mirror of
https://gitlab.winehq.org/wine/vkd3d.git
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0ecbdbe823
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2616 lines
106 KiB
C
2616 lines
106 KiB
C
/*
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* Copyright 2008-2009 Henri Verbeet for CodeWeavers
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* Copyright 2017 Józef Kucia for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "vkd3d_shader_private.h"
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#define VKD3D_SM4_INSTRUCTION_MODIFIER (0x1u << 31)
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#define VKD3D_SM4_MODIFIER_AOFFIMMI 0x1
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#define VKD3D_SM4_AOFFIMMI_U_SHIFT 9
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#define VKD3D_SM4_AOFFIMMI_U_MASK (0xfu << VKD3D_SM4_AOFFIMMI_U_SHIFT)
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#define VKD3D_SM4_AOFFIMMI_V_SHIFT 13
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#define VKD3D_SM4_AOFFIMMI_V_MASK (0xfu << VKD3D_SM4_AOFFIMMI_V_SHIFT)
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#define VKD3D_SM4_AOFFIMMI_W_SHIFT 17
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#define VKD3D_SM4_AOFFIMMI_W_MASK (0xfu << VKD3D_SM4_AOFFIMMI_W_SHIFT)
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#define VKD3D_SM4_INSTRUCTION_LENGTH_SHIFT 24
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#define VKD3D_SM4_INSTRUCTION_LENGTH_MASK (0x1fu << VKD3D_SM4_INSTRUCTION_LENGTH_SHIFT)
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#define VKD3D_SM4_INSTRUCTION_FLAGS_SHIFT 11
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#define VKD3D_SM4_INSTRUCTION_FLAGS_MASK (0x7u << VKD3D_SM4_INSTRUCTION_FLAGS_SHIFT)
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#define VKD3D_SM4_RESOURCE_TYPE_SHIFT 11
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#define VKD3D_SM4_RESOURCE_TYPE_MASK (0xfu << VKD3D_SM4_RESOURCE_TYPE_SHIFT)
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#define VKD3D_SM4_PRIMITIVE_TYPE_SHIFT 11
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#define VKD3D_SM4_PRIMITIVE_TYPE_MASK (0x3fu << VKD3D_SM4_PRIMITIVE_TYPE_SHIFT)
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#define VKD3D_SM4_INDEX_TYPE_SHIFT 11
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#define VKD3D_SM4_INDEX_TYPE_MASK (0x1u << VKD3D_SM4_INDEX_TYPE_SHIFT)
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#define VKD3D_SM4_SAMPLER_MODE_SHIFT 11
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#define VKD3D_SM4_SAMPLER_MODE_MASK (0xfu << VKD3D_SM4_SAMPLER_MODE_SHIFT)
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#define VKD3D_SM4_SHADER_DATA_TYPE_SHIFT 11
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#define VKD3D_SM4_SHADER_DATA_TYPE_MASK (0xfu << VKD3D_SM4_SHADER_DATA_TYPE_SHIFT)
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#define VKD3D_SM4_INTERPOLATION_MODE_SHIFT 11
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#define VKD3D_SM4_INTERPOLATION_MODE_MASK (0xfu << VKD3D_SM4_INTERPOLATION_MODE_SHIFT)
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#define VKD3D_SM4_GLOBAL_FLAGS_SHIFT 11
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#define VKD3D_SM4_GLOBAL_FLAGS_MASK (0xffu << VKD3D_SM4_GLOBAL_FLAGS_SHIFT)
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#define VKD3D_SM5_CONTROL_POINT_COUNT_SHIFT 11
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#define VKD3D_SM5_CONTROL_POINT_COUNT_MASK (0xffu << VKD3D_SM5_CONTROL_POINT_COUNT_SHIFT)
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#define VKD3D_SM5_FP_ARRAY_SIZE_SHIFT 16
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#define VKD3D_SM5_FP_TABLE_COUNT_MASK 0xffffu
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#define VKD3D_SM5_UAV_FLAGS_SHIFT 15
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#define VKD3D_SM5_UAV_FLAGS_MASK (0x1ffu << VKD3D_SM5_UAV_FLAGS_SHIFT)
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#define VKD3D_SM5_SYNC_FLAGS_SHIFT 11
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#define VKD3D_SM5_SYNC_FLAGS_MASK (0xffu << VKD3D_SM5_SYNC_FLAGS_SHIFT)
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#define VKD3D_SM5_TESSELLATOR_SHIFT 11
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#define VKD3D_SM5_TESSELLATOR_MASK (0xfu << VKD3D_SM5_TESSELLATOR_SHIFT)
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#define VKD3D_SM4_OPCODE_MASK 0xff
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#define VKD3D_SM4_REGISTER_MODIFIER (0x1u << 31)
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#define VKD3D_SM4_ADDRESSING_SHIFT1 25
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#define VKD3D_SM4_ADDRESSING_MASK1 (0x3u << VKD3D_SM4_ADDRESSING_SHIFT1)
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#define VKD3D_SM4_ADDRESSING_SHIFT0 22
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#define VKD3D_SM4_ADDRESSING_MASK0 (0x3u << VKD3D_SM4_ADDRESSING_SHIFT0)
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#define VKD3D_SM4_REGISTER_ORDER_SHIFT 20
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#define VKD3D_SM4_REGISTER_ORDER_MASK (0x3u << VKD3D_SM4_REGISTER_ORDER_SHIFT)
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#define VKD3D_SM4_REGISTER_TYPE_SHIFT 12
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#define VKD3D_SM4_REGISTER_TYPE_MASK (0xffu << VKD3D_SM4_REGISTER_TYPE_SHIFT)
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#define VKD3D_SM4_SWIZZLE_TYPE_SHIFT 2
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#define VKD3D_SM4_SWIZZLE_TYPE_MASK (0x3u << VKD3D_SM4_SWIZZLE_TYPE_SHIFT)
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#define VKD3D_SM4_IMMCONST_TYPE_SHIFT 0
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#define VKD3D_SM4_IMMCONST_TYPE_MASK (0x3u << VKD3D_SM4_IMMCONST_TYPE_SHIFT)
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#define VKD3D_SM4_WRITEMASK_SHIFT 4
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#define VKD3D_SM4_WRITEMASK_MASK (0xfu << VKD3D_SM4_WRITEMASK_SHIFT)
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#define VKD3D_SM4_SWIZZLE_SHIFT 4
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#define VKD3D_SM4_SWIZZLE_MASK (0xffu << VKD3D_SM4_SWIZZLE_SHIFT)
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#define VKD3D_SM4_VERSION_MAJOR(version) (((version) >> 4) & 0xf)
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#define VKD3D_SM4_VERSION_MINOR(version) (((version) >> 0) & 0xf)
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#define VKD3D_SM4_ADDRESSING_RELATIVE 0x2
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#define VKD3D_SM4_ADDRESSING_OFFSET 0x1
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#define VKD3D_SM4_INSTRUCTION_FLAG_SATURATE 0x4
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#define VKD3D_SM4_CONDITIONAL_NZ (0x1u << 18)
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enum vkd3d_sm4_opcode
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{
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VKD3D_SM4_OP_ADD = 0x00,
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VKD3D_SM4_OP_AND = 0x01,
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VKD3D_SM4_OP_BREAK = 0x02,
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VKD3D_SM4_OP_BREAKC = 0x03,
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VKD3D_SM4_OP_CASE = 0x06,
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VKD3D_SM4_OP_CONTINUE = 0x07,
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VKD3D_SM4_OP_CONTINUEC = 0x08,
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VKD3D_SM4_OP_CUT = 0x09,
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VKD3D_SM4_OP_DEFAULT = 0x0a,
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VKD3D_SM4_OP_DERIV_RTX = 0x0b,
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VKD3D_SM4_OP_DERIV_RTY = 0x0c,
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VKD3D_SM4_OP_DISCARD = 0x0d,
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VKD3D_SM4_OP_DIV = 0x0e,
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VKD3D_SM4_OP_DP2 = 0x0f,
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VKD3D_SM4_OP_DP3 = 0x10,
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VKD3D_SM4_OP_DP4 = 0x11,
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VKD3D_SM4_OP_ELSE = 0x12,
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VKD3D_SM4_OP_EMIT = 0x13,
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VKD3D_SM4_OP_ENDIF = 0x15,
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VKD3D_SM4_OP_ENDLOOP = 0x16,
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VKD3D_SM4_OP_ENDSWITCH = 0x17,
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VKD3D_SM4_OP_EQ = 0x18,
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VKD3D_SM4_OP_EXP = 0x19,
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VKD3D_SM4_OP_FRC = 0x1a,
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VKD3D_SM4_OP_FTOI = 0x1b,
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VKD3D_SM4_OP_FTOU = 0x1c,
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VKD3D_SM4_OP_GE = 0x1d,
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VKD3D_SM4_OP_IADD = 0x1e,
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VKD3D_SM4_OP_IF = 0x1f,
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VKD3D_SM4_OP_IEQ = 0x20,
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VKD3D_SM4_OP_IGE = 0x21,
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VKD3D_SM4_OP_ILT = 0x22,
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VKD3D_SM4_OP_IMAD = 0x23,
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VKD3D_SM4_OP_IMAX = 0x24,
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VKD3D_SM4_OP_IMIN = 0x25,
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VKD3D_SM4_OP_IMUL = 0x26,
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VKD3D_SM4_OP_INE = 0x27,
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VKD3D_SM4_OP_INEG = 0x28,
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VKD3D_SM4_OP_ISHL = 0x29,
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VKD3D_SM4_OP_ISHR = 0x2a,
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VKD3D_SM4_OP_ITOF = 0x2b,
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VKD3D_SM4_OP_LABEL = 0x2c,
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VKD3D_SM4_OP_LD = 0x2d,
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VKD3D_SM4_OP_LD2DMS = 0x2e,
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VKD3D_SM4_OP_LOG = 0x2f,
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VKD3D_SM4_OP_LOOP = 0x30,
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VKD3D_SM4_OP_LT = 0x31,
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VKD3D_SM4_OP_MAD = 0x32,
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VKD3D_SM4_OP_MIN = 0x33,
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VKD3D_SM4_OP_MAX = 0x34,
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VKD3D_SM4_OP_SHADER_DATA = 0x35,
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VKD3D_SM4_OP_MOV = 0x36,
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VKD3D_SM4_OP_MOVC = 0x37,
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VKD3D_SM4_OP_MUL = 0x38,
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VKD3D_SM4_OP_NE = 0x39,
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VKD3D_SM4_OP_NOP = 0x3a,
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VKD3D_SM4_OP_NOT = 0x3b,
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VKD3D_SM4_OP_OR = 0x3c,
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VKD3D_SM4_OP_RESINFO = 0x3d,
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VKD3D_SM4_OP_RET = 0x3e,
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VKD3D_SM4_OP_RETC = 0x3f,
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VKD3D_SM4_OP_ROUND_NE = 0x40,
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VKD3D_SM4_OP_ROUND_NI = 0x41,
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VKD3D_SM4_OP_ROUND_PI = 0x42,
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VKD3D_SM4_OP_ROUND_Z = 0x43,
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VKD3D_SM4_OP_RSQ = 0x44,
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VKD3D_SM4_OP_SAMPLE = 0x45,
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VKD3D_SM4_OP_SAMPLE_C = 0x46,
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VKD3D_SM4_OP_SAMPLE_C_LZ = 0x47,
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VKD3D_SM4_OP_SAMPLE_LOD = 0x48,
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VKD3D_SM4_OP_SAMPLE_GRAD = 0x49,
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VKD3D_SM4_OP_SAMPLE_B = 0x4a,
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VKD3D_SM4_OP_SQRT = 0x4b,
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VKD3D_SM4_OP_SWITCH = 0x4c,
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VKD3D_SM4_OP_SINCOS = 0x4d,
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VKD3D_SM4_OP_UDIV = 0x4e,
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VKD3D_SM4_OP_ULT = 0x4f,
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VKD3D_SM4_OP_UGE = 0x50,
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VKD3D_SM4_OP_UMUL = 0x51,
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VKD3D_SM4_OP_UMAX = 0x53,
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VKD3D_SM4_OP_UMIN = 0x54,
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VKD3D_SM4_OP_USHR = 0x55,
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VKD3D_SM4_OP_UTOF = 0x56,
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VKD3D_SM4_OP_XOR = 0x57,
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VKD3D_SM4_OP_DCL_RESOURCE = 0x58,
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VKD3D_SM4_OP_DCL_CONSTANT_BUFFER = 0x59,
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VKD3D_SM4_OP_DCL_SAMPLER = 0x5a,
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VKD3D_SM4_OP_DCL_INDEX_RANGE = 0x5b,
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VKD3D_SM4_OP_DCL_OUTPUT_TOPOLOGY = 0x5c,
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VKD3D_SM4_OP_DCL_INPUT_PRIMITIVE = 0x5d,
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VKD3D_SM4_OP_DCL_VERTICES_OUT = 0x5e,
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VKD3D_SM4_OP_DCL_INPUT = 0x5f,
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VKD3D_SM4_OP_DCL_INPUT_SGV = 0x60,
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VKD3D_SM4_OP_DCL_INPUT_SIV = 0x61,
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VKD3D_SM4_OP_DCL_INPUT_PS = 0x62,
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VKD3D_SM4_OP_DCL_INPUT_PS_SGV = 0x63,
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VKD3D_SM4_OP_DCL_INPUT_PS_SIV = 0x64,
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VKD3D_SM4_OP_DCL_OUTPUT = 0x65,
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VKD3D_SM4_OP_DCL_OUTPUT_SIV = 0x67,
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VKD3D_SM4_OP_DCL_TEMPS = 0x68,
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VKD3D_SM4_OP_DCL_INDEXABLE_TEMP = 0x69,
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VKD3D_SM4_OP_DCL_GLOBAL_FLAGS = 0x6a,
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VKD3D_SM4_OP_LOD = 0x6c,
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VKD3D_SM4_OP_GATHER4 = 0x6d,
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VKD3D_SM4_OP_SAMPLE_POS = 0x6e,
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VKD3D_SM4_OP_SAMPLE_INFO = 0x6f,
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VKD3D_SM5_OP_HS_DECLS = 0x71,
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VKD3D_SM5_OP_HS_CONTROL_POINT_PHASE = 0x72,
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VKD3D_SM5_OP_HS_FORK_PHASE = 0x73,
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VKD3D_SM5_OP_HS_JOIN_PHASE = 0x74,
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VKD3D_SM5_OP_EMIT_STREAM = 0x75,
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VKD3D_SM5_OP_CUT_STREAM = 0x76,
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VKD3D_SM5_OP_FCALL = 0x78,
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VKD3D_SM5_OP_BUFINFO = 0x79,
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VKD3D_SM5_OP_DERIV_RTX_COARSE = 0x7a,
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VKD3D_SM5_OP_DERIV_RTX_FINE = 0x7b,
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VKD3D_SM5_OP_DERIV_RTY_COARSE = 0x7c,
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VKD3D_SM5_OP_DERIV_RTY_FINE = 0x7d,
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VKD3D_SM5_OP_GATHER4_C = 0x7e,
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VKD3D_SM5_OP_GATHER4_PO = 0x7f,
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VKD3D_SM5_OP_GATHER4_PO_C = 0x80,
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VKD3D_SM5_OP_RCP = 0x81,
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VKD3D_SM5_OP_F32TOF16 = 0x82,
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VKD3D_SM5_OP_F16TOF32 = 0x83,
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VKD3D_SM5_OP_COUNTBITS = 0x86,
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VKD3D_SM5_OP_FIRSTBIT_HI = 0x87,
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VKD3D_SM5_OP_FIRSTBIT_LO = 0x88,
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VKD3D_SM5_OP_FIRSTBIT_SHI = 0x89,
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VKD3D_SM5_OP_UBFE = 0x8a,
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VKD3D_SM5_OP_IBFE = 0x8b,
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VKD3D_SM5_OP_BFI = 0x8c,
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VKD3D_SM5_OP_BFREV = 0x8d,
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VKD3D_SM5_OP_SWAPC = 0x8e,
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VKD3D_SM5_OP_DCL_STREAM = 0x8f,
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VKD3D_SM5_OP_DCL_FUNCTION_BODY = 0x90,
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VKD3D_SM5_OP_DCL_FUNCTION_TABLE = 0x91,
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VKD3D_SM5_OP_DCL_INTERFACE = 0x92,
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VKD3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT = 0x93,
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VKD3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT = 0x94,
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VKD3D_SM5_OP_DCL_TESSELLATOR_DOMAIN = 0x95,
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VKD3D_SM5_OP_DCL_TESSELLATOR_PARTITIONING = 0x96,
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VKD3D_SM5_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE = 0x97,
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VKD3D_SM5_OP_DCL_HS_MAX_TESSFACTOR = 0x98,
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VKD3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT = 0x99,
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VKD3D_SM5_OP_DCL_HS_JOIN_PHASE_INSTANCE_COUNT = 0x9a,
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VKD3D_SM5_OP_DCL_THREAD_GROUP = 0x9b,
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VKD3D_SM5_OP_DCL_UAV_TYPED = 0x9c,
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VKD3D_SM5_OP_DCL_UAV_RAW = 0x9d,
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VKD3D_SM5_OP_DCL_UAV_STRUCTURED = 0x9e,
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VKD3D_SM5_OP_DCL_TGSM_RAW = 0x9f,
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VKD3D_SM5_OP_DCL_TGSM_STRUCTURED = 0xa0,
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VKD3D_SM5_OP_DCL_RESOURCE_RAW = 0xa1,
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VKD3D_SM5_OP_DCL_RESOURCE_STRUCTURED = 0xa2,
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VKD3D_SM5_OP_LD_UAV_TYPED = 0xa3,
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VKD3D_SM5_OP_STORE_UAV_TYPED = 0xa4,
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VKD3D_SM5_OP_LD_RAW = 0xa5,
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VKD3D_SM5_OP_STORE_RAW = 0xa6,
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VKD3D_SM5_OP_LD_STRUCTURED = 0xa7,
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VKD3D_SM5_OP_STORE_STRUCTURED = 0xa8,
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VKD3D_SM5_OP_ATOMIC_AND = 0xa9,
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VKD3D_SM5_OP_ATOMIC_OR = 0xaa,
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VKD3D_SM5_OP_ATOMIC_XOR = 0xab,
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VKD3D_SM5_OP_ATOMIC_CMP_STORE = 0xac,
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VKD3D_SM5_OP_ATOMIC_IADD = 0xad,
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VKD3D_SM5_OP_ATOMIC_IMAX = 0xae,
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VKD3D_SM5_OP_ATOMIC_IMIN = 0xaf,
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VKD3D_SM5_OP_ATOMIC_UMAX = 0xb0,
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VKD3D_SM5_OP_ATOMIC_UMIN = 0xb1,
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VKD3D_SM5_OP_IMM_ATOMIC_ALLOC = 0xb2,
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VKD3D_SM5_OP_IMM_ATOMIC_CONSUME = 0xb3,
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VKD3D_SM5_OP_IMM_ATOMIC_IADD = 0xb4,
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VKD3D_SM5_OP_IMM_ATOMIC_AND = 0xb5,
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VKD3D_SM5_OP_IMM_ATOMIC_OR = 0xb6,
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VKD3D_SM5_OP_IMM_ATOMIC_XOR = 0xb7,
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VKD3D_SM5_OP_IMM_ATOMIC_EXCH = 0xb8,
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VKD3D_SM5_OP_IMM_ATOMIC_CMP_EXCH = 0xb9,
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VKD3D_SM5_OP_IMM_ATOMIC_IMAX = 0xba,
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VKD3D_SM5_OP_IMM_ATOMIC_IMIN = 0xbb,
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VKD3D_SM5_OP_IMM_ATOMIC_UMAX = 0xbc,
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VKD3D_SM5_OP_IMM_ATOMIC_UMIN = 0xbd,
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VKD3D_SM5_OP_SYNC = 0xbe,
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VKD3D_SM5_OP_DCL_GS_INSTANCES = 0xce,
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};
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enum vkd3d_sm4_register_type
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{
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VKD3D_SM4_RT_TEMP = 0x00,
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VKD3D_SM4_RT_INPUT = 0x01,
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VKD3D_SM4_RT_OUTPUT = 0x02,
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VKD3D_SM4_RT_INDEXABLE_TEMP = 0x03,
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VKD3D_SM4_RT_IMMCONST = 0x04,
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VKD3D_SM4_RT_SAMPLER = 0x06,
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VKD3D_SM4_RT_RESOURCE = 0x07,
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VKD3D_SM4_RT_CONSTBUFFER = 0x08,
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VKD3D_SM4_RT_IMMCONSTBUFFER = 0x09,
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VKD3D_SM4_RT_PRIMID = 0x0b,
|
|
VKD3D_SM4_RT_DEPTHOUT = 0x0c,
|
|
VKD3D_SM4_RT_NULL = 0x0d,
|
|
VKD3D_SM4_RT_OMASK = 0x0f,
|
|
VKD3D_SM5_RT_STREAM = 0x10,
|
|
VKD3D_SM5_RT_FUNCTION_BODY = 0x11,
|
|
VKD3D_SM5_RT_FUNCTION_POINTER = 0x13,
|
|
VKD3D_SM5_RT_OUTPUT_CONTROL_POINT_ID = 0x16,
|
|
VKD3D_SM5_RT_FORK_INSTANCE_ID = 0x17,
|
|
VKD3D_SM5_RT_JOIN_INSTANCE_ID = 0x18,
|
|
VKD3D_SM5_RT_INPUT_CONTROL_POINT = 0x19,
|
|
VKD3D_SM5_RT_OUTPUT_CONTROL_POINT = 0x1a,
|
|
VKD3D_SM5_RT_PATCH_CONSTANT_DATA = 0x1b,
|
|
VKD3D_SM5_RT_DOMAIN_LOCATION = 0x1c,
|
|
VKD3D_SM5_RT_UAV = 0x1e,
|
|
VKD3D_SM5_RT_SHARED_MEMORY = 0x1f,
|
|
VKD3D_SM5_RT_THREAD_ID = 0x20,
|
|
VKD3D_SM5_RT_THREAD_GROUP_ID = 0x21,
|
|
VKD3D_SM5_RT_LOCAL_THREAD_ID = 0x22,
|
|
VKD3D_SM5_RT_COVERAGE = 0x23,
|
|
VKD3D_SM5_RT_LOCAL_THREAD_INDEX = 0x24,
|
|
VKD3D_SM5_RT_GS_INSTANCE_ID = 0x25,
|
|
};
|
|
|
|
enum vkd3d_sm4_output_primitive_type
|
|
{
|
|
VKD3D_SM4_OUTPUT_PT_POINTLIST = 0x1,
|
|
VKD3D_SM4_OUTPUT_PT_LINESTRIP = 0x3,
|
|
VKD3D_SM4_OUTPUT_PT_TRIANGLESTRIP = 0x5,
|
|
};
|
|
|
|
enum vkd3d_sm4_input_primitive_type
|
|
{
|
|
VKD3D_SM4_INPUT_PT_POINT = 0x01,
|
|
VKD3D_SM4_INPUT_PT_LINE = 0x02,
|
|
VKD3D_SM4_INPUT_PT_TRIANGLE = 0x03,
|
|
VKD3D_SM4_INPUT_PT_LINEADJ = 0x06,
|
|
VKD3D_SM4_INPUT_PT_TRIANGLEADJ = 0x07,
|
|
VKD3D_SM5_INPUT_PT_PATCH1 = 0x08,
|
|
VKD3D_SM5_INPUT_PT_PATCH2 = 0x09,
|
|
VKD3D_SM5_INPUT_PT_PATCH3 = 0x0a,
|
|
VKD3D_SM5_INPUT_PT_PATCH4 = 0x0b,
|
|
VKD3D_SM5_INPUT_PT_PATCH5 = 0x0c,
|
|
VKD3D_SM5_INPUT_PT_PATCH6 = 0x0d,
|
|
VKD3D_SM5_INPUT_PT_PATCH7 = 0x0e,
|
|
VKD3D_SM5_INPUT_PT_PATCH8 = 0x0f,
|
|
VKD3D_SM5_INPUT_PT_PATCH9 = 0x10,
|
|
VKD3D_SM5_INPUT_PT_PATCH10 = 0x11,
|
|
VKD3D_SM5_INPUT_PT_PATCH11 = 0x12,
|
|
VKD3D_SM5_INPUT_PT_PATCH12 = 0x13,
|
|
VKD3D_SM5_INPUT_PT_PATCH13 = 0x14,
|
|
VKD3D_SM5_INPUT_PT_PATCH14 = 0x15,
|
|
VKD3D_SM5_INPUT_PT_PATCH15 = 0x16,
|
|
VKD3D_SM5_INPUT_PT_PATCH16 = 0x17,
|
|
VKD3D_SM5_INPUT_PT_PATCH17 = 0x18,
|
|
VKD3D_SM5_INPUT_PT_PATCH18 = 0x19,
|
|
VKD3D_SM5_INPUT_PT_PATCH19 = 0x1a,
|
|
VKD3D_SM5_INPUT_PT_PATCH20 = 0x1b,
|
|
VKD3D_SM5_INPUT_PT_PATCH21 = 0x1c,
|
|
VKD3D_SM5_INPUT_PT_PATCH22 = 0x1d,
|
|
VKD3D_SM5_INPUT_PT_PATCH23 = 0x1e,
|
|
VKD3D_SM5_INPUT_PT_PATCH24 = 0x1f,
|
|
VKD3D_SM5_INPUT_PT_PATCH25 = 0x20,
|
|
VKD3D_SM5_INPUT_PT_PATCH26 = 0x21,
|
|
VKD3D_SM5_INPUT_PT_PATCH27 = 0x22,
|
|
VKD3D_SM5_INPUT_PT_PATCH28 = 0x23,
|
|
VKD3D_SM5_INPUT_PT_PATCH29 = 0x24,
|
|
VKD3D_SM5_INPUT_PT_PATCH30 = 0x25,
|
|
VKD3D_SM5_INPUT_PT_PATCH31 = 0x26,
|
|
VKD3D_SM5_INPUT_PT_PATCH32 = 0x27,
|
|
};
|
|
|
|
enum vkd3d_sm4_swizzle_type
|
|
{
|
|
VKD3D_SM4_SWIZZLE_NONE = 0x0,
|
|
VKD3D_SM4_SWIZZLE_VEC4 = 0x1,
|
|
VKD3D_SM4_SWIZZLE_SCALAR = 0x2,
|
|
};
|
|
|
|
enum vkd3d_sm4_immconst_type
|
|
{
|
|
VKD3D_SM4_IMMCONST_SCALAR = 0x1,
|
|
VKD3D_SM4_IMMCONST_VEC4 = 0x2,
|
|
};
|
|
|
|
enum vkd3d_sm4_resource_type
|
|
{
|
|
VKD3D_SM4_RESOURCE_BUFFER = 0x1,
|
|
VKD3D_SM4_RESOURCE_TEXTURE_1D = 0x2,
|
|
VKD3D_SM4_RESOURCE_TEXTURE_2D = 0x3,
|
|
VKD3D_SM4_RESOURCE_TEXTURE_2DMS = 0x4,
|
|
VKD3D_SM4_RESOURCE_TEXTURE_3D = 0x5,
|
|
VKD3D_SM4_RESOURCE_TEXTURE_CUBE = 0x6,
|
|
VKD3D_SM4_RESOURCE_TEXTURE_1DARRAY = 0x7,
|
|
VKD3D_SM4_RESOURCE_TEXTURE_2DARRAY = 0x8,
|
|
VKD3D_SM4_RESOURCE_TEXTURE_2DMSARRAY = 0x9,
|
|
VKD3D_SM4_RESOURCE_TEXTURE_CUBEARRAY = 0xa,
|
|
};
|
|
|
|
enum vkd3d_sm4_data_type
|
|
{
|
|
VKD3D_SM4_DATA_UNORM = 0x1,
|
|
VKD3D_SM4_DATA_SNORM = 0x2,
|
|
VKD3D_SM4_DATA_INT = 0x3,
|
|
VKD3D_SM4_DATA_UINT = 0x4,
|
|
VKD3D_SM4_DATA_FLOAT = 0x5,
|
|
};
|
|
|
|
enum vkd3d_sm4_sampler_mode
|
|
{
|
|
VKD3D_SM4_SAMPLER_DEFAULT = 0x0,
|
|
VKD3D_SM4_SAMPLER_COMPARISON = 0x1,
|
|
};
|
|
|
|
enum vkd3d_sm4_shader_data_type
|
|
{
|
|
VKD3D_SM4_SHADER_DATA_IMMEDIATE_CONSTANT_BUFFER = 0x3,
|
|
VKD3D_SM4_SHADER_DATA_MESSAGE = 0x4,
|
|
};
|
|
|
|
struct vkd3d_shader_src_param_entry
|
|
{
|
|
struct list entry;
|
|
struct vkd3d_shader_src_param param;
|
|
};
|
|
|
|
struct vkd3d_sm4_data
|
|
{
|
|
struct vkd3d_shader_version shader_version;
|
|
const DWORD *start, *end;
|
|
|
|
unsigned int output_map[MAX_REG_OUTPUT];
|
|
|
|
struct vkd3d_shader_src_param src_param[5];
|
|
struct vkd3d_shader_dst_param dst_param[2];
|
|
struct list src_free;
|
|
struct list src;
|
|
struct vkd3d_shader_immediate_constant_buffer icb;
|
|
};
|
|
|
|
struct vkd3d_sm4_opcode_info
|
|
{
|
|
enum vkd3d_sm4_opcode opcode;
|
|
enum VKD3D_SHADER_INSTRUCTION_HANDLER handler_idx;
|
|
const char *dst_info;
|
|
const char *src_info;
|
|
void (*read_opcode_func)(struct vkd3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct vkd3d_sm4_data *priv);
|
|
};
|
|
|
|
static const enum vkd3d_primitive_type output_primitive_type_table[] =
|
|
{
|
|
/* UNKNOWN */ VKD3D_PT_UNDEFINED,
|
|
/* VKD3D_SM4_OUTPUT_PT_POINTLIST */ VKD3D_PT_POINTLIST,
|
|
/* UNKNOWN */ VKD3D_PT_UNDEFINED,
|
|
/* VKD3D_SM4_OUTPUT_PT_LINESTRIP */ VKD3D_PT_LINESTRIP,
|
|
/* UNKNOWN */ VKD3D_PT_UNDEFINED,
|
|
/* VKD3D_SM4_OUTPUT_PT_TRIANGLESTRIP */ VKD3D_PT_TRIANGLESTRIP,
|
|
};
|
|
|
|
static const enum vkd3d_primitive_type input_primitive_type_table[] =
|
|
{
|
|
/* UNKNOWN */ VKD3D_PT_UNDEFINED,
|
|
/* VKD3D_SM4_INPUT_PT_POINT */ VKD3D_PT_POINTLIST,
|
|
/* VKD3D_SM4_INPUT_PT_LINE */ VKD3D_PT_LINELIST,
|
|
/* VKD3D_SM4_INPUT_PT_TRIANGLE */ VKD3D_PT_TRIANGLELIST,
|
|
/* UNKNOWN */ VKD3D_PT_UNDEFINED,
|
|
/* UNKNOWN */ VKD3D_PT_UNDEFINED,
|
|
/* VKD3D_SM4_INPUT_PT_LINEADJ */ VKD3D_PT_LINELIST_ADJ,
|
|
/* VKD3D_SM4_INPUT_PT_TRIANGLEADJ */ VKD3D_PT_TRIANGLELIST_ADJ,
|
|
};
|
|
|
|
static const enum vkd3d_shader_resource_type resource_type_table[] =
|
|
{
|
|
/* 0 */ VKD3D_SHADER_RESOURCE_NONE,
|
|
/* VKD3D_SM4_RESOURCE_BUFFER */ VKD3D_SHADER_RESOURCE_BUFFER,
|
|
/* VKD3D_SM4_RESOURCE_TEXTURE_1D */ VKD3D_SHADER_RESOURCE_TEXTURE_1D,
|
|
/* VKD3D_SM4_RESOURCE_TEXTURE_2D */ VKD3D_SHADER_RESOURCE_TEXTURE_2D,
|
|
/* VKD3D_SM4_RESOURCE_TEXTURE_2DMS */ VKD3D_SHADER_RESOURCE_TEXTURE_2DMS,
|
|
/* VKD3D_SM4_RESOURCE_TEXTURE_3D */ VKD3D_SHADER_RESOURCE_TEXTURE_3D,
|
|
/* VKD3D_SM4_RESOURCE_TEXTURE_CUBE */ VKD3D_SHADER_RESOURCE_TEXTURE_CUBE,
|
|
/* VKD3D_SM4_RESOURCE_TEXTURE_1DARRAY */ VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY,
|
|
/* VKD3D_SM4_RESOURCE_TEXTURE_2DARRAY */ VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY,
|
|
/* VKD3D_SM4_RESOURCE_TEXTURE_2DMSARRAY */ VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY,
|
|
/* VKD3D_SM4_RESOURCE_TEXTURE_CUBEARRAY */ VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY,
|
|
};
|
|
|
|
static const enum vkd3d_data_type data_type_table[] =
|
|
{
|
|
/* 0 */ VKD3D_DATA_FLOAT,
|
|
/* VKD3D_SM4_DATA_UNORM */ VKD3D_DATA_UNORM,
|
|
/* VKD3D_SM4_DATA_SNORM */ VKD3D_DATA_SNORM,
|
|
/* VKD3D_SM4_DATA_INT */ VKD3D_DATA_INT,
|
|
/* VKD3D_SM4_DATA_UINT */ VKD3D_DATA_UINT,
|
|
/* VKD3D_SM4_DATA_FLOAT */ VKD3D_DATA_FLOAT,
|
|
};
|
|
|
|
static BOOL shader_sm4_read_src_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
|
|
enum vkd3d_data_type data_type, struct vkd3d_shader_src_param *src_param);
|
|
static BOOL shader_sm4_read_dst_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
|
|
enum vkd3d_data_type data_type, struct vkd3d_shader_dst_param *dst_param);
|
|
|
|
static void shader_sm4_read_conditional_op(struct vkd3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct vkd3d_sm4_data *priv)
|
|
{
|
|
shader_sm4_read_src_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_UINT, &priv->src_param[0]);
|
|
ins->flags = (opcode_token & VKD3D_SM4_CONDITIONAL_NZ) ?
|
|
VKD3D_SHADER_CONDITIONAL_OP_NZ : VKD3D_SHADER_CONDITIONAL_OP_Z;
|
|
}
|
|
|
|
static void shader_sm4_read_shader_data(struct vkd3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct vkd3d_sm4_data *priv)
|
|
{
|
|
enum vkd3d_sm4_shader_data_type type;
|
|
unsigned int icb_size;
|
|
|
|
type = (opcode_token & VKD3D_SM4_SHADER_DATA_TYPE_MASK) >> VKD3D_SM4_SHADER_DATA_TYPE_SHIFT;
|
|
if (type != VKD3D_SM4_SHADER_DATA_IMMEDIATE_CONSTANT_BUFFER)
|
|
{
|
|
FIXME("Ignoring shader data type %#x.\n", type);
|
|
ins->handler_idx = VKD3DSIH_NOP;
|
|
return;
|
|
}
|
|
|
|
++tokens;
|
|
icb_size = token_count - 1;
|
|
if (icb_size % 4 || icb_size > MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE)
|
|
{
|
|
FIXME("Unexpected immediate constant buffer size %u.\n", icb_size);
|
|
ins->handler_idx = VKD3DSIH_TABLE_SIZE;
|
|
return;
|
|
}
|
|
|
|
priv->icb.vec4_count = icb_size / 4;
|
|
memcpy(priv->icb.data, tokens, sizeof(*tokens) * icb_size);
|
|
ins->declaration.icb = &priv->icb;
|
|
}
|
|
|
|
static void shader_sm4_read_dcl_resource(struct vkd3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct vkd3d_sm4_data *priv)
|
|
{
|
|
enum vkd3d_sm4_resource_type resource_type;
|
|
enum vkd3d_sm4_data_type data_type;
|
|
enum vkd3d_data_type reg_data_type;
|
|
DWORD components;
|
|
|
|
resource_type = (opcode_token & VKD3D_SM4_RESOURCE_TYPE_MASK) >> VKD3D_SM4_RESOURCE_TYPE_SHIFT;
|
|
if (!resource_type || (resource_type >= ARRAY_SIZE(resource_type_table)))
|
|
{
|
|
FIXME("Unhandled resource type %#x.\n", resource_type);
|
|
ins->declaration.semantic.resource_type = VKD3D_SHADER_RESOURCE_NONE;
|
|
}
|
|
else
|
|
{
|
|
ins->declaration.semantic.resource_type = resource_type_table[resource_type];
|
|
}
|
|
reg_data_type = opcode == VKD3D_SM4_OP_DCL_RESOURCE ? VKD3D_DATA_RESOURCE : VKD3D_DATA_UAV;
|
|
shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], reg_data_type, &ins->declaration.semantic.reg);
|
|
|
|
components = *tokens++;
|
|
if ((components & 0xfff0) != (components & 0xf) * 0x1110)
|
|
FIXME("Components (%#x) have different data types.\n", components);
|
|
data_type = components & 0xf;
|
|
|
|
if (!data_type || (data_type >= ARRAY_SIZE(data_type_table)))
|
|
{
|
|
FIXME("Unhandled data type %#x.\n", data_type);
|
|
ins->declaration.semantic.resource_data_type = VKD3D_DATA_FLOAT;
|
|
}
|
|
else
|
|
{
|
|
ins->declaration.semantic.resource_data_type = data_type_table[data_type];
|
|
}
|
|
|
|
if (reg_data_type == VKD3D_DATA_UAV)
|
|
ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT;
|
|
}
|
|
|
|
static void shader_sm4_read_dcl_constant_buffer(struct vkd3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct vkd3d_sm4_data *priv)
|
|
{
|
|
shader_sm4_read_src_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_FLOAT, &ins->declaration.src);
|
|
if (opcode_token & VKD3D_SM4_INDEX_TYPE_MASK)
|
|
ins->flags |= VKD3DSI_INDEXED_DYNAMIC;
|
|
}
|
|
|
|
static void shader_sm4_read_dcl_sampler(struct vkd3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct vkd3d_sm4_data *priv)
|
|
{
|
|
ins->flags = (opcode_token & VKD3D_SM4_SAMPLER_MODE_MASK) >> VKD3D_SM4_SAMPLER_MODE_SHIFT;
|
|
if (ins->flags & ~VKD3D_SM4_SAMPLER_COMPARISON)
|
|
FIXME("Unhandled sampler mode %#x.\n", ins->flags);
|
|
shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_SAMPLER, &ins->declaration.dst);
|
|
}
|
|
|
|
static void shader_sm4_read_dcl_index_range(struct vkd3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct vkd3d_sm4_data *priv)
|
|
{
|
|
shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_OPAQUE,
|
|
&ins->declaration.index_range.first_register);
|
|
ins->declaration.index_range.last_register = *tokens;
|
|
}
|
|
|
|
static void shader_sm4_read_dcl_output_topology(struct vkd3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct vkd3d_sm4_data *priv)
|
|
{
|
|
enum vkd3d_sm4_output_primitive_type primitive_type;
|
|
|
|
primitive_type = (opcode_token & VKD3D_SM4_PRIMITIVE_TYPE_MASK) >> VKD3D_SM4_PRIMITIVE_TYPE_SHIFT;
|
|
if (primitive_type >= ARRAY_SIZE(output_primitive_type_table))
|
|
ins->declaration.primitive_type.type = VKD3D_PT_UNDEFINED;
|
|
else
|
|
ins->declaration.primitive_type.type = output_primitive_type_table[primitive_type];
|
|
|
|
if (ins->declaration.primitive_type.type == VKD3D_PT_UNDEFINED)
|
|
FIXME("Unhandled output primitive type %#x.\n", primitive_type);
|
|
}
|
|
|
|
static void shader_sm4_read_dcl_input_primitive(struct vkd3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct vkd3d_sm4_data *priv)
|
|
{
|
|
enum vkd3d_sm4_input_primitive_type primitive_type;
|
|
|
|
primitive_type = (opcode_token & VKD3D_SM4_PRIMITIVE_TYPE_MASK) >> VKD3D_SM4_PRIMITIVE_TYPE_SHIFT;
|
|
if (VKD3D_SM5_INPUT_PT_PATCH1 <= primitive_type && primitive_type <= VKD3D_SM5_INPUT_PT_PATCH32)
|
|
{
|
|
ins->declaration.primitive_type.type = VKD3D_PT_PATCH;
|
|
ins->declaration.primitive_type.patch_vertex_count = primitive_type - VKD3D_SM5_INPUT_PT_PATCH1 + 1;
|
|
}
|
|
else if (primitive_type >= ARRAY_SIZE(input_primitive_type_table))
|
|
{
|
|
ins->declaration.primitive_type.type = VKD3D_PT_UNDEFINED;
|
|
}
|
|
else
|
|
{
|
|
ins->declaration.primitive_type.type = input_primitive_type_table[primitive_type];
|
|
}
|
|
|
|
if (ins->declaration.primitive_type.type == VKD3D_PT_UNDEFINED)
|
|
FIXME("Unhandled input primitive type %#x.\n", primitive_type);
|
|
}
|
|
|
|
static void shader_sm4_read_declaration_count(struct vkd3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct vkd3d_sm4_data *priv)
|
|
{
|
|
ins->declaration.count = *tokens;
|
|
}
|
|
|
|
static void shader_sm4_read_declaration_dst(struct vkd3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct vkd3d_sm4_data *priv)
|
|
{
|
|
shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_FLOAT, &ins->declaration.dst);
|
|
}
|
|
|
|
static void shader_sm4_read_declaration_register_semantic(struct vkd3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct vkd3d_sm4_data *priv)
|
|
{
|
|
shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_FLOAT,
|
|
&ins->declaration.register_semantic.reg);
|
|
ins->declaration.register_semantic.sysval_semantic = *tokens;
|
|
}
|
|
|
|
static void shader_sm4_read_dcl_input_ps(struct vkd3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct vkd3d_sm4_data *priv)
|
|
{
|
|
ins->flags = (opcode_token & VKD3D_SM4_INTERPOLATION_MODE_MASK) >> VKD3D_SM4_INTERPOLATION_MODE_SHIFT;
|
|
shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_FLOAT, &ins->declaration.dst);
|
|
}
|
|
|
|
static void shader_sm4_read_dcl_input_ps_siv(struct vkd3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct vkd3d_sm4_data *priv)
|
|
{
|
|
ins->flags = (opcode_token & VKD3D_SM4_INTERPOLATION_MODE_MASK) >> VKD3D_SM4_INTERPOLATION_MODE_SHIFT;
|
|
shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_FLOAT,
|
|
&ins->declaration.register_semantic.reg);
|
|
ins->declaration.register_semantic.sysval_semantic = *tokens;
|
|
}
|
|
|
|
static void shader_sm4_read_dcl_indexable_temp(struct vkd3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct vkd3d_sm4_data *priv)
|
|
{
|
|
ins->declaration.indexable_temp.register_idx = *tokens++;
|
|
ins->declaration.indexable_temp.register_size = *tokens++;
|
|
ins->declaration.indexable_temp.component_count = *tokens;
|
|
}
|
|
|
|
static void shader_sm4_read_dcl_global_flags(struct vkd3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct vkd3d_sm4_data *priv)
|
|
{
|
|
ins->flags = (opcode_token & VKD3D_SM4_GLOBAL_FLAGS_MASK) >> VKD3D_SM4_GLOBAL_FLAGS_SHIFT;
|
|
}
|
|
|
|
static void shader_sm5_read_fcall(struct vkd3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct vkd3d_sm4_data *priv)
|
|
{
|
|
priv->src_param[0].reg.u.fp_body_idx = *tokens++;
|
|
shader_sm4_read_src_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_OPAQUE, &priv->src_param[0]);
|
|
}
|
|
|
|
static void shader_sm5_read_dcl_function_body(struct vkd3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct vkd3d_sm4_data *priv)
|
|
{
|
|
ins->declaration.index = *tokens;
|
|
}
|
|
|
|
static void shader_sm5_read_dcl_function_table(struct vkd3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct vkd3d_sm4_data *priv)
|
|
{
|
|
ins->declaration.index = *tokens++;
|
|
FIXME("Ignoring set of function bodies (count %u).\n", *tokens);
|
|
}
|
|
|
|
static void shader_sm5_read_dcl_interface(struct vkd3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct vkd3d_sm4_data *priv)
|
|
{
|
|
ins->declaration.fp.index = *tokens++;
|
|
ins->declaration.fp.body_count = *tokens++;
|
|
ins->declaration.fp.array_size = *tokens >> VKD3D_SM5_FP_ARRAY_SIZE_SHIFT;
|
|
ins->declaration.fp.table_count = *tokens++ & VKD3D_SM5_FP_TABLE_COUNT_MASK;
|
|
FIXME("Ignoring set of function tables (count %u).\n", ins->declaration.fp.table_count);
|
|
}
|
|
|
|
static void shader_sm5_read_control_point_count(struct vkd3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct vkd3d_sm4_data *priv)
|
|
{
|
|
ins->declaration.count = (opcode_token & VKD3D_SM5_CONTROL_POINT_COUNT_MASK)
|
|
>> VKD3D_SM5_CONTROL_POINT_COUNT_SHIFT;
|
|
}
|
|
|
|
static void shader_sm5_read_dcl_tessellator_domain(struct vkd3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct vkd3d_sm4_data *priv)
|
|
{
|
|
ins->declaration.tessellator_domain = (opcode_token & VKD3D_SM5_TESSELLATOR_MASK)
|
|
>> VKD3D_SM5_TESSELLATOR_SHIFT;
|
|
}
|
|
|
|
static void shader_sm5_read_dcl_tessellator_partitioning(struct vkd3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct vkd3d_sm4_data *priv)
|
|
{
|
|
ins->declaration.tessellator_partitioning = (opcode_token & VKD3D_SM5_TESSELLATOR_MASK)
|
|
>> VKD3D_SM5_TESSELLATOR_SHIFT;
|
|
}
|
|
|
|
static void shader_sm5_read_dcl_tessellator_output_primitive(struct vkd3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct vkd3d_sm4_data *priv)
|
|
{
|
|
ins->declaration.tessellator_output_primitive = (opcode_token & VKD3D_SM5_TESSELLATOR_MASK)
|
|
>> VKD3D_SM5_TESSELLATOR_SHIFT;
|
|
}
|
|
|
|
static void shader_sm5_read_dcl_hs_max_tessfactor(struct vkd3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct vkd3d_sm4_data *priv)
|
|
{
|
|
ins->declaration.max_tessellation_factor = *(float *)tokens;
|
|
}
|
|
|
|
static void shader_sm5_read_dcl_thread_group(struct vkd3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct vkd3d_sm4_data *priv)
|
|
{
|
|
ins->declaration.thread_group_size.x = *tokens++;
|
|
ins->declaration.thread_group_size.y = *tokens++;
|
|
ins->declaration.thread_group_size.z = *tokens++;
|
|
}
|
|
|
|
static void shader_sm5_read_dcl_uav_raw(struct vkd3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct vkd3d_sm4_data *priv)
|
|
{
|
|
shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_UAV, &ins->declaration.dst);
|
|
ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT;
|
|
}
|
|
|
|
static void shader_sm5_read_dcl_uav_structured(struct vkd3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct vkd3d_sm4_data *priv)
|
|
{
|
|
shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_UAV,
|
|
&ins->declaration.structured_resource.reg);
|
|
ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT;
|
|
ins->declaration.structured_resource.byte_stride = *tokens;
|
|
if (ins->declaration.structured_resource.byte_stride % 4)
|
|
FIXME("Byte stride %u is not multiple of 4.\n", ins->declaration.structured_resource.byte_stride);
|
|
}
|
|
|
|
static void shader_sm5_read_dcl_tgsm_raw(struct vkd3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct vkd3d_sm4_data *priv)
|
|
{
|
|
shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_FLOAT, &ins->declaration.tgsm_raw.reg);
|
|
ins->declaration.tgsm_raw.byte_count = *tokens;
|
|
if (ins->declaration.tgsm_raw.byte_count % 4)
|
|
FIXME("Byte count %u is not multiple of 4.\n", ins->declaration.tgsm_raw.byte_count);
|
|
}
|
|
|
|
static void shader_sm5_read_dcl_tgsm_structured(struct vkd3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct vkd3d_sm4_data *priv)
|
|
{
|
|
shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_FLOAT,
|
|
&ins->declaration.tgsm_structured.reg);
|
|
ins->declaration.tgsm_structured.byte_stride = *tokens++;
|
|
ins->declaration.tgsm_structured.structure_count = *tokens;
|
|
if (ins->declaration.tgsm_structured.byte_stride % 4)
|
|
FIXME("Byte stride %u is not multiple of 4.\n", ins->declaration.tgsm_structured.byte_stride);
|
|
}
|
|
|
|
static void shader_sm5_read_dcl_resource_structured(struct vkd3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct vkd3d_sm4_data *priv)
|
|
{
|
|
shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_RESOURCE,
|
|
&ins->declaration.structured_resource.reg);
|
|
ins->declaration.structured_resource.byte_stride = *tokens;
|
|
if (ins->declaration.structured_resource.byte_stride % 4)
|
|
FIXME("Byte stride %u is not multiple of 4.\n", ins->declaration.structured_resource.byte_stride);
|
|
}
|
|
|
|
static void shader_sm5_read_dcl_resource_raw(struct vkd3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct vkd3d_sm4_data *priv)
|
|
{
|
|
shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_RESOURCE, &ins->declaration.dst);
|
|
}
|
|
|
|
static void shader_sm5_read_sync(struct vkd3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct vkd3d_sm4_data *priv)
|
|
{
|
|
ins->flags = (opcode_token & VKD3D_SM5_SYNC_FLAGS_MASK) >> VKD3D_SM5_SYNC_FLAGS_SHIFT;
|
|
}
|
|
|
|
/*
|
|
* f -> VKD3D_DATA_FLOAT
|
|
* i -> VKD3D_DATA_INT
|
|
* u -> VKD3D_DATA_UINT
|
|
* O -> VKD3D_DATA_OPAQUE
|
|
* R -> VKD3D_DATA_RESOURCE
|
|
* S -> VKD3D_DATA_SAMPLER
|
|
* U -> VKD3D_DATA_UAV
|
|
*/
|
|
static const struct vkd3d_sm4_opcode_info opcode_table[] =
|
|
{
|
|
{VKD3D_SM4_OP_ADD, VKD3DSIH_ADD, "f", "ff"},
|
|
{VKD3D_SM4_OP_AND, VKD3DSIH_AND, "u", "uu"},
|
|
{VKD3D_SM4_OP_BREAK, VKD3DSIH_BREAK, "", ""},
|
|
{VKD3D_SM4_OP_BREAKC, VKD3DSIH_BREAKP, "", "u",
|
|
shader_sm4_read_conditional_op},
|
|
{VKD3D_SM4_OP_CASE, VKD3DSIH_CASE, "", "u"},
|
|
{VKD3D_SM4_OP_CONTINUE, VKD3DSIH_CONTINUE, "", ""},
|
|
{VKD3D_SM4_OP_CONTINUEC, VKD3DSIH_CONTINUEP, "", "u",
|
|
shader_sm4_read_conditional_op},
|
|
{VKD3D_SM4_OP_CUT, VKD3DSIH_CUT, "", ""},
|
|
{VKD3D_SM4_OP_DEFAULT, VKD3DSIH_DEFAULT, "", ""},
|
|
{VKD3D_SM4_OP_DERIV_RTX, VKD3DSIH_DSX, "f", "f"},
|
|
{VKD3D_SM4_OP_DERIV_RTY, VKD3DSIH_DSY, "f", "f"},
|
|
{VKD3D_SM4_OP_DISCARD, VKD3DSIH_TEXKILL, "", "u",
|
|
shader_sm4_read_conditional_op},
|
|
{VKD3D_SM4_OP_DIV, VKD3DSIH_DIV, "f", "ff"},
|
|
{VKD3D_SM4_OP_DP2, VKD3DSIH_DP2, "f", "ff"},
|
|
{VKD3D_SM4_OP_DP3, VKD3DSIH_DP3, "f", "ff"},
|
|
{VKD3D_SM4_OP_DP4, VKD3DSIH_DP4, "f", "ff"},
|
|
{VKD3D_SM4_OP_ELSE, VKD3DSIH_ELSE, "", ""},
|
|
{VKD3D_SM4_OP_EMIT, VKD3DSIH_EMIT, "", ""},
|
|
{VKD3D_SM4_OP_ENDIF, VKD3DSIH_ENDIF, "", ""},
|
|
{VKD3D_SM4_OP_ENDLOOP, VKD3DSIH_ENDLOOP, "", ""},
|
|
{VKD3D_SM4_OP_ENDSWITCH, VKD3DSIH_ENDSWITCH, "", ""},
|
|
{VKD3D_SM4_OP_EQ, VKD3DSIH_EQ, "u", "ff"},
|
|
{VKD3D_SM4_OP_EXP, VKD3DSIH_EXP, "f", "f"},
|
|
{VKD3D_SM4_OP_FRC, VKD3DSIH_FRC, "f", "f"},
|
|
{VKD3D_SM4_OP_FTOI, VKD3DSIH_FTOI, "i", "f"},
|
|
{VKD3D_SM4_OP_FTOU, VKD3DSIH_FTOU, "u", "f"},
|
|
{VKD3D_SM4_OP_GE, VKD3DSIH_GE, "u", "ff"},
|
|
{VKD3D_SM4_OP_IADD, VKD3DSIH_IADD, "i", "ii"},
|
|
{VKD3D_SM4_OP_IF, VKD3DSIH_IF, "", "u",
|
|
shader_sm4_read_conditional_op},
|
|
{VKD3D_SM4_OP_IEQ, VKD3DSIH_IEQ, "u", "ii"},
|
|
{VKD3D_SM4_OP_IGE, VKD3DSIH_IGE, "u", "ii"},
|
|
{VKD3D_SM4_OP_ILT, VKD3DSIH_ILT, "u", "ii"},
|
|
{VKD3D_SM4_OP_IMAD, VKD3DSIH_IMAD, "i", "iii"},
|
|
{VKD3D_SM4_OP_IMAX, VKD3DSIH_IMAX, "i", "ii"},
|
|
{VKD3D_SM4_OP_IMIN, VKD3DSIH_IMIN, "i", "ii"},
|
|
{VKD3D_SM4_OP_IMUL, VKD3DSIH_IMUL, "ii", "ii"},
|
|
{VKD3D_SM4_OP_INE, VKD3DSIH_INE, "u", "ii"},
|
|
{VKD3D_SM4_OP_INEG, VKD3DSIH_INEG, "i", "i"},
|
|
{VKD3D_SM4_OP_ISHL, VKD3DSIH_ISHL, "i", "ii"},
|
|
{VKD3D_SM4_OP_ISHR, VKD3DSIH_ISHR, "i", "ii"},
|
|
{VKD3D_SM4_OP_ITOF, VKD3DSIH_ITOF, "f", "i"},
|
|
{VKD3D_SM4_OP_LABEL, VKD3DSIH_LABEL, "", "O"},
|
|
{VKD3D_SM4_OP_LD, VKD3DSIH_LD, "u", "iR"},
|
|
{VKD3D_SM4_OP_LD2DMS, VKD3DSIH_LD2DMS, "u", "iRi"},
|
|
{VKD3D_SM4_OP_LOG, VKD3DSIH_LOG, "f", "f"},
|
|
{VKD3D_SM4_OP_LOOP, VKD3DSIH_LOOP, "", ""},
|
|
{VKD3D_SM4_OP_LT, VKD3DSIH_LT, "u", "ff"},
|
|
{VKD3D_SM4_OP_MAD, VKD3DSIH_MAD, "f", "fff"},
|
|
{VKD3D_SM4_OP_MIN, VKD3DSIH_MIN, "f", "ff"},
|
|
{VKD3D_SM4_OP_MAX, VKD3DSIH_MAX, "f", "ff"},
|
|
{VKD3D_SM4_OP_SHADER_DATA, VKD3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER, "", "",
|
|
shader_sm4_read_shader_data},
|
|
{VKD3D_SM4_OP_MOV, VKD3DSIH_MOV, "f", "f"},
|
|
{VKD3D_SM4_OP_MOVC, VKD3DSIH_MOVC, "f", "uff"},
|
|
{VKD3D_SM4_OP_MUL, VKD3DSIH_MUL, "f", "ff"},
|
|
{VKD3D_SM4_OP_NE, VKD3DSIH_NE, "u", "ff"},
|
|
{VKD3D_SM4_OP_NOP, VKD3DSIH_NOP, "", ""},
|
|
{VKD3D_SM4_OP_NOT, VKD3DSIH_NOT, "u", "u"},
|
|
{VKD3D_SM4_OP_OR, VKD3DSIH_OR, "u", "uu"},
|
|
{VKD3D_SM4_OP_RESINFO, VKD3DSIH_RESINFO, "f", "iR"},
|
|
{VKD3D_SM4_OP_RET, VKD3DSIH_RET, "", ""},
|
|
{VKD3D_SM4_OP_RETC, VKD3DSIH_RETP, "", "u",
|
|
shader_sm4_read_conditional_op},
|
|
{VKD3D_SM4_OP_ROUND_NE, VKD3DSIH_ROUND_NE, "f", "f"},
|
|
{VKD3D_SM4_OP_ROUND_NI, VKD3DSIH_ROUND_NI, "f", "f"},
|
|
{VKD3D_SM4_OP_ROUND_PI, VKD3DSIH_ROUND_PI, "f", "f"},
|
|
{VKD3D_SM4_OP_ROUND_Z, VKD3DSIH_ROUND_Z, "f", "f"},
|
|
{VKD3D_SM4_OP_RSQ, VKD3DSIH_RSQ, "f", "f"},
|
|
{VKD3D_SM4_OP_SAMPLE, VKD3DSIH_SAMPLE, "u", "fRS"},
|
|
{VKD3D_SM4_OP_SAMPLE_C, VKD3DSIH_SAMPLE_C, "f", "fRSf"},
|
|
{VKD3D_SM4_OP_SAMPLE_C_LZ, VKD3DSIH_SAMPLE_C_LZ, "f", "fRSf"},
|
|
{VKD3D_SM4_OP_SAMPLE_LOD, VKD3DSIH_SAMPLE_LOD, "u", "fRSf"},
|
|
{VKD3D_SM4_OP_SAMPLE_GRAD, VKD3DSIH_SAMPLE_GRAD, "u", "fRSff"},
|
|
{VKD3D_SM4_OP_SAMPLE_B, VKD3DSIH_SAMPLE_B, "u", "fRSf"},
|
|
{VKD3D_SM4_OP_SQRT, VKD3DSIH_SQRT, "f", "f"},
|
|
{VKD3D_SM4_OP_SWITCH, VKD3DSIH_SWITCH, "", "i"},
|
|
{VKD3D_SM4_OP_SINCOS, VKD3DSIH_SINCOS, "ff", "f"},
|
|
{VKD3D_SM4_OP_UDIV, VKD3DSIH_UDIV, "uu", "uu"},
|
|
{VKD3D_SM4_OP_ULT, VKD3DSIH_ULT, "u", "uu"},
|
|
{VKD3D_SM4_OP_UGE, VKD3DSIH_UGE, "u", "uu"},
|
|
{VKD3D_SM4_OP_UMUL, VKD3DSIH_UMUL, "uu", "uu"},
|
|
{VKD3D_SM4_OP_UMAX, VKD3DSIH_UMAX, "u", "uu"},
|
|
{VKD3D_SM4_OP_UMIN, VKD3DSIH_UMIN, "u", "uu"},
|
|
{VKD3D_SM4_OP_USHR, VKD3DSIH_USHR, "u", "uu"},
|
|
{VKD3D_SM4_OP_UTOF, VKD3DSIH_UTOF, "f", "u"},
|
|
{VKD3D_SM4_OP_XOR, VKD3DSIH_XOR, "u", "uu"},
|
|
{VKD3D_SM4_OP_DCL_RESOURCE, VKD3DSIH_DCL, "R", "",
|
|
shader_sm4_read_dcl_resource},
|
|
{VKD3D_SM4_OP_DCL_CONSTANT_BUFFER, VKD3DSIH_DCL_CONSTANT_BUFFER, "", "",
|
|
shader_sm4_read_dcl_constant_buffer},
|
|
{VKD3D_SM4_OP_DCL_SAMPLER, VKD3DSIH_DCL_SAMPLER, "", "",
|
|
shader_sm4_read_dcl_sampler},
|
|
{VKD3D_SM4_OP_DCL_INDEX_RANGE, VKD3DSIH_DCL_INDEX_RANGE, "", "",
|
|
shader_sm4_read_dcl_index_range},
|
|
{VKD3D_SM4_OP_DCL_OUTPUT_TOPOLOGY, VKD3DSIH_DCL_OUTPUT_TOPOLOGY, "", "",
|
|
shader_sm4_read_dcl_output_topology},
|
|
{VKD3D_SM4_OP_DCL_INPUT_PRIMITIVE, VKD3DSIH_DCL_INPUT_PRIMITIVE, "", "",
|
|
shader_sm4_read_dcl_input_primitive},
|
|
{VKD3D_SM4_OP_DCL_VERTICES_OUT, VKD3DSIH_DCL_VERTICES_OUT, "", "",
|
|
shader_sm4_read_declaration_count},
|
|
{VKD3D_SM4_OP_DCL_INPUT, VKD3DSIH_DCL_INPUT, "", "",
|
|
shader_sm4_read_declaration_dst},
|
|
{VKD3D_SM4_OP_DCL_INPUT_SGV, VKD3DSIH_DCL_INPUT_SGV, "", "",
|
|
shader_sm4_read_declaration_register_semantic},
|
|
{VKD3D_SM4_OP_DCL_INPUT_SIV, VKD3DSIH_DCL_INPUT_SIV, "", "",
|
|
shader_sm4_read_declaration_register_semantic},
|
|
{VKD3D_SM4_OP_DCL_INPUT_PS, VKD3DSIH_DCL_INPUT_PS, "", "",
|
|
shader_sm4_read_dcl_input_ps},
|
|
{VKD3D_SM4_OP_DCL_INPUT_PS_SGV, VKD3DSIH_DCL_INPUT_PS_SGV, "", "",
|
|
shader_sm4_read_declaration_register_semantic},
|
|
{VKD3D_SM4_OP_DCL_INPUT_PS_SIV, VKD3DSIH_DCL_INPUT_PS_SIV, "", "",
|
|
shader_sm4_read_dcl_input_ps_siv},
|
|
{VKD3D_SM4_OP_DCL_OUTPUT, VKD3DSIH_DCL_OUTPUT, "", "",
|
|
shader_sm4_read_declaration_dst},
|
|
{VKD3D_SM4_OP_DCL_OUTPUT_SIV, VKD3DSIH_DCL_OUTPUT_SIV, "", "",
|
|
shader_sm4_read_declaration_register_semantic},
|
|
{VKD3D_SM4_OP_DCL_TEMPS, VKD3DSIH_DCL_TEMPS, "", "",
|
|
shader_sm4_read_declaration_count},
|
|
{VKD3D_SM4_OP_DCL_INDEXABLE_TEMP, VKD3DSIH_DCL_INDEXABLE_TEMP, "", "",
|
|
shader_sm4_read_dcl_indexable_temp},
|
|
{VKD3D_SM4_OP_DCL_GLOBAL_FLAGS, VKD3DSIH_DCL_GLOBAL_FLAGS, "", "",
|
|
shader_sm4_read_dcl_global_flags},
|
|
{VKD3D_SM4_OP_LOD, VKD3DSIH_LOD, "f", "fRS"},
|
|
{VKD3D_SM4_OP_GATHER4, VKD3DSIH_GATHER4, "u", "fRS"},
|
|
{VKD3D_SM4_OP_SAMPLE_POS, VKD3DSIH_SAMPLE_POS, "f", "Ru"},
|
|
{VKD3D_SM4_OP_SAMPLE_INFO, VKD3DSIH_SAMPLE_INFO, "f", "R"},
|
|
{VKD3D_SM5_OP_HS_DECLS, VKD3DSIH_HS_DECLS, "", ""},
|
|
{VKD3D_SM5_OP_HS_CONTROL_POINT_PHASE, VKD3DSIH_HS_CONTROL_POINT_PHASE, "", ""},
|
|
{VKD3D_SM5_OP_HS_FORK_PHASE, VKD3DSIH_HS_FORK_PHASE, "", ""},
|
|
{VKD3D_SM5_OP_HS_JOIN_PHASE, VKD3DSIH_HS_JOIN_PHASE, "", ""},
|
|
{VKD3D_SM5_OP_EMIT_STREAM, VKD3DSIH_EMIT_STREAM, "", "f"},
|
|
{VKD3D_SM5_OP_CUT_STREAM, VKD3DSIH_CUT_STREAM, "", "f"},
|
|
{VKD3D_SM5_OP_FCALL, VKD3DSIH_FCALL, "", "O",
|
|
shader_sm5_read_fcall},
|
|
{VKD3D_SM5_OP_BUFINFO, VKD3DSIH_BUFINFO, "i", "U"},
|
|
{VKD3D_SM5_OP_DERIV_RTX_COARSE, VKD3DSIH_DSX_COARSE, "f", "f"},
|
|
{VKD3D_SM5_OP_DERIV_RTX_FINE, VKD3DSIH_DSX_FINE, "f", "f"},
|
|
{VKD3D_SM5_OP_DERIV_RTY_COARSE, VKD3DSIH_DSY_COARSE, "f", "f"},
|
|
{VKD3D_SM5_OP_DERIV_RTY_FINE, VKD3DSIH_DSY_FINE, "f", "f"},
|
|
{VKD3D_SM5_OP_GATHER4_C, VKD3DSIH_GATHER4_C, "f", "fRSf"},
|
|
{VKD3D_SM5_OP_GATHER4_PO, VKD3DSIH_GATHER4_PO, "f", "fiRS"},
|
|
{VKD3D_SM5_OP_GATHER4_PO_C, VKD3DSIH_GATHER4_PO_C, "f", "fiRSf"},
|
|
{VKD3D_SM5_OP_RCP, VKD3DSIH_RCP, "f", "f"},
|
|
{VKD3D_SM5_OP_F32TOF16, VKD3DSIH_F32TOF16, "u", "f"},
|
|
{VKD3D_SM5_OP_F16TOF32, VKD3DSIH_F16TOF32, "f", "u"},
|
|
{VKD3D_SM5_OP_COUNTBITS, VKD3DSIH_COUNTBITS, "u", "u"},
|
|
{VKD3D_SM5_OP_FIRSTBIT_HI, VKD3DSIH_FIRSTBIT_HI, "u", "u"},
|
|
{VKD3D_SM5_OP_FIRSTBIT_LO, VKD3DSIH_FIRSTBIT_LO, "u", "u"},
|
|
{VKD3D_SM5_OP_FIRSTBIT_SHI, VKD3DSIH_FIRSTBIT_SHI, "u", "i"},
|
|
{VKD3D_SM5_OP_UBFE, VKD3DSIH_UBFE, "u", "iiu"},
|
|
{VKD3D_SM5_OP_IBFE, VKD3DSIH_IBFE, "i", "iii"},
|
|
{VKD3D_SM5_OP_BFI, VKD3DSIH_BFI, "u", "iiuu"},
|
|
{VKD3D_SM5_OP_BFREV, VKD3DSIH_BFREV, "u", "u"},
|
|
{VKD3D_SM5_OP_SWAPC, VKD3DSIH_SWAPC, "ff", "uff"},
|
|
{VKD3D_SM5_OP_DCL_STREAM, VKD3DSIH_DCL_STREAM, "", "O"},
|
|
{VKD3D_SM5_OP_DCL_FUNCTION_BODY, VKD3DSIH_DCL_FUNCTION_BODY, "", "",
|
|
shader_sm5_read_dcl_function_body},
|
|
{VKD3D_SM5_OP_DCL_FUNCTION_TABLE, VKD3DSIH_DCL_FUNCTION_TABLE, "", "",
|
|
shader_sm5_read_dcl_function_table},
|
|
{VKD3D_SM5_OP_DCL_INTERFACE, VKD3DSIH_DCL_INTERFACE, "", "",
|
|
shader_sm5_read_dcl_interface},
|
|
{VKD3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT, VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT, "", "",
|
|
shader_sm5_read_control_point_count},
|
|
{VKD3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT, VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT, "", "",
|
|
shader_sm5_read_control_point_count},
|
|
{VKD3D_SM5_OP_DCL_TESSELLATOR_DOMAIN, VKD3DSIH_DCL_TESSELLATOR_DOMAIN, "", "",
|
|
shader_sm5_read_dcl_tessellator_domain},
|
|
{VKD3D_SM5_OP_DCL_TESSELLATOR_PARTITIONING, VKD3DSIH_DCL_TESSELLATOR_PARTITIONING, "", "",
|
|
shader_sm5_read_dcl_tessellator_partitioning},
|
|
{VKD3D_SM5_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE, VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE, "", "",
|
|
shader_sm5_read_dcl_tessellator_output_primitive},
|
|
{VKD3D_SM5_OP_DCL_HS_MAX_TESSFACTOR, VKD3DSIH_DCL_HS_MAX_TESSFACTOR, "", "",
|
|
shader_sm5_read_dcl_hs_max_tessfactor},
|
|
{VKD3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT, VKD3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT, "", "",
|
|
shader_sm4_read_declaration_count},
|
|
{VKD3D_SM5_OP_DCL_HS_JOIN_PHASE_INSTANCE_COUNT, VKD3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT, "", "",
|
|
shader_sm4_read_declaration_count},
|
|
{VKD3D_SM5_OP_DCL_THREAD_GROUP, VKD3DSIH_DCL_THREAD_GROUP, "", "",
|
|
shader_sm5_read_dcl_thread_group},
|
|
{VKD3D_SM5_OP_DCL_UAV_TYPED, VKD3DSIH_DCL_UAV_TYPED, "", "",
|
|
shader_sm4_read_dcl_resource},
|
|
{VKD3D_SM5_OP_DCL_UAV_RAW, VKD3DSIH_DCL_UAV_RAW, "", "",
|
|
shader_sm5_read_dcl_uav_raw},
|
|
{VKD3D_SM5_OP_DCL_UAV_STRUCTURED, VKD3DSIH_DCL_UAV_STRUCTURED, "", "",
|
|
shader_sm5_read_dcl_uav_structured},
|
|
{VKD3D_SM5_OP_DCL_TGSM_RAW, VKD3DSIH_DCL_TGSM_RAW, "", "",
|
|
shader_sm5_read_dcl_tgsm_raw},
|
|
{VKD3D_SM5_OP_DCL_TGSM_STRUCTURED, VKD3DSIH_DCL_TGSM_STRUCTURED, "", "",
|
|
shader_sm5_read_dcl_tgsm_structured},
|
|
{VKD3D_SM5_OP_DCL_RESOURCE_RAW, VKD3DSIH_DCL_RESOURCE_RAW, "", "",
|
|
shader_sm5_read_dcl_resource_raw},
|
|
{VKD3D_SM5_OP_DCL_RESOURCE_STRUCTURED, VKD3DSIH_DCL_RESOURCE_STRUCTURED, "", "",
|
|
shader_sm5_read_dcl_resource_structured},
|
|
{VKD3D_SM5_OP_LD_UAV_TYPED, VKD3DSIH_LD_UAV_TYPED, "u", "iU"},
|
|
{VKD3D_SM5_OP_STORE_UAV_TYPED, VKD3DSIH_STORE_UAV_TYPED, "U", "iu"},
|
|
{VKD3D_SM5_OP_LD_RAW, VKD3DSIH_LD_RAW, "u", "iU"},
|
|
{VKD3D_SM5_OP_STORE_RAW, VKD3DSIH_STORE_RAW, "U", "uu"},
|
|
{VKD3D_SM5_OP_LD_STRUCTURED, VKD3DSIH_LD_STRUCTURED, "u", "iiR"},
|
|
{VKD3D_SM5_OP_STORE_STRUCTURED, VKD3DSIH_STORE_STRUCTURED, "U", "iiu"},
|
|
{VKD3D_SM5_OP_ATOMIC_AND, VKD3DSIH_ATOMIC_AND, "U", "iu"},
|
|
{VKD3D_SM5_OP_ATOMIC_OR, VKD3DSIH_ATOMIC_OR, "U", "iu"},
|
|
{VKD3D_SM5_OP_ATOMIC_XOR, VKD3DSIH_ATOMIC_XOR, "U", "iu"},
|
|
{VKD3D_SM5_OP_ATOMIC_CMP_STORE, VKD3DSIH_ATOMIC_CMP_STORE, "U", "iuu"},
|
|
{VKD3D_SM5_OP_ATOMIC_IADD, VKD3DSIH_ATOMIC_IADD, "U", "ii"},
|
|
{VKD3D_SM5_OP_ATOMIC_IMAX, VKD3DSIH_ATOMIC_IMAX, "U", "ii"},
|
|
{VKD3D_SM5_OP_ATOMIC_IMIN, VKD3DSIH_ATOMIC_IMIN, "U", "ii"},
|
|
{VKD3D_SM5_OP_ATOMIC_UMAX, VKD3DSIH_ATOMIC_UMAX, "U", "iu"},
|
|
{VKD3D_SM5_OP_ATOMIC_UMIN, VKD3DSIH_ATOMIC_UMIN, "U", "iu"},
|
|
{VKD3D_SM5_OP_IMM_ATOMIC_ALLOC, VKD3DSIH_IMM_ATOMIC_ALLOC, "u", "U"},
|
|
{VKD3D_SM5_OP_IMM_ATOMIC_CONSUME, VKD3DSIH_IMM_ATOMIC_CONSUME, "u", "U"},
|
|
{VKD3D_SM5_OP_IMM_ATOMIC_IADD, VKD3DSIH_IMM_ATOMIC_IADD, "uU", "ii"},
|
|
{VKD3D_SM5_OP_IMM_ATOMIC_AND, VKD3DSIH_IMM_ATOMIC_AND, "uU", "iu"},
|
|
{VKD3D_SM5_OP_IMM_ATOMIC_OR, VKD3DSIH_IMM_ATOMIC_OR, "uU", "iu"},
|
|
{VKD3D_SM5_OP_IMM_ATOMIC_XOR, VKD3DSIH_IMM_ATOMIC_XOR, "uU", "iu"},
|
|
{VKD3D_SM5_OP_IMM_ATOMIC_EXCH, VKD3DSIH_IMM_ATOMIC_EXCH, "uU", "iu"},
|
|
{VKD3D_SM5_OP_IMM_ATOMIC_CMP_EXCH, VKD3DSIH_IMM_ATOMIC_CMP_EXCH, "uU", "iuu"},
|
|
{VKD3D_SM5_OP_IMM_ATOMIC_IMAX, VKD3DSIH_IMM_ATOMIC_IMAX, "iU", "ii"},
|
|
{VKD3D_SM5_OP_IMM_ATOMIC_IMIN, VKD3DSIH_IMM_ATOMIC_IMIN, "iU", "ii"},
|
|
{VKD3D_SM5_OP_IMM_ATOMIC_UMAX, VKD3DSIH_IMM_ATOMIC_UMAX, "uU", "iu"},
|
|
{VKD3D_SM5_OP_IMM_ATOMIC_UMIN, VKD3DSIH_IMM_ATOMIC_UMIN, "uU", "iu"},
|
|
{VKD3D_SM5_OP_SYNC, VKD3DSIH_SYNC, "", "",
|
|
shader_sm5_read_sync},
|
|
{VKD3D_SM5_OP_DCL_GS_INSTANCES, VKD3DSIH_DCL_GS_INSTANCES, "", "",
|
|
shader_sm4_read_declaration_count},
|
|
};
|
|
|
|
static const enum vkd3d_shader_register_type register_type_table[] =
|
|
{
|
|
/* VKD3D_SM4_RT_TEMP */ VKD3DSPR_TEMP,
|
|
/* VKD3D_SM4_RT_INPUT */ VKD3DSPR_INPUT,
|
|
/* VKD3D_SM4_RT_OUTPUT */ VKD3DSPR_OUTPUT,
|
|
/* VKD3D_SM4_RT_INDEXABLE_TEMP */ VKD3DSPR_IDXTEMP,
|
|
/* VKD3D_SM4_RT_IMMCONST */ VKD3DSPR_IMMCONST,
|
|
/* UNKNOWN */ ~0u,
|
|
/* VKD3D_SM4_RT_SAMPLER */ VKD3DSPR_SAMPLER,
|
|
/* VKD3D_SM4_RT_RESOURCE */ VKD3DSPR_RESOURCE,
|
|
/* VKD3D_SM4_RT_CONSTBUFFER */ VKD3DSPR_CONSTBUFFER,
|
|
/* VKD3D_SM4_RT_IMMCONSTBUFFER */ VKD3DSPR_IMMCONSTBUFFER,
|
|
/* UNKNOWN */ ~0u,
|
|
/* VKD3D_SM4_RT_PRIMID */ VKD3DSPR_PRIMID,
|
|
/* VKD3D_SM4_RT_DEPTHOUT */ VKD3DSPR_DEPTHOUT,
|
|
/* VKD3D_SM4_RT_NULL */ VKD3DSPR_NULL,
|
|
/* UNKNOWN */ ~0u,
|
|
/* VKD3D_SM4_RT_OMASK */ VKD3DSPR_SAMPLEMASK,
|
|
/* VKD3D_SM5_RT_STREAM */ VKD3DSPR_STREAM,
|
|
/* VKD3D_SM5_RT_FUNCTION_BODY */ VKD3DSPR_FUNCTIONBODY,
|
|
/* UNKNOWN */ ~0u,
|
|
/* VKD3D_SM5_RT_FUNCTION_POINTER */ VKD3DSPR_FUNCTIONPOINTER,
|
|
/* UNKNOWN */ ~0u,
|
|
/* UNKNOWN */ ~0u,
|
|
/* VKD3D_SM5_RT_OUTPUT_CONTROL_POINT_ID */ VKD3DSPR_OUTPOINTID,
|
|
/* VKD3D_SM5_RT_FORK_INSTANCE_ID */ VKD3DSPR_FORKINSTID,
|
|
/* VKD3D_SM5_RT_JOIN_INSTANCE_ID */ VKD3DSPR_JOININSTID,
|
|
/* VKD3D_SM5_RT_INPUT_CONTROL_POINT */ VKD3DSPR_INCONTROLPOINT,
|
|
/* VKD3D_SM5_RT_OUTPUT_CONTROL_POINT */ VKD3DSPR_OUTCONTROLPOINT,
|
|
/* VKD3D_SM5_RT_PATCH_CONSTANT_DATA */ VKD3DSPR_PATCHCONST,
|
|
/* VKD3D_SM5_RT_DOMAIN_LOCATION */ VKD3DSPR_TESSCOORD,
|
|
/* UNKNOWN */ ~0u,
|
|
/* VKD3D_SM5_RT_UAV */ VKD3DSPR_UAV,
|
|
/* VKD3D_SM5_RT_SHARED_MEMORY */ VKD3DSPR_GROUPSHAREDMEM,
|
|
/* VKD3D_SM5_RT_THREAD_ID */ VKD3DSPR_THREADID,
|
|
/* VKD3D_SM5_RT_THREAD_GROUP_ID */ VKD3DSPR_THREADGROUPID,
|
|
/* VKD3D_SM5_RT_LOCAL_THREAD_ID */ VKD3DSPR_LOCALTHREADID,
|
|
/* VKD3D_SM5_RT_COVERAGE */ VKD3DSPR_COVERAGE,
|
|
/* VKD3D_SM5_RT_LOCAL_THREAD_INDEX */ VKD3DSPR_LOCALTHREADINDEX,
|
|
/* VKD3D_SM5_RT_GS_INSTANCE_ID */ VKD3DSPR_GSINSTID,
|
|
};
|
|
|
|
static const struct vkd3d_sm4_opcode_info *get_opcode_info(enum vkd3d_sm4_opcode opcode)
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < sizeof(opcode_table) / sizeof(*opcode_table); ++i)
|
|
{
|
|
if (opcode == opcode_table[i].opcode) return &opcode_table[i];
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static void map_register(const struct vkd3d_sm4_data *priv, struct vkd3d_shader_register *reg)
|
|
{
|
|
switch (priv->shader_version.type)
|
|
{
|
|
case VKD3D_SHADER_TYPE_PIXEL:
|
|
if (reg->type == VKD3DSPR_OUTPUT)
|
|
{
|
|
unsigned int reg_idx = reg->idx[0].offset;
|
|
|
|
if (reg_idx >= ARRAY_SIZE(priv->output_map))
|
|
{
|
|
ERR("Invalid output index %u.\n", reg_idx);
|
|
break;
|
|
}
|
|
|
|
reg->type = VKD3DSPR_COLOROUT;
|
|
reg->idx[0].offset = priv->output_map[reg_idx];
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
static enum vkd3d_data_type map_data_type(char t)
|
|
{
|
|
switch (t)
|
|
{
|
|
case 'f':
|
|
return VKD3D_DATA_FLOAT;
|
|
case 'i':
|
|
return VKD3D_DATA_INT;
|
|
case 'u':
|
|
return VKD3D_DATA_UINT;
|
|
case 'O':
|
|
return VKD3D_DATA_OPAQUE;
|
|
case 'R':
|
|
return VKD3D_DATA_RESOURCE;
|
|
case 'S':
|
|
return VKD3D_DATA_SAMPLER;
|
|
case 'U':
|
|
return VKD3D_DATA_UAV;
|
|
default:
|
|
ERR("Invalid data type '%c'.\n", t);
|
|
return VKD3D_DATA_FLOAT;
|
|
}
|
|
}
|
|
|
|
void *shader_sm4_init(const DWORD *byte_code, size_t byte_code_size,
|
|
const struct vkd3d_shader_signature *output_signature)
|
|
{
|
|
DWORD version_token, token_count;
|
|
struct vkd3d_sm4_data *priv;
|
|
unsigned int i;
|
|
|
|
if (byte_code_size / sizeof(*byte_code) < 2)
|
|
{
|
|
WARN("Invalid byte code size %lu.\n", (long)byte_code_size);
|
|
return NULL;
|
|
}
|
|
|
|
version_token = byte_code[0];
|
|
TRACE("Version: 0x%08x.\n", version_token);
|
|
token_count = byte_code[1];
|
|
TRACE("Token count: %u.\n", token_count);
|
|
|
|
if (token_count < 2 || byte_code_size / sizeof(*byte_code) < token_count)
|
|
{
|
|
WARN("Invalid token count %u.\n", token_count);
|
|
return NULL;
|
|
}
|
|
|
|
if (!(priv = vkd3d_malloc(sizeof(*priv))))
|
|
{
|
|
ERR("Failed to allocate private data\n");
|
|
return NULL;
|
|
}
|
|
|
|
priv->start = &byte_code[2];
|
|
priv->end = &byte_code[token_count];
|
|
|
|
switch (version_token >> 16)
|
|
{
|
|
case VKD3D_SM4_PS:
|
|
priv->shader_version.type = VKD3D_SHADER_TYPE_PIXEL;
|
|
break;
|
|
|
|
case VKD3D_SM4_VS:
|
|
priv->shader_version.type = VKD3D_SHADER_TYPE_VERTEX;
|
|
break;
|
|
|
|
case VKD3D_SM4_GS:
|
|
priv->shader_version.type = VKD3D_SHADER_TYPE_GEOMETRY;
|
|
break;
|
|
|
|
case VKD3D_SM5_HS:
|
|
priv->shader_version.type = VKD3D_SHADER_TYPE_HULL;
|
|
break;
|
|
|
|
case VKD3D_SM5_DS:
|
|
priv->shader_version.type = VKD3D_SHADER_TYPE_DOMAIN;
|
|
break;
|
|
|
|
case VKD3D_SM5_CS:
|
|
priv->shader_version.type = VKD3D_SHADER_TYPE_COMPUTE;
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unrecognised shader type %#x.\n", version_token >> 16);
|
|
}
|
|
priv->shader_version.major = VKD3D_SM4_VERSION_MAJOR(version_token);
|
|
priv->shader_version.minor = VKD3D_SM4_VERSION_MINOR(version_token);
|
|
|
|
memset(priv->output_map, 0xff, sizeof(priv->output_map));
|
|
for (i = 0; i < output_signature->element_count; ++i)
|
|
{
|
|
struct vkd3d_shader_signature_element *e = &output_signature->elements[i];
|
|
|
|
if (e->register_index >= ARRAY_SIZE(priv->output_map))
|
|
{
|
|
WARN("Invalid output index %u.\n", e->register_index);
|
|
continue;
|
|
}
|
|
|
|
priv->output_map[e->register_index] = e->semantic_index;
|
|
}
|
|
|
|
list_init(&priv->src_free);
|
|
list_init(&priv->src);
|
|
|
|
return priv;
|
|
}
|
|
|
|
void shader_sm4_free(void *data)
|
|
{
|
|
struct vkd3d_shader_src_param_entry *e1, *e2;
|
|
struct vkd3d_sm4_data *priv = data;
|
|
|
|
list_move_head(&priv->src_free, &priv->src);
|
|
LIST_FOR_EACH_ENTRY_SAFE(e1, e2, &priv->src_free, struct vkd3d_shader_src_param_entry, entry)
|
|
{
|
|
vkd3d_free(e1);
|
|
}
|
|
vkd3d_free(priv);
|
|
}
|
|
|
|
static struct vkd3d_shader_src_param *get_src_param(struct vkd3d_sm4_data *priv)
|
|
{
|
|
struct vkd3d_shader_src_param_entry *e;
|
|
struct list *elem;
|
|
|
|
if (!list_empty(&priv->src_free))
|
|
{
|
|
elem = list_head(&priv->src_free);
|
|
list_remove(elem);
|
|
}
|
|
else
|
|
{
|
|
if (!(e = vkd3d_malloc(sizeof(*e))))
|
|
return NULL;
|
|
elem = &e->entry;
|
|
}
|
|
|
|
list_add_tail(&priv->src, elem);
|
|
e = LIST_ENTRY(elem, struct vkd3d_shader_src_param_entry, entry);
|
|
return &e->param;
|
|
}
|
|
|
|
void shader_sm4_read_header(void *data, const DWORD **ptr, struct vkd3d_shader_version *shader_version)
|
|
{
|
|
struct vkd3d_sm4_data *priv = data;
|
|
|
|
*ptr = priv->start;
|
|
*shader_version = priv->shader_version;
|
|
}
|
|
|
|
static BOOL shader_sm4_read_reg_idx(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
|
|
DWORD addressing, struct vkd3d_shader_register_index *reg_idx)
|
|
{
|
|
if (addressing & VKD3D_SM4_ADDRESSING_RELATIVE)
|
|
{
|
|
struct vkd3d_shader_src_param *rel_addr = get_src_param(priv);
|
|
|
|
if (!(reg_idx->rel_addr = rel_addr))
|
|
{
|
|
ERR("Failed to get src param for relative addressing.\n");
|
|
return FALSE;
|
|
}
|
|
|
|
if (addressing & VKD3D_SM4_ADDRESSING_OFFSET)
|
|
reg_idx->offset = *(*ptr)++;
|
|
else
|
|
reg_idx->offset = 0;
|
|
shader_sm4_read_src_param(priv, ptr, end, VKD3D_DATA_INT, rel_addr);
|
|
}
|
|
else
|
|
{
|
|
reg_idx->rel_addr = NULL;
|
|
reg_idx->offset = *(*ptr)++;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static BOOL shader_sm4_read_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
|
|
enum vkd3d_data_type data_type, struct vkd3d_shader_register *param,
|
|
enum vkd3d_shader_src_modifier *modifier)
|
|
{
|
|
enum vkd3d_sm4_register_type register_type;
|
|
DWORD token, order;
|
|
|
|
if (*ptr >= end)
|
|
{
|
|
WARN("Invalid ptr %p >= end %p.\n", *ptr, end);
|
|
return FALSE;
|
|
}
|
|
token = *(*ptr)++;
|
|
|
|
register_type = (token & VKD3D_SM4_REGISTER_TYPE_MASK) >> VKD3D_SM4_REGISTER_TYPE_SHIFT;
|
|
if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table)
|
|
|| register_type_table[register_type] == ~0u)
|
|
{
|
|
FIXME("Unhandled register type %#x.\n", register_type);
|
|
param->type = VKD3DSPR_TEMP;
|
|
}
|
|
else
|
|
{
|
|
param->type = register_type_table[register_type];
|
|
}
|
|
param->data_type = data_type;
|
|
|
|
if (token & VKD3D_SM4_REGISTER_MODIFIER)
|
|
{
|
|
DWORD m;
|
|
|
|
if (*ptr >= end)
|
|
{
|
|
WARN("Invalid ptr %p >= end %p.\n", *ptr, end);
|
|
return FALSE;
|
|
}
|
|
m = *(*ptr)++;
|
|
|
|
switch (m)
|
|
{
|
|
case 0x41:
|
|
*modifier = VKD3DSPSM_NEG;
|
|
break;
|
|
|
|
case 0x81:
|
|
*modifier = VKD3DSPSM_ABS;
|
|
break;
|
|
|
|
case 0xc1:
|
|
*modifier = VKD3DSPSM_ABSNEG;
|
|
break;
|
|
|
|
default:
|
|
FIXME("Skipping modifier 0x%08x.\n", m);
|
|
*modifier = VKD3DSPSM_NONE;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
*modifier = VKD3DSPSM_NONE;
|
|
}
|
|
|
|
order = (token & VKD3D_SM4_REGISTER_ORDER_MASK) >> VKD3D_SM4_REGISTER_ORDER_SHIFT;
|
|
|
|
if (order < 1)
|
|
{
|
|
param->idx[0].offset = ~0u;
|
|
param->idx[0].rel_addr = NULL;
|
|
}
|
|
else
|
|
{
|
|
DWORD addressing = (token & VKD3D_SM4_ADDRESSING_MASK0) >> VKD3D_SM4_ADDRESSING_SHIFT0;
|
|
if (!(shader_sm4_read_reg_idx(priv, ptr, end, addressing, ¶m->idx[0])))
|
|
{
|
|
ERR("Failed to read register index.\n");
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
if (order < 2)
|
|
{
|
|
param->idx[1].offset = ~0u;
|
|
param->idx[1].rel_addr = NULL;
|
|
}
|
|
else
|
|
{
|
|
DWORD addressing = (token & VKD3D_SM4_ADDRESSING_MASK1) >> VKD3D_SM4_ADDRESSING_SHIFT1;
|
|
if (!(shader_sm4_read_reg_idx(priv, ptr, end, addressing, ¶m->idx[1])))
|
|
{
|
|
ERR("Failed to read register index.\n");
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
if (order > 2)
|
|
FIXME("Unhandled order %u.\n", order);
|
|
|
|
if (register_type == VKD3D_SM4_RT_IMMCONST)
|
|
{
|
|
enum vkd3d_sm4_immconst_type immconst_type =
|
|
(token & VKD3D_SM4_IMMCONST_TYPE_MASK) >> VKD3D_SM4_IMMCONST_TYPE_SHIFT;
|
|
|
|
switch (immconst_type)
|
|
{
|
|
case VKD3D_SM4_IMMCONST_SCALAR:
|
|
param->immconst_type = VKD3D_IMMCONST_SCALAR;
|
|
if (end - *ptr < 1)
|
|
{
|
|
WARN("Invalid ptr %p, end %p.\n", *ptr, end);
|
|
return FALSE;
|
|
}
|
|
memcpy(param->u.immconst_data, *ptr, 1 * sizeof(DWORD));
|
|
*ptr += 1;
|
|
break;
|
|
|
|
case VKD3D_SM4_IMMCONST_VEC4:
|
|
param->immconst_type = VKD3D_IMMCONST_VEC4;
|
|
if (end - *ptr < 4)
|
|
{
|
|
WARN("Invalid ptr %p, end %p.\n", *ptr, end);
|
|
return FALSE;
|
|
}
|
|
memcpy(param->u.immconst_data, *ptr, 4 * sizeof(DWORD));
|
|
*ptr += 4;
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled immediate constant type %#x.\n", immconst_type);
|
|
break;
|
|
}
|
|
}
|
|
|
|
map_register(priv, param);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static BOOL shader_sm4_read_src_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
|
|
enum vkd3d_data_type data_type, struct vkd3d_shader_src_param *src_param)
|
|
{
|
|
DWORD token;
|
|
|
|
if (*ptr >= end)
|
|
{
|
|
WARN("Invalid ptr %p >= end %p.\n", *ptr, end);
|
|
return FALSE;
|
|
}
|
|
token = **ptr;
|
|
|
|
if (!shader_sm4_read_param(priv, ptr, end, data_type, &src_param->reg, &src_param->modifiers))
|
|
{
|
|
ERR("Failed to read parameter.\n");
|
|
return FALSE;
|
|
}
|
|
|
|
if (src_param->reg.type == VKD3DSPR_IMMCONST)
|
|
{
|
|
src_param->swizzle = VKD3DSP_NOSWIZZLE;
|
|
}
|
|
else
|
|
{
|
|
enum vkd3d_sm4_swizzle_type swizzle_type =
|
|
(token & VKD3D_SM4_SWIZZLE_TYPE_MASK) >> VKD3D_SM4_SWIZZLE_TYPE_SHIFT;
|
|
|
|
switch (swizzle_type)
|
|
{
|
|
case VKD3D_SM4_SWIZZLE_NONE:
|
|
src_param->swizzle = VKD3DSP_NOSWIZZLE;
|
|
break;
|
|
|
|
case VKD3D_SM4_SWIZZLE_SCALAR:
|
|
src_param->swizzle = (token & VKD3D_SM4_SWIZZLE_MASK) >> VKD3D_SM4_SWIZZLE_SHIFT;
|
|
src_param->swizzle = (src_param->swizzle & 0x3) * 0x55;
|
|
break;
|
|
|
|
case VKD3D_SM4_SWIZZLE_VEC4:
|
|
src_param->swizzle = (token & VKD3D_SM4_SWIZZLE_MASK) >> VKD3D_SM4_SWIZZLE_SHIFT;
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled swizzle type %#x.\n", swizzle_type);
|
|
break;
|
|
}
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static bool shader_sm4_is_scalar_register(const struct vkd3d_shader_register *reg)
|
|
{
|
|
switch (reg->type)
|
|
{
|
|
case VKD3DSPR_DEPTHOUT:
|
|
case VKD3DSPR_GSINSTID:
|
|
case VKD3DSPR_LOCALTHREADINDEX:
|
|
case VKD3DSPR_OUTPOINTID:
|
|
case VKD3DSPR_PRIMID:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
static BOOL shader_sm4_read_dst_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
|
|
enum vkd3d_data_type data_type, struct vkd3d_shader_dst_param *dst_param)
|
|
{
|
|
enum vkd3d_shader_src_modifier modifier;
|
|
DWORD token;
|
|
|
|
if (*ptr >= end)
|
|
{
|
|
WARN("Invalid ptr %p >= end %p.\n", *ptr, end);
|
|
return FALSE;
|
|
}
|
|
token = **ptr;
|
|
|
|
if (!shader_sm4_read_param(priv, ptr, end, data_type, &dst_param->reg, &modifier))
|
|
{
|
|
ERR("Failed to read parameter.\n");
|
|
return FALSE;
|
|
}
|
|
|
|
if (modifier != VKD3DSPSM_NONE)
|
|
{
|
|
ERR("Invalid source modifier %#x on destination register.\n", modifier);
|
|
return FALSE;
|
|
}
|
|
|
|
dst_param->write_mask = (token & VKD3D_SM4_WRITEMASK_MASK) >> VKD3D_SM4_WRITEMASK_SHIFT;
|
|
/* Scalar registers are declared with no write mask in shader bytecode. */
|
|
if (!dst_param->write_mask && shader_sm4_is_scalar_register(&dst_param->reg))
|
|
dst_param->write_mask = VKD3DSP_WRITEMASK_0;
|
|
dst_param->modifiers = 0;
|
|
dst_param->shift = 0;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void shader_sm4_read_instruction_modifier(DWORD modifier, struct vkd3d_shader_instruction *ins)
|
|
{
|
|
static const DWORD recognized_bits = VKD3D_SM4_INSTRUCTION_MODIFIER
|
|
| VKD3D_SM4_MODIFIER_AOFFIMMI
|
|
| VKD3D_SM4_AOFFIMMI_U_MASK
|
|
| VKD3D_SM4_AOFFIMMI_V_MASK
|
|
| VKD3D_SM4_AOFFIMMI_W_MASK;
|
|
|
|
if (modifier & ~recognized_bits)
|
|
{
|
|
FIXME("Unhandled modifier 0x%08x.\n", modifier);
|
|
}
|
|
else
|
|
{
|
|
/* Bit fields are used for sign extension */
|
|
struct
|
|
{
|
|
int u : 4;
|
|
int v : 4;
|
|
int w : 4;
|
|
}
|
|
aoffimmi;
|
|
aoffimmi.u = (modifier & VKD3D_SM4_AOFFIMMI_U_MASK) >> VKD3D_SM4_AOFFIMMI_U_SHIFT;
|
|
aoffimmi.v = (modifier & VKD3D_SM4_AOFFIMMI_V_MASK) >> VKD3D_SM4_AOFFIMMI_V_SHIFT;
|
|
aoffimmi.w = (modifier & VKD3D_SM4_AOFFIMMI_W_MASK) >> VKD3D_SM4_AOFFIMMI_W_SHIFT;
|
|
ins->texel_offset.u = aoffimmi.u;
|
|
ins->texel_offset.v = aoffimmi.v;
|
|
ins->texel_offset.w = aoffimmi.w;
|
|
}
|
|
}
|
|
|
|
void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct vkd3d_shader_instruction *ins)
|
|
{
|
|
const struct vkd3d_sm4_opcode_info *opcode_info;
|
|
DWORD opcode_token, opcode, previous_token;
|
|
struct vkd3d_sm4_data *priv = data;
|
|
unsigned int i, len;
|
|
SIZE_T remaining;
|
|
const DWORD *p;
|
|
|
|
list_move_head(&priv->src_free, &priv->src);
|
|
|
|
if (*ptr >= priv->end)
|
|
{
|
|
WARN("End of byte-code, failed to read opcode.\n");
|
|
goto fail;
|
|
}
|
|
remaining = priv->end - *ptr;
|
|
|
|
opcode_token = *(*ptr)++;
|
|
opcode = opcode_token & VKD3D_SM4_OPCODE_MASK;
|
|
|
|
len = ((opcode_token & VKD3D_SM4_INSTRUCTION_LENGTH_MASK) >> VKD3D_SM4_INSTRUCTION_LENGTH_SHIFT);
|
|
if (!len)
|
|
{
|
|
if (remaining < 2)
|
|
{
|
|
WARN("End of byte-code, failed to read length token.\n");
|
|
goto fail;
|
|
}
|
|
len = **ptr;
|
|
}
|
|
if (!len || remaining < len)
|
|
{
|
|
WARN("Read invalid length %u (remaining %lu).\n", len, remaining);
|
|
goto fail;
|
|
}
|
|
--len;
|
|
|
|
if (!(opcode_info = get_opcode_info(opcode)))
|
|
{
|
|
FIXME("Unrecognized opcode %#x, opcode_token 0x%08x.\n", opcode, opcode_token);
|
|
ins->handler_idx = VKD3DSIH_TABLE_SIZE;
|
|
*ptr += len;
|
|
return;
|
|
}
|
|
|
|
ins->handler_idx = opcode_info->handler_idx;
|
|
ins->flags = 0;
|
|
ins->dst_count = strlen(opcode_info->dst_info);
|
|
ins->dst = priv->dst_param;
|
|
ins->src_count = strlen(opcode_info->src_info);
|
|
ins->src = priv->src_param;
|
|
memset(&ins->texel_offset, 0, sizeof(ins->texel_offset));
|
|
|
|
p = *ptr;
|
|
*ptr += len;
|
|
|
|
if (opcode_info->read_opcode_func)
|
|
{
|
|
opcode_info->read_opcode_func(ins, opcode, opcode_token, p, len, priv);
|
|
}
|
|
else
|
|
{
|
|
enum vkd3d_shader_dst_modifier instruction_dst_modifier = VKD3DSPDM_NONE;
|
|
|
|
previous_token = opcode_token;
|
|
while (previous_token & VKD3D_SM4_INSTRUCTION_MODIFIER && p != *ptr)
|
|
shader_sm4_read_instruction_modifier(previous_token = *p++, ins);
|
|
|
|
ins->flags = (opcode_token & VKD3D_SM4_INSTRUCTION_FLAGS_MASK) >> VKD3D_SM4_INSTRUCTION_FLAGS_SHIFT;
|
|
|
|
if (ins->flags & VKD3D_SM4_INSTRUCTION_FLAG_SATURATE)
|
|
{
|
|
ins->flags &= ~VKD3D_SM4_INSTRUCTION_FLAG_SATURATE;
|
|
instruction_dst_modifier = VKD3DSPDM_SATURATE;
|
|
}
|
|
|
|
for (i = 0; i < ins->dst_count; ++i)
|
|
{
|
|
if (!(shader_sm4_read_dst_param(priv, &p, *ptr, map_data_type(opcode_info->dst_info[i]),
|
|
&priv->dst_param[i])))
|
|
{
|
|
ins->handler_idx = VKD3DSIH_TABLE_SIZE;
|
|
return;
|
|
}
|
|
priv->dst_param[i].modifiers |= instruction_dst_modifier;
|
|
}
|
|
|
|
for (i = 0; i < ins->src_count; ++i)
|
|
{
|
|
if (!(shader_sm4_read_src_param(priv, &p, *ptr, map_data_type(opcode_info->src_info[i]),
|
|
&priv->src_param[i])))
|
|
{
|
|
ins->handler_idx = VKD3DSIH_TABLE_SIZE;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
return;
|
|
|
|
fail:
|
|
*ptr = priv->end;
|
|
ins->handler_idx = VKD3DSIH_TABLE_SIZE;
|
|
return;
|
|
}
|
|
|
|
BOOL shader_sm4_is_end(void *data, const DWORD **ptr)
|
|
{
|
|
struct vkd3d_sm4_data *priv = data;
|
|
return *ptr == priv->end;
|
|
}
|
|
|
|
#define MAKE_TAG(ch0, ch1, ch2, ch3) \
|
|
((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
|
|
((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
|
|
#define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
|
|
#define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
|
|
#define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
|
|
#define TAG_OSG5 MAKE_TAG('O', 'S', 'G', '5')
|
|
#define TAG_PCSG MAKE_TAG('P', 'C', 'S', 'G')
|
|
#define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
|
|
#define TAG_SHEX MAKE_TAG('S', 'H', 'E', 'X')
|
|
#define TAG_AON9 MAKE_TAG('A', 'o', 'n', '9')
|
|
#define TAG_RTS0 MAKE_TAG('R', 'T', 'S', '0')
|
|
|
|
static BOOL require_space(size_t offset, size_t count, size_t size, size_t data_size)
|
|
{
|
|
return !count || (data_size - offset) / count >= size;
|
|
}
|
|
|
|
static void read_dword(const char **ptr, DWORD *d)
|
|
{
|
|
memcpy(d, *ptr, sizeof(*d));
|
|
*ptr += sizeof(*d);
|
|
}
|
|
|
|
static void read_float(const char **ptr, float *f)
|
|
{
|
|
assert(sizeof(float) == sizeof(DWORD)); /* FIXME: use static assert */
|
|
read_dword(ptr, (DWORD *)f);
|
|
}
|
|
|
|
static void skip_dword_unknown(const char **ptr, unsigned int count)
|
|
{
|
|
unsigned int i;
|
|
DWORD d;
|
|
|
|
WARN("Skipping %u unknown DWORDs:\n", count);
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
read_dword(ptr, &d);
|
|
WARN("\t0x%08x\n", d);
|
|
}
|
|
}
|
|
|
|
static const char *shader_get_string(const char *data, size_t data_size, DWORD offset)
|
|
{
|
|
size_t len, max_len;
|
|
|
|
if (offset >= data_size)
|
|
{
|
|
WARN("Invalid offset %#x (data size %#lx).\n", offset, (long)data_size);
|
|
return NULL;
|
|
}
|
|
|
|
max_len = data_size - offset;
|
|
len = strnlen(data + offset, max_len);
|
|
|
|
if (len == max_len)
|
|
return NULL;
|
|
|
|
return data + offset;
|
|
}
|
|
|
|
static HRESULT parse_dxbc(const char *data, SIZE_T data_size,
|
|
HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx)
|
|
{
|
|
const char *ptr = data;
|
|
HRESULT hr = S_OK;
|
|
DWORD chunk_count;
|
|
DWORD total_size;
|
|
unsigned int i;
|
|
DWORD version;
|
|
DWORD tag;
|
|
|
|
read_dword(&ptr, &tag);
|
|
TRACE("tag: %#x.\n", tag);
|
|
|
|
if (tag != TAG_DXBC)
|
|
{
|
|
WARN("Wrong tag.\n");
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
WARN("Ignoring DXBC checksum.\n");
|
|
skip_dword_unknown(&ptr, 4);
|
|
|
|
read_dword(&ptr, &version);
|
|
TRACE("version: %#x.\n", version);
|
|
if (version != 0x00000001)
|
|
{
|
|
WARN("Got unexpected DXBC version %#x.\n", version);
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
read_dword(&ptr, &total_size);
|
|
TRACE("total size: %#x\n", total_size);
|
|
|
|
read_dword(&ptr, &chunk_count);
|
|
TRACE("chunk count: %#x\n", chunk_count);
|
|
|
|
for (i = 0; i < chunk_count; ++i)
|
|
{
|
|
DWORD chunk_tag, chunk_size;
|
|
const char *chunk_ptr;
|
|
DWORD chunk_offset;
|
|
|
|
read_dword(&ptr, &chunk_offset);
|
|
TRACE("chunk %u at offset %#x\n", i, chunk_offset);
|
|
|
|
if (chunk_offset >= data_size || !require_space(chunk_offset, 2, sizeof(DWORD), data_size))
|
|
{
|
|
WARN("Invalid chunk offset %#x (data size %#lx).\n", chunk_offset, data_size);
|
|
return E_FAIL;
|
|
}
|
|
|
|
chunk_ptr = data + chunk_offset;
|
|
|
|
read_dword(&chunk_ptr, &chunk_tag);
|
|
read_dword(&chunk_ptr, &chunk_size);
|
|
|
|
if (!require_space(chunk_ptr - data, 1, chunk_size, data_size))
|
|
{
|
|
WARN("Invalid chunk size %#x (data size %#lx, chunk offset %#x).\n",
|
|
chunk_size, data_size, chunk_offset);
|
|
return E_FAIL;
|
|
}
|
|
|
|
hr = chunk_handler(chunk_ptr, chunk_size, chunk_tag, ctx);
|
|
if (FAILED(hr)) break;
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT shader_parse_signature(DWORD tag, const char *data, DWORD data_size,
|
|
struct vkd3d_shader_signature *s)
|
|
{
|
|
struct vkd3d_shader_signature_element *e;
|
|
const char *ptr = data;
|
|
unsigned int i;
|
|
DWORD count;
|
|
|
|
if (!require_space(0, 2, sizeof(DWORD), data_size))
|
|
{
|
|
WARN("Invalid data size %#x.\n", data_size);
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
read_dword(&ptr, &count);
|
|
TRACE("%u elements.\n", count);
|
|
|
|
skip_dword_unknown(&ptr, 1); /* It seems to always be 0x00000008. */
|
|
|
|
if (!require_space(ptr - data, count, 6 * sizeof(DWORD), data_size))
|
|
{
|
|
WARN("Invalid count %#x (data size %#x).\n", count, data_size);
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
if (!(e = vkd3d_calloc(count, sizeof(*e))))
|
|
{
|
|
ERR("Failed to allocate input signature memory.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
DWORD name_offset;
|
|
|
|
if (tag == TAG_OSG5)
|
|
read_dword(&ptr, &e[i].stream_index);
|
|
else
|
|
e[i].stream_index = 0;
|
|
read_dword(&ptr, &name_offset);
|
|
if (!(e[i].semantic_name = shader_get_string(data, data_size, name_offset)))
|
|
{
|
|
WARN("Invalid name offset %#x (data size %#x).\n", name_offset, data_size);
|
|
vkd3d_free(e);
|
|
return E_INVALIDARG;
|
|
}
|
|
read_dword(&ptr, &e[i].semantic_index);
|
|
read_dword(&ptr, &e[i].sysval_semantic);
|
|
read_dword(&ptr, &e[i].component_type);
|
|
read_dword(&ptr, &e[i].register_index);
|
|
read_dword(&ptr, &e[i].mask);
|
|
|
|
TRACE("Stream: %u, semantic: %s, semantic idx: %u, sysval_semantic %#x, "
|
|
"type %u, register idx: %u, use_mask %#x, input_mask %#x.\n",
|
|
e[i].stream_index, debugstr_a(e[i].semantic_name), e[i].semantic_index, e[i].sysval_semantic,
|
|
e[i].component_type, e[i].register_index, (e[i].mask >> 8) & 0xff, e[i].mask & 0xff);
|
|
}
|
|
|
|
s->elements = e;
|
|
s->element_count = count;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT isgn_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
|
|
{
|
|
struct vkd3d_shader_signature *is = ctx;
|
|
|
|
if (tag != TAG_ISGN)
|
|
return S_OK;
|
|
|
|
if (is->elements)
|
|
{
|
|
FIXME("Multiple input signatures.\n");
|
|
vkd3d_shader_free_shader_signature(is);
|
|
}
|
|
return shader_parse_signature(tag, data, data_size, is);
|
|
}
|
|
|
|
HRESULT shader_parse_input_signature(const void *dxbc, SIZE_T dxbc_length,
|
|
struct vkd3d_shader_signature *signature)
|
|
{
|
|
HRESULT hr;
|
|
|
|
memset(signature, 0, sizeof(*signature));
|
|
|
|
if (FAILED(hr = parse_dxbc(dxbc, dxbc_length, isgn_handler, signature)))
|
|
{
|
|
ERR("Failed to parse input signature.\n");
|
|
return E_FAIL;
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT shdr_handler(const char *data, DWORD data_size, DWORD tag, void *context)
|
|
{
|
|
struct vkd3d_shader_desc *desc = context;
|
|
HRESULT hr;
|
|
|
|
switch (tag)
|
|
{
|
|
case TAG_ISGN:
|
|
if (desc->input_signature.elements)
|
|
{
|
|
FIXME("Multiple input signatures.\n");
|
|
break;
|
|
}
|
|
if (FAILED(hr = shader_parse_signature(tag, data, data_size, &desc->input_signature)))
|
|
return hr;
|
|
break;
|
|
|
|
case TAG_OSGN:
|
|
case TAG_OSG5:
|
|
if (desc->output_signature.elements)
|
|
{
|
|
FIXME("Multiple output signatures.\n");
|
|
break;
|
|
}
|
|
if (FAILED(hr = shader_parse_signature(tag, data, data_size, &desc->output_signature)))
|
|
return hr;
|
|
break;
|
|
|
|
case TAG_PCSG:
|
|
if (desc->patch_constant_signature.elements)
|
|
{
|
|
FIXME("Multiple patch constant signatures.\n");
|
|
break;
|
|
}
|
|
if (FAILED(hr = shader_parse_signature(tag, data, data_size, &desc->patch_constant_signature)))
|
|
return hr;
|
|
break;
|
|
|
|
case TAG_SHDR:
|
|
case TAG_SHEX:
|
|
if (desc->byte_code)
|
|
FIXME("Multiple shader code chunks.\n");
|
|
desc->byte_code = (const DWORD *)data;
|
|
desc->byte_code_size = data_size;
|
|
break;
|
|
|
|
case TAG_AON9:
|
|
TRACE("Skipping AON9 shader code chunk.\n");
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled chunk %#x.\n", tag);
|
|
break;
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
void free_shader_desc(struct vkd3d_shader_desc *desc)
|
|
{
|
|
vkd3d_shader_free_shader_signature(&desc->input_signature);
|
|
vkd3d_shader_free_shader_signature(&desc->output_signature);
|
|
vkd3d_shader_free_shader_signature(&desc->patch_constant_signature);
|
|
}
|
|
|
|
HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length,
|
|
struct vkd3d_shader_desc *desc)
|
|
{
|
|
HRESULT hr;
|
|
|
|
desc->byte_code = NULL;
|
|
desc->byte_code_size = 0;
|
|
memset(&desc->input_signature, 0, sizeof(desc->input_signature));
|
|
memset(&desc->output_signature, 0, sizeof(desc->output_signature));
|
|
memset(&desc->patch_constant_signature, 0, sizeof(desc->patch_constant_signature));
|
|
|
|
hr = parse_dxbc(dxbc, dxbc_length, shdr_handler, desc);
|
|
if (!desc->byte_code)
|
|
hr = E_INVALIDARG;
|
|
|
|
if (FAILED(hr))
|
|
{
|
|
FIXME("Failed to parse shader, hr %#x.\n", hr);
|
|
free_shader_desc(desc);
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT shader_parse_descriptor_ranges(const char *data, DWORD data_size,
|
|
DWORD offset, DWORD count, D3D12_DESCRIPTOR_RANGE *ranges)
|
|
{
|
|
const char *ptr;
|
|
unsigned int i;
|
|
|
|
if (!require_space(offset, 5 * count, sizeof(DWORD), data_size))
|
|
{
|
|
WARN("Invalid data size %#x (offset %u, count %u).\n", data_size, offset, count);
|
|
return E_INVALIDARG;
|
|
}
|
|
ptr = &data[offset];
|
|
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
read_dword(&ptr, &ranges[i].RangeType);
|
|
read_dword(&ptr, &ranges[i].NumDescriptors);
|
|
read_dword(&ptr, &ranges[i].BaseShaderRegister);
|
|
read_dword(&ptr, &ranges[i].RegisterSpace);
|
|
read_dword(&ptr, &ranges[i].OffsetInDescriptorsFromTableStart);
|
|
|
|
TRACE("Type %#x, descriptor count %u, base shader register %u, "
|
|
"register space %u, offset %u.\n",
|
|
ranges[i].RangeType, ranges[i].NumDescriptors,
|
|
ranges[i].BaseShaderRegister, ranges[i].RegisterSpace,
|
|
ranges[i].OffsetInDescriptorsFromTableStart);
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT shader_parse_descriptor_table(const char *data, DWORD data_size,
|
|
DWORD offset, D3D12_ROOT_DESCRIPTOR_TABLE *table)
|
|
{
|
|
D3D12_DESCRIPTOR_RANGE *ranges;
|
|
const char *ptr;
|
|
DWORD count;
|
|
|
|
if (!require_space(offset, 2, sizeof(DWORD), data_size))
|
|
{
|
|
WARN("Invalid data size %#x (offset %u).\n", data_size, offset);
|
|
return E_INVALIDARG;
|
|
}
|
|
ptr = &data[offset];
|
|
|
|
read_dword(&ptr, &count);
|
|
read_dword(&ptr, &offset);
|
|
|
|
TRACE("Descriptor range count %u.\n", count);
|
|
|
|
table->NumDescriptorRanges = count;
|
|
|
|
if (!(ranges = vkd3d_calloc(count, sizeof(*ranges))))
|
|
return E_OUTOFMEMORY;
|
|
table->pDescriptorRanges = ranges;
|
|
return shader_parse_descriptor_ranges(data, data_size, offset, count, ranges);
|
|
}
|
|
|
|
static HRESULT shader_parse_root_constants(const char *data, DWORD data_size,
|
|
DWORD offset, D3D12_ROOT_CONSTANTS *constants)
|
|
{
|
|
const char *ptr;
|
|
|
|
if (!require_space(offset, 3, sizeof(DWORD), data_size))
|
|
{
|
|
WARN("Invalid data size %#x (offset %u).\n", data_size, offset);
|
|
return E_INVALIDARG;
|
|
}
|
|
ptr = &data[offset];
|
|
|
|
read_dword(&ptr, &constants->ShaderRegister);
|
|
read_dword(&ptr, &constants->RegisterSpace);
|
|
read_dword(&ptr, &constants->Num32BitValues);
|
|
|
|
TRACE("Shader register %u, register space %u, 32-bit value count %u.\n",
|
|
constants->ShaderRegister, constants->RegisterSpace, constants->Num32BitValues);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT shader_parse_root_descriptor(const char *data, DWORD data_size,
|
|
DWORD offset, D3D12_ROOT_DESCRIPTOR *descriptor)
|
|
{
|
|
const char *ptr;
|
|
|
|
if (!require_space(offset, 2, sizeof(DWORD), data_size))
|
|
{
|
|
WARN("Invalid data size %#x (offset %u).\n", data_size, offset);
|
|
return E_INVALIDARG;
|
|
}
|
|
ptr = &data[offset];
|
|
|
|
read_dword(&ptr, &descriptor->ShaderRegister);
|
|
read_dword(&ptr, &descriptor->RegisterSpace);
|
|
|
|
TRACE("Shader register %u, register space %u.\n",
|
|
descriptor->ShaderRegister, descriptor->RegisterSpace);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT shader_parse_root_parameters(const char *data, DWORD data_size,
|
|
DWORD offset, DWORD count, D3D12_ROOT_PARAMETER *parameters)
|
|
{
|
|
const char *ptr;
|
|
unsigned int i;
|
|
HRESULT hr;
|
|
|
|
if (!require_space(offset, 3 * count, sizeof(DWORD), data_size))
|
|
{
|
|
WARN("Invalid data size %#x (offset %u, count %u).\n", data_size, offset, count);
|
|
return E_INVALIDARG;
|
|
}
|
|
ptr = &data[offset];
|
|
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
read_dword(&ptr, ¶meters[i].ParameterType);
|
|
read_dword(&ptr, ¶meters[i].ShaderVisibility);
|
|
read_dword(&ptr, &offset);
|
|
|
|
TRACE("Type %#x, shader visibility %#x.\n",
|
|
parameters[i].ParameterType, parameters[i].ShaderVisibility);
|
|
|
|
switch (parameters[i].ParameterType)
|
|
{
|
|
case D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE:
|
|
hr = shader_parse_descriptor_table(data, data_size, offset, ¶meters[i].u.DescriptorTable);
|
|
break;
|
|
case D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS:
|
|
hr = shader_parse_root_constants(data, data_size, offset, ¶meters[i].u.Constants);
|
|
break;
|
|
case D3D12_ROOT_PARAMETER_TYPE_CBV:
|
|
case D3D12_ROOT_PARAMETER_TYPE_SRV:
|
|
case D3D12_ROOT_PARAMETER_TYPE_UAV:
|
|
hr = shader_parse_root_descriptor(data, data_size, offset, ¶meters[i].u.Descriptor);
|
|
break;
|
|
default:
|
|
FIXME("Unrecognized type %#x.\n", parameters[i].ParameterType);
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
if (FAILED(hr))
|
|
return hr;
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT shader_parse_static_samplers(const char *data, DWORD data_size,
|
|
DWORD offset, DWORD count, D3D12_STATIC_SAMPLER_DESC *sampler_descs)
|
|
{
|
|
const char *ptr;
|
|
unsigned int i;
|
|
|
|
if (!require_space(offset, 13 * count, sizeof(DWORD), data_size))
|
|
{
|
|
WARN("Invalid data size %#x (offset %u, count %u).\n", data_size, offset, count);
|
|
return E_INVALIDARG;
|
|
}
|
|
ptr = &data[offset];
|
|
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
read_dword(&ptr, &sampler_descs[i].Filter);
|
|
read_dword(&ptr, &sampler_descs[i].AddressU);
|
|
read_dword(&ptr, &sampler_descs[i].AddressV);
|
|
read_dword(&ptr, &sampler_descs[i].AddressW);
|
|
read_float(&ptr, &sampler_descs[i].MipLODBias);
|
|
read_dword(&ptr, &sampler_descs[i].MaxAnisotropy);
|
|
read_dword(&ptr, &sampler_descs[i].ComparisonFunc);
|
|
read_dword(&ptr, &sampler_descs[i].BorderColor);
|
|
read_float(&ptr, &sampler_descs[i].MinLOD);
|
|
read_float(&ptr, &sampler_descs[i].MaxLOD);
|
|
read_dword(&ptr, &sampler_descs[i].ShaderRegister);
|
|
read_dword(&ptr, &sampler_descs[i].RegisterSpace);
|
|
read_dword(&ptr, &sampler_descs[i].ShaderVisibility);
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT shader_parse_root_signature(const char *data, DWORD data_size,
|
|
D3D12_ROOT_SIGNATURE_DESC *desc)
|
|
{
|
|
const char *ptr = data;
|
|
DWORD count, offset;
|
|
HRESULT hr;
|
|
|
|
if (!require_space(0, 6, sizeof(DWORD), data_size))
|
|
{
|
|
WARN("Invalid data size %#x.\n", data_size);
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
skip_dword_unknown(&ptr, 1); /* It seems to always be 0x00000001. */
|
|
|
|
read_dword(&ptr, &count);
|
|
read_dword(&ptr, &offset);
|
|
TRACE("Parameter count %u, offset %u.\n", count, offset);
|
|
|
|
desc->NumParameters = count;
|
|
if (desc->NumParameters)
|
|
{
|
|
D3D12_ROOT_PARAMETER *parameters;
|
|
if (!(parameters = vkd3d_calloc(desc->NumParameters, sizeof(*parameters))))
|
|
return E_OUTOFMEMORY;
|
|
desc->pParameters = parameters;
|
|
if (FAILED(hr = shader_parse_root_parameters(data, data_size, offset, count, parameters)))
|
|
return hr;
|
|
}
|
|
|
|
read_dword(&ptr, &count);
|
|
read_dword(&ptr, &offset);
|
|
TRACE("Static sampler count %u, offset %u.\n", count, offset);
|
|
|
|
desc->NumStaticSamplers = count;
|
|
if (desc->NumStaticSamplers)
|
|
{
|
|
D3D12_STATIC_SAMPLER_DESC *samplers;
|
|
if (!(samplers = vkd3d_calloc(desc->NumStaticSamplers, sizeof(*samplers))))
|
|
return E_OUTOFMEMORY;
|
|
desc->pStaticSamplers = samplers;
|
|
if (FAILED(hr = shader_parse_static_samplers(data, data_size, offset, count, samplers)))
|
|
return hr;
|
|
}
|
|
|
|
read_dword(&ptr, &desc->Flags);
|
|
TRACE("Flags %#x.\n", desc->Flags);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT rts0_handler(const char *data, DWORD data_size, DWORD tag, void *context)
|
|
{
|
|
D3D12_ROOT_SIGNATURE_DESC *desc = context;
|
|
|
|
if (tag != TAG_RTS0)
|
|
return S_OK;
|
|
|
|
return shader_parse_root_signature(data, data_size, desc);
|
|
}
|
|
|
|
HRESULT vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc,
|
|
D3D12_ROOT_SIGNATURE_DESC *root_signature)
|
|
{
|
|
HRESULT hr;
|
|
|
|
TRACE("dxbc {%p, %zu}, root_signature %p.\n", dxbc->code, dxbc->size, root_signature);
|
|
|
|
memset(root_signature, 0, sizeof(*root_signature));
|
|
if (FAILED(hr = parse_dxbc(dxbc->code, dxbc->size, rts0_handler, root_signature)))
|
|
{
|
|
vkd3d_shader_free_root_signature(root_signature);
|
|
return hr;
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
struct root_signature_writer_context
|
|
{
|
|
DWORD *data;
|
|
size_t position;
|
|
size_t capacity;
|
|
|
|
size_t total_size_position;
|
|
size_t chunk_position;
|
|
};
|
|
|
|
static bool write_dwords(struct root_signature_writer_context *context,
|
|
unsigned int count, DWORD d)
|
|
{
|
|
unsigned int i;
|
|
|
|
if (!vkd3d_array_reserve((void **)&context->data, &context->capacity,
|
|
context->position + count, sizeof(*context->data)))
|
|
return false;
|
|
for (i = 0; i < count; ++i)
|
|
context->data[context->position++] = d;
|
|
return true;
|
|
}
|
|
|
|
static bool write_dword(struct root_signature_writer_context *context, DWORD d)
|
|
{
|
|
return write_dwords(context, 1, d);
|
|
}
|
|
|
|
static bool write_float(struct root_signature_writer_context *context, float f)
|
|
{
|
|
union
|
|
{
|
|
float f;
|
|
DWORD d;
|
|
} u;
|
|
u.f = f;
|
|
return write_dword(context, u.d);
|
|
}
|
|
|
|
static size_t get_chunk_offset(struct root_signature_writer_context *context)
|
|
{
|
|
return (context->position - context->chunk_position) * sizeof(DWORD);
|
|
}
|
|
|
|
static HRESULT shader_write_root_signature_header(struct root_signature_writer_context *context)
|
|
{
|
|
if (!write_dword(context, TAG_DXBC))
|
|
return E_OUTOFMEMORY;
|
|
|
|
WARN("DXBC checksum is not implemented.\n");
|
|
if (!write_dwords(context, 4, 0x00000000))
|
|
return E_OUTOFMEMORY;
|
|
|
|
if (!write_dword(context, 0x00000001))
|
|
return E_OUTOFMEMORY;
|
|
|
|
context->total_size_position = context->position;
|
|
if (!write_dword(context, 0xffffffff)) /* total size */
|
|
return E_OUTOFMEMORY;
|
|
|
|
if (!write_dword(context, 1)) /* chunk count */
|
|
return E_OUTOFMEMORY;
|
|
|
|
/* chunk offset */
|
|
if (!write_dword(context, (context->position + 1) * sizeof(DWORD)))
|
|
return E_OUTOFMEMORY;
|
|
|
|
if (!write_dword(context, TAG_RTS0))
|
|
return E_OUTOFMEMORY;
|
|
if (!write_dword(context, 0xffffffff)) /* chunk size */
|
|
return E_OUTOFMEMORY;
|
|
context->chunk_position = context->position;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT shader_write_descriptor_ranges(struct root_signature_writer_context *context,
|
|
const D3D12_ROOT_DESCRIPTOR_TABLE *table)
|
|
{
|
|
const D3D12_DESCRIPTOR_RANGE *ranges = table->pDescriptorRanges;
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < table->NumDescriptorRanges; ++i)
|
|
{
|
|
if (!write_dword(context, ranges[i].RangeType))
|
|
return E_OUTOFMEMORY;
|
|
if (!write_dword(context, ranges[i].NumDescriptors))
|
|
return E_OUTOFMEMORY;
|
|
if (!write_dword(context, ranges[i].BaseShaderRegister))
|
|
return E_OUTOFMEMORY;
|
|
if (!write_dword(context, ranges[i].RegisterSpace))
|
|
return E_OUTOFMEMORY;
|
|
if (!write_dword(context, ranges[i].OffsetInDescriptorsFromTableStart))
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT shader_write_descriptor_table(struct root_signature_writer_context *context,
|
|
const D3D12_ROOT_DESCRIPTOR_TABLE *table)
|
|
{
|
|
if (!write_dword(context, table->NumDescriptorRanges))
|
|
return E_OUTOFMEMORY;
|
|
if (!write_dword(context, get_chunk_offset(context) + sizeof(DWORD))) /* offset */
|
|
return E_OUTOFMEMORY;
|
|
|
|
return shader_write_descriptor_ranges(context, table);
|
|
}
|
|
|
|
static HRESULT shader_write_root_constants(struct root_signature_writer_context *context,
|
|
const D3D12_ROOT_CONSTANTS *constants)
|
|
{
|
|
if (!write_dword(context, constants->ShaderRegister))
|
|
return E_OUTOFMEMORY;
|
|
if (!write_dword(context, constants->RegisterSpace))
|
|
return E_OUTOFMEMORY;
|
|
if (!write_dword(context, constants->Num32BitValues))
|
|
return E_OUTOFMEMORY;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT shader_write_root_descriptor(struct root_signature_writer_context *context,
|
|
const D3D12_ROOT_DESCRIPTOR *descriptor)
|
|
{
|
|
if (!write_dword(context, descriptor->ShaderRegister))
|
|
return E_OUTOFMEMORY;
|
|
if (!write_dword(context, descriptor->RegisterSpace))
|
|
return E_OUTOFMEMORY;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT shader_write_root_parameters(struct root_signature_writer_context *context,
|
|
const D3D12_ROOT_SIGNATURE_DESC *desc)
|
|
{
|
|
const D3D12_ROOT_PARAMETER *parameters = desc->pParameters;
|
|
size_t parameters_position;
|
|
unsigned int i;
|
|
HRESULT hr;
|
|
|
|
parameters_position = context->position;
|
|
for (i = 0; i < desc->NumParameters; ++i)
|
|
{
|
|
if (!write_dword(context, parameters[i].ParameterType))
|
|
return E_OUTOFMEMORY;
|
|
if (!write_dword(context, parameters[i].ShaderVisibility))
|
|
return E_OUTOFMEMORY;
|
|
if (!write_dword(context, 0xffffffff)) /* offset */
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
for (i = 0; i < desc->NumParameters; ++i)
|
|
{
|
|
context->data[parameters_position + 3 * i + 2] = get_chunk_offset(context); /* offset */
|
|
|
|
switch (parameters[i].ParameterType)
|
|
{
|
|
case D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE:
|
|
hr = shader_write_descriptor_table(context, ¶meters[i].u.DescriptorTable);
|
|
break;
|
|
case D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS:
|
|
hr = shader_write_root_constants(context, ¶meters[i].u.Constants);
|
|
break;
|
|
case D3D12_ROOT_PARAMETER_TYPE_CBV:
|
|
case D3D12_ROOT_PARAMETER_TYPE_SRV:
|
|
case D3D12_ROOT_PARAMETER_TYPE_UAV:
|
|
hr = shader_write_root_descriptor(context, ¶meters[i].u.Descriptor);
|
|
break;
|
|
default:
|
|
FIXME("Unrecognized type %#x.\n", parameters[i].ParameterType);
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
if (FAILED(hr))
|
|
return hr;
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT shader_write_static_samplers(struct root_signature_writer_context *context,
|
|
const D3D12_ROOT_SIGNATURE_DESC *desc)
|
|
{
|
|
const D3D12_STATIC_SAMPLER_DESC *samplers = desc->pStaticSamplers;
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < desc->NumStaticSamplers; ++i)
|
|
{
|
|
if (!write_dword(context, samplers[i].Filter))
|
|
return E_OUTOFMEMORY;
|
|
if (!write_dword(context, samplers[i].AddressU))
|
|
return E_OUTOFMEMORY;
|
|
if (!write_dword(context, samplers[i].AddressV))
|
|
return E_OUTOFMEMORY;
|
|
if (!write_dword(context, samplers[i].AddressW))
|
|
return E_OUTOFMEMORY;
|
|
if (!write_float(context, samplers[i].MipLODBias))
|
|
return E_OUTOFMEMORY;
|
|
if (!write_dword(context, samplers[i].MaxAnisotropy))
|
|
return E_OUTOFMEMORY;
|
|
if (!write_dword(context, samplers[i].ComparisonFunc))
|
|
return E_OUTOFMEMORY;
|
|
if (!write_dword(context, samplers[i].BorderColor))
|
|
return E_OUTOFMEMORY;
|
|
if (!write_float(context, samplers[i].MinLOD))
|
|
return E_OUTOFMEMORY;
|
|
if (!write_float(context, samplers[i].MaxLOD))
|
|
return E_OUTOFMEMORY;
|
|
if (!write_dword(context, samplers[i].ShaderRegister))
|
|
return E_OUTOFMEMORY;
|
|
if (!write_dword(context, samplers[i].RegisterSpace))
|
|
return E_OUTOFMEMORY;
|
|
if (!write_dword(context, samplers[i].ShaderVisibility))
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT shader_write_root_signature(struct root_signature_writer_context *context,
|
|
const D3D12_ROOT_SIGNATURE_DESC *desc)
|
|
{
|
|
size_t samplers_offset_position;
|
|
HRESULT hr;
|
|
|
|
if (!write_dword(context, 0x00000001))
|
|
return E_OUTOFMEMORY;
|
|
|
|
if (!write_dword(context, desc->NumParameters))
|
|
return E_OUTOFMEMORY;
|
|
if (!write_dword(context, get_chunk_offset(context) + 4 * sizeof(DWORD))) /* offset */
|
|
return E_OUTOFMEMORY;
|
|
|
|
if (!write_dword(context, desc->NumStaticSamplers))
|
|
return E_OUTOFMEMORY;
|
|
samplers_offset_position = context->position;
|
|
if (!write_dword(context, 0xffffffff)) /* offset */
|
|
return E_OUTOFMEMORY;
|
|
|
|
if (!write_dword(context, desc->Flags))
|
|
return E_OUTOFMEMORY;
|
|
|
|
if (FAILED(hr = shader_write_root_parameters(context, desc)))
|
|
return hr;
|
|
|
|
context->data[samplers_offset_position] = get_chunk_offset(context);
|
|
return shader_write_static_samplers(context, desc);
|
|
}
|
|
|
|
HRESULT vkd3d_shader_serialize_root_signature(const D3D12_ROOT_SIGNATURE_DESC *root_signature,
|
|
enum vkd3d_root_signature_version version, struct vkd3d_shader_code *dxbc)
|
|
{
|
|
struct root_signature_writer_context context;
|
|
size_t total_size, chunk_size;
|
|
HRESULT hr;
|
|
|
|
TRACE("root_signature %p, version %#x, dxbc %p.\n", root_signature, version, dxbc);
|
|
|
|
if (version != VKD3D_ROOT_SIGNATURE_VERSION_1_0)
|
|
{
|
|
FIXME("Root signature version %#x not supported.\n", version);
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
memset(dxbc, 0, sizeof(*dxbc));
|
|
memset(&context, 0, sizeof(context));
|
|
if (FAILED(hr = shader_write_root_signature_header(&context)))
|
|
{
|
|
vkd3d_free(context.data);
|
|
return hr;
|
|
}
|
|
|
|
if (FAILED(hr = shader_write_root_signature(&context, root_signature)))
|
|
{
|
|
vkd3d_free(context.data);
|
|
return hr;
|
|
}
|
|
|
|
total_size = context.position * sizeof(DWORD);
|
|
chunk_size = get_chunk_offset(&context);
|
|
context.data[context.total_size_position] = total_size;
|
|
context.data[context.chunk_position - 1] = chunk_size;
|
|
|
|
dxbc->code = context.data;
|
|
dxbc->size = total_size;
|
|
|
|
return S_OK;
|
|
}
|