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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
d3ba810c98
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
35 lines
610 B
Plaintext
35 lines
610 B
Plaintext
[require]
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shader model >= 4.1
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[rtv 0]
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format r32g32b32a32 float
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size (2dms, 4, 640, 480)
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[pixel shader todo]
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float4 main() : sv_target
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{
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return float4(GetRenderTargetSampleCount(), 0, 0, 0);
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}
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[test]
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todo(sm<6) draw quad
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probe (0, 0) rgba (4.0, 0.0, 0.0, 0.0)
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[pixel shader todo]
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uniform uint u;
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float4 main() : sv_target
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{
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return float4(GetRenderTargetSamplePosition(u), GetRenderTargetSamplePosition(u + 1));
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}
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[test]
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uniform 0 uint 0
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todo(sm<6) draw quad
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probe (0, 0) rgba (-0.125, -0.375, 0.375, -0.125)
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uniform 0 uint 2
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todo(sm<6) draw quad
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probe (0, 0) rgba (-0.375, 0.125, 0.125, 0.375)
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