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d3ba810c98
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
14 lines
252 B
Plaintext
14 lines
252 B
Plaintext
[pixel shader]
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float4 main() : SV_target
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{
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float4 ret = float4(2, 2, 2, 2);
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ret.yxz.yx += float2(0.1, 0.2);
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ret.w.x -= 0.3;
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ret.wzyx.zyx.yx.x *= 0.4;
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return ret;
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}
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[test]
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todo(glsl) draw quad
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probe (0, 0) rgba (2.1, 2.2, 0.8, 1.7)
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