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b701f8d393
The used UAV formats are explicitly added in the [require] section of every test that uses them. Some of these tests were failing on Intel UHD graphics 770 because of missing support for additional UAV load types, explicitly requiring these formats allows these tests to be skipped.
79 lines
1.5 KiB
Plaintext
79 lines
1.5 KiB
Plaintext
[require]
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shader model >= 4.1
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[rtv 0]
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format r32g32b32a32-float
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size (2dms, 4, 640, 480)
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[pixel shader]
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float4 main(out uint sample_mask : SV_Coverage) : SV_Target
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{
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sample_mask = 0x5;
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return float4(1.0, 1.0, 1.0, 1.0);
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}
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[test]
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clear rtv 0 0.0 0.0 0.0 0.0
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todo(glsl) draw quad
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probe (0, 0) rgba (0.5, 0.5, 0.5, 0.5)
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sample mask 0x0b
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clear rtv 0 0.0 0.0 0.0 0.0
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todo(glsl) draw quad
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probe (0, 0) rgba (0.25, 0.25, 0.25, 0.25)
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[require]
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shader model >= 5.0
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format r32-uint uav-load
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[uav 1]
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format r32-uint
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size (2d, 4, 4)
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0 0 0 0
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0 0 0 0
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0 0 0 0
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0 0 0 0
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[pixel shader todo]
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RWTexture2D<uint> u : register(u1);
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float4 main(float4 position : SV_Position, uint coverage : SV_Coverage) : SV_Target
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{
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InterlockedOr(u[uint2(position.x, position.y)], coverage);
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return float4(0.0, 1.0, 0.0, 1.0);
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}
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[test]
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sample mask 0x01
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clear rtv 0 0.0 0.0 0.0 0.0
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todo(sm<6) draw quad
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probe (0, 0) rgba (0.0, 0.25, 0.0, 0.25)
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probe uav 1 (0, 0, 4, 4) rui (0x01)
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sample mask 0x03
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todo(sm<6) draw quad
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probe (0, 0) rgba (0.0, 0.5, 0.0, 0.5)
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probe uav 1 (0, 0, 4, 4) rui (0x03)
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sample mask 0x07
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todo(sm<6) draw quad
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probe (0, 0) rgba (0.0, 0.75, 0.0, 0.75)
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probe uav 1 (0, 0, 4, 4) rui (0x07)
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[uav 1]
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format r32-uint
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size (2d, 4, 4)
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0 0 0 0
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0 0 0 0
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0 0 0 0
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0 0 0 0
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[test]
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clear rtv 0 0.0 0.0 0.0 0.0
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sample mask 0x09
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todo(sm<6) draw quad
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probe (0, 0) rgba (0.0, 0.5, 0.0, 0.5)
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probe uav 1 (0, 0, 4, 4) rui (0x09)
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sample mask 0x0f
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todo(sm<6) draw quad
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probe (0, 0) rgba (0.0, 1.0, 0.0, 1.0)
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probe uav 1 (0, 0, 4, 4) rui (0x0f)
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