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	The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
		
			
				
	
	
		
			82 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			82 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| [pixel shader]
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| float4 main() : SV_TARGET
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| {
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|     float x = 5.0;
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|     float y = 15.0;
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| 
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|     return float4(x + y, x - y, x * y, x / y);
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (20.0, -10.0, 75.0, 0.33333333)
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| 
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| [pixel shader]
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| float4 main() : SV_TARGET
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| {
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|     float x = 5.0;
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|     float y = 15.0;
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| 
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|     return float4(x % y, +x, -x, y / x);
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (5.0, 5.0, -5.0, 3.0)
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| 
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| [pixel shader]
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| float4 main() : SV_TARGET
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| {
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|     float x = 42;
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|     float y = 5;
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| 
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|     return float4(x % y, -x % y, x % -y, -x % -y);
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (2.0, -2.0, 2.0, -2.0) 16
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| 
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| [pixel shader]
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| float4 main() : SV_TARGET
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| {
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|     float x = 45;
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|     float y = 5;
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| 
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|     return float4(x % y, -x % y, x % -y, -x % -y);
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (0.0, 0.0, 0.0, 0.0)
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| 
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| [pixel shader]
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| float4 main() : sv_target
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| {
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|     float4 x = {5.0, -42.1, 4.0, 45.0};
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|     float4 y = {15.0, -5.0, 4.1, 5.0};
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| 
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|     return x % y;
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (5.0, -2.1, 4.0, 0.0) 6
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| 
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| [require]
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| % Infinities are not allowed in SM1
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| shader model >= 4.0
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| 
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| [pixel shader]
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| float4 main() : SV_TARGET
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| {
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|     float x = 1;
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|     float y = 0;
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| 
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|     return x / y;
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (1e99, 1e99, 1e99, 1e99)
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