H */
|