mirror of
				https://gitlab.winehq.org/wine/vkd3d.git
				synced 2025-09-12 18:50:22 -07:00 
			
		
		
		
	The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
		
			
				
	
	
		
			110 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			110 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| [pixel shader]
 | |
| uniform float4 u;
 | |
| 
 | |
| float4 main() : sv_target
 | |
| {
 | |
|     if (u.x > 0.0)
 | |
|         return float4(0.1, 0.2, 0.3, 0.4);
 | |
|     else
 | |
|         return float4(0.9, 0.8, 0.7, 0.6);
 | |
| }
 | |
| 
 | |
| [test]
 | |
| uniform 0 float4 0.0 0.0 0.0 0.0
 | |
| todo(sm>=6) draw quad
 | |
| probe all rgba (0.9, 0.8, 0.7, 0.6)
 | |
| uniform 0 float4 0.1 0.0 0.0 0.0
 | |
| todo(sm>=6) draw quad
 | |
| probe all rgba (0.1, 0.2, 0.3, 0.4)
 | |
| 
 | |
| [pixel shader]
 | |
| uniform float4 u;
 | |
| 
 | |
| float4 main() : sv_target
 | |
| {
 | |
|     [attr1]
 | |
|     if (u.x > 0.0)
 | |
|         return float4(0.1, 0.2, 0.3, 0.4);
 | |
|     else
 | |
|         return float4(0.9, 0.8, 0.7, 0.6);
 | |
| }
 | |
| 
 | |
| [pixel shader]
 | |
| uniform float4 u;
 | |
| 
 | |
| float4 main() : sv_target
 | |
| {
 | |
|     [flatten]
 | |
|     if (u.x > 0.0)
 | |
|         return float4(0.1, 0.2, 0.3, 0.4);
 | |
|     else
 | |
|         return float4(0.9, 0.8, 0.7, 0.6);
 | |
| }
 | |
| 
 | |
| [test]
 | |
| uniform 0 float4 0.0 0.0 0.0 0.0
 | |
| todo(sm>=6) draw quad
 | |
| probe all rgba (0.9, 0.8, 0.7, 0.6)
 | |
| 
 | |
| [pixel shader fail(sm<6)]
 | |
| float4 u;
 | |
| 
 | |
| float main() : sv_target
 | |
| {
 | |
|     [branch] [branch]
 | |
|     if (u.x > 0.0)
 | |
|         return float4(0.1, 0.2, 0.3, 0.4);
 | |
|     else
 | |
|         return float4(0.9, 0.8, 0.7, 0.6);
 | |
| }
 | |
| 
 | |
| [pixel shader fail todo]
 | |
| float4 u;
 | |
| 
 | |
| float main() : sv_target
 | |
| {
 | |
|     [branch] [flatten]
 | |
|     if (u.x > 0.0)
 | |
|         return float4(0.1, 0.2, 0.3, 0.4);
 | |
|     else
 | |
|         return float4(0.9, 0.8, 0.7, 0.6);
 | |
| }
 | |
| 
 | |
| % Using older profiles fails to compile with forced control flow instruction
 | |
| [require]
 | |
| shader model >= 3.0
 | |
| 
 | |
| [pixel shader]
 | |
| uniform float4 u;
 | |
| 
 | |
| float4 main() : sv_target
 | |
| {
 | |
|     [branch]
 | |
|     if (u.x > 0.0)
 | |
|         return float4(0.1, 0.2, 0.3, 0.4);
 | |
|     else
 | |
|         return float4(0.9, 0.8, 0.7, 0.6);
 | |
| }
 | |
| 
 | |
| [test]
 | |
| uniform 0 float4 0.0 0.0 0.0 0.0
 | |
| todo(sm>=6) draw quad
 | |
| probe all rgba (0.9, 0.8, 0.7, 0.6)
 | |
| 
 | |
| [pixel shader]
 | |
| float4 main() : sv_target
 | |
| {
 | |
|     bool c = false;
 | |
|     float a = -1.0f;
 | |
|     if (c)
 | |
|         return float4(1.0, 2.0, 3.0, 4.0);
 | |
|     else if (a > 0)
 | |
|         return float4(5.0, 6.0, 7.0, 8.0);
 | |
|     else
 | |
|         return float4(9.0, 10.0, 11.0, 12.0);
 | |
| }
 | |
| 
 | |
| [test]
 | |
| draw quad
 | |
| probe all rgba (9.0, 10.0, 11.0, 12.0)
 |