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https://gitlab.winehq.org/wine/vkd3d.git
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57280673e5
The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
37 lines
658 B
Plaintext
37 lines
658 B
Plaintext
[require]
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shader model >= 4.0
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[sampler 0]
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filter linear linear linear
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address clamp clamp clamp
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[texture 0]
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size (2, 2)
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levels 2
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1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
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1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
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0.0 0.0 1.0 0.0
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[pixel shader]
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sampler s;
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Texture2D t;
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uniform float4 grad;
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float4 main() : sv_target
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{
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return t.SampleGrad(s, float2(0.5, 0.5), grad.xy, grad.zw);
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}
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[test]
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uniform 0 float4 0.0 0.0 0.0 0.0
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todo(sm>=6) draw quad
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probe all rgba (1.0, 0.0, 1.0, 0.0)
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uniform 0 float4 1.0 1.0 1.0 1.0
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todo(sm>=6) draw quad
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probe all rgba (0.0, 0.0, 1.0, 0.0)
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uniform 0 float4 2.0 2.0 2.0 2.0
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todo(sm>=6) draw quad
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probe all rgba (0.0, 0.0, 1.0, 0.0)
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