mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
1279d5df9e
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
812 lines
27 KiB
C
812 lines
27 KiB
C
/*
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* Copyright 2017-2019 Józef Kucia for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __VKD3D_SHADER_H
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#define __VKD3D_SHADER_H
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#include <stdbool.h>
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#include <stdint.h>
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#include <vkd3d_types.h>
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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enum vkd3d_shader_structure_type
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{
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/* 1.2 */
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VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO,
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VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO,
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VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DESCRIPTOR_INFO,
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VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_DOMAIN_SHADER_TARGET_INFO,
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VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_TARGET_INFO,
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VKD3D_SHADER_STRUCTURE_TYPE_TRANSFORM_FEEDBACK_INFO,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_STRUCTURE_TYPE),
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};
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enum vkd3d_shader_compile_option_name
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{
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VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG = 0x00000001,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_NAME),
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};
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struct vkd3d_shader_compile_option
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{
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enum vkd3d_shader_compile_option_name name;
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unsigned int value;
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};
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enum vkd3d_shader_visibility
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{
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VKD3D_SHADER_VISIBILITY_ALL = 0,
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VKD3D_SHADER_VISIBILITY_VERTEX = 1,
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VKD3D_SHADER_VISIBILITY_HULL = 2,
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VKD3D_SHADER_VISIBILITY_DOMAIN = 3,
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VKD3D_SHADER_VISIBILITY_GEOMETRY = 4,
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VKD3D_SHADER_VISIBILITY_PIXEL = 5,
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VKD3D_SHADER_VISIBILITY_COMPUTE = 1000000000,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_VISIBILITY),
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};
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struct vkd3d_shader_code
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{
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const void *code;
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size_t size;
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};
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enum vkd3d_shader_descriptor_type
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{
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VKD3D_SHADER_DESCRIPTOR_TYPE_UNKNOWN,
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VKD3D_SHADER_DESCRIPTOR_TYPE_CBV, /* cb# */
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VKD3D_SHADER_DESCRIPTOR_TYPE_SRV, /* t# */
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VKD3D_SHADER_DESCRIPTOR_TYPE_UAV, /* u# */
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VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, /* s# */
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_TYPE),
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};
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struct vkd3d_shader_descriptor_binding
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{
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unsigned int set;
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unsigned int binding;
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};
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enum vkd3d_shader_binding_flag
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{
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VKD3D_SHADER_BINDING_FLAG_BUFFER = 0x00000001,
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VKD3D_SHADER_BINDING_FLAG_IMAGE = 0x00000002,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_BINDING_FLAG),
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};
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enum vkd3d_shader_parameter_type
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{
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VKD3D_SHADER_PARAMETER_TYPE_UNKNOWN,
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VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT,
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VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARAMETER_TYPE),
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};
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enum vkd3d_shader_parameter_data_type
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{
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VKD3D_SHADER_PARAMETER_DATA_TYPE_UNKNOWN,
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VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARAMETER_DATA_TYPE),
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};
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enum vkd3d_shader_parameter_name
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{
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VKD3D_SHADER_PARAMETER_NAME_UNKNOWN,
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VKD3D_SHADER_PARAMETER_NAME_RASTERIZER_SAMPLE_COUNT,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARAMETER_NAME),
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};
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struct vkd3d_shader_parameter_immediate_constant
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{
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union
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{
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uint32_t u32;
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} u;
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};
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struct vkd3d_shader_parameter_specialization_constant
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{
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uint32_t id;
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};
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struct vkd3d_shader_parameter
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{
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enum vkd3d_shader_parameter_name name;
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enum vkd3d_shader_parameter_type type;
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enum vkd3d_shader_parameter_data_type data_type;
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union
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{
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struct vkd3d_shader_parameter_immediate_constant immediate_constant;
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struct vkd3d_shader_parameter_specialization_constant specialization_constant;
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} u;
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};
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struct vkd3d_shader_resource_binding
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{
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enum vkd3d_shader_descriptor_type type;
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unsigned int register_space;
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unsigned int register_index;
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enum vkd3d_shader_visibility shader_visibility;
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unsigned int flags; /* vkd3d_shader_binding_flag */
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struct vkd3d_shader_descriptor_binding binding;
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};
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#define VKD3D_SHADER_DUMMY_SAMPLER_INDEX ~0u
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struct vkd3d_shader_combined_resource_sampler
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{
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unsigned int resource_index;
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unsigned int sampler_index;
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enum vkd3d_shader_visibility shader_visibility;
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unsigned int flags; /* vkd3d_shader_binding_flag */
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struct vkd3d_shader_descriptor_binding binding;
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};
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struct vkd3d_shader_uav_counter_binding
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{
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unsigned int register_space;
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unsigned int register_index; /* u# */
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enum vkd3d_shader_visibility shader_visibility;
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struct vkd3d_shader_descriptor_binding binding;
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unsigned int offset;
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};
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struct vkd3d_shader_push_constant_buffer
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{
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unsigned int register_space;
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unsigned int register_index;
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enum vkd3d_shader_visibility shader_visibility;
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unsigned int offset; /* in bytes */
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unsigned int size; /* in bytes */
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};
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/* Extends vkd3d_shader_compile_info. */
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struct vkd3d_shader_interface_info
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{
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enum vkd3d_shader_structure_type type;
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const void *next;
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const struct vkd3d_shader_resource_binding *bindings;
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unsigned int binding_count;
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const struct vkd3d_shader_push_constant_buffer *push_constant_buffers;
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unsigned int push_constant_buffer_count;
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const struct vkd3d_shader_combined_resource_sampler *combined_samplers;
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unsigned int combined_sampler_count;
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const struct vkd3d_shader_uav_counter_binding *uav_counters;
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unsigned int uav_counter_count;
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};
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struct vkd3d_shader_transform_feedback_element
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{
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unsigned int stream_index;
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const char *semantic_name;
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unsigned int semantic_index;
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uint8_t component_index;
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uint8_t component_count;
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uint8_t output_slot;
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};
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/* Extends vkd3d_shader_interface_info. */
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struct vkd3d_shader_transform_feedback_info
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{
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enum vkd3d_shader_structure_type type;
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const void *next;
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const struct vkd3d_shader_transform_feedback_element *elements;
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unsigned int element_count;
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const unsigned int *buffer_strides;
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unsigned int buffer_stride_count;
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};
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enum vkd3d_shader_source_type
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{
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VKD3D_SHADER_SOURCE_NONE,
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VKD3D_SHADER_SOURCE_DXBC_TPF,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SOURCE_TYPE),
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};
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enum vkd3d_shader_target_type
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{
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VKD3D_SHADER_TARGET_NONE,
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VKD3D_SHADER_TARGET_SPIRV_BINARY,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TARGET_TYPE),
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};
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enum vkd3d_shader_log_level
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{
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VKD3D_SHADER_LOG_NONE,
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VKD3D_SHADER_LOG_ERROR,
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VKD3D_SHADER_LOG_WARNING,
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VKD3D_SHADER_LOG_INFO,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_LOG_LEVEL),
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};
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struct vkd3d_shader_compile_info
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{
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enum vkd3d_shader_structure_type type;
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const void *next;
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struct vkd3d_shader_code source;
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enum vkd3d_shader_source_type source_type;
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enum vkd3d_shader_target_type target_type;
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const struct vkd3d_shader_compile_option *options;
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unsigned int option_count;
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enum vkd3d_shader_log_level log_level;
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const char *source_name;
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};
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enum vkd3d_shader_spirv_environment
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{
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VKD3D_SHADER_SPIRV_ENVIRONMENT_NONE,
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VKD3D_SHADER_SPIRV_ENVIRONMENT_OPENGL_4_5,
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VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0, /* default target */
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SPIRV_ENVIRONMENT),
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};
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enum vkd3d_shader_spirv_extension
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{
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VKD3D_SHADER_SPIRV_EXTENSION_NONE,
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VKD3D_SHADER_SPIRV_EXTENSION_EXT_DEMOTE_TO_HELPER_INVOCATION,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SPIRV_EXTENSION),
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};
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/* Extends vkd3d_shader_compile_info. */
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struct vkd3d_shader_spirv_target_info
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{
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enum vkd3d_shader_structure_type type;
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const void *next;
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const char *entry_point; /* "main" if NULL. */
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enum vkd3d_shader_spirv_environment environment;
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const enum vkd3d_shader_spirv_extension *extensions;
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unsigned int extension_count;
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const struct vkd3d_shader_parameter *parameters;
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unsigned int parameter_count;
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bool dual_source_blending;
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const unsigned int *output_swizzles;
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unsigned int output_swizzle_count;
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};
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enum vkd3d_shader_tessellator_output_primitive
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{
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VKD3D_SHADER_TESSELLATOR_OUTPUT_POINT = 0x1,
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VKD3D_SHADER_TESSELLATOR_OUTPUT_LINE = 0x2,
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VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CW = 0x3,
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VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 0x4,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TESSELLATOR_OUTPUT_PRIMITIVE),
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};
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enum vkd3d_shader_tessellator_partitioning
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{
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VKD3D_SHADER_TESSELLATOR_PARTITIONING_INTEGER = 0x1,
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VKD3D_SHADER_TESSELLATOR_PARTITIONING_POW2 = 0x2,
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VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 0x3,
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VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 0x4,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TESSELLATOR_PARTITIONING),
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};
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/* Extends vkd3d_shader_spirv_target_info. */
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struct vkd3d_shader_spirv_domain_shader_target_info
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{
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enum vkd3d_shader_structure_type type;
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const void *next;
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enum vkd3d_shader_tessellator_output_primitive output_primitive;
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enum vkd3d_shader_tessellator_partitioning partitioning;
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};
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/* root signature 1.0 */
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enum vkd3d_shader_filter
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{
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VKD3D_SHADER_FILTER_MIN_MAG_MIP_POINT = 0x000,
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VKD3D_SHADER_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x001,
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VKD3D_SHADER_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x004,
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VKD3D_SHADER_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x005,
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VKD3D_SHADER_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x010,
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VKD3D_SHADER_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x011,
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VKD3D_SHADER_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x014,
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VKD3D_SHADER_FILTER_MIN_MAG_MIP_LINEAR = 0x015,
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VKD3D_SHADER_FILTER_ANISOTROPIC = 0x055,
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VKD3D_SHADER_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x080,
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VKD3D_SHADER_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x081,
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VKD3D_SHADER_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x084,
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VKD3D_SHADER_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x085,
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VKD3D_SHADER_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x090,
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VKD3D_SHADER_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x091,
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VKD3D_SHADER_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x094,
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VKD3D_SHADER_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x095,
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VKD3D_SHADER_FILTER_COMPARISON_ANISOTROPIC = 0x0d5,
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VKD3D_SHADER_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100,
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VKD3D_SHADER_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101,
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VKD3D_SHADER_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104,
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VKD3D_SHADER_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105,
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VKD3D_SHADER_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110,
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VKD3D_SHADER_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111,
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VKD3D_SHADER_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114,
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VKD3D_SHADER_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115,
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VKD3D_SHADER_FILTER_MINIMUM_ANISOTROPIC = 0x155,
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VKD3D_SHADER_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180,
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VKD3D_SHADER_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181,
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VKD3D_SHADER_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184,
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VKD3D_SHADER_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185,
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VKD3D_SHADER_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190,
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VKD3D_SHADER_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191,
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VKD3D_SHADER_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194,
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VKD3D_SHADER_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195,
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VKD3D_SHADER_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_FILTER),
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};
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enum vkd3d_shader_texture_address_mode
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{
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VKD3D_SHADER_TEXTURE_ADDRESS_MODE_WRAP = 0x1,
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VKD3D_SHADER_TEXTURE_ADDRESS_MODE_MIRROR = 0x2,
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VKD3D_SHADER_TEXTURE_ADDRESS_MODE_CLAMP = 0x3,
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VKD3D_SHADER_TEXTURE_ADDRESS_MODE_BORDER = 0x4,
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VKD3D_SHADER_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 0x5,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TEXTURE_ADDRESS_MODE),
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};
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enum vkd3d_shader_comparison_func
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{
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VKD3D_SHADER_COMPARISON_FUNC_NEVER = 0x1,
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VKD3D_SHADER_COMPARISON_FUNC_LESS = 0x2,
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VKD3D_SHADER_COMPARISON_FUNC_EQUAL = 0x3,
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VKD3D_SHADER_COMPARISON_FUNC_LESS_EQUAL = 0x4,
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VKD3D_SHADER_COMPARISON_FUNC_GREATER = 0x5,
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VKD3D_SHADER_COMPARISON_FUNC_NOT_EQUAL = 0x6,
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VKD3D_SHADER_COMPARISON_FUNC_GREATER_EQUAL = 0x7,
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VKD3D_SHADER_COMPARISON_FUNC_ALWAYS = 0x8,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPARISON_FUNC),
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};
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enum vkd3d_shader_static_border_colour
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{
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VKD3D_SHADER_STATIC_BORDER_COLOUR_TRANSPARENT_BLACK = 0x0,
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VKD3D_SHADER_STATIC_BORDER_COLOUR_OPAQUE_BLACK = 0x1,
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VKD3D_SHADER_STATIC_BORDER_COLOUR_OPAQUE_WHITE = 0x2,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_STATIC_BORDER_COLOUR),
|
|
};
|
|
|
|
struct vkd3d_shader_static_sampler_desc
|
|
{
|
|
enum vkd3d_shader_filter filter;
|
|
enum vkd3d_shader_texture_address_mode address_u;
|
|
enum vkd3d_shader_texture_address_mode address_v;
|
|
enum vkd3d_shader_texture_address_mode address_w;
|
|
float mip_lod_bias;
|
|
unsigned int max_anisotropy;
|
|
enum vkd3d_shader_comparison_func comparison_func;
|
|
enum vkd3d_shader_static_border_colour border_colour;
|
|
float min_lod;
|
|
float max_lod;
|
|
unsigned int shader_register;
|
|
unsigned int register_space;
|
|
enum vkd3d_shader_visibility shader_visibility;
|
|
};
|
|
|
|
enum vkd3d_shader_descriptor_range_type
|
|
{
|
|
VKD3D_SHADER_DESCRIPTOR_RANGE_TYPE_SRV = 0x0,
|
|
VKD3D_SHADER_DESCRIPTOR_RANGE_TYPE_UAV = 0x1,
|
|
VKD3D_SHADER_DESCRIPTOR_RANGE_TYPE_CBV = 0x2,
|
|
VKD3D_SHADER_DESCRIPTOR_RANGE_TYPE_SAMPLER = 0x3,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_RANGE_TYPE),
|
|
};
|
|
|
|
struct vkd3d_shader_descriptor_range
|
|
{
|
|
enum vkd3d_shader_descriptor_range_type range_type;
|
|
unsigned int descriptor_count;
|
|
unsigned int base_shader_register;
|
|
unsigned int register_space;
|
|
unsigned int descriptor_table_offset;
|
|
};
|
|
|
|
struct vkd3d_shader_root_descriptor_table
|
|
{
|
|
unsigned int descriptor_range_count;
|
|
const struct vkd3d_shader_descriptor_range *descriptor_ranges;
|
|
};
|
|
|
|
struct vkd3d_shader_root_constants
|
|
{
|
|
unsigned int shader_register;
|
|
unsigned int register_space;
|
|
unsigned int value_count;
|
|
};
|
|
|
|
struct vkd3d_shader_root_descriptor
|
|
{
|
|
unsigned int shader_register;
|
|
unsigned int register_space;
|
|
};
|
|
|
|
enum vkd3d_shader_root_parameter_type
|
|
{
|
|
VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0x0,
|
|
VKD3D_SHADER_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = 0x1,
|
|
VKD3D_SHADER_ROOT_PARAMETER_TYPE_CBV = 0x2,
|
|
VKD3D_SHADER_ROOT_PARAMETER_TYPE_SRV = 0x3,
|
|
VKD3D_SHADER_ROOT_PARAMETER_TYPE_UAV = 0x4,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_ROOT_PARAMETER_TYPE),
|
|
};
|
|
|
|
struct vkd3d_shader_root_parameter
|
|
{
|
|
enum vkd3d_shader_root_parameter_type parameter_type;
|
|
union
|
|
{
|
|
struct vkd3d_shader_root_descriptor_table descriptor_table;
|
|
struct vkd3d_shader_root_constants constants;
|
|
struct vkd3d_shader_root_descriptor descriptor;
|
|
} u;
|
|
enum vkd3d_shader_visibility shader_visibility;
|
|
};
|
|
|
|
enum vkd3d_shader_root_signature_flags
|
|
{
|
|
VKD3D_SHADER_ROOT_SIGNATURE_FLAG_NONE = 0x00,
|
|
VKD3D_SHADER_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x01,
|
|
VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x02,
|
|
VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x04,
|
|
VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x08,
|
|
VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10,
|
|
VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20,
|
|
VKD3D_SHADER_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_ROOT_SIGNATURE_FLAGS),
|
|
};
|
|
|
|
struct vkd3d_shader_root_signature_desc
|
|
{
|
|
unsigned int parameter_count;
|
|
const struct vkd3d_shader_root_parameter *parameters;
|
|
unsigned int static_sampler_count;
|
|
const struct vkd3d_shader_static_sampler_desc *static_samplers;
|
|
enum vkd3d_shader_root_signature_flags flags;
|
|
};
|
|
|
|
/* root signature 1.1 */
|
|
enum vkd3d_shader_root_descriptor_flags
|
|
{
|
|
VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_NONE = 0x0,
|
|
VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = 0x2,
|
|
VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
|
|
VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_ROOT_DESCRIPTOR_FLAGS),
|
|
};
|
|
|
|
enum vkd3d_shader_descriptor_range_flags
|
|
{
|
|
VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_NONE = 0x0,
|
|
VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1,
|
|
VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2,
|
|
VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
|
|
VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_RANGE_FLAGS),
|
|
};
|
|
|
|
struct vkd3d_shader_descriptor_range1
|
|
{
|
|
enum vkd3d_shader_descriptor_range_type range_type;
|
|
unsigned int descriptor_count;
|
|
unsigned int base_shader_register;
|
|
unsigned int register_space;
|
|
enum vkd3d_shader_descriptor_range_flags flags;
|
|
unsigned int descriptor_table_offset;
|
|
};
|
|
|
|
struct vkd3d_shader_root_descriptor_table1
|
|
{
|
|
unsigned int descriptor_range_count;
|
|
const struct vkd3d_shader_descriptor_range1 *descriptor_ranges;
|
|
};
|
|
|
|
struct vkd3d_shader_root_descriptor1
|
|
{
|
|
unsigned int shader_register;
|
|
unsigned int register_space;
|
|
enum vkd3d_shader_root_descriptor_flags flags;
|
|
};
|
|
|
|
struct vkd3d_shader_root_parameter1
|
|
{
|
|
enum vkd3d_shader_root_parameter_type parameter_type;
|
|
union
|
|
{
|
|
struct vkd3d_shader_root_descriptor_table1 descriptor_table;
|
|
struct vkd3d_shader_root_constants constants;
|
|
struct vkd3d_shader_root_descriptor1 descriptor;
|
|
} u;
|
|
enum vkd3d_shader_visibility shader_visibility;
|
|
};
|
|
|
|
struct vkd3d_shader_root_signature_desc1
|
|
{
|
|
unsigned int parameter_count;
|
|
const struct vkd3d_shader_root_parameter1 *parameters;
|
|
unsigned int static_sampler_count;
|
|
const struct vkd3d_shader_static_sampler_desc *static_samplers;
|
|
enum vkd3d_shader_root_signature_flags flags;
|
|
};
|
|
|
|
enum vkd3d_shader_root_signature_version
|
|
{
|
|
VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0 = 0x1,
|
|
VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_1 = 0x2,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_ROOT_SIGNATURE_VERSION),
|
|
};
|
|
|
|
struct vkd3d_shader_versioned_root_signature_desc
|
|
{
|
|
enum vkd3d_shader_root_signature_version version;
|
|
union
|
|
{
|
|
struct vkd3d_shader_root_signature_desc v_1_0;
|
|
struct vkd3d_shader_root_signature_desc1 v_1_1;
|
|
} u;
|
|
};
|
|
|
|
enum vkd3d_shader_resource_type
|
|
{
|
|
VKD3D_SHADER_RESOURCE_NONE = 0x0,
|
|
VKD3D_SHADER_RESOURCE_BUFFER = 0x1,
|
|
VKD3D_SHADER_RESOURCE_TEXTURE_1D = 0x2,
|
|
VKD3D_SHADER_RESOURCE_TEXTURE_2D = 0x3,
|
|
VKD3D_SHADER_RESOURCE_TEXTURE_2DMS = 0x4,
|
|
VKD3D_SHADER_RESOURCE_TEXTURE_3D = 0x5,
|
|
VKD3D_SHADER_RESOURCE_TEXTURE_CUBE = 0x6,
|
|
VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY = 0x7,
|
|
VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY = 0x8,
|
|
VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY = 0x9,
|
|
VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY = 0xa,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_RESOURCE_TYPE),
|
|
};
|
|
|
|
enum vkd3d_shader_resource_data_type
|
|
{
|
|
VKD3D_SHADER_RESOURCE_DATA_UNORM = 0x1,
|
|
VKD3D_SHADER_RESOURCE_DATA_SNORM = 0x2,
|
|
VKD3D_SHADER_RESOURCE_DATA_INT = 0x3,
|
|
VKD3D_SHADER_RESOURCE_DATA_UINT = 0x4,
|
|
VKD3D_SHADER_RESOURCE_DATA_FLOAT = 0x5,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_RESOURCE_DATA_TYPE),
|
|
};
|
|
|
|
enum vkd3d_shader_descriptor_info_flag
|
|
{
|
|
VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER = 0x00000001,
|
|
VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ = 0x00000002,
|
|
VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_SAMPLER_COMPARISON_MODE = 0x00000004,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_INFO_FLAG),
|
|
};
|
|
|
|
struct vkd3d_shader_descriptor_info
|
|
{
|
|
enum vkd3d_shader_descriptor_type type;
|
|
unsigned int register_space;
|
|
unsigned int register_index;
|
|
enum vkd3d_shader_resource_type resource_type;
|
|
enum vkd3d_shader_resource_data_type resource_data_type;
|
|
unsigned int flags; /* vkd3d_shader_descriptor_info_flag */
|
|
unsigned int count;
|
|
};
|
|
|
|
/* Extends vkd3d_shader_compile_info. */
|
|
struct vkd3d_shader_scan_descriptor_info
|
|
{
|
|
enum vkd3d_shader_structure_type type;
|
|
const void *next;
|
|
|
|
struct vkd3d_shader_descriptor_info *descriptors;
|
|
unsigned int descriptor_count;
|
|
};
|
|
|
|
enum vkd3d_shader_component_type
|
|
{
|
|
VKD3D_SHADER_COMPONENT_VOID = 0x0,
|
|
VKD3D_SHADER_COMPONENT_UINT = 0x1,
|
|
VKD3D_SHADER_COMPONENT_INT = 0x2,
|
|
VKD3D_SHADER_COMPONENT_FLOAT = 0x3,
|
|
VKD3D_SHADER_COMPONENT_BOOL = 0x4,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPONENT_TYPE),
|
|
};
|
|
|
|
enum vkd3d_shader_sysval_semantic
|
|
{
|
|
VKD3D_SHADER_SV_NONE = 0x00,
|
|
VKD3D_SHADER_SV_POSITION = 0x01,
|
|
VKD3D_SHADER_SV_CLIP_DISTANCE = 0x02,
|
|
VKD3D_SHADER_SV_CULL_DISTANCE = 0x03,
|
|
VKD3D_SHADER_SV_RENDER_TARGET_ARRAY_INDEX = 0x04,
|
|
VKD3D_SHADER_SV_VIEWPORT_ARRAY_INDEX = 0x05,
|
|
VKD3D_SHADER_SV_VERTEX_ID = 0x06,
|
|
VKD3D_SHADER_SV_PRIMITIVE_ID = 0x07,
|
|
VKD3D_SHADER_SV_INSTANCE_ID = 0x08,
|
|
VKD3D_SHADER_SV_IS_FRONT_FACE = 0x09,
|
|
VKD3D_SHADER_SV_SAMPLE_INDEX = 0x0a,
|
|
VKD3D_SHADER_SV_TESS_FACTOR_QUADEDGE = 0x0b,
|
|
VKD3D_SHADER_SV_TESS_FACTOR_QUADINT = 0x0c,
|
|
VKD3D_SHADER_SV_TESS_FACTOR_TRIEDGE = 0x0d,
|
|
VKD3D_SHADER_SV_TESS_FACTOR_TRIINT = 0x0e,
|
|
VKD3D_SHADER_SV_TESS_FACTOR_LINEDET = 0x0f,
|
|
VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN = 0x10,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SYSVAL_SEMANTIC),
|
|
};
|
|
|
|
enum vkd3d_shader_minimum_precision
|
|
{
|
|
VKD3D_SHADER_MINIMUM_PRECISION_NONE = 0,
|
|
VKD3D_SHADER_MINIMUM_PRECISION_FLOAT_16 = 1,
|
|
VKD3D_SHADER_MINIMUM_PRECISION_FLOAT_8_2 = 2,
|
|
VKD3D_SHADER_MINIMUM_PRECISION_INT_16 = 4,
|
|
VKD3D_SHADER_MINIMUM_PRECISION_UINT_16 = 5,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_MINIMUM_PRECISION),
|
|
};
|
|
|
|
struct vkd3d_shader_signature_element
|
|
{
|
|
const char *semantic_name;
|
|
unsigned int semantic_index;
|
|
unsigned int stream_index;
|
|
enum vkd3d_shader_sysval_semantic sysval_semantic;
|
|
enum vkd3d_shader_component_type component_type;
|
|
unsigned int register_index;
|
|
unsigned int mask;
|
|
enum vkd3d_shader_minimum_precision min_precision;
|
|
};
|
|
|
|
struct vkd3d_shader_signature
|
|
{
|
|
struct vkd3d_shader_signature_element *elements;
|
|
unsigned int element_count;
|
|
};
|
|
|
|
/* swizzle bits fields: wwzzyyxx */
|
|
#define VKD3D_SHADER_SWIZZLE_X (0u)
|
|
#define VKD3D_SHADER_SWIZZLE_Y (1u)
|
|
#define VKD3D_SHADER_SWIZZLE_Z (2u)
|
|
#define VKD3D_SHADER_SWIZZLE_W (3u)
|
|
|
|
#define VKD3D_SHADER_SWIZZLE_MASK (0x3u)
|
|
#define VKD3D_SHADER_SWIZZLE_SHIFT(idx) (2u * (idx))
|
|
|
|
#define VKD3D_SHADER_SWIZZLE(x, y, z, w) \
|
|
(((x & VKD3D_SHADER_SWIZZLE_MASK) << VKD3D_SHADER_SWIZZLE_SHIFT(0)) \
|
|
| ((y & VKD3D_SHADER_SWIZZLE_MASK) << VKD3D_SHADER_SWIZZLE_SHIFT(1)) \
|
|
| ((z & VKD3D_SHADER_SWIZZLE_MASK) << VKD3D_SHADER_SWIZZLE_SHIFT(2)) \
|
|
| ((w & VKD3D_SHADER_SWIZZLE_MASK) << VKD3D_SHADER_SWIZZLE_SHIFT(3)))
|
|
|
|
#define VKD3D_SHADER_NO_SWIZZLE \
|
|
VKD3D_SHADER_SWIZZLE(VKD3D_SHADER_SWIZZLE_X, VKD3D_SHADER_SWIZZLE_Y, \
|
|
VKD3D_SHADER_SWIZZLE_Z, VKD3D_SHADER_SWIZZLE_W)
|
|
|
|
#ifndef VKD3D_SHADER_NO_PROTOTYPES
|
|
|
|
int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
|
|
struct vkd3d_shader_code *out, char **messages);
|
|
void vkd3d_shader_free_messages(char *messages);
|
|
void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *code);
|
|
|
|
int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc,
|
|
struct vkd3d_shader_versioned_root_signature_desc *root_signature, char **messages);
|
|
void vkd3d_shader_free_root_signature(struct vkd3d_shader_versioned_root_signature_desc *root_signature);
|
|
|
|
int vkd3d_shader_serialize_root_signature(const struct vkd3d_shader_versioned_root_signature_desc *root_signature,
|
|
struct vkd3d_shader_code *dxbc, char **messages);
|
|
|
|
int vkd3d_shader_convert_root_signature(struct vkd3d_shader_versioned_root_signature_desc *dst,
|
|
enum vkd3d_shader_root_signature_version version, const struct vkd3d_shader_versioned_root_signature_desc *src);
|
|
|
|
int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char **messages);
|
|
void vkd3d_shader_free_scan_descriptor_info(struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info);
|
|
|
|
int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
|
|
struct vkd3d_shader_signature *signature, char **messages);
|
|
struct vkd3d_shader_signature_element *vkd3d_shader_find_signature_element(
|
|
const struct vkd3d_shader_signature *signature, const char *semantic_name,
|
|
unsigned int semantic_index, unsigned int stream_index);
|
|
void vkd3d_shader_free_shader_signature(struct vkd3d_shader_signature *signature);
|
|
|
|
#endif /* VKD3D_SHADER_NO_PROTOTYPES */
|
|
|
|
/*
|
|
* Function pointer typedefs for vkd3d-shader functions.
|
|
*/
|
|
typedef int (*PFN_vkd3d_shader_compile)(const struct vkd3d_shader_compile_info *compile_info,
|
|
struct vkd3d_shader_code *out, char **messages);
|
|
typedef void (*PFN_vkd3d_shader_free_messages)(char *messages);
|
|
typedef void (*PFN_vkd3d_shader_free_shader_code)(struct vkd3d_shader_code *code);
|
|
|
|
typedef int (*PFN_vkd3d_shader_parse_root_signature)(const struct vkd3d_shader_code *dxbc,
|
|
struct vkd3d_shader_versioned_root_signature_desc *root_signature, char **messages);
|
|
typedef void (*PFN_vkd3d_shader_free_root_signature)(struct vkd3d_shader_versioned_root_signature_desc *root_signature);
|
|
|
|
typedef int (*PFN_vkd3d_shader_serialize_root_signature)(
|
|
const struct vkd3d_shader_versioned_root_signature_desc *root_signature,
|
|
struct vkd3d_shader_code *dxbc, char **messages);
|
|
|
|
typedef int (*PFN_vkd3d_shader_convert_root_signature)(struct vkd3d_shader_versioned_root_signature_desc *dst,
|
|
enum vkd3d_shader_root_signature_version version, const struct vkd3d_shader_versioned_root_signature_desc *src);
|
|
|
|
typedef int (*PFN_vkd3d_shader_scan)(const struct vkd3d_shader_compile_info *compile_info, char **messages);
|
|
typedef void (*PFN_vkd3d_shader_free_scan_descriptor_info)(
|
|
struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info);
|
|
|
|
typedef int (*PFN_vkd3d_shader_parse_input_signature)(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_signature *signature, char **messages);
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typedef struct vkd3d_shader_signature_element * (*PFN_vkd3d_shader_find_signature_element)(
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const struct vkd3d_shader_signature *signature, const char *semantic_name,
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unsigned int semantic_index, unsigned int stream_index);
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typedef void (*PFN_vkd3d_shader_free_shader_signature)(struct vkd3d_shader_signature *signature);
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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#endif /* __VKD3D_SHADER_H */
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