mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
d5fd309ef8
This should silence warnings about some branches non returning any value without requiring additional "return 0" statement or similar. Also, in theory this might enable to compiler to optimize the program a little bit more, though that's unlikely to have any measurable effect.
854 lines
28 KiB
C
854 lines
28 KiB
C
/*
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* HLSL code generation for DXBC shader models 1-3
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*
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* Copyright 2019-2020 Zebediah Figura for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "hlsl.h"
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#include <stdio.h>
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bool hlsl_sm1_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
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bool output, D3DSHADER_PARAM_REGISTER_TYPE *type, unsigned int *reg)
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{
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unsigned int i;
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static const struct
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{
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const char *semantic;
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bool output;
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enum vkd3d_shader_type shader_type;
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unsigned int major_version;
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D3DSHADER_PARAM_REGISTER_TYPE type;
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DWORD offset;
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}
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register_table[] =
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{
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{"color", true, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_COLOROUT},
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{"depth", true, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_DEPTHOUT},
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{"sv_depth", true, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_DEPTHOUT},
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{"sv_target", true, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_COLOROUT},
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{"color", false, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_INPUT},
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{"texcoord", false, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_TEXTURE},
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{"color", true, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_COLOROUT},
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{"depth", true, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_DEPTHOUT},
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{"sv_depth", true, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_DEPTHOUT},
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{"sv_target", true, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_COLOROUT},
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{"sv_position", false, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_MISCTYPE, D3DSMO_POSITION},
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{"vface", false, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_MISCTYPE, D3DSMO_FACE},
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{"vpos", false, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_MISCTYPE, D3DSMO_POSITION},
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{"color", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_ATTROUT},
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{"fog", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_RASTOUT, D3DSRO_FOG},
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{"position", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_RASTOUT, D3DSRO_POSITION},
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{"psize", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_RASTOUT, D3DSRO_POINT_SIZE},
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{"sv_position", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_RASTOUT, D3DSRO_POSITION},
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{"texcoord", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_TEXCRDOUT},
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{"color", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_ATTROUT},
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{"fog", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_RASTOUT, D3DSRO_FOG},
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{"position", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_RASTOUT, D3DSRO_POSITION},
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{"psize", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_RASTOUT, D3DSRO_POINT_SIZE},
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{"sv_position", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_RASTOUT, D3DSRO_POSITION},
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{"texcoord", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_TEXCRDOUT},
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};
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for (i = 0; i < ARRAY_SIZE(register_table); ++i)
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{
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if (!ascii_strcasecmp(semantic->name, register_table[i].semantic)
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&& output == register_table[i].output
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&& ctx->profile->type == register_table[i].shader_type
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&& ctx->profile->major_version == register_table[i].major_version)
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{
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*type = register_table[i].type;
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if (register_table[i].type == D3DSPR_MISCTYPE || register_table[i].type == D3DSPR_RASTOUT)
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*reg = register_table[i].offset;
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else
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*reg = semantic->index;
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return true;
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}
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}
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return false;
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}
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bool hlsl_sm1_usage_from_semantic(const struct hlsl_semantic *semantic, D3DDECLUSAGE *usage, uint32_t *usage_idx)
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{
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static const struct
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{
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const char *name;
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D3DDECLUSAGE usage;
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}
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semantics[] =
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{
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{"binormal", D3DDECLUSAGE_BINORMAL},
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{"blendindices", D3DDECLUSAGE_BLENDINDICES},
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{"blendweight", D3DDECLUSAGE_BLENDWEIGHT},
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{"color", D3DDECLUSAGE_COLOR},
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{"depth", D3DDECLUSAGE_DEPTH},
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{"fog", D3DDECLUSAGE_FOG},
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{"normal", D3DDECLUSAGE_NORMAL},
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{"position", D3DDECLUSAGE_POSITION},
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{"positiont", D3DDECLUSAGE_POSITIONT},
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{"psize", D3DDECLUSAGE_PSIZE},
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{"sample", D3DDECLUSAGE_SAMPLE},
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{"sv_depth", D3DDECLUSAGE_DEPTH},
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{"sv_position", D3DDECLUSAGE_POSITION},
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{"sv_target", D3DDECLUSAGE_COLOR},
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{"tangent", D3DDECLUSAGE_TANGENT},
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{"tessfactor", D3DDECLUSAGE_TESSFACTOR},
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{"texcoord", D3DDECLUSAGE_TEXCOORD},
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};
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unsigned int i;
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for (i = 0; i < ARRAY_SIZE(semantics); ++i)
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{
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if (!ascii_strcasecmp(semantic->name, semantics[i].name))
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{
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*usage = semantics[i].usage;
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*usage_idx = semantic->index;
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return true;
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}
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}
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return false;
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}
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static uint32_t sm1_version(enum vkd3d_shader_type type, unsigned int major, unsigned int minor)
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{
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if (type == VKD3D_SHADER_TYPE_VERTEX)
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return D3DVS_VERSION(major, minor);
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else
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return D3DPS_VERSION(major, minor);
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}
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static D3DXPARAMETER_CLASS sm1_class(const struct hlsl_type *type)
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{
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switch (type->type)
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{
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case HLSL_CLASS_ARRAY:
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return sm1_class(type->e.array.type);
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case HLSL_CLASS_MATRIX:
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assert(type->modifiers & HLSL_MODIFIERS_MAJORITY_MASK);
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if (type->modifiers & HLSL_MODIFIER_COLUMN_MAJOR)
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return D3DXPC_MATRIX_COLUMNS;
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else
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return D3DXPC_MATRIX_ROWS;
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case HLSL_CLASS_OBJECT:
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return D3DXPC_OBJECT;
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case HLSL_CLASS_SCALAR:
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return D3DXPC_SCALAR;
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case HLSL_CLASS_STRUCT:
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return D3DXPC_STRUCT;
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case HLSL_CLASS_VECTOR:
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return D3DXPC_VECTOR;
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default:
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ERR("Invalid class %#x.\n", type->type);
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vkd3d_unreachable();
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}
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}
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static D3DXPARAMETER_TYPE sm1_base_type(const struct hlsl_type *type)
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{
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switch (type->base_type)
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{
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case HLSL_TYPE_BOOL:
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return D3DXPT_BOOL;
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case HLSL_TYPE_FLOAT:
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case HLSL_TYPE_HALF:
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return D3DXPT_FLOAT;
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case HLSL_TYPE_INT:
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case HLSL_TYPE_UINT:
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return D3DXPT_INT;
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case HLSL_TYPE_PIXELSHADER:
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return D3DXPT_PIXELSHADER;
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case HLSL_TYPE_SAMPLER:
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switch (type->sampler_dim)
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{
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case HLSL_SAMPLER_DIM_1D:
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return D3DXPT_SAMPLER1D;
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case HLSL_SAMPLER_DIM_2D:
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return D3DXPT_SAMPLER2D;
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case HLSL_SAMPLER_DIM_3D:
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return D3DXPT_SAMPLER3D;
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case HLSL_SAMPLER_DIM_CUBE:
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return D3DXPT_SAMPLERCUBE;
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case HLSL_SAMPLER_DIM_GENERIC:
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return D3DXPT_SAMPLER;
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default:
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ERR("Invalid dimension %#x.\n", type->sampler_dim);
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vkd3d_unreachable();
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}
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break;
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case HLSL_TYPE_STRING:
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return D3DXPT_STRING;
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case HLSL_TYPE_TEXTURE:
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switch (type->sampler_dim)
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{
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case HLSL_SAMPLER_DIM_1D:
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return D3DXPT_TEXTURE1D;
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case HLSL_SAMPLER_DIM_2D:
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return D3DXPT_TEXTURE2D;
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case HLSL_SAMPLER_DIM_3D:
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return D3DXPT_TEXTURE3D;
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case HLSL_SAMPLER_DIM_CUBE:
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return D3DXPT_TEXTURECUBE;
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case HLSL_SAMPLER_DIM_GENERIC:
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return D3DXPT_TEXTURE;
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default:
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ERR("Invalid dimension %#x.\n", type->sampler_dim);
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vkd3d_unreachable();
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}
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break;
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case HLSL_TYPE_VERTEXSHADER:
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return D3DXPT_VERTEXSHADER;
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case HLSL_TYPE_VOID:
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return D3DXPT_VOID;
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default:
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vkd3d_unreachable();
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}
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}
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static const struct hlsl_type *get_array_type(const struct hlsl_type *type)
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{
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if (type->type == HLSL_CLASS_ARRAY)
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return get_array_type(type->e.array.type);
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return type;
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}
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static unsigned int get_array_size(const struct hlsl_type *type)
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{
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if (type->type == HLSL_CLASS_ARRAY)
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return get_array_size(type->e.array.type) * type->e.array.elements_count;
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return 1;
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}
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static void write_sm1_type(struct vkd3d_bytecode_buffer *buffer, struct hlsl_type *type, unsigned int ctab_start)
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{
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const struct hlsl_type *array_type = get_array_type(type);
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unsigned int array_size = get_array_size(type);
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unsigned int field_count = 0;
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size_t fields_offset = 0;
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size_t i;
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if (type->bytecode_offset)
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return;
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if (array_type->type == HLSL_CLASS_STRUCT)
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{
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field_count = array_type->e.record.field_count;
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for (i = 0; i < field_count; ++i)
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{
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struct hlsl_struct_field *field = &array_type->e.record.fields[i];
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field->name_bytecode_offset = put_string(buffer, field->name);
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write_sm1_type(buffer, field->type, ctab_start);
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}
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fields_offset = bytecode_get_size(buffer) - ctab_start;
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for (i = 0; i < field_count; ++i)
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{
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struct hlsl_struct_field *field = &array_type->e.record.fields[i];
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put_u32(buffer, field->name_bytecode_offset - ctab_start);
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put_u32(buffer, field->type->bytecode_offset - ctab_start);
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}
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}
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type->bytecode_offset = put_u32(buffer, vkd3d_make_u32(sm1_class(type), sm1_base_type(type)));
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put_u32(buffer, vkd3d_make_u32(type->dimy, type->dimx));
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put_u32(buffer, vkd3d_make_u32(array_size, field_count));
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put_u32(buffer, fields_offset);
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}
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static void sm1_sort_extern(struct list *sorted, struct hlsl_ir_var *to_sort)
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{
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struct hlsl_ir_var *var;
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list_remove(&to_sort->extern_entry);
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LIST_FOR_EACH_ENTRY(var, sorted, struct hlsl_ir_var, extern_entry)
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{
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if (strcmp(to_sort->name, var->name) < 0)
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{
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list_add_before(&var->extern_entry, &to_sort->extern_entry);
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return;
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}
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}
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list_add_tail(sorted, &to_sort->extern_entry);
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}
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static void sm1_sort_externs(struct hlsl_ctx *ctx)
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{
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struct list sorted = LIST_INIT(sorted);
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struct hlsl_ir_var *var, *next;
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LIST_FOR_EACH_ENTRY_SAFE(var, next, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
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sm1_sort_extern(&sorted, var);
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list_move_tail(&ctx->extern_vars, &sorted);
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}
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static void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
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struct hlsl_ir_function_decl *entry_func)
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{
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size_t ctab_offset, ctab_start, ctab_end, vars_start, size_offset, creator_offset, offset;
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unsigned int uniform_count = 0;
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struct hlsl_ir_var *var;
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LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
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{
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if (!var->semantic.name && var->reg.allocated)
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{
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++uniform_count;
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if (var->is_param && var->is_uniform)
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{
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struct vkd3d_string_buffer *name;
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if (!(name = hlsl_get_string_buffer(ctx)))
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{
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buffer->status = VKD3D_ERROR_OUT_OF_MEMORY;
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return;
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}
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vkd3d_string_buffer_printf(name, "$%s", var->name);
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vkd3d_free((char *)var->name);
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var->name = hlsl_strdup(ctx, name->buffer);
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hlsl_release_string_buffer(ctx, name);
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}
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}
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}
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sm1_sort_externs(ctx);
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size_offset = put_u32(buffer, 0);
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ctab_offset = put_u32(buffer, VKD3D_MAKE_TAG('C','T','A','B'));
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ctab_start = put_u32(buffer, sizeof(D3DXSHADER_CONSTANTTABLE));
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creator_offset = put_u32(buffer, 0);
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put_u32(buffer, sm1_version(ctx->profile->type, ctx->profile->major_version, ctx->profile->minor_version));
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put_u32(buffer, uniform_count);
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put_u32(buffer, sizeof(D3DXSHADER_CONSTANTTABLE)); /* offset of constants */
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put_u32(buffer, 0); /* FIXME: flags */
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put_u32(buffer, 0); /* FIXME: target string */
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vars_start = bytecode_get_size(buffer);
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LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
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{
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if (!var->semantic.name && var->reg.allocated)
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{
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put_u32(buffer, 0); /* name */
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if (var->data_type->type == HLSL_CLASS_OBJECT
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&& (var->data_type->base_type == HLSL_TYPE_SAMPLER
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|| var->data_type->base_type == HLSL_TYPE_TEXTURE))
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{
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put_u32(buffer, vkd3d_make_u32(D3DXRS_SAMPLER, var->reg.id));
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put_u32(buffer, 1);
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}
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else
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{
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put_u32(buffer, vkd3d_make_u32(D3DXRS_FLOAT4, var->reg.id));
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put_u32(buffer, var->data_type->reg_size / 4);
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}
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put_u32(buffer, 0); /* type */
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put_u32(buffer, 0); /* FIXME: default value */
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}
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}
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uniform_count = 0;
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LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
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{
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if (!var->semantic.name && var->reg.allocated)
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{
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size_t var_offset = vars_start + (uniform_count * 5 * sizeof(uint32_t));
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size_t name_offset;
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name_offset = put_string(buffer, var->name);
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set_u32(buffer, var_offset, name_offset - ctab_start);
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write_sm1_type(buffer, var->data_type, ctab_start);
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set_u32(buffer, var_offset + 3 * sizeof(uint32_t), var->data_type->bytecode_offset - ctab_start);
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++uniform_count;
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}
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}
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offset = put_string(buffer, vkd3d_shader_get_version(NULL, NULL));
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set_u32(buffer, creator_offset, offset - ctab_start);
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ctab_end = bytecode_get_size(buffer);
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set_u32(buffer, size_offset, vkd3d_make_u32(D3DSIO_COMMENT, (ctab_end - ctab_offset) / sizeof(uint32_t)));
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}
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static uint32_t sm1_encode_register_type(D3DSHADER_PARAM_REGISTER_TYPE type)
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{
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return ((type << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK)
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| ((type << D3DSP_REGTYPE_SHIFT2) & D3DSP_REGTYPE_MASK2);
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}
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struct sm1_instruction
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{
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D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode;
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struct sm1_dst_register
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{
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D3DSHADER_PARAM_REGISTER_TYPE type;
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D3DSHADER_PARAM_DSTMOD_TYPE mod;
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unsigned int writemask;
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uint32_t reg;
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} dst;
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struct sm1_src_register
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{
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D3DSHADER_PARAM_REGISTER_TYPE type;
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D3DSHADER_PARAM_SRCMOD_TYPE mod;
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unsigned int swizzle;
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uint32_t reg;
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} srcs[2];
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unsigned int src_count;
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unsigned int has_dst;
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};
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static void write_sm1_dst_register(struct vkd3d_bytecode_buffer *buffer, const struct sm1_dst_register *reg)
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{
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|
assert(reg->writemask);
|
|
put_u32(buffer, (1u << 31) | sm1_encode_register_type(reg->type) | reg->mod | (reg->writemask << 16) | reg->reg);
|
|
}
|
|
|
|
static void write_sm1_src_register(struct vkd3d_bytecode_buffer *buffer,
|
|
const struct sm1_src_register *reg, unsigned int dst_writemask)
|
|
{
|
|
unsigned int swizzle = hlsl_map_swizzle(reg->swizzle, dst_writemask);
|
|
|
|
put_u32(buffer, (1u << 31) | sm1_encode_register_type(reg->type) | reg->mod | (swizzle << 16) | reg->reg);
|
|
}
|
|
|
|
static void write_sm1_instruction(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
|
const struct sm1_instruction *instr)
|
|
{
|
|
uint32_t token = instr->opcode;
|
|
unsigned int i;
|
|
|
|
if (ctx->profile->major_version > 1)
|
|
token |= (instr->has_dst + instr->src_count) << D3DSI_INSTLENGTH_SHIFT;
|
|
put_u32(buffer, token);
|
|
|
|
if (instr->has_dst)
|
|
write_sm1_dst_register(buffer, &instr->dst);
|
|
|
|
for (i = 0; i < instr->src_count; ++i)
|
|
write_sm1_src_register(buffer, &instr->srcs[i], instr->dst.writemask);
|
|
};
|
|
|
|
static void write_sm1_binary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
|
D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode, const struct hlsl_reg *dst,
|
|
const struct hlsl_reg *src1, const struct hlsl_reg *src2)
|
|
{
|
|
const struct sm1_instruction instr =
|
|
{
|
|
.opcode = opcode,
|
|
|
|
.dst.type = D3DSPR_TEMP,
|
|
.dst.writemask = dst->writemask,
|
|
.dst.reg = dst->id,
|
|
.has_dst = 1,
|
|
|
|
.srcs[0].type = D3DSPR_TEMP,
|
|
.srcs[0].swizzle = hlsl_swizzle_from_writemask(src1->writemask),
|
|
.srcs[0].reg = src1->id,
|
|
.srcs[1].type = D3DSPR_TEMP,
|
|
.srcs[1].swizzle = hlsl_swizzle_from_writemask(src2->writemask),
|
|
.srcs[1].reg = src2->id,
|
|
.src_count = 2,
|
|
};
|
|
write_sm1_instruction(ctx, buffer, &instr);
|
|
}
|
|
|
|
static void write_sm1_unary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
|
D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode, const struct hlsl_reg *dst,
|
|
const struct hlsl_reg *src, D3DSHADER_PARAM_SRCMOD_TYPE src_mod)
|
|
{
|
|
const struct sm1_instruction instr =
|
|
{
|
|
.opcode = opcode,
|
|
|
|
.dst.type = D3DSPR_TEMP,
|
|
.dst.writemask = dst->writemask,
|
|
.dst.reg = dst->id,
|
|
.has_dst = 1,
|
|
|
|
.srcs[0].type = D3DSPR_TEMP,
|
|
.srcs[0].swizzle = hlsl_swizzle_from_writemask(src->writemask),
|
|
.srcs[0].reg = src->id,
|
|
.srcs[0].mod = src_mod,
|
|
.src_count = 1,
|
|
};
|
|
write_sm1_instruction(ctx, buffer, &instr);
|
|
}
|
|
|
|
static void write_sm1_constant_defs(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer)
|
|
{
|
|
unsigned int i, x;
|
|
|
|
for (i = 0; i < ctx->constant_defs.count; ++i)
|
|
{
|
|
uint32_t token = D3DSIO_DEF;
|
|
const struct sm1_dst_register reg =
|
|
{
|
|
.type = D3DSPR_CONST,
|
|
.writemask = VKD3DSP_WRITEMASK_ALL,
|
|
.reg = i,
|
|
};
|
|
|
|
if (ctx->profile->major_version > 1)
|
|
token |= 5 << D3DSI_INSTLENGTH_SHIFT;
|
|
put_u32(buffer, token);
|
|
|
|
write_sm1_dst_register(buffer, ®);
|
|
for (x = 0; x < 4; ++x)
|
|
put_f32(buffer, ctx->constant_defs.values[i].f[x]);
|
|
}
|
|
}
|
|
|
|
static void write_sm1_semantic_dcl(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
|
const struct hlsl_ir_var *var, bool output)
|
|
{
|
|
struct sm1_dst_register reg = {0};
|
|
uint32_t token, usage_idx;
|
|
D3DDECLUSAGE usage;
|
|
bool ret;
|
|
|
|
if (hlsl_sm1_register_from_semantic(ctx, &var->semantic, output, ®.type, ®.reg))
|
|
{
|
|
usage = 0;
|
|
usage_idx = 0;
|
|
}
|
|
else
|
|
{
|
|
ret = hlsl_sm1_usage_from_semantic(&var->semantic, &usage, &usage_idx);
|
|
assert(ret);
|
|
reg.type = output ? D3DSPR_OUTPUT : D3DSPR_INPUT;
|
|
reg.reg = var->reg.id;
|
|
}
|
|
|
|
token = D3DSIO_DCL;
|
|
if (ctx->profile->major_version > 1)
|
|
token |= 2 << D3DSI_INSTLENGTH_SHIFT;
|
|
put_u32(buffer, token);
|
|
|
|
token = (1u << 31);
|
|
token |= usage << D3DSP_DCL_USAGE_SHIFT;
|
|
token |= usage_idx << D3DSP_DCL_USAGEINDEX_SHIFT;
|
|
put_u32(buffer, token);
|
|
|
|
reg.writemask = (1 << var->data_type->dimx) - 1;
|
|
write_sm1_dst_register(buffer, ®);
|
|
}
|
|
|
|
static void write_sm1_semantic_dcls(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer)
|
|
{
|
|
bool write_in = false, write_out = false;
|
|
struct hlsl_ir_var *var;
|
|
|
|
if (ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL)
|
|
write_in = true;
|
|
else if (ctx->profile->type == VKD3D_SHADER_TYPE_VERTEX && ctx->profile->major_version == 3)
|
|
write_in = write_out = true;
|
|
else if (ctx->profile->type == VKD3D_SHADER_TYPE_VERTEX && ctx->profile->major_version < 3)
|
|
write_in = true;
|
|
|
|
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
|
|
{
|
|
if (write_in && var->is_input_semantic)
|
|
write_sm1_semantic_dcl(ctx, buffer, var, false);
|
|
if (write_out && var->is_output_semantic)
|
|
write_sm1_semantic_dcl(ctx, buffer, var, true);
|
|
}
|
|
}
|
|
|
|
static void write_sm1_constant(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
|
const struct hlsl_ir_node *instr)
|
|
{
|
|
const struct hlsl_ir_constant *constant = hlsl_ir_constant(instr);
|
|
struct sm1_instruction sm1_instr =
|
|
{
|
|
.opcode = D3DSIO_MOV,
|
|
|
|
.dst.type = D3DSPR_TEMP,
|
|
.dst.reg = instr->reg.id,
|
|
.dst.writemask = instr->reg.writemask,
|
|
.has_dst = 1,
|
|
|
|
.srcs[0].type = D3DSPR_CONST,
|
|
.srcs[0].reg = constant->reg.id,
|
|
.srcs[0].swizzle = hlsl_swizzle_from_writemask(constant->reg.writemask),
|
|
.src_count = 1,
|
|
};
|
|
|
|
assert(instr->reg.allocated);
|
|
assert(constant->reg.allocated);
|
|
write_sm1_instruction(ctx, buffer, &sm1_instr);
|
|
}
|
|
|
|
static void write_sm1_expr(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_node *instr)
|
|
{
|
|
struct hlsl_ir_expr *expr = hlsl_ir_expr(instr);
|
|
struct hlsl_ir_node *arg1 = expr->operands[0].node;
|
|
struct hlsl_ir_node *arg2 = expr->operands[1].node;
|
|
unsigned int i;
|
|
|
|
assert(instr->reg.allocated);
|
|
|
|
if (instr->data_type->base_type != HLSL_TYPE_FLOAT)
|
|
{
|
|
/* These need to be lowered. */
|
|
hlsl_fixme(ctx, &instr->loc, "SM1 non-float expression.");
|
|
return;
|
|
}
|
|
|
|
switch (expr->op)
|
|
{
|
|
case HLSL_OP1_NEG:
|
|
write_sm1_unary_op(ctx, buffer, D3DSIO_MOV, &instr->reg, &arg1->reg, D3DSPSM_NEG);
|
|
break;
|
|
|
|
case HLSL_OP1_RCP:
|
|
for (i = 0; i < instr->data_type->dimx; ++i)
|
|
{
|
|
struct hlsl_reg src = arg1->reg, dst = instr->reg;
|
|
|
|
src.writemask = hlsl_combine_writemasks(src.writemask, 1u << i);
|
|
dst.writemask = hlsl_combine_writemasks(dst.writemask, 1u << i);
|
|
write_sm1_unary_op(ctx, buffer, D3DSIO_RCP, &dst, &src, 0);
|
|
}
|
|
break;
|
|
|
|
case HLSL_OP2_ADD:
|
|
write_sm1_binary_op(ctx, buffer, D3DSIO_ADD, &instr->reg, &arg1->reg, &arg2->reg);
|
|
break;
|
|
|
|
case HLSL_OP2_MAX:
|
|
write_sm1_binary_op(ctx, buffer, D3DSIO_MAX, &instr->reg, &arg1->reg, &arg2->reg);
|
|
break;
|
|
|
|
case HLSL_OP2_MIN:
|
|
write_sm1_binary_op(ctx, buffer, D3DSIO_MIN, &instr->reg, &arg1->reg, &arg2->reg);
|
|
break;
|
|
|
|
case HLSL_OP2_MUL:
|
|
write_sm1_binary_op(ctx, buffer, D3DSIO_MUL, &instr->reg, &arg1->reg, &arg2->reg);
|
|
break;
|
|
|
|
default:
|
|
hlsl_fixme(ctx, &instr->loc, "SM1 \"%s\" expression.", debug_hlsl_expr_op(expr->op));
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void write_sm1_load(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_node *instr)
|
|
{
|
|
const struct hlsl_ir_load *load = hlsl_ir_load(instr);
|
|
const struct hlsl_reg reg = hlsl_reg_from_deref(ctx, &load->src);
|
|
struct sm1_instruction sm1_instr =
|
|
{
|
|
.opcode = D3DSIO_MOV,
|
|
|
|
.dst.type = D3DSPR_TEMP,
|
|
.dst.reg = instr->reg.id,
|
|
.dst.writemask = instr->reg.writemask,
|
|
.has_dst = 1,
|
|
|
|
.srcs[0].type = D3DSPR_TEMP,
|
|
.srcs[0].reg = reg.id,
|
|
.srcs[0].swizzle = hlsl_swizzle_from_writemask(reg.writemask),
|
|
.src_count = 1,
|
|
};
|
|
|
|
assert(instr->reg.allocated);
|
|
|
|
if (load->src.var->is_uniform)
|
|
{
|
|
assert(reg.allocated);
|
|
sm1_instr.srcs[0].type = D3DSPR_CONST;
|
|
}
|
|
else if (load->src.var->is_input_semantic)
|
|
{
|
|
if (!hlsl_sm1_register_from_semantic(ctx, &load->src.var->semantic,
|
|
false, &sm1_instr.srcs[0].type, &sm1_instr.srcs[0].reg))
|
|
{
|
|
assert(reg.allocated);
|
|
sm1_instr.srcs[0].type = D3DSPR_INPUT;
|
|
sm1_instr.srcs[0].reg = reg.id;
|
|
}
|
|
else
|
|
sm1_instr.srcs[0].swizzle = hlsl_swizzle_from_writemask((1 << load->src.var->data_type->dimx) - 1);
|
|
}
|
|
|
|
write_sm1_instruction(ctx, buffer, &sm1_instr);
|
|
}
|
|
|
|
static void write_sm1_store(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
|
const struct hlsl_ir_node *instr)
|
|
{
|
|
const struct hlsl_ir_store *store = hlsl_ir_store(instr);
|
|
const struct hlsl_ir_node *rhs = store->rhs.node;
|
|
const struct hlsl_reg reg = hlsl_reg_from_deref(ctx, &store->lhs);
|
|
struct sm1_instruction sm1_instr =
|
|
{
|
|
.opcode = D3DSIO_MOV,
|
|
|
|
.dst.type = D3DSPR_TEMP,
|
|
.dst.reg = reg.id,
|
|
.dst.writemask = hlsl_combine_writemasks(reg.writemask, store->writemask),
|
|
.has_dst = 1,
|
|
|
|
.srcs[0].type = D3DSPR_TEMP,
|
|
.srcs[0].reg = rhs->reg.id,
|
|
.srcs[0].swizzle = hlsl_swizzle_from_writemask(rhs->reg.writemask),
|
|
.src_count = 1,
|
|
};
|
|
|
|
if (store->lhs.var->data_type->type == HLSL_CLASS_MATRIX)
|
|
{
|
|
FIXME("Matrix writemasks need to be lowered.\n");
|
|
return;
|
|
}
|
|
|
|
if (store->lhs.var->is_output_semantic)
|
|
{
|
|
if (!hlsl_sm1_register_from_semantic(ctx, &store->lhs.var->semantic,
|
|
true, &sm1_instr.dst.type, &sm1_instr.dst.reg))
|
|
{
|
|
assert(reg.allocated);
|
|
sm1_instr.dst.type = D3DSPR_OUTPUT;
|
|
sm1_instr.dst.reg = reg.id;
|
|
}
|
|
else
|
|
sm1_instr.dst.writemask = (1u << store->lhs.var->data_type->dimx) - 1;
|
|
}
|
|
else
|
|
assert(reg.allocated);
|
|
|
|
write_sm1_instruction(ctx, buffer, &sm1_instr);
|
|
}
|
|
|
|
static void write_sm1_swizzle(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
|
const struct hlsl_ir_node *instr)
|
|
{
|
|
const struct hlsl_ir_swizzle *swizzle = hlsl_ir_swizzle(instr);
|
|
const struct hlsl_ir_node *val = swizzle->val.node;
|
|
struct sm1_instruction sm1_instr =
|
|
{
|
|
.opcode = D3DSIO_MOV,
|
|
|
|
.dst.type = D3DSPR_TEMP,
|
|
.dst.reg = instr->reg.id,
|
|
.dst.writemask = instr->reg.writemask,
|
|
.has_dst = 1,
|
|
|
|
.srcs[0].type = D3DSPR_TEMP,
|
|
.srcs[0].reg = val->reg.id,
|
|
.srcs[0].swizzle = hlsl_combine_swizzles(hlsl_swizzle_from_writemask(val->reg.writemask),
|
|
swizzle->swizzle, instr->data_type->dimx),
|
|
.src_count = 1,
|
|
};
|
|
|
|
assert(instr->reg.allocated);
|
|
assert(val->reg.allocated);
|
|
write_sm1_instruction(ctx, buffer, &sm1_instr);
|
|
}
|
|
|
|
static void write_sm1_instructions(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
|
const struct hlsl_ir_function_decl *entry_func)
|
|
{
|
|
const struct hlsl_ir_node *instr;
|
|
|
|
LIST_FOR_EACH_ENTRY(instr, &entry_func->body.instrs, struct hlsl_ir_node, entry)
|
|
{
|
|
if (instr->data_type)
|
|
{
|
|
if (instr->data_type->type == HLSL_CLASS_MATRIX)
|
|
{
|
|
/* These need to be lowered. */
|
|
hlsl_fixme(ctx, &instr->loc, "SM1 matrix expression.");
|
|
continue;
|
|
}
|
|
else if (instr->data_type->type == HLSL_CLASS_OBJECT)
|
|
{
|
|
hlsl_fixme(ctx, &instr->loc, "Object copy.");
|
|
break;
|
|
}
|
|
|
|
assert(instr->data_type->type == HLSL_CLASS_SCALAR || instr->data_type->type == HLSL_CLASS_VECTOR);
|
|
}
|
|
|
|
switch (instr->type)
|
|
{
|
|
case HLSL_IR_CONSTANT:
|
|
write_sm1_constant(ctx, buffer, instr);
|
|
break;
|
|
|
|
case HLSL_IR_EXPR:
|
|
write_sm1_expr(ctx, buffer, instr);
|
|
break;
|
|
|
|
case HLSL_IR_LOAD:
|
|
write_sm1_load(ctx, buffer, instr);
|
|
break;
|
|
|
|
case HLSL_IR_STORE:
|
|
write_sm1_store(ctx, buffer, instr);
|
|
break;
|
|
|
|
case HLSL_IR_SWIZZLE:
|
|
write_sm1_swizzle(ctx, buffer, instr);
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled instruction type %s.\n", hlsl_node_type_to_string(instr->type));
|
|
}
|
|
}
|
|
}
|
|
|
|
int hlsl_sm1_write(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func, struct vkd3d_shader_code *out)
|
|
{
|
|
struct vkd3d_bytecode_buffer buffer = {0};
|
|
int ret;
|
|
|
|
put_u32(&buffer, sm1_version(ctx->profile->type, ctx->profile->major_version, ctx->profile->minor_version));
|
|
|
|
write_sm1_uniforms(ctx, &buffer, entry_func);
|
|
|
|
write_sm1_constant_defs(ctx, &buffer);
|
|
write_sm1_semantic_dcls(ctx, &buffer);
|
|
write_sm1_instructions(ctx, &buffer, entry_func);
|
|
|
|
put_u32(&buffer, D3DSIO_END);
|
|
|
|
if (!(ret = buffer.status))
|
|
{
|
|
out->code = buffer.data;
|
|
out->size = buffer.size;
|
|
}
|
|
return ret;
|
|
}
|