mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
640 lines
21 KiB
Objective-C
640 lines
21 KiB
Objective-C
/*
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* Copyright 2024 Feifan He for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#import <Metal/Metal.h>
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#define COBJMACROS
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#define VKD3D_TEST_NO_DEFS
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/* Avoid conflicts with the Objective C BOOL definition. */
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#define BOOL VKD3D_BOOLEAN
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#include "shader_runner.h"
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#include "vkd3d_d3dcommon.h"
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#undef BOOL
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static const MTLResourceOptions DEFAULT_BUFFER_RESOURCE_OPTIONS = MTLResourceCPUCacheModeDefaultCache
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| MTLResourceStorageModeShared
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| MTLResourceHazardTrackingModeDefault;
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struct metal_resource
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{
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struct resource r;
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id<MTLBuffer> buffer;
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id<MTLTexture> texture;
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};
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struct metal_resource_readback
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{
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struct resource_readback rb;
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id<MTLBuffer> buffer;
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};
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struct metal_runner
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{
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struct shader_runner r;
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struct shader_runner_caps caps;
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id<MTLDevice> device;
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id<MTLCommandQueue> queue;
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ID3D10Blob *d3d_blobs[SHADER_TYPE_COUNT];
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struct vkd3d_shader_scan_signature_info signatures[SHADER_TYPE_COUNT];
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};
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static MTLPixelFormat get_metal_pixel_format(DXGI_FORMAT format)
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{
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switch (format)
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{
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case DXGI_FORMAT_R32G32B32A32_FLOAT:
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return MTLPixelFormatRGBA32Float;
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case DXGI_FORMAT_R32G32B32A32_UINT:
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return MTLPixelFormatRGBA32Uint;
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case DXGI_FORMAT_R32G32B32A32_SINT:
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return MTLPixelFormatRGBA32Sint;
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case DXGI_FORMAT_R32_FLOAT:
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return MTLPixelFormatR32Float;
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case DXGI_FORMAT_R32_UINT:
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return MTLPixelFormatR32Uint;
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default:
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return MTLPixelFormatInvalid;
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}
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}
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static MTLVertexFormat get_metal_attribute_format(DXGI_FORMAT format)
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{
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switch (format)
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{
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case DXGI_FORMAT_R32G32_FLOAT:
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return MTLVertexFormatFloat2;
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default:
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return MTLVertexFormatInvalid;
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}
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}
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static void trace_messages(const char *messages)
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{
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const char *p, *end, *line;
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if (!vkd3d_test_state.debug_level)
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return;
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p = messages;
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end = &p[strlen(p)];
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trace("Received messages:\n");
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while (p < end)
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{
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line = p;
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if ((p = memchr(line, '\n', end - line)))
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++p;
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else
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p = end;
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trace(" %.*s", (int)(p - line), line);
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}
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}
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static struct metal_resource *metal_resource(struct resource *r)
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{
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return CONTAINING_RECORD(r, struct metal_resource, r);
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}
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static struct metal_runner *metal_runner(struct shader_runner *r)
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{
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return CONTAINING_RECORD(r, struct metal_runner, r);
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}
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static void init_resource_buffer(struct metal_runner *runner,
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struct metal_resource *resource, const struct resource_params *params)
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{
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id<MTLDevice> device = runner->device;
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if (params->data)
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resource->buffer = [device newBufferWithBytes:params->data
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length:params->data_size
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options:DEFAULT_BUFFER_RESOURCE_OPTIONS];
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else
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resource->buffer = [device newBufferWithLength:params->data_size options:DEFAULT_BUFFER_RESOURCE_OPTIONS];
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}
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static void init_resource_texture(struct metal_runner *runner,
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struct metal_resource *resource, const struct resource_params *params)
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{
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id<MTLDevice> device = runner->device;
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MTLTextureDescriptor *desc;
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if (params->desc.type != RESOURCE_TYPE_RENDER_TARGET)
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return;
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if (params->desc.sample_count > 1)
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{
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if (params->desc.level_count > 1)
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fatal_error("Multisampled texture has multiple levels.\n");
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if (![device supportsTextureSampleCount:params->desc.sample_count])
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{
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skip("Format #%x with sample count %u is not supported; skipping.\n", params->desc.format,
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params->desc.sample_count);
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return;
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}
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}
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if (params->data)
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fatal_error("Initial texture resource data not implemented.\n");
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desc = [[MTLTextureDescriptor alloc] init];
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if (params->desc.sample_count > 1)
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desc.textureType = MTLTextureType2DMultisample;
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desc.pixelFormat = get_metal_pixel_format(params->desc.format);
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ok(desc.pixelFormat != MTLPixelFormatInvalid, "Unhandled pixel format %#x.\n", params->desc.format);
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desc.width = params->desc.width;
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desc.height = params->desc.height;
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desc.mipmapLevelCount = params->desc.level_count;
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desc.sampleCount = max(params->desc.sample_count, 1);
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desc.storageMode = MTLStorageModePrivate;
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desc.usage = MTLTextureUsageRenderTarget;
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resource->texture = [device newTextureWithDescriptor:desc];
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ok(resource->texture, "Failed to create texture.\n");
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[desc release];
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}
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static struct resource *metal_runner_create_resource(struct shader_runner *r, const struct resource_params *params)
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{
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struct metal_runner *runner = metal_runner(r);
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struct metal_resource *resource;
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resource = calloc(1, sizeof(*resource));
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init_resource(&resource->r, params);
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if (params->desc.dimension == RESOURCE_DIMENSION_BUFFER)
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init_resource_buffer(runner, resource, params);
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else
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init_resource_texture(runner, resource, params);
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return &resource->r;
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}
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static void metal_runner_destroy_resource(struct shader_runner *r, struct resource *res)
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{
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struct metal_resource *resource = metal_resource(res);
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[resource->texture release];
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[resource->buffer release];
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free(resource);
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}
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static bool compile_shader(struct metal_runner *runner, enum shader_type type, struct vkd3d_shader_code *out)
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{
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struct vkd3d_shader_interface_info interface_info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO};
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struct vkd3d_shader_compile_info info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO};
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struct vkd3d_shader_resource_binding bindings[MAX_RESOURCES + MAX_SAMPLERS];
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struct vkd3d_shader_resource_binding *binding;
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unsigned int descriptor_binding = 0;
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char *messages;
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int ret;
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const struct vkd3d_shader_compile_option options[] =
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{
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{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_13},
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{VKD3D_SHADER_COMPILE_OPTION_FEATURE, shader_runner_caps_get_feature_flags(&runner->caps)},
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};
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if (!(runner->d3d_blobs[type] = compile_hlsl(&runner->r, type)))
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return false;
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info.next = &interface_info;
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info.source.code = ID3D10Blob_GetBufferPointer(runner->d3d_blobs[type]);
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info.source.size = ID3D10Blob_GetBufferSize(runner->d3d_blobs[type]);
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info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
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info.target_type = VKD3D_SHADER_TARGET_MSL;
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info.options = options;
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info.option_count = ARRAY_SIZE(options);
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info.log_level = VKD3D_SHADER_LOG_WARNING;
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if (runner->r.uniform_count)
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{
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binding = &bindings[interface_info.binding_count++];
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binding->type = VKD3D_SHADER_DESCRIPTOR_TYPE_CBV;
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binding->register_space = 0;
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binding->register_index = 0;
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binding->shader_visibility = VKD3D_SHADER_VISIBILITY_ALL;
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binding->flags = VKD3D_SHADER_BINDING_FLAG_BUFFER;
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binding->binding.set = 0;
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binding->binding.binding = descriptor_binding++;
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binding->binding.count = 1;
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}
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interface_info.bindings = bindings;
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interface_info.next = &runner->signatures[type];
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runner->signatures[type].type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_SIGNATURE_INFO;
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runner->signatures[type].next = NULL;
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ret = vkd3d_shader_compile(&info, out, &messages);
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if (messages)
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trace_messages(messages);
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vkd3d_shader_free_messages(messages);
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return ret >= 0;
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}
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static id<MTLFunction> compile_stage(struct metal_runner *runner, enum shader_type type)
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{
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struct vkd3d_shader_code out;
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id<MTLFunction> function;
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id<MTLLibrary> library;
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NSString *src;
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NSError *err;
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if (!compile_shader(runner, type, &out))
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return nil;
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src = [[[NSString alloc] initWithBytes:out.code length:out.size encoding:NSUTF8StringEncoding] autorelease];
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library = [[runner->device newLibraryWithSource:src options:nil error:&err] autorelease];
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ok(library, "Failed to create MTLLibrary.\n");
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if (err)
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trace_messages([err.localizedDescription UTF8String]);
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function = [library newFunctionWithName:@"shader_entry"];
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ok(function, "Failed to create MTLFunction.\n");
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vkd3d_shader_free_shader_code(&out);
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return [function autorelease];
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}
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static bool metal_runner_dispatch(struct shader_runner *r, unsigned int x, unsigned int y, unsigned int z)
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{
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return false;
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}
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static void metal_runner_clear(struct shader_runner *r, struct resource *res, const struct vec4 *clear_value)
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{
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return;
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}
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static bool metal_runner_draw(struct shader_runner *r, D3D_PRIMITIVE_TOPOLOGY primitive_topology,
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unsigned int vertex_count, unsigned int instance_count)
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{
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MTLViewport viewport = {0.0, 0.0, 0.0, 0.0, 0.0, 1.0};
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MTLRenderPassColorAttachmentDescriptor *attachment;
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unsigned int fb_width, fb_height, vb_idx, i, j;
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struct metal_runner *runner = metal_runner(r);
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MTLRenderPipelineDescriptor *pipeline_desc;
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MTLVertexBufferLayoutDescriptor *binding;
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id<MTLDevice> device = runner->device;
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size_t attribute_offsets[32], stride;
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id<MTLRenderCommandEncoder> encoder;
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id<MTLCommandBuffer> command_buffer;
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MTLRenderPassDescriptor *pass_desc;
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id<MTLArgumentEncoder> descriptors;
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MTLVertexDescriptor *vertex_desc;
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struct metal_resource *resource;
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MTLArgumentDescriptor *cbv_desc;
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id<MTLRenderPipelineState> pso;
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id<MTLBuffer> argument_buffer;
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id<MTLBuffer> cb;
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NSError *err;
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struct
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{
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id<MTLBuffer> buffer;
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unsigned int idx;
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} vb_info[MAX_RESOURCES];
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@autoreleasepool
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{
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pass_desc = [MTLRenderPassDescriptor renderPassDescriptor];
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pipeline_desc = [[[MTLRenderPipelineDescriptor alloc] init] autorelease];
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vertex_desc = [MTLVertexDescriptor vertexDescriptor];
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if (!(pipeline_desc.vertexFunction = compile_stage(runner, SHADER_TYPE_VS)))
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{
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trace("Failed to compile vertex function.\n");
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goto done;
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}
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if (!(pipeline_desc.fragmentFunction = compile_stage(runner, SHADER_TYPE_PS)))
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{
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trace("Failed to compile fragment function.\n");
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goto done;
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}
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fb_width = ~0u;
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fb_height = ~0u;
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/* [[buffer(0)]] is used for the descriptor argument buffer. */
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vb_idx = 1;
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memset(vb_info, 0, sizeof(vb_info));
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for (i = 0; i < runner->r.resource_count; ++i)
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{
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resource = metal_resource(runner->r.resources[i]);
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switch (resource->r.desc.type)
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{
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case RESOURCE_TYPE_RENDER_TARGET:
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pipeline_desc.colorAttachments[resource->r.desc.slot].pixelFormat = resource->texture.pixelFormat;
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attachment = pass_desc.colorAttachments[resource->r.desc.slot];
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attachment.loadAction = MTLLoadActionLoad;
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attachment.storeAction = MTLStoreActionStore;
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attachment.texture = resource->texture;
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if (resource->r.desc.width < fb_width)
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fb_width = resource->r.desc.width;
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if (resource->r.desc.height < fb_height)
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fb_height = resource->r.desc.height;
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break;
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case RESOURCE_TYPE_VERTEX_BUFFER:
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assert(resource->r.desc.slot < ARRAY_SIZE(vb_info));
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for (j = 0, stride = 0; j < runner->r.input_element_count; ++j)
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{
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if (runner->r.input_elements[j].slot != resource->r.desc.slot)
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continue;
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assert(j < ARRAY_SIZE(attribute_offsets));
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attribute_offsets[j] = stride;
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stride += runner->r.input_elements[j].texel_size;
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}
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if (!stride)
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break;
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vb_info[resource->r.desc.slot].buffer = resource->buffer;
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vb_info[resource->r.desc.slot].idx = vb_idx;
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binding = [vertex_desc.layouts objectAtIndexedSubscript:vb_idx];
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binding.stepFunction = MTLVertexStepFunctionPerVertex;
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binding.stride = stride;
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++vb_idx;
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break;
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default:
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break;
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}
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}
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viewport.width = fb_width;
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viewport.height = fb_height;
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command_buffer = [runner->queue commandBuffer];
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encoder = [command_buffer renderCommandEncoderWithDescriptor:pass_desc];
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if (r->uniform_count)
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{
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cb = [[device newBufferWithBytes:r->uniforms
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length:runner->r.uniform_count * sizeof(*runner->r.uniforms)
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options:DEFAULT_BUFFER_RESOURCE_OPTIONS] autorelease];
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cbv_desc = [MTLArgumentDescriptor argumentDescriptor];
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cbv_desc.dataType = MTLDataTypePointer;
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cbv_desc.index = 0;
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cbv_desc.access = MTLBindingAccessReadOnly;
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descriptors = [[device newArgumentEncoderWithArguments:@[cbv_desc]] autorelease];
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argument_buffer = [[device newBufferWithLength:descriptors.encodedLength
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options:DEFAULT_BUFFER_RESOURCE_OPTIONS] autorelease];
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[descriptors setArgumentBuffer:argument_buffer offset:0];
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[descriptors setBuffer:cb offset:0 atIndex:0];
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[encoder setVertexBuffer:argument_buffer offset:0 atIndex:0];
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[encoder setFragmentBuffer:argument_buffer offset:0 atIndex:0];
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[encoder useResource:cb usage:MTLResourceUsageRead stages:MTLRenderStageVertex | MTLRenderStageFragment];
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}
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if (runner->r.input_element_count > 32)
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fatal_error("Unsupported input element count %zu.\n", runner->r.input_element_count);
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for (i = 0; i < runner->r.input_element_count; ++i)
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{
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const struct input_element *element = &runner->r.input_elements[i];
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const struct vkd3d_shader_signature_element *signature_element;
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MTLVertexAttributeDescriptor *attribute;
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signature_element = vkd3d_shader_find_signature_element(&runner->signatures[SHADER_TYPE_VS].input,
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element->name, element->index, 0);
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ok(signature_element, "Cannot find signature element %s%u.\n", element->name, element->index);
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attribute = [vertex_desc.attributes objectAtIndexedSubscript:signature_element->register_index];
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attribute.bufferIndex = vb_info[element->slot].idx;
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attribute.format = get_metal_attribute_format(element->format);
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ok(attribute.format != MTLVertexFormatInvalid, "Unhandled attribute format %#x.\n", element->format);
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attribute.offset = attribute_offsets[i];
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}
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for (i = 0; i < ARRAY_SIZE(vb_info); ++i)
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{
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if (!vb_info[i].buffer)
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continue;
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[encoder setVertexBuffer:vb_info[i].buffer offset:0 atIndex:vb_info[i].idx];
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}
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pipeline_desc.vertexDescriptor = vertex_desc;
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if (!(pso = [[device newRenderPipelineStateWithDescriptor:pipeline_desc error:&err] autorelease]))
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{
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trace("Failed to compile pipeline state.\n");
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if (err)
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trace_messages([err.localizedDescription UTF8String]);
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[encoder endEncoding];
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goto done;
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}
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[encoder setRenderPipelineState:pso];
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[encoder setViewport:viewport];
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[encoder endEncoding];
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[command_buffer commit];
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[command_buffer waitUntilCompleted];
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}
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done:
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for (i = 0; i < SHADER_TYPE_COUNT; ++i)
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{
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if (!runner->d3d_blobs[i])
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continue;
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vkd3d_shader_free_scan_signature_info(&runner->signatures[i]);
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ID3D10Blob_Release(runner->d3d_blobs[i]);
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runner->d3d_blobs[i] = NULL;
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}
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return false;
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}
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static bool metal_runner_copy(struct shader_runner *r, struct resource *src, struct resource *dst)
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{
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return false;
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}
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static struct resource_readback *metal_runner_get_resource_readback(struct shader_runner *r, struct resource *res)
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{
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struct metal_resource *resource = metal_resource(res);
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struct metal_runner *runner = metal_runner(r);
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id<MTLCommandBuffer> command_buffer;
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struct metal_resource_readback *rb;
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id<MTLBlitCommandEncoder> blit;
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if (resource->r.desc.dimension != RESOURCE_DIMENSION_2D)
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fatal_error("Unhandled resource dimension %#x.\n", resource->r.desc.dimension);
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if (resource->r.desc.sample_count > 1)
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fatal_error("Unhandled sample count %u.\n", resource->r.desc.sample_count);
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|
|
rb = malloc(sizeof(*rb));
|
|
rb->rb.width = resource->r.desc.width;
|
|
rb->rb.height = resource->r.desc.height;
|
|
rb->rb.depth = 1;
|
|
rb->rb.row_pitch = rb->rb.width * resource->r.desc.texel_size;
|
|
rb->buffer = [runner->device newBufferWithLength:rb->rb.row_pitch * rb->rb.height
|
|
options:DEFAULT_BUFFER_RESOURCE_OPTIONS];
|
|
|
|
@autoreleasepool
|
|
{
|
|
command_buffer = [runner->queue commandBuffer];
|
|
|
|
blit = [command_buffer blitCommandEncoder];
|
|
[blit copyFromTexture:resource->texture
|
|
sourceSlice:0
|
|
sourceLevel:0
|
|
sourceOrigin:MTLOriginMake(0, 0, 0)
|
|
sourceSize:MTLSizeMake(rb->rb.width, rb->rb.height, rb->rb.depth)
|
|
toBuffer:rb->buffer
|
|
destinationOffset:0
|
|
destinationBytesPerRow:rb->rb.row_pitch
|
|
destinationBytesPerImage:0];
|
|
[blit endEncoding];
|
|
|
|
[command_buffer commit];
|
|
[command_buffer waitUntilCompleted];
|
|
}
|
|
rb->rb.data = rb->buffer.contents;
|
|
|
|
return &rb->rb;
|
|
}
|
|
|
|
static void metal_runner_release_readback(struct shader_runner *r, struct resource_readback *rb)
|
|
{
|
|
struct metal_resource_readback *metal_rb = CONTAINING_RECORD(rb, struct metal_resource_readback, rb);
|
|
|
|
[metal_rb->buffer release];
|
|
free(rb);
|
|
}
|
|
|
|
static const struct shader_runner_ops metal_runner_ops =
|
|
{
|
|
.create_resource = metal_runner_create_resource,
|
|
.destroy_resource = metal_runner_destroy_resource,
|
|
.dispatch = metal_runner_dispatch,
|
|
.clear = metal_runner_clear,
|
|
.draw = metal_runner_draw,
|
|
.copy = metal_runner_copy,
|
|
.get_resource_readback = metal_runner_get_resource_readback,
|
|
.release_readback = metal_runner_release_readback,
|
|
};
|
|
|
|
static bool check_msl_support(void)
|
|
{
|
|
const enum vkd3d_shader_target_type *target_types;
|
|
unsigned int count, i;
|
|
|
|
target_types = vkd3d_shader_get_supported_target_types(VKD3D_SHADER_SOURCE_DXBC_TPF, &count);
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
if (target_types[i] == VKD3D_SHADER_TARGET_MSL)
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static bool check_argument_buffer_support(id<MTLDevice> device)
|
|
{
|
|
MTLArgumentDescriptor *d;
|
|
|
|
d = [MTLArgumentDescriptor argumentDescriptor];
|
|
d.dataType = MTLDataTypePointer;
|
|
|
|
@try
|
|
{
|
|
[[device newArgumentEncoderWithArguments:@[d]] release];
|
|
return true;
|
|
}
|
|
@catch (NSException *e)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
static bool metal_runner_init(struct metal_runner *runner)
|
|
{
|
|
NSArray<id<MTLDevice>> *devices;
|
|
id<MTLDevice> device;
|
|
|
|
static const char *const tags[] =
|
|
{
|
|
"msl",
|
|
};
|
|
|
|
if (!check_msl_support())
|
|
{
|
|
skip("MSL support is not enabled. If this is unintentional, "
|
|
"add -DVKD3D_SHADER_UNSUPPORTED_MSL to CPPFLAGS.\n");
|
|
return false;
|
|
}
|
|
|
|
memset(runner, 0, sizeof(*runner));
|
|
|
|
devices = MTLCopyAllDevices();
|
|
if (![devices count])
|
|
{
|
|
skip("Failed to find a usable Metal device.\n");
|
|
[devices release];
|
|
return false;
|
|
}
|
|
device = [devices objectAtIndex:0];
|
|
runner->device = [device retain];
|
|
[devices release];
|
|
|
|
trace("GPU: %s\n", [[device name] UTF8String]);
|
|
|
|
if (!check_argument_buffer_support(device))
|
|
{
|
|
skip("Device does not have usable argument buffer support.\n");
|
|
[device release];
|
|
return false;
|
|
}
|
|
|
|
if (!(runner->queue = [device newCommandQueue]))
|
|
{
|
|
skip("Failed to create command queue.\n");
|
|
[device release];
|
|
return false;
|
|
}
|
|
|
|
runner->caps.runner = "Metal";
|
|
runner->caps.tags = tags;
|
|
runner->caps.tag_count = ARRAY_SIZE(tags);
|
|
runner->caps.minimum_shader_model = SHADER_MODEL_4_0;
|
|
runner->caps.maximum_shader_model = SHADER_MODEL_5_0;
|
|
|
|
return true;
|
|
}
|
|
|
|
static void metal_runner_cleanup(struct metal_runner *runner)
|
|
{
|
|
[runner->queue release];
|
|
[runner->device release];
|
|
}
|
|
|
|
void run_shader_tests_metal(void)
|
|
{
|
|
struct metal_runner runner;
|
|
|
|
if (!metal_runner_init(&runner))
|
|
return;
|
|
run_shader_tests(&runner.r, &runner.caps, &metal_runner_ops, NULL);
|
|
metal_runner_cleanup(&runner);
|
|
}
|